Joined: Thu Mar 22, 2007 4:38 am Posts: 5
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For DeSmuME 0.5 using Cheat Engine
Model Select(Same as AR DS, but one more byte) DeSmuME.exe+1495F94 Array of Bytes: Byte 1=0-7(model) Byte 2=0-1(Character) Model must be changed for change to take place
X/Hx/Px Charge DeSmuME 0.5.exe+14D7498 1 Byte: 0-96
Ox/X2/Zx Charge DeSmuME 0.5.exe+14D7499 1 Byte: 0-96 X' second shot and Zx' charge shot have a strict limit of 2 on the screen
X Rapid Fire DeSmuME 0.5.exe+14D7649 1 Byte: 0-2
Zx Rapid Fire DeSmuME 0.5.exe+14D7650 1 Byte: 0-2
Ox Rapid Fire DeSmuME 0.5.exe+14D7658 1 Byte: 0-2
Ox Infinite Dash 018D7490 1 Byte: ~1 - ~20
Feel free to convert them to AR format or whatever. I'll have more useful ones later.
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