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PostPosted: Wed Apr 30, 2008 4:03 pm 
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I've used the bag item mod cod and it works perfectly on time but not on darkness. What's the problem? The code for item 1 is

Item 1:
2229AEF0 00000001
1229AEF2 0000yyyy
1229AEF4 00000xxx
Does the code work for both time and darkness? If only time, what's the code for darkness?
I've tried everything I can think of. Please help me figure this out. Thanks!


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PostPosted: Wed Apr 30, 2008 8:24 pm 
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Title: Liquid Metal
KEDLogic wrote:
I've used the bag item mod cod and it works perfectly on time but not on darkness. What's the problem? The code for item 1 is

Item 1:
2229AEF0 00000001
1229AEF2 0000yyyy
1229AEF4 00000xxx
Does the code work for both time and darkness? If only time, what's the code for darkness?
I've tried everything I can think of. Please help me figure this out. Thanks!

There's two sets of codes, one for Time and one for Darkness. The item codes for Darkness should be started with
Code:
Item 1
2229AE30 00000001
1229AE32 0000yyyy
1229AE34 00000xxx

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PostPosted: Wed Apr 30, 2008 10:54 pm 
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Title: Game Hacker!
Hi! I'm new here! By the way I tried the L+Up Increase Dungeon code but it doesn't work. Its it because I'm using an R4? But I am using the V1.18(the newest).

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PostPosted: Thu May 01, 2008 12:26 am 
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quote="Dragonite24"]Hi! I'm new here! By the way I tried the L+Up Increase Dungeon code but it doesn't work. Its it because I'm using an R4? But I am using the V1.18(the newest).[/quote]


this is the correct code for darkness:
it works on R4.
74000100 FF00000C
94000130 FDBF0000
DA000000 021ACAE0
D4000000 00000100
D7000000 021ACAE0
D2000000 00000000

but does somebody have the correct floor modifier code for the time version?


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PostPosted: Thu May 01, 2008 8:07 am 
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can this be converted to AR ? 0.O;
Quote:
Have all plus dark dialga (dark version)(US)
422A32CC 12160026
00000001 00000000
422A32D0 12160026
00000600 00000000
422A32D2 12160026
00000006 00000000
422A32D4 12150026
00000001 00000001
122AD110 00000228
422A32D8 12160026
000003E7 00000000
422A32DA 12160026
000003E7 00000000
422A32DC 12160026
0000FFFF 00000000
422A32DE 12160026
0000FFFF 00000000
422A32E0 12160026
00000000 00000000
422A32E2 12160026
00000000 00000000
422A32E4 12160026
000001E0 00000000
422A330E 12160026
00003133 00000000
422A3310 12160026
00003333 00000000
422A3312 12160026
00000037 00000000


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PostPosted: Thu May 01, 2008 10:32 am 
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tall guy wrote:


this is the correct code for darkness:
it works on R4.
74000100 FF00000C
94000130 FDBF0000
DA000000 021ACAE0
D4000000 00000100
D7000000 021ACAE0
D2000000 00000000


Would you also happen to have the other three dungeon modifier codes that work with the R4?

EDIT:: Also, would there happen to be an exp multiplier? I don't care much for the MAX exp code, but a little bump would be nice


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PostPosted: Thu May 01, 2008 12:40 pm 
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when I used the max IQ code my palkia has a skill multitalent but the code gives you the skills switched off. Since multitalent can't be switched off normally it can't be switched on. is there a way to activate it?


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PostPosted: Thu May 01, 2008 3:04 pm 
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JPHL wrote:
when I used the max IQ code my palkia has a skill multitalent but the code gives you the skills switched off. Since multitalent can't be switched off normally it can't be switched on. is there a way to activate it?


it IS on it just doesnt show on the I.Q. thing

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PostPosted: Thu May 01, 2008 3:59 pm 
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Title: Perfectionist
Full Metal Kirby wrote:
KEDLogic wrote:
I've used the bag item mod cod and it works perfectly on time but not on darkness. What's the problem? The code for item 1 is

Item 1:
2229AEF0 00000001
1229AEF2 0000yyyy
1229AEF4 00000xxx
Does the code work for both time and darkness? If only time, what's the code for darkness?
I've tried everything I can think of. Please help me figure this out. Thanks!

There's two sets of codes, one for Time and one for Darkness. The item codes for Darkness should be started with
Code:
Item 1
2229AE30 00000001
1229AE32 0000yyyy
1229AE34 00000xxx

It works!!!!!!!!! I've worked for over 6 hours trying to get this!!! No, realy. Thanks a lot!!!!!!


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PostPosted: Thu May 01, 2008 4:15 pm 
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strange side effect.... maybe?

I've noticed that since I started my new game and hacking the snot out of it along the way... the outlaw board NEVER has any jobs on it... its always red... whilist the other board will have two pages of jobs... when I played before (didn't get to the expedition) legit, I was able to accept jobs from both boards... has anyone else had this problem? Codes or just luck?

BTW i'm using a combination of FNG and full metal kerbie's codes...


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PostPosted: Thu May 01, 2008 5:38 pm 
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I don't get how the floor mod works, it's not offset like by C0 (time for me) like most are... How does it work(curious) and it won't work on my R4... Any particular reason?


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PostPosted: Thu May 01, 2008 7:07 pm 
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Title: Liquid Metal
jdyoungs wrote:
I don't get how the floor mod works, it's not offset like by C0 (time for me) like most are... How does it work(curious) and it won't work on my R4... Any particular reason?

Actually, it is offset by C0; Just in a different spot because of how it works to increase/decrease the floor.
Darkness:
L+Up to Increase Floor in Dungeon
74000100 ff00000c <-- This line slows down the code following it so it won't go up floors at about 255 per second, and instead goes up about one per 2 seconds.
94000130 fdbf0000 <-- This line is the button activator (L+Up)
dB000000 021ACAE1 <-- This is the line which reads the current value from the bolded part.
d4000000 00000001 <-- This increases the value read from the bolded part.
d8000000 021ACAE1 <-- This writed to the bolded part the new value.
d2000000 00000000 <-- This ends the code.

Time:
L+Up to Increase Floor in Dungeon
74000100 ff00000c
94000130 fdbf0000
dB000000 021ACBA1
d4000000 00000001
d8000000 021ACBA1
d2000000 00000000

General reason why it SEEMS to not increase by 0xC0. The underlined are the actual locations for the floor data where the 0xC0 difference is notable.

As for the question relating to the Outlaw Board, it was similar for me for a while, but after a while there were more Outlaw Jobs; So I'd assume that it's just luck or you just started using codes around the time there were no Outlaw Jobs to be taken.

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PostPosted: Thu May 01, 2008 7:56 pm 
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alright, I'll keep on pluckin away then... tho STILL no outlaw jobs... humph...

anyhow, I managed to get this floor mod code to work with the R4:

74000100 FF00000C
94000130 FDBF0000
DA000000 021ACAE0 <---
D4000000 00000100 <- These are the only differences I see...
D7000000 021ACAE0 <---
D2000000 00000000

Why would this code work with the R4
as apposed to yours, though my experiment with your lvl down code didnt work.

The "DB..." and "D8..." codes are only one value off, correct?

wait... no... aw screw it, I'm a ditch digger... I ain't no coder...


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PostPosted: Thu May 01, 2008 8:44 pm 
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Title: Liquid Metal
Ralamzull wrote:
alright, I'll keep on pluckin away then... tho STILL no outlaw jobs... humph...

anyhow, I managed to get this floor mod code to work with the R4:

74000100 FF00000C
94000130 FDBF0000
DA000000 021ACAE0 <---
D4000000 00000100 <- These are the only differences I see...
D7000000 021ACAE0 <---
D2000000 00000000

Why would this code work with the R4
as apposed to yours, though my experiment with your lvl down code didnt work.

The "DB..." and "D8..." codes are only one value off, correct?

wait... no... aw screw it, I'm a ditch digger... I ain't no coder...

The DB and D8 codes respectively read and write the byte (or two digits, such as 01) while DA and D7 write the halfword (four digits, 0001). The funny thing is, the way you changed the code is still the VERY SAME outcome, just...apparently R4 can't handle D8 or DB coding or something, since how you shifted it is, indeed, exactly the same; Though for my level down one you'd just do the same thing except the '01' would be changed to 'FF'.

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PostPosted: Thu May 01, 2008 10:49 pm 
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Full Metal Kirby wrote:
Ralamzull wrote:
alright, I'll keep on pluckin away then... tho STILL no outlaw jobs... humph...

anyhow, I managed to get this floor mod code to work with the R4:

74000100 FF00000C
94000130 FDBF0000
DA000000 021ACAE0 <---
D4000000 00000100 <- These are the only differences I see...
D7000000 021ACAE0 <---
D2000000 00000000

Why would this code work with the R4
as apposed to yours, though my experiment with your lvl down code didnt work.

The "DB..." and "D8..." codes are only one value off, correct?

wait... no... aw screw it, I'm a ditch digger... I ain't no coder...

The DB and D8 codes respectively read and write the byte (or two digits, such as 01) while DA and D7 write the halfword (four digits, 0001). The funny thing is, the way you changed the code is still the VERY SAME outcome, just...apparently R4 can't handle D8 or DB coding or something, since how you shifted it is, indeed, exactly the same; Though for my level down one you'd just do the same thing except the '01' would be changed to 'FF'.




this code is working for darkness on R4.do you also have the floor-up code for time on R4?
thanks.


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PostPosted: Fri May 02, 2008 8:31 am 
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JPHL wrote:
when I used the max IQ code my palkia has a skill multitalent but the code gives you the skills switched off. Since multitalent can't be switched off normally it can't be switched on. is there a way to activate it?


let them eat a gummi (i give mine wonder gummis) and the I.Q. screen will be "normal"... ^^


Hmmm... How does the enemy in dungeon modifier work? (I still can't recruit a kecleon so maybe i'll just cheat him....)


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PostPosted: Fri May 02, 2008 11:24 am 
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Title: Liquid Metal
Kryuzei wrote:
can this be converted to AR ? 0.O;
Quote:
Have all plus dark dialga (dark version)(US)
422A32CC 12160026
00000001 00000000
422A32D0 12160026
00000600 00000000
422A32D2 12160026
00000006 00000000
422A32D4 12150026
00000001 00000001
122AD110 00000228
422A32D8 12160026
000003E7 00000000
422A32DA 12160026
000003E7 00000000
422A32DC 12160026
0000FFFF 00000000
422A32DE 12160026
0000FFFF 00000000
422A32E0 12160026
00000000 00000000
422A32E2 12160026
00000000 00000000
422A32E4 12160026
000001E0 00000000
422A330E 12160026
00003133 00000000
422A3310 12160026
00003333 00000000
422A3312 12160026
00000037 00000000

Not converted, but I am making one that CAN be done in Action Replay format. Infact, I'm just working out the final bugs. The only bad thing about it is that it overwrites everything except you, your 'partner', and the first 4 pokemon after them (aka, if you have 4 pokemon on your team that doesn't include your partner or you, you can save a total of 6 pokemon from being 'overwritten'.)

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PostPosted: Fri May 02, 2008 12:14 pm 
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tall guy wrote:
Full Metal Kirby wrote:
Ralamzull wrote:
alright, I'll keep on pluckin away then... tho STILL no outlaw jobs... humph...

anyhow, I managed to get this floor mod code to work with the R4:

74000100 FF00000C
94000130 FDBF0000
DA000000 021ACAE0 <---
D4000000 00000100 <- These are the only differences I see...
D7000000 021ACAE0 <---
D2000000 00000000

Why would this code work with the R4
as apposed to yours, though my experiment with your lvl down code didnt work.

The "DB..." and "D8..." codes are only one value off, correct?

wait... no... aw screw it, I'm a ditch digger... I ain't no coder...

The DB and D8 codes respectively read and write the byte (or two digits, such as 01) while DA and D7 write the halfword (four digits, 0001). The funny thing is, the way you changed the code is still the VERY SAME outcome, just...apparently R4 can't handle D8 or DB coding or something, since how you shifted it is, indeed, exactly the same; Though for my level down one you'd just do the same thing except the '01' would be changed to 'FF'.




this code is working for darkness on R4.do you also have the floor-up code for time on R4?
thanks.




somebody please?


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PostPosted: Fri May 02, 2008 12:30 pm 
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Title: Liquid Metal
Quote:
Ralamzull wrote:
alright, I'll keep on pluckin away then... tho STILL no outlaw jobs... humph...

anyhow, I managed to get this floor mod code to work with the R4:

74000100 FF00000C
94000130 FDBF0000
DA000000 021ACAE0 <---
D4000000 00000100 <- These are the only differences I see...
D7000000 021ACAE0 <---
D2000000 00000000

Why would this code work with the R4
as apposed to yours, though my experiment with your lvl down code didnt work.

The "DB..." and "D8..." codes are only one value off, correct?

wait... no... aw screw it, I'm a ditch digger... I ain't no coder...

somebody please?

Code:
74000100 FF00000C
94000130 FDBF0000
DA000000 021ACAE0
D4000000 0000FF00
D7000000 021ACAE0
D2000000 00000000


Also, the All Pokemon code is released and on the first page; Though it's suggested ypu use it, check for desired effects, save, quit, turn off the codes, then play on like normal.

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PostPosted: Fri May 02, 2008 12:45 pm 
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Full Metal Kirby wrote:
Quote:
Ralamzull wrote:
alright, I'll keep on pluckin away then... tho STILL no outlaw jobs... humph...

anyhow, I managed to get this floor mod code to work with the R4:

74000100 FF00000C
94000130 FDBF0000
DA000000 021ACAE0 <---
D4000000 00000100 <- These are the only differences I see...
D7000000 021ACAE0 <---
D2000000 00000000

Why would this code work with the R4
as apposed to yours, though my experiment with your lvl down code didnt work.

The "DB..." and "D8..." codes are only one value off, correct?

wait... no... aw screw it, I'm a ditch digger... I ain't no coder...

somebody please?

Code:
74000100 FF00000C
94000130 FDBF0000
DA000000 021ACAE0
D4000000 0000FF00
D7000000 021ACAE0
D2000000 00000000


Also, the All Pokemon code is released and on the first page; Though it's suggested ypu use it, check for desired effects, save, quit, turn off the codes, then play on like normal.



if the code above is for the floor modifier in time version,it's still not working on R4.but thanks for the help anyway.


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PostPosted: Fri May 02, 2008 3:10 pm 
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Hey, Full Metal Kirby, any luck on the Easy Recruit code yet?

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PostPosted: Fri May 02, 2008 3:13 pm 
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mbruno wrote:
Hey, Full Metal Kirby, any luck on the Easy Recruit code yet?


Im pretty sure hes not going to do it if you mess with that it messes up all kinds of stuff and if he were i realy dont think he wants to be pestered about it

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PostPosted: Fri May 02, 2008 3:55 pm 
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Full Metal Kirby, I just tried the Have All Pokemon code for Time and it doesn't seem to work right, it doesn;t give me all the pokemon. Also, the code makes the run rather slow for some reason.

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PostPosted: Fri May 02, 2008 4:18 pm 
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i left an AR code on when i beat primal dialga... and saved it afterwards.
now everytime i load it, it makes a black screen at the cutscene when my partner leaves on the rainbow stoneship....
is there ANY possible way to fix this?


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PostPosted: Fri May 02, 2008 7:36 pm 
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Title: Liquid Metal
mbruno wrote:
Full Metal Kirby, I just tried the Have All Pokemon code for Time and it doesn't seem to work right, it doesn;t give me all the pokemon. Also, the code makes the run rather slow for some reason.

It makes it run slow because it's supposed to. As for it not working, if you use BOTH the 1st 'code block' and the third 'code block' it should work; The order may be screwy though, even after saving.

As for the whole freezing part, have you tried turning on the game with all codes off?

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Last edited by Full Metal Kirby on Fri May 02, 2008 7:44 pm, edited 1 time in total.

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PostPosted: Fri May 02, 2008 7:42 pm 
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Full Metal Kirby wrote:
mbruno wrote:
Full Metal Kirby, I just tried the Have All Pokemon code for Time and it doesn't seem to work right, it doesn;t give me all the pokemon. Also, the code makes the run rather slow for some reason.

It makes it run slow because it's supposed to. As for it not working, if you use BOTH the 1st 'code block' and the third 'code block' it should work.

As for the whole freezing part, have you tried turning on the game with all codes off?


Full Metal Kirby, I did use both the first and third code blocks. Also, why the tiny font in the first post?

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PostPosted: Fri May 02, 2008 7:52 pm 
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Title: Liquid Metal
mbruno wrote:
Full Metal Kirby wrote:
mbruno wrote:
Full Metal Kirby, I just tried the Have All Pokemon code for Time and it doesn't seem to work right, it doesn;t give me all the pokemon. Also, the code makes the run rather slow for some reason.

It makes it run slow because it's supposed to. As for it not working, if you use BOTH the 1st 'code block' and the third 'code block' it should work.

As for the whole freezing part, have you tried turning on the game with all codes off?


Full Metal Kirby, I did use both the first and third code blocks. Also, why the tiny font in the first post?

Temporary fix to a 'post cutoff' bug that sometimes happens to me. I'm just moving stuff around and shrinking the post to fix the problem. As for why it doesn't work for you, I don't know; Only reason I could think of would be you're using something other then a genuine ARDS (Such as you could be using an R4). Since, I had someone I know test it on a Time version and it worked fine.

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PostPosted: Fri May 02, 2008 7:55 pm 
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Full Metal Kirby wrote:
mbruno wrote:
Full Metal Kirby wrote:
It makes it run slow because it's supposed to. As for it not working, if you use BOTH the 1st 'code block' and the third 'code block' it should work.

As for the whole freezing part, have you tried turning on the game with all codes off?


Full Metal Kirby, I did use both the first and third code blocks. Also, why the tiny font in the first post?

Temporary fix to a 'post cutoff' bug that sometimes happens to me. I'm just moving stuff around and shrinking the post to fix the problem. As for why it doesn't work for you, I don't know; Only reason I could think of would be you're using something other then a genuine ARDS (Such as you could be using an R4). Since, I had someone I know test it on a Time version and it worked fine.

I'm using an actual ARDS, not an R4 or anyhting like that.

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PostPosted: Fri May 02, 2008 8:05 pm 
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@Full Metal Kirby
The problem with the codes on the R4DS is due to a flaw in the R4DS kernel that doesn't support all types of codes. Though Yasu created a patch to fix that which should make your codes work on the R4DS.

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PostPosted: Fri May 02, 2008 8:41 pm 
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Another thing I noticed with the Have All Pokemon code is that when you use it and exit the hideout at Sharpedo Bluff, Cresselia will sitting there as if you hadn't recruited her yet. Anybody else have any problems with the Have Every Pokemon code?

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