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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 2:41 pm 
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Converted from Hiei-YYH Codebreaker codes

While converting it gives an error with ndsconvert, showing only 3 of the 4 lines in AR
I figured, since all codes used button B, it was that wich it coulnd't convert
So i took the AR codes for button B and added them to the start of the codes

Codebreaker Code
No Random Battles: [HOLD B]
D2117E58 03006D69
12117E5A 00001C49
D4000130 00400002 -> Assuming this is the code for button "B" (since it is used in all 3 cheats)
12117E5A 00002100

Converted Action Replay code:
92117E58 00006D69
02117E5A 00001C49
??? ERROR Converting ??? -> Assuming this is the code for button "B" (since it is used in all 3 cheats)
02117E5A 00002100

Code for Button "HOLD B"
...
...
94000130 FFFD0000
...
D2000000 00000000

Code:
94000130 FFFD0000
D2000000 00000000
(Taken from other games that use "HOLD B" to activate a cheat)


Tested on CycloDs Evolution

HOLD "B" to walk through stuff
Release "B" to not walk through stuff

Once again, All credit goes to Hiei-YYH

Code:
No Random Battles: [HOLD B]
92117E58 00006D69
02117E5A 00001C49
94000130 FFFD0000
02117E5A 00002100
D2000000 00000000

Walk Through Walls (World Map) [HOLD B]  (Better Use With No Random Battles, May Cause Game Bugs If Starting A Random Battle Where You're Not Supposed To Be.)
92116DAE 00004288
02116DB0 0000DD01
94000130 FFFD0000
02116DB0 00000000
D2000000 00000000

Walk Through Walls (Dungeons/Villages) [HOLD B] (It doesn't work with Event Doors/Passages.)
92126110 00002005
02126114 E0410000
94000130 FFFD0000
02126114 E3A00000
D2000000 00000000

In Battle:
Full ATB Gauge
92127D64 000080F8
02127D68 EBFB60A4
02000000 E3A05919
02000004 E5805004
02000008 E12FFF1E
D2000000 00000000


Last edited by DjoeN on Wed Jul 23, 2008 7:42 pm, edited 1 time in total.

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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 4:20 pm 
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Title: gamer 315
endersblade wrote:
The recover after battle codes fill them AFTER battle, but you can still technically die DURING battle...


I guess that's why it's call after battle.


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 4:31 pm 
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Sasukeish wrote:
endersblade wrote:
The recover after battle codes fill them AFTER battle, but you can still technically die DURING battle...


I guess that's why it's call after battle.


If you're going to quote something, you might want to quote the whole post.

the last half of what you quoted was in reference to the fact that the HP/MP code didn't work during battle.

I guess that's why it's called reading.


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 5:28 pm 
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Title: King of Lions
timehawk wrote:
When I use the Decant Ability Code it works, but when I try to use an Augment/DA from the key items my game freezes.
Does anyone else have this problem?


No, I've been able to use it perfectly fine.. I've even taught all of them.


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 6:37 pm 
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endersblade wrote:
Sasukeish wrote:
endersblade wrote:
The recover after battle codes fill them AFTER battle, but you can still technically die DURING battle...


I guess that's why it's call after battle.


If you're going to quote something, you might want to quote the whole post.

the last half of what you quoted was in reference to the fact that the HP/MP code didn't work during battle.

I guess that's why it's called reading.


Uh... i just went back and read the whole post, it's not very intelligible. Regardless, the code you were talking about (at least the one you had quoted) is NOT supposed to restore your HP/MP DURING battle, but AFTER battle.


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 7:02 pm 
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Title: The HENTAI M@ster
B. Luminos wrote:
94000130 FFFB0000
020D6150 0000270F
D2000000 00000000

This is a code for Cecil to get 9999 HP, but as you guys have said, I may auto-debug.

Now, as far as HP codes are concerned, the value right after it (in this case, 020D6151) would contain the total HP amount you have on a character. So, someone try this?

94000130 FFFB0000
020D6150 0000270F
020D6151 0000270F
D2000000 00000000

Select is the Button Activator.



wtf are you doing? 020d6151 is a 8bit address and it's misaligned since you used a 32bit write type code.


dingaling wrote:
yeah, the "break damage limit" augment isn't supposed to be available until after you beat the game once. period.

also having 99 bugs out the bug-check. so use only the 10 code, and which one is the "break damage limit" augment.

leave it off. should be peachy after that.



test these

Code:
Break Damage Limit
520E3E98 E1520001
020E3E9C E59F0018
D2000000 00000000


Code:
Break Damage Limit v2
520E3EC0 0000270F
020E3EC0 0001869F
D2000000 00000000

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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 7:27 pm 
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Title: COOLLLLLLLL
Oh no! The Decent Ability hack took away my magma stone or key now I can't continue the storyline : / does anyone have a item mod for it?


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 8:41 pm 
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Title: Shadow
i purposely started a new game for the decant code...i activated it during the game's first cutscene...now i can go through the game like normal without worrying about the code deleting my key items


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 8:46 pm 
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Title: COOLLLLLLLL
Lol xP Yea i was going to do that but i got pretty far on the game and I spent a lot of time on it. I don't really want to start new game but if no one can find item mod then i guess i have to restart the game :]


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 9:05 pm 
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Title: The HENTAI M@ster
one more to test

Code:
Item Mod Enabler
020D8080 000003E8


Code:
Slot #1
020D7A80 0063????


Code:
Slot #2
020D7A84 0063????


Code:
Slot #3
020D7A88 0063????


Code:
Slot #4
020D7A8C 0063????


Code:
Slot #5
020D7A90 0063????


add +4h for next slot

some values

1389 = Potion
138A = Hi-Potion
138B = X-Potion
138C = Ether
138E = Elixir
138F = Gold Needle
1390 = Phoenix Down
1391 = Gold Needle
1392 = Maiden's Kiss
1393 = Mallet
1394 = Diet Ration
1395 = Echo Herbs
1396 = Eye Drops
1397 = Antidote
1398 = Cross
1399 = Remedy
139A = Alarm Clock
139B = Unicorn Horn

feel free to post the values ;p I'll thank you greatly.

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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 9:08 pm 
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Title: COOLLLLLLLL
Is this for USA or Jp?


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 9:10 pm 
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Title: picnic face
ha! yeah, i won't be in a position/level to test the break damage limits for awhile. I've got to be able to HIT for >9999 before I can exceed it.

you guys freaking rock, though.


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 9:20 pm 
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Title: The HENTAI M@ster
dnangels wrote:
Is this for USA or Jp?


USA of course =S

@dingaling

let's say that it's working lol

Attachment:
ff4.PNG
ff4.PNG [ 67.47 KiB | Viewed 39836 times ]

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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 9:27 pm 
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i would be greatly indebted to anyone who can convert these 2 codes from Hiei's Codebreaker codes to AR:

Infinite HP
D20F69B4 0200EB04
120F69B6 00006842
220F69B8 E00F6002

Infinite MP
D2122E62 0200C3A0
22122E64 E5940004
22123D70 E5950004

i have no idea how to and ndsconvert didnt convert it into a working code


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 9:45 pm 
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Title: Title's Aren't Awesome... Labels Are.
Noticed the ALL AUGMENTS code has the tendency to delete other key items. Anyway to make it ADD them to the list rather than overwrite them.

Or, a code for all key items including augments.

While I'm at it... a code for all items. :P Kidding... that's too many values. >_>


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 9:49 pm 
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Title: Title's Aren't Awesome... Labels Are.
Janus McLeod wrote:
i would be greatly indebted to anyone who can convert these 2 codes from Hiei's Codebreaker codes to AR:

Infinite HP
D20F69B4 0200EB04
120F69B6 00006842
220F69B8 E00F6002

Infinite MP
D2122E62 0200C3A0
22122E64 E5940004
22123D70 E5950004

i have no idea how to and ndsconvert didnt convert it into a working code

Someone already did... read previous posts...

Inf. HP
920f69b4 0000eb04
120f69b6 00006842
020f69b8 e00f6002

Inf. MP
92122e62 0000c3a0
02122e64 e5940004
02123d70 e5950004

tested them.


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Wed Jul 23, 2008 11:39 pm 
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Code:
always Preemptive strike!
521147BC EBFFFF62
021147BC E3A00001
D2000000 00000000


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 12:59 am 
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Don't know if anyone else saw these.
Reminds me of the Gunslinger Code from the SNES GGCCC.

They are for JP Action Replay for FFIV DS

http://www.gamespot.com/ds/rpg/finalfantasyiv/show_msgs.php?topic_id=m-1-40292917&pid=939425&page=0

@SELECT: increment item ID in slot 1
94000130 FFFB0000
DA000000 020D7910
D4000000 00000001
D7000000 020D7910
D0000000 00000000

@SELECT+START: decrement item ID in slot 1
94000130 FFF30000
DA000000 020D7910
D4000000 FFFFFFFE
D7000000 020D7910
D0000000 00000000

These codes cycle through item IDs. If an Ether is in the inventory at slot 1: press Select and it will become Hi-Ether. Press select again and it will become Elixer ( and so on ). Select+Start cycles in the opposite direction. If you reach an unused item ID it will freeze, and you'll have to reset the DS. This is useful for upgrading weapons/armour to the next best set and vice versa.


@SELECT+R: increment key item ID in slot 1 ( decant abilities )
94000130 FEFB0000
DA000000 020D7F14
D4000000 00000001
D7000000 020D7F14
D0000000 00000000

@SELECT+L: decrement key item ID in slot 1 ( decant abilities )
94000130 FDFB0000
DA000000 020D7F14
D4000000 FFFFFFFE
D7000000 020D7F14
D0000000 00000000

@Select+Start: 99x of the key item in slot 1 ( decant abilities )
94000130 FFF30000
DA000000 020D7F16
D5000000 00000063
D7000000 020D7F16
D0000000 00000000


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 2:29 am 
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@atomxpoet

you can modify the augment code to spare the numbers of slot you need for your key item ( not considering your current augments)

ie: you want to spare your 2 first slot.

original code goes like :
Code:
94000130 FFF30000
020D8284 00000030
020D8084 000A23B0
020D8088 000A23B1
020D808C 000A23B2
020D8090 000A23B3
[...]
020D810C 000A239F
020D8110 000A23A0
020D8114 000A23A1
020D8118 000A23A2
D0000000 00000000


your code will be:

94000130 FFF30000
020D8284 00000030
--------- --------- 2 first slot unchanged
--------- ---------
020D808C 000A23B2
020D8090 000A23B3
[...]
020D810C 000A239F
020D8110 000A23A0
020D8114 000A23A1
020D8118 000A23A2
020D811C 000A23B0 2 next slot using the former items used in the 2 first
020D8120 000A23B1
D0000000 00000000


It will help those already having some key items in their current game saves


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 2:37 am 
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Title: Title's Aren't Awesome... Labels Are.
sydderal wrote:
@atomxpoet

you can modify the augment code to spare the numbers of slot you need for your key item ( not considering your current augments)

ie: you want to spare your 2 first slot.

original code goes like :
Code:
94000130 FFF30000
020D8284 00000030
020D8084 000A23B0
020D8088 000A23B1
020D808C 000A23B2
020D8090 000A23B3
[...]
020D810C 000A239F
020D8110 000A23A0
020D8114 000A23A1
020D8118 000A23A2
D0000000 00000000


your code will be:

94000130 FFF30000
020D8284 00000030
--------- --------- 2 first slot unchanged
--------- ---------
020D808C 000A23B2
020D8090 000A23B3
[...]
020D810C 000A239F
020D8110 000A23A0
020D8114 000A23A1
020D8118 000A23A2
020D811C 000A23B0 2 next slot using the former items used in the 2 first
020D8120 000A23B1
D0000000 00000000


It will help those already having some key items in their current game saves

Thanks much! :]

Have any of the jap codes erccm4 posted been converted?


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 2:41 am 
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Title: picnic face
items of particular interest (i.e., ones we would gain the most from hacking):

Ribbon
Onion Sword
Onion Shield
Onion Helm
Adamant Armor
Onion Armor
Onion Gloves
Masamune
Artemis Bow
Artemis Arrows
Ribbon
Knife (Spoon from original, thrown by edge for 999 ATK==break damage limit badassery)
Crystal Ring
Glass Mask

Golden Apple
Silver Apple
Soma Drop
Lunar Curtain
Siren
Rainbow Pudding

Dark Matter early would be sweet, too.

Plus all the tails...redundant if you can fake the Onion/Adamant items.


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 3:56 am 
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Title: picnic face
Last little bit, I promise!

It looks like the ????'s Love augment isn't in the [augment ability code]. It's a marginally worthwhile ability, but the buffs it gives you after level 70 are amazing.

Each character with it active gets an EXTRA +1 to each stat (Str, Spd, Sta, Int, Spi) each level up after 70, and an extra +10 HP and +5 MP. Awesome stuff for a completionist knerd.

Any way to add five or so of those to the key items? Or does the ???? nature of the 4-letter name you give the Weddingway late in the game make it tougher to hardcode?


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 4:15 am 
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I'm using a code action replay
020D7A80 00631766

This is the code to modify the 1st item spot to give you 99 excaliburs however I get an error message when I load my game is there any reason for this?


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 7:06 am 
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dingaling wrote:
yeah, the "break damage limit" augment isn't supposed to be available until after you beat the game once. period.

also having 99 bugs out the bug-check. so use only the 10 code, and which one is the "break damage limit" augment.

leave it off. should be peachy after that.


Actually it works for me :P, and i am only at the Fabul part, haven't beaten the game yet xD


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 10:15 am 
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Title: Title's Aren't Awesome... Labels Are.
KennyH wrote:
dingaling wrote:
yeah, the "break damage limit" augment isn't supposed to be available until after you beat the game once. period.

also having 99 bugs out the bug-check. so use only the 10 code, and which one is the "break damage limit" augment.

leave it off. should be peachy after that.

Yeah, this code works fine on a real AR. Even gave it to main character from beginning of game and played for a bit. No crashing.


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 10:51 am 
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Same All Decants Code Earlier except it is x1.
Note: Just making notes on what the line codes for, for reference in case people don't want all the decants but a specific one.
Start + Select

94000130 FFF30000
020D8284 00000030
020D8084 000123B0 -> Auto-Potion
020D8088 000123B1 -> Omnicasting
020D808C 000123B2 -> Item Lore
020D8090 000123B3 -> Counter
020D8094 000123B4 -> Mp +50%
020D8098 000123B6 -> Piercing Magic
020D809C 000123B7 -> Hp +50%
020D80A0 000123B9 -> Reach
020D80A4 000123BA -> Level Lust
020D80A8 000123BB -> Gil Farmer
020D80AC 000123BC -> Treasure Hunter
020D80B0 000123BD -> Curse
020D80B4 000123BE -> Tsunami
020D80B8 000123BF -> Whirlwind
020D80BC 000123C0 -> Inferno
020D80C0 000123C1 -> Draw Attacks
020D80C4 000123C2 -> Eye Gouge
020D80C8 000123C3 -> Safe Travel
020D80CC 000123C6 -> Darkness
020D80D0 00012390 -> Bardsong
020D80D4 00012391 -> Salve
020D80D8 00012392 -> Hide
020D80DC 00012393 -> Twincast
020D80E0 00012394 -> Cry
020D80E4 00012395 -> Bluff
020D80E8 00012396 -> Recall
020D80EC 00012397 -> Fast Talker
020D80F0 00012398 -> Dualcast
020D80F4 00012399 -> Analyze
020D80F8 0001239A -> Upgrade
020D80FC 0001239B -> Adrenaline
020D8100 0001239C -> Focus
020D8104 0001239D -> Brace
020D8108 0001239E -> Kick
020D810C 0001239F -> Bless
020D8110 000123A0 -> Last Stand
020D8114 000123A1 -> Phoenix
020D8118 000123A2 -> Limit Break
D0000000 00000000


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 11:05 am 
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@Hiei-YYH : I am making a converter for the item list now ;) found the file that has all the item lists -> id's just need to make a parser for it to output :]


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 11:48 am 
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I can't wait for the item mod. I tried the one quoted earlier in the post. None of that worked. I tried with or without the enhance and changing to 220 in front none of that worked. I have a feeling the hex for the actual item code is wrong, maybe not the position. It will be great to have the items. I killed millions of gobs and still can't get that summon.


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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 12:00 pm 
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There you go.. :) all the values from the list ;) Enjoy :]
Let me know if some of the codes are off (values) I'm pretty sure they are correct since I took them from the game files.

if people want i can make a php page that will generate codes for slots (i.e what item you want in what slot)

1389 = Potion
138A = Hi-Potion
138B = X-Potion
138C = Ether
138D = Dry Ether
138E = Elixir
138F = Megalixir
1390 = Phoenix Down
1391 = Gold Needle
1392 = Maiden's Kiss
1393 = Mallet
1394 = Diet Ration
1395 = Echo Herbs
1396 = Eye Drops
1397 = Antidote
1398 = Cross
1399 = Remedy
139A = Alarm Clock
139B = Unicorn Horn
139C = Tent
139D = Cottage
139E = Emergency Exit
139F = Gnomish Bread
13A0 = Gysahl Greens
13A1 = Gysahl Whistle
13A2 = Golden Apple
13A3 = Silver Apple
13A4 = Soma Drop
13A5 = Siren
13A6 = Lustful Lali-Ho
13A7 = Ninja Sutra
13AB = Red Fang
13AC = White Fang
13AD = Blue Fang
13AE = Bomb Fragment
13AF = Bomb Crank
13B0 = Antarctic Wind
13B1 = Arctic Wind
13B2 = Zeus's Wrath
13B3 = Heavenly Wrath
13B4 = Gaia Drum
13B5 = Bomb Core
13B6 = Stardust
13B7 = Lilith's Kiss
13B8 = Vampire Fang
13B9 = Spider Silk
13BA = Silent Bell
13BB = Coeurl Whisker
13BC = Bestiary
13BD = Bronze Hourglass
13BE = Silver Hourglass
13BF = Gold Hourglass
13C0 = Bacchus's Wine
13C1 = Hermes Sandals
13C2 = Decoy
13C3 = Light Curtain
13C4 = Lunar Curtain
13C5 = Crystal
13C6 = Member's Writ
1404 = Dummy 1
1405 = Dummy 2
1406 = Dummy 3
1407 = Dummy 4
1408 = Dummy 5
1409 = Dummy 6
140A = Dummy 7
140B = Dummy 8
140C = Dummy 9
140D = Dummy 10
140E = Dummy 11
140F = Dummy 12
1410 = Dummy 13
1411 = Dummy 14
1412 = Dummy 15
1413 = Dummy 16
1414 = Dummy 17
1415 = Dummy 18
1416 = Dummy 19
1417 = Dummy 20
1418 = Dummy 21
1419 = Dummy 22
141A = Dummy 23
141B = Dummy 24
141C = Dummy 25
141D = Dummy 26
141E = Dummy 27
141F = Dummy 28
1420 = Dummy 29
1421 = Dummy 30
1422 = Dummy 31
1423 = Dummy 32
1424 = Dummy 33
1425 = Dummy 34
1426 = Dummy 35
1427 = Dummy 36
1428 = Dummy 37
1429 = Dummy 38
142A = Dummy 39
142B = Dummy 40
1432 = Takkei Tail
1446 = Dark Matter
1447 = Rainbow Pudding
1770 = Empty
1771 = Dark Sword
1772 = Shadowblade
1773 = Deathbringer
1774 = Mythgraven Blade
1775 = Lustrous Sword
1776 = Excalibur
1777 = Ragnarok
1778 = Ancient Sword
1779 = Blood Sword
177A = Mythril Sword
177B = Sleep Blade
177C = Flame Sword
177D = Icebrand
177E = Stoneblade
177F = Avenger
1780 = Defender
1781 = Fireshard
1782 = Frostshard
1783 = Thundershard
1784 = Onion Sword
17D5 = Spear
17D6 = Wind Spear
17D7 = Flame Lance
17D8 = Ice Lance
17D9 = Blood Lance
17DA = Gungnir
17DB = Wyvern Lance
17DC = Holy Lance
17DD = Dummy
1839 = Mythril Knife
183A = Dancing Dagger
183B = Mage Masher
183C = Knife
189D = Dream Harp
189E = Lamia Harp
1901 = Flame Claws
1902 = Ice Claws
1903 = Lightning Claws
1904 = Faerie Claws
1905 = Hell Claws
1906 = Cat Claws
1965 = Wooden Hammer
1966 = Mythril Hammer
1967 = Gaia Hammer
19C9 = Dwarven Axe
19CA = Ogrekiller
19CB = Poison Axe
19CC = Rune Axe
1A2D = Kunai
1A2E = Ashura
1A2F = Kotetsu
1A30 = Kiku-ichimonji
1A31 = Murasame
1A32 = Masamune
1A33 = Dummy
1A34 = Dummy
1A91 = Rod
1A92 = Flame Rod
1A93 = Ice Rod
1A94 = Thunder Rod
1A95 = Lilith Rod
1A96 = Polymorph Rod
1A97 = Faerie Rod
1A98 = Stardust Rod
1AF5 = Staff
1AF6 = Healing Staff
1AF7 = Mythril Staff
1AF8 = Power Staff
1AF9 = Aura Staff
1AFA = Sage's Staff
1AFB = Rune Staff
1AFC = Dummy
1B59 = Bow
1B5A = Power Bow
1B5B = Great Bow
1B5C = Killer Bow
1B5D = Elven Bow
1B5E = Yoichi Bow
1B5F = Artemis Bow
1BBD = Medusa Arrows
1BBE = Iron Arrows
1BBF = Holy Arrows
1BC0 = Fire Arrows
1BC1 = Ice Arrows
1BC2 = Lightning Arrows
1BC3 = Blinding Arrows
1BC4 = Poison Arrows
1BC5 = Silencing Arrows
1BC6 = Angel Arrows
1BC7 = Yoichi Arrows
1BC8 = Artemis Arrows
1C21 = Whip
1C22 = Chain Whip
1C23 = Blitz Whip
1C24 = Flame Whip
1C25 = Dragon Whisker
1C26 = Dummy
1C85 = Boomerang
1C86 = Moonring Blade
1CE9 = Shuriken
1CEA = Fuma Shuriken
1F40 = Empty
1F41 = Iron Shield
1F42 = Dark Shield
1F43 = Demon Shield
1F44 = Lustrous Shield
1F45 = Mythril Shield
1F46 = Flame Shield
1F47 = Ice Shield
1F48 = Diamond Shield
1F49 = Aegis Shield
1F4A = Genji Shield
1F4B = Dragon Shield
1F4C = Crystal Shield
1F4D = Onion Shield
1FA5 = Leather Cap
1FA6 = Headband
1FA7 = Feathered Cap
1FA8 = Iron Helm
1FA9 = Wizard's Hat
1FAA = Green Beret
1FAB = Dark Helm
1FAC = Hades Helm
1FAD = Sage's Miter
1FAE = Black Cowl
1FAF = Demon Helm
1FB0 = Lustrous Helm
1FB1 = Gold Hairpin
1FB2 = Mythril Helm
1FB3 = Diamond Helm
1FB4 = Ribbon
1FB5 = Genji Helm
1FB6 = Dragon Helm
1FB7 = Crystal Helm
1FB8 = Glass Mask
1FB9 = Onion Helm
2009 = Clothing
200A = Prison Garb
200B = Leather Clothing
200C = Bard's Tunic
200D = Gaia Gear
200E = Iron Armor
200F = Dark Armor
2010 = Sage's Surplice
2011 = Kenpo Gi
2012 = Hades Armor
2013 = Black Robe
2014 = Demon Armor
2015 = Black Belt Gi
2016 = Knight's Armor
2017 = Luminous Robe
2018 = Mythril Armor
2019 = Flame Mail
201A = Power Sash
201B = Ice Armor
201C = White Robe
201D = Diamond Armor
201E = Minerva Bustier
201F = Genji Armor
2020 = Dragon Mail
2021 = Black Garb
2022 = Crystal Mail
2023 = Adamant Armor
2024 = Onion Armor
206D = Ruby Ring
206E = Cursed Ring
206F = Iron Gloves
2070 = Dark Gloves
2071 = Iron Armlet
2072 = Power Armlet
2073 = Hades Gloves
2074 = Demon Gloves
2075 = Silver Armlet
2076 = Gauntlets
2077 = Rune Armlet
2078 = Mythril Gloves
2079 = Diamond Armlet
207A = Diamond Gloves
207B = Genji Gloves
207C = Dragon Gloves
207D = Giant's Gloves
207E = Crystal Gloves
207F = Protect Ring
2080 = Crystal Ring
2081 = Onion Gloves
2329 = Frying Pan
232A = Adamantite
232C = Sand Pearl
232D = Dark Matter
232E = Earth Crystal
232F = Rat Tail
2330 = Baron Key
2331 = Whisperweed
2332 = Pink Tail
2333 = Carnelian Signet
2334 = Magma Stone
2335 = Dark Crystal
2336 = Luca's Necklace
2337 = Lugae's Key
2338 = Augment Test
238C = Goblin
238D = Bomb
238E = Cockatrice
238F = Mindflayer
2390 = Bardsong
2391 = Salve
2392 = Hide
2393 = Twincast
2394 = Cry
2395 = Bluff
2396 = Recall
2397 = Fast Talker
2398 = Dualcast
2399 = Analyze
239A = Upgrade
239B = Adrenaline
239C = Focus
239D = Brace
239E = Kick
239F = Bless
23A0 = Last Stand
23A1 = Phoenix
23A2 = Limit Break
23B0 = Auto-Potion
23B1 = Omnicasting
23B2 = Item Lore
23B3 = Counter
23B4 = MP +50%percent%
23B5 = MP Efficiency
23B6 = Piercing Magic
23B7 = HP +50%percent%
23B8 = DoesNotExist
23B9 = Reach
23BA = Level Lust
23BB = Gil Farmer
23BC = Treasure Hunter
23BD = Curse
23BE = Tsunami
23BF = Whirlwind
23C0 = Inferno
23C1 = Draw Attacks
23C2 = Eye Gouge
23C3 = Safe Travel
23C4 = Twincast
23C5 = Twincast
23C6 = Darkness
23CE = %chr50%'s Love
23CF = Omega Tail
23D0 = Zemus Tail
23D1 = Red Tail
23D2 = Black Tail
23D3 = Blue Tail
23D4 = Green Tail
23D5 = Yellow Tail


Last edited by khuong on Thu Jul 24, 2008 12:09 pm, edited 2 times in total.

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 Post subject: Re: Final Fantasy IV (U)
PostPosted: Thu Jul 24, 2008 12:03 pm 
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Kommunist
Kommunist

Joined: Sun Sep 16, 2007 7:03 pm
Posts: 27
No Random Battles: [HOLD B]
92117E58 00006D69
02117E5A 00001C49
94000130 FFFD0000
02117E5A 00002100
D2000000 00000000

can someone fix this code, when i use it even after letting go of B i still dont run into any enemies, can anyone maybe edit it so that it triggers with something like L and then press R to be able to run into enemies again?


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