Kodewerx

Our culture has advanced beyond all that you could possibly comprehend with one hundred percent of your brain.
It is currently Fri Mar 29, 2024 1:03 am

All times are UTC - 8 hours [ DST ]


Forum rules





Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Fri Mar 23, 2007 2:08 am 
Offline
Kommunist
Kommunist
User avatar

Joined: Thu Mar 22, 2007 4:38 am
Posts: 5
For DeSmuME 0.5 using Cheat Engine

Model Select(Same as AR DS, but one more byte)
DeSmuME.exe+1495F94
Array of Bytes: Byte 1=0-7(model) Byte 2=0-1(Character)
Model must be changed for change to take place

X/Hx/Px Charge
DeSmuME 0.5.exe+14D7498
1 Byte: 0-96

Ox/X2/Zx Charge
DeSmuME 0.5.exe+14D7499
1 Byte: 0-96
X' second shot and Zx' charge shot have a strict limit of 2 on the screen

X Rapid Fire
DeSmuME 0.5.exe+14D7649
1 Byte: 0-2

Zx Rapid Fire
DeSmuME 0.5.exe+14D7650
1 Byte: 0-2

Ox Rapid Fire
DeSmuME 0.5.exe+14D7658
1 Byte: 0-2

Ox Infinite Dash
018D7490
1 Byte: ~1 - ~20

Feel free to convert them to AR format or whatever. I'll have more useful ones later.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: Yandex [RuBot] and 109 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group