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PostPosted: Wed Aug 06, 2008 3:01 am 
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Can someone make a cards after battle modifier code? That would be a big help to people who only want a certain card instead of all of them.


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PostPosted: Wed Aug 06, 2008 9:33 am 
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Title: Awesomeness
agyei22 wrote:
Can someone make a cards after battle modifier code? That would be a big help to people who only want a certain card instead of all of them.


There is one kinda check the pages before this i thhink it's page 9


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PostPosted: Wed Aug 06, 2008 11:59 pm 
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Title: Logix
Hey can someone make a always critical hit code?


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PostPosted: Fri Aug 08, 2008 10:32 am 
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Title: christinaishot
Can someone make me a code that you can send giga cards and blue text cards through wifi. This would be really helpful and many thanks would be appreciated. I need this to send some of my friends some cool cards. Thanks agian 8-)


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PostPosted: Fri Aug 08, 2008 2:40 pm 
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You can't trade "blue text cards"(Blank cards) because it would ruin their game data.


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PostPosted: Sat Aug 30, 2008 8:25 am 
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Location: My own little world
Title: Dreamer
Besides if its blue text just tell them where to press on wave command

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PostPosted: Sat Sep 06, 2008 10:01 pm 
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Is there any code which allows you to meet the SP/DX EM enemies?


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PostPosted: Sun Sep 07, 2008 4:12 am 
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Code:
94000130 FFFB0000
C0000000 00000500
12195000 0000270F
DC000000 00000004
D2000000 00000000

This code will make the stage disappear, and when any card that stops time or does a MegaAttack is used, the field will reappear, but in an inverted style. Basically, the code changes the camera view of the stage, allowing weird effects to happen. Nothing game-crashing though.

94000130 FFFB0000
C0000000 00000500
12195253 0000XXXX
DC000000 00000004
D2000000 00000000

Those that have been asking for a savable All Cards Code, I present what I think will work. It changes the Card Drop value, allowing you to get whatever cards you want with simple value toying. I know 0001 is Cannon, and 270F is the Hertz's Reflect Ability.

The way I see it, is that the cards gained by battle are thought of as legit cards, and so, if the drop is altered by codes, no one technically *hacked* the cards.

But what if you have previously hacked cards? Is the "legit card" okay to use, or must you use the AR again, every time? Well, I don't know. But to be on the safe side, you might want to clear your pack:

94000130 FFFB0000
C0000000 00007D5
22119C56 00000000
DC000000 00000004
D2000000 00000000

Card Drop Values:
01 - 96 : Standard Cards
97 - B4 : Empty Cards ***
B5 - DE : Mega Cards
DF - ED : Empty Cards ***
EE - F2 : Giga Cards ###
F3 - FA : Empty Cards ***

After FA come the Blue Text Cards, which already work.

***: Empty Cards are merely unusable shells.

###: As of now, the only droppable Gigas are the 5 IN YOUR VERSION.

Happy hacking! n.n

EDIT:
450 - L. M. Shin
The card will not show up in your pack.


I made a list for this, well for the standard cards at least ^-^

Format:

ChipCode/HexidecimalCode/Chip

XXX/XXXX/____

001-099 and then 100-150

I made it three numbers cause that's how it is in the game, also the names are JUST LIKE THEY ARE IN THE GAME.

Which means: FlckrKck1, NOT FlickerKick1, that's why I put the numbers for easy searching~

Code:
001 - 0001 - Cannon
002 - 0002 - PlusCannon
003 - 0003 - HevyCannon
004 - 0004 - PlsmaGun 1
005 - 0005 - PlsmaGun 2
006 - 0006 - PlsmaGun 3
007 - 0007 - AirSpred 1
008 - 0008 - AirSpred 2
009 - 0009 - AirSpred 3
010 - 000A - RdrMisil1
011 - 000B - RdrMisil 2
012 - 000C - RdrMisil 3
013 - 000D - SyncHook 1
014 - 000E - SyncHook 2
015 - 000F - SyncHook 3
016 - 0010 - MniGrnde 1
017 - 0011 - MniGrnde 2
018 - 0012 - MniGrnde 3
019 - 0013 - HeatGrnde
020 - 0014 - WoodGrnde
021 - 0015 - IceGrnde
022 - 0016 - Sword
023 - 0017 - WideSword
024 - 0018 - LongSword
025 - 0019 - WhtMeteor
026 - 001A - SilvMteor
027 - 001B - GreatAxe
028 - 001C - DblStone
029 - 001D - Guardian
030 - 001E - Aura
031 - 001F - GrndWave1
032 - 0020 - GrndWave 2
033 - 0021 - GrndWave 3
034 - 0022 - MadVulcn1
035 - 0023 - MadVulcn2
036 - 0024 - MadVulcn3
037 - 0025 - Scythe 1
038 - 0026 - Scythe 2
039 - 0027 - Scythe 3
040 - 0028 - BooHat1
041 - 0029 - BooHat2
042 - 002A - Boohat3
043 - 002B - JetSki1
044 - 002C - JetSki2
045 - 002D - JetSki3
046 - 002E - FireRing1
047 - 002F - FireRing2
048 - 0030 - FireRing3
049 - 0031 - DnceFire1
050 - 0032 - DnceFire2
051 - 0033 - DnceFire3
052 - 0034 - HeatUppr1
053 - 0035 - HeatUppr2
054 - 0036 - HeatUppr3
055 - 0037 - KiloBomb1
056 - 0038 - KiloBomb2
057 - 0039 - KiloBomb3
058 - 003A - ChainBbl1
059 - 003B - ChainBbl2
060 - 003C - ChainBbl3
061 - 003D - StkyRain1
062 - 003E - StkyRain2
063 - 003F - StkyRain3
064 - 0040 - SnoBall1
065 - 0041 - SnoBall2
066 - 0042 - SnoBall3
067 - 0043 - PiranKss1
068 - 0044 - PiranKss2
069 - 0045 - PiranKss3
070 - 0046 - VoltcEye1
071 - 0047 - VoltcEye2
072 - 0048 - VoltcEye3
073 - 0049 - FlckrKck1
074 - 004A - FlckrKck2
075 - 004B - FlckrKck3
076 - 004C - StlthLzr1
077 - 004D - StlthLzr2
078 - 004E - StlthLzr3
079 - 004F - MumyHand1
080 - 0050 - MumyHand2
081 - 0051 - MumyHand3
082 - 0052 - MopLance1
083 - 0053 - MopLance2
084 - 0054 - MopLance3
085 - 0055 - Fokx-Fu1
086 - 0056 - Fokx-Fu2
087 - 0057 - Fokx-Fu2
088 - 0058 - Squall1
089 - 0059 - Squall2
090 - 005A - Squall3
091 - 005B - NeedlAtk1
092 - 005C - NeedlAtk2
093 - 005D - NeedlAtk3
094 - 005E - GrnCarpet
095 - 005F - BlueCarpt
096 - 0060 - PrplCarpt
097 - 0061 - PuffBlst1
098 - 0062 - PuffBlst2
099 - 0063 - PuffBlst3
100 - 0064 - Buki1
101 - 0065 - Buki2
102 - 0066 - Buki3
103 - 0067 - JngleStrm
104 - 0068 - SnoStorm
105 - 0069 - PoisnStrm
106 - 006A - ElecSlash
107 - 006B - WoodSlash
108 - 006C - FireSlash
109 - 006D - MoaiFall1
110 - 006E - MaoiFall2
111 - 006F - MaoiFall3
112 - 0070 - BlackHole1
113 - 0071 - BlackHole2
114 - 0072 - BlackHole3
115 - 0073 - BsrkSwrd1
116 - 0074 - BsrkSwrd2
117 - 0075 - BsrkSwrd3
118 - 0076 - TyphnDnce
119 - 0077 - AtomMine1
120 - 0078 - AtomMine2
121 - 0079 - AtomMine3
122 - 007A - PrlyzeStg
123 - 007B - GNullStage
124 - 007C - Recover10
125 - 007D - Recover30
126 - 007E - Recover50
127 - 007F - Recover80
128 - 0080 - Recover120
129 - 0081 - Recover150
130 - 0082 - Recover200
131 - 0083 - Recover300
132 - 0084 - Barrier
133 - 0085 - SprBarrier
134 - 0086 - AttckPanel
135 - 0087 - AmbshPanel
136 - 0088 - BustrPanel
137 - 0089 - Invisible
138 - 008A - Whistle
139 - 008B - Bombalizr
140 - 008C - AreaEater
141 - 008D - SpritFury
142 - 008E - AntiSword
143 - 008F - PoisnApple
144 - 0090 - DoublCross
145 - 0091 - GigaMine
146 - 0092 - GrassStage
147 - 0093 - IceStage
148 - 0094 - HolyPanel
149 - 0095 - ParlyzPlus
150 - 0096 - Attack+10


Hope it helps ^^


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PostPosted: Wed Sep 10, 2008 6:44 am 
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Title: "The Best"
is there a code for infinite blank cards are like 99 blank cards?


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PostPosted: Fri Oct 31, 2008 5:43 pm 
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Location: Somewhere Cheating...
Title: The Cheater
Could someone convert the Record SP Bosses code for me? :/

Its for the jap version...
Code:
22113E11 000000FE
22113E12 000000FF


Note: I already tried converting it myself, but nothing happened when I activated it...

Is there no possible way to attain battle cards without having to activate the Use Hacked Cards Code?

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PostPosted: Thu Jul 16, 2009 10:05 pm 
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Hopefully soneone still checks this board but I hoping to get the "Press L + R for Instant Battle" changed to just pressing Select like in Star Force 1

94000130 fcff0000
121194e8 00000d7a
d2000000 00000000

The code is from CodeJunkies site

If someone knows how to do it or sends word to Omega for me I would be very greatful.


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PostPosted: Mon Sep 07, 2009 7:42 pm 
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I have a code that should remove the max of 1300 Link Power.

02013068 0000270F
02113E1E 0000270F

It sets the current Link Power to 9999.

It's in the raw format. Need some people to test it out and tell if it works for you.


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PostPosted: Mon Feb 22, 2010 12:17 pm 
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Title: Prodigee-of-Creation
im new and i was wondering .....do you need software to input these so called..'hacks' (action replay)?


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