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PostPosted: Tue Nov 20, 2007 3:53 pm 
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metal ticket is also one.


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PostPosted: Tue Nov 20, 2007 6:15 pm 
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The ability modifier doesn't seem to work.


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PostPosted: Tue Nov 20, 2007 7:25 pm 
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*sigh* I'm all for using code, but seriously. Keep them OFFLINE. There's so many hacked teams online it's not even funny.

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PostPosted: Wed Nov 28, 2007 5:22 pm 
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Is there a code that makes it so if you just press a button combo one or all of the monsters with you are modified?
In specific, one that makes the 3 you have level 10 (so you can sync them). I'm just asking because some of the names of the codes are unclear.


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PostPosted: Fri Nov 30, 2007 6:20 pm 
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Mangaserebii wrote:
Hiei-YYH wrote:
1 - if you want a separated item code, give me the item names and which are quest items and which ones aren't.
2 - READ the rules.



if this helps, the Key items in the game are as follows
-------------------
How to Zoom
The Joy of Evac
Whistling for Dummies
The Art of Vanishing
Loyality Card
Lunar Tablet
Solar Tablet
Baryon Sphere
Brass Key
Metal Ticket
--------------------
Everything else should be fine


Hiei, weren't you going to do an items code that doesn't give the quest items?

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PostPosted: Sat Dec 01, 2007 2:54 am 
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Title: The HENTAI M@ster
i just forgot :P i'll see that later.

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PostPosted: Sat Dec 01, 2007 3:06 pm 
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Hiei-YYH wrote:
i just forgot :P i'll see that later.

Ok, I kind of figured that. :P

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PostPosted: Sun Dec 02, 2007 1:08 am 
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hey, do hiei-yyh's monster species codes work well? Do they affect the trainer's monsters or the wild monsters being battled? Also, how well do they work when activators are attached?

I tried the level codes, and those didn't work at all.


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PostPosted: Sun Dec 02, 2007 5:27 pm 
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jacktaylor73 wrote:
hey, do hiei-yyh's monster species codes work well? Do they affect the trainer's monsters or the wild monsters being battled? Also, how well do they work when activators are attached?

I tried the level codes, and those didn't work at all.


1.) Yes.
2.) Both.
3.) Unless you like rapidly mashing the button to make sure you have what you wanted, don't even bother adding an activator.
4.) You just put them in wrong.

Hiei, Kenobi, could you two possibly make a Trait/Resistance Modifier (with a list, of course) that'll activate when you synth two monsters? If its not too much to ask of course...


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PostPosted: Mon Dec 03, 2007 11:29 am 
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codemartin wrote:
here is the entire slime family codes credit is mostly Hiei-YYH

replace the last four digits in Hiei-YYH monster code to get these monsters to appear in the wild...

Code:

0001 - slime
0002 - bubble slime
0003 - shell slime
0004 - heal slime
0005 - drake slime
0006 - metal slime
0007 - slime knight
0008 - wild slime (fang slime)
0009 - liquid metal slime (metable)
0010  - trode (yoda)
0011 - she-slime
0012 - snail-slime
0013 - cure slime
0014 - behemoth slime
0015 - beshemoth slime
0016 - dragon slime
0017 - metal slime knight
0018 - metal kaiser slime
0019 - dark slime knight
000a - angel slime
000b - king slime
000c - king bubble slime
000d - metal king slime
000e - grandpa slime (gran slime)
000f - gem slime (gold slime)
001a - dark slime
001b - king cure slime
001c - darkonium slime

beast
1010 - moosifer


where do i use these codes i dont know which monster code it is any help would be appreciated.


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PostPosted: Mon Dec 03, 2007 3:07 pm 
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Hiei-YYH wrote:
=========
Monster #1
=========

Specie
122397D8 0000????

Rank
222397DA 000000??

Level
2223983D 000000??

=========
Monster #2
=========

Specie
122399D0 0000????

Rank
222399D2 000000??

Level
22239A35 000000??

=========
Monster #3
=========

Specie
12239BC8 0000????

Rank
22239BCA 000000??

Level
22239C2D 000000??


How would I go about doing one of these, I know how to input the Species but not the Rank or level. I tried it and when I used the ar2cht.exe it gave me an error(it has never done that before so I probably fucked it up.) Im trying to get the Ace of Spades(looks fuckin AWESOME)
so if someone could Edit that for me then sweet.


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PostPosted: Tue Dec 04, 2007 5:43 am 
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Title: The HENTAI M@ster
for level 1-63 (depends on the level cap i believe), and rank 1-8 (1 being F and 8 X)

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PostPosted: Sat Dec 08, 2007 2:23 pm 
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jacktaylor73 wrote:
mbruno wrote:
mbruno wrote:
What happened to the All Enemies Modifier code? I thought it was int the first post, but now it it's gone. It seemed to work fine. :? :? :?


What about this, Hiei?


The modifier is still at the end of the first post in this topic, butt plug.


I wasn't talking about the mods for the 3 individual slot, there was a code called All Enemies Modifier that's no longer there for some reason.

Here is the code I was refering to(had it saved on my comp):
Credit to Hiei-YYH
All Enemies Modifier
521fc9b4 e19c00b5
021fc9b4 eafb05de
020be134 e59f0004
020be13c ea04fa1d
020be140 0000????
d2000000 00000000

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Last edited by mbruno on Tue Dec 11, 2007 5:33 pm, edited 2 times in total.

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PostPosted: Tue Dec 11, 2007 7:56 pm 
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Title: The HENTAI M@ster
mbruno wrote:
BTW, Hiei, I noticed that you seem to be around here a lot less than you used to be. :?


there's a thing called real life you know, i just got a job, but i was doing some requests for ppl who donated me.

i'll have to rehack the code, when i get the chance of modifying the item code i'll see that one.

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DO NOT send me code requests/conversions via pm. I DON'T GIVE PERMISSION, READ THE FUCKING RULES.
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PostPosted: Mon Jan 14, 2008 4:09 pm 
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Title: The Great Dragon Phoenix Tiger Ninja Master
kenobi wrote:
Extracted the monsters' list from the game, in case anyone is interessed (if it takes too much space, I could also make it a downloadable text file) :
Code:
0001 : Slime
0002 : Bubble slime
0003 : Shell slime
0004 : Healslime
0005 : Drake slime
0006 : Metal slime
0007 : Slime knight
0008 : Wild slime
0009 : Liquid metal slime
000A : Angel slime
000B : King slime
000C : King bubble slime
000D : Metal king slime
000E : Grandpa slime
000F : Gem slime
0010 : Trode
0011 : She-slime
0012 : Snail slime
0013 : Cureslime
0014 : Behemoth slime
0015 : Beshemoth slime
0016 : Dragon slime
0017 : Metal slime knight
0018 : Metal kaiser slime
0019 : Dark slime knight
001A : Dark slime
001B : King cureslime
001C : Darkonium slime
0030 : DUMMY M30
0031 : Komodo
0032 : DUMMY M32
0033 : Argon lizard
0034 : DUMMY M34
0035 : Green dragon
0036 : DUMMY M36
0037 : Jargon
0038 : Metal dragon
0039 : DUMMY M39
003A : Hacksaurus
003B : Red dragon
003C : Dragurn
003D : Great argon lizard
003E : DUMMY M3E
003F : Mechan-o'-wyrm
0040 : Great dragon
0041 : Drakulard
0042 : Dragonlord
0043 : DUMMY M43
0044 : Dragovian lord
0045 : DUMMY M45
0046 : Skelegon
0047 : Dragonthorn
0048 : Nardragon
0049 : Frou-fry
004A : Sea dragon
004B : Seasaur
004C : Snapdragon
004D : Drakularge
004E : Tyrantosaurus
004F : Black dragon
0050 : Frou-frou
0051 : Abyss diver
0052 : Megalodon
0053 : Alabast dragon
0054 : Great dragon
0060 : Platypunk
0061 : Great sabrecub
0062 : Scissor beatle
0063 : Stark raven
0064 : Jailcat
0065 : Khalamari kid
0066 : Capsichum
0067 : Hell hornet
0068 : Chimaera
0069 : Hades condor
006A : Frogface
006B : Crabid
006C : Bullfinch
006D : DUMMY M6D
006E : Giant moth
006F : Treeface
0070 : Yabby
0071 : Gorerilla
0072 : Scorpion
0073 : Heligator
0074 : Great sabrecat
0075 : Garuda
0076 : DUMMY M76
0077 : Firebird
0078 : DUMMY M78
0079 : King squid
007A : Khalamari
007B : Leopold
007C : Empyrea
007D : Spiked hare
007E : Powie yowie
007F : Wild boarfish
0080 : Eveel
0081 : Riptide
0082 : Beetlebully
0090 : Mischievous mole
0091 : Bodkin archer
0092 : Hammerhood
0093 : Satyr
0094 : Jumping jackal
0095 : DUMMY M95
0096 : Chainine
0097 : Puppeteer
0098 : Beetleboy
0099 : Orc
009A : Headhunter
009B : Fallen priest
009C : Fencing fox
009D : Pan piper
009E : DUMMY M9E
009F : Gargoyle
00A0 : Weartiger
00A1 : Mandrake major
00A2 : Gigantes
00A3 : Cockateer
00A4 : Stone guardian
00A5 : Notso macho
00A6 : DUMMY MA6
00A7 : Boss troll
00A8 : Atlas
00A9 : Don mole
00AA : Robbin' hood
00AB : Dhoulmagus
00AC : Rhapthorne
00AD : Rhapthorne
00AE : Ace of Spades
00AF : Brownie
00B0 : Orc
00B1 : Ace of Spades
00C0 : Bag o' laughs
00C1 : Wax murderer
00C2 : Firespirit
00C3 : Mecha-mynah
00C4 : Mud mannequin
00C5 : Dingaling
00C6 : Goodybag
00C7 : Shadow
00C8 : Cannibox
00C9 : Spitnik
00CA : Hunter mech
00CB : Rockbomb
00CC : Mum
00CD : Golem
00CE : Boh
00CF : Dancing flame
00D0 : Jum
é00D1 : Frostburn
00D2 : Boe
00D3 : King kelp
00D4 : Mimic
00D5 : Diemon
00D6 : DUMMY MD6
00D7 : Gold golem
00D8 : Living statue
00D9 : Trap box
00DA : Killing machine
00DB : Mumboh-jumboe
00DC : Ruin
00DD : Psaro
00DE : Estark
00DF : Anchorman
00E0 : Golem
00E1 : Estark
00F0 : Dracky
00F1 : Lips
00F2 : Winky
0z0F3 : Imp
00F4 : Lump wizard
00F5 : Night emperor
00F6 : Dancing devil
00F7 : DUMMY MF7
00F8 : Merman
00F9 : Lesser demon
00FA : Gryphon
00FB : DUMMY MFB
00FC : Octavian sentry
00FD : Silvapithecus
00FE : DUMMY MFE
00FF : Archdemon
0100 : Moosifer
0101 : Buffalogre
0102 : Jamirus
0103 : Mohawker
0104 : Pazuzu
0105 : Gracos
0106 : Belial
0107 : Night clubber
0108 : Malroth
0109 : Zoma
010A : Nimzo
010B : Mortamor
010C : Orgodemir
010D : See urchin
010E : Dessert demon
010F : Lethal armour
0110 : Great dracky
0111 : Wrecktor
0112 : Demon-at-arms
0113 : Moosifer
0114 : Buffalogre
0115 : Mohawker
0116 : Gracos
0117 : Belial
0118 : Demon-at-arms
0120 : DUMMY M120
0121 : Ghost
0122 : Stump chump
0123 : Drooling ghoul
0124 : Muddy hand
0125 : DUMMY M125
0126 : Funghoul
0127 : DUMMY M127
0128 : Walking corpse
0129 : Demonrider
012A : Skeleton
012B : Restless armour
012C : Grim rider
012D : Mummy boy
012E : Soulspawn
012F : Wailin' weed
0130 : Phantom fencer
0131 : Roseguardin
0132 : Bone baron
0133 : Dullahan
0134 : Tortured soul
0135 : Captain Crow
0136 : Dr Snapped
0137 : Skipper
0138 : Flyguy
0139 : Hellhound
013A : Skeleton soldier
013B : Phantom swordsman
013C : Wight king
013D : Captain Crow
013E : Dr Snapped
0150 : Wulfspade
0151 : Hawkhart
0152 : Cluboon
0153 : Diamagon
0154 : Wulfspade ace
0155 : Hawkhart ace
0156 : Cluboon ace
0157 : Diamagon ace
0158 : Wildcard


ok, i used this code along with the mod code:

Monster #1
=========

Specie
122397D8 0000????

and it works, but, for example, i want a buffalogre, i put his 4 numbers in the ???? and monster number 1 is buffalogre, ok normally it would be a hellhound, i scout it, and it's a rank C with hellhound's stats, abilities, etc. i synthesize it with another buffalogre i got the same way, and it's normal, rank A, psycho, etc. BUT when i try and synthesize it with a demon-at-arms (normally makes malroth) it still counts as a hellhound when synthesizing, so now i can't use it to make malroth. does anyone have a solution, maybe a cheat where the monster i scout is THAT monster i want, not the one it would be without AR?


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PostPosted: Tue Jan 29, 2008 8:22 pm 
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Quote:
=========
Monster #1
=========

Ability 1
22239899 000000??

Ability 2
2223989A 000000??

Ability 3
2223989B 000000??


Having a bit of trouble getting the wild monster ability codes to work. I figured the problem might've been that I was teaching monsters moves they weren't intended to learn, but after experimenting a bit I've still had no luck getting these codes to work. I got bored after beating the game, so I started the game over with the intention of creating a starting party of my suiting. By combining the monster mod code with the exp multiplier code and 99999 exp codes, I'm able to quickly form the group I want through synthesizing, but to get the abilities I'm looking for it takes a lot longer. If someone could show me a working example for this code, or fix these codes if they're not working properly, I'd greatly appreciate it.


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PostPosted: Sun Mar 16, 2008 11:03 am 
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Title: anti-hero
i tried out the monster modifier that hiei made and it didnt work.there were still the same exact monsters in the wild


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