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PostPosted: Sat Nov 29, 2008 5:48 pm 
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gardevor wrote:
Try this, not tested, I just edit it a bit.
Full HP (L + Up)
94000130 fdbf0000
22119a83 000000e7
12119a84 0000e703
22119b03 000000e7
12119b04 0000e703
22119b83 000000e7
12119b84 0000e703
d0000000 00000000


Just tried it and it worked perfectly. You fixed the problem, thanks gardevor. :D :D

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PostPosted: Sat Nov 29, 2008 9:09 pm 
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Location: in a void
Title: the void destroys all
Accessories (Select)
94000130 FFFB0000
D5000000 00638001
C0000000 0000002D
D6000000 02072Ee4
D4000000 00000001
D2000000 00000000

i dont know why but this code isnt working & i only have this one turned on.
code request:

max stats all members
ifin hp/mp all members
1 hit Ko ememies


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PostPosted: Sat Nov 29, 2008 9:21 pm 
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One code I'll like to request is

Lot's of feathers, fangs, pedal those you trade in Ioka Village


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PostPosted: Sun Nov 30, 2008 12:57 am 
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I would like to make a humble request
Armor mod code for the following characters : Ayla, Marle, Robo

Thanks and keep the good job!!


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PostPosted: Sun Nov 30, 2008 12:43 pm 
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wonder if someone could modify the MAX CURRENT HP code so that it is ZERO HP (except for Crono of course).
I want to try and solo the game. any other code that would solo game would be fine too. THANKS!


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PostPosted: Sun Nov 30, 2008 10:45 pm 
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an item code for making slot 1 have 99 of the item in it would be nice


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PostPosted: Sun Nov 30, 2008 11:02 pm 
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think its possible to have a tp multiplyer like the exp


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PostPosted: Mon Dec 01, 2008 2:53 pm 
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How about a code for getting the cat at norstein bekkler's,even back in the day on snes I couldn't get it until the psx version came out (see my earlier post).Those *amn white furry critters'.


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PostPosted: Mon Dec 01, 2008 4:22 pm 
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I agree with 4nowlater's post since there is max/unlimited silver points code now,how about max/unlimited cat food code.This would greatly help because you wouldn't need to keep going to bekkler's for cat food.


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PostPosted: Mon Dec 01, 2008 8:32 pm 
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darkcrow78 wrote:
Chrono Trigger
YQUE 0b43dc74
1979/11/30 00:00


When I enter this, Action Replay tells me that there is a problem with the ID codes I've entered. I have also tried entering the Game ID with a hyphen and with no spaces.

I have the US version of Chrono Trigger and Action Replay.


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PostPosted: Mon Dec 01, 2008 11:14 pm 
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meru_uma wrote:
Maybe it's just me, but the Consumable Items (Recovery Items) don't show up in my Item Encyclopedia after I use the code.

Another thing that I've noticed is that when it is activated...

Potion/Hi-Potion
Ether/Hi-Ether

Have two sets, so the four of them repeat near the end of the menu for recovery items.

It also does the same with Accessories too, and adds two that I believe aren't usable/don't do anything.

'Accessory' and 'Seraph's Song'


The code posted by minion set the recovery item starting the 5th slot of recovery item window, not 1st. What this means is that when you press select at item screen, it sets the 5th item to potion, 6th to Mid-potion, etc. However, at the moment you press select you also forces the game to sort the item as well. As such, potion is moved to the first slot - while select is still being held - and the 5th slot is still modified as potion = thus you now have duplicate items.

Here is the item modifier code, created from Minion's codes. Test if it works and feel free to add to the digits:

Item Digits
Marked by Position with YY = amount, XX= item number
02072FC0 00YYXXXX = 1st position of recovery inventory
02072FC4 00YYXXXX = 2nd position
02072FC8 00YYXXXX = 3rd position
02072FCC 00YYXXXX = 4th position
02072FD0 00YYXXXX = 5th position
02072FD4 00YYXXXX = 6th position
02072FD8 00YYXXXX = 7th position
for any position after this, add 4hex

Item Digits:
4001 = Potion
4002 = Mid Potion
4003 = Hi-Potion
4004 = Ether
4005 = Mid Ether
4006 = Hi-Ether
4007 = Elixir
4008 = Turbo Ether
4009 = Megalixir
400A = Panacea
400B = Athenian Water
400C = Shelter
400D = Ambrosia (BUG)
400E = Lapis
400F = Barrier Sphere
4010 = Shield Sphere
4011 = Strength Capsule
4012 = Magic Capsule
4013 = Speed Capsule
... and so on.


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PostPosted: Tue Dec 02, 2008 9:48 am 
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Title: 三角会のボス
Ah... I see. Can you do that for the accessories as well then please? I can deal with armors/helmets fairly easily since you can sell then, but in CT you were never able to sell accessories, so that kind of screwed me over.

Thanks.


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PostPosted: Tue Dec 02, 2008 10:19 am 
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Barbariccia wrote:
When I enter this, Action Replay tells me that there is a problem with the ID codes I've entered. I have also tried entering the Game ID with a hyphen and with no spaces.


Never mind. YQUE is the Game Code, and 0B43DC74 is the Game ID.


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PostPosted: Tue Dec 02, 2008 4:16 pm 
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emptyvoid wrote:
Accessories (Select)
94000130 FFFB0000
D5000000 00638001
C0000000 0000002D
D6000000 02072Ee4
D4000000 00000001
D2000000 00000000

i dont know why but this code isnt working & i only have this one turned on.
code request:

max stats all members
ifin hp/mp all members
1 hit Ko ememies

For all accessories use this code:
Accessories (Select)
94000130 FFFB0000
D5000000 00633001
C0000000 0000002F
D6000000 02072EE4
D4000000 00000001
D2000000 00000000

The one in Minion's post is wrong as it puts all the weapons in the accessories slot.

Here are a couple of codes I found on GameFAQs:
Have All Cats
221C0053 000000FF

Max Cat Food(Select)
94000130 FFFB0000
221C005F 000000FF
221C021C 000000FF
D0000000 00000000

To explain the reason for these codes(from an FAQ on GameFAQs:
Q: How do you obtain cats? And how many can you have?

A: You can obtain cats by winning the mini-games of Norstein Bekkler in the
Tent of Horrors in Leene Square. See the Mini-Games section of this FAQ to
see how to play those mini-games. Also, if you get enough cat food, you'll
eventually get more cats. You can have up to a total of 11 cats in this
game.

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PostPosted: Tue Dec 02, 2008 9:46 pm 
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Title: 三角会のボス
I recall you can get 1 cat per character...

So... 7 + 1 (Crono's original cat), meaning that his cat can have like 3 kittens then? Wow.


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PostPosted: Wed Dec 03, 2008 12:32 pm 
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meru_uma wrote:
I recall you can get 1 cat per character...


It does not matter how many characters you have. You can win one extra cat by playing the 80-point game at Norstein Bekkler's. If your cats have food, they will have kittens. (You win cat food by winning Norstein Bekkler's games after you have already won the main prizes (Poyozo dolls, clones, and the extra cat). If your cats run out of food, some of them will run away.

If you win the extra cat at the beginning of the game and keep the cats supplied with food at all times, you can have up to 11 cats by the end of the game. The 11th cat resembles Alfador (Janus's purple cat).

The cats make an appearance in one of the endings. In the "normal ending" (the one you see if you defeat Lavos at the end of the game), Crono's cats will run through the gate if they do not have sufficient cat food. Crono's mother follows the cats into the gate, and Crono, Marle, and Lucca will use the Epoch to find them. If you used the Epoch to reach Lavos, you will not see this scene.

If you crashed the Epoch (or have sufficient cat food), the party will go through the normal farewell routine, and Crono and Marle will float away on balloons after the presentation of Nadia's Bell.


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PostPosted: Wed Dec 03, 2008 4:13 pm 
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mbruno wrote:
Could somebody convert these code to the US version:
Max ATB Bar
e2000040 00000010
e3500087 33a03000
22423001 ea04c882
52132254 e5951000
02132258 eafb3778
d0000000 00000000

Max ATB Bar and Enemy Never Increase
e2000040 00000010
e3500087 33a03000
21a03002 ea04c882
52132254 e5951000
02132258 eafb3778
d0000000 00000000

I tried to convert them, but was unsuccessful.


I'd LOVE to see these get converted.

Hmm. I have two different versions of this game...one with the game ID listed here, and one with YQUE 19b72c34 as the ID (This from the Chrono Trigger FIX). Using the codes and game ID from this thread, I can't get the "cheats" button to appear on my R4. Using this other ID, I get the options, but as soon as I turn any of them on (with or without the piracy check code on) the game just stops at a white screen and won't load. Any ideas?


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PostPosted: Wed Dec 03, 2008 8:45 pm 
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endersblade wrote:
mbruno wrote:
Could somebody convert these code to the US version:
Max ATB Bar
e2000040 00000010
e3500087 33a03000
22423001 ea04c882
52132254 e5951000
02132258 eafb3778
d0000000 00000000

Max ATB Bar and Enemy Never Increase
e2000040 00000010
e3500087 33a03000
21a03002 ea04c882
52132254 e5951000
02132258 eafb3778
d0000000 00000000

I tried to convert them, but was unsuccessful.


I'd LOVE to see these get converted.

Hmm. I have two different versions of this game...one with the game ID listed here, and one with YQUE 19b72c34 as the ID (This from the Chrono Trigger FIX). Using the codes and game ID from this thread, I can't get the "cheats" button to appear on my R4. Using this other ID, I get the options, but as soon as I turn any of them on (with or without the piracy check code on) the game just stops at a white screen and won't load. Any ideas?

Try those codes as they are because there have been 3 other code from the Japanese version that worked on the US version.

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PostPosted: Wed Dec 03, 2008 8:55 pm 
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mbruno wrote:
Try those codes as they are because there have been 3 other code from the Japanese version that worked on the US version.


Well I would, if I could cheats to work in the FIRST place >.>

I'm using the Xenophobia ROM, on v1.18 of the R4DS. With the rom itself, nothing modified, I don't get a cheat menu at all. Using the Chrono Trigger FIX rom, I get a cheat menu, but the game freezes at a white screen as soon as I start it. Using the R4DS patch file that someone posted on gbatemp, I'm back to not getting a cheat menu >.> What the heck is going on? Why can't I get this working >< Every other game I have works just fine.


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PostPosted: Wed Dec 03, 2008 9:48 pm 
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You don't need to use the code if you have the fixed rom

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xdite396rw wrote:
I give you about 25 minutes until you get banned. Because, you spam about SUCH A GAY AND POINTLESS CODE. IF YOU POKESHITS CARE THAT MUCH ABOUT 9999999999 STATS, THEN YOU CARE ENOUGH TO PLAY THE DAMN GAME WITHOUT CHEATS.

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PostPosted: Thu Dec 04, 2008 1:31 am 
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Title: 三角会のボス
Barbariccia wrote:
meru_uma wrote:
I recall you can get 1 cat per character...


It does not matter how many characters you have. You can win one extra cat by playing the 80-point game at Norstein Bekkler's. If your cats have food, they will have kittens. (You win cat food by winning Norstein Bekkler's games after you have already won the main prizes (Poyozo dolls, clones, and the extra cat). If your cats run out of food, some of them will run away.

If you win the extra cat at the beginning of the game and keep the cats supplied with food at all times, you can have up to 11 cats by the end of the game. The 11th cat resembles Alfador (Janus's purple cat).

The cats make an appearance in one of the endings. In the "normal ending" (the one you see if you defeat Lavos at the end of the game), Crono's cats will run through the gate if they do not have sufficient cat food. Crono's mother follows the cats into the gate, and Crono, Marle, and Lucca will use the Epoch to find them. If you used the Epoch to reach Lavos, you will not see this scene.

If you crashed the Epoch (or have sufficient cat food), the party will go through the normal farewell routine, and Crono and Marle will float away on balloons after the presentation of Nadia's Bell.


Wow. Crono himself gets 11 cats. That never occurred to me. Hahaha.


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PostPosted: Thu Dec 04, 2008 10:52 am 
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Flamestar666 wrote:
You don't need to use the code if you have the fixed rom


As I stated, I've done every combination of not using the code, not using the patch, and using the patch and/or code on all three roms. None of them allow me to use cheats.

Clean, unpatched/fixed rom = Vanilla, with/without piracy code, with patch (No matter what I do, no cheat menu appears on the R4DS)
FIXED rom = vanilla, with/without piracy code, with patch (Cheat menu appears vanilla, but freezes any time I try to use cheats. No Menu after the patch or with the piracy check on.)
Patched file from Clean rom = vanilla (No cheat menu what so ever, so piracy code can't be used anyway.)
Patched file from FIXED rom = vanilla, with/without piracy code (No cheat menu what so ever, so piracy code can't be used anyway.)

I hope that explains it a little better. "Vanilla" just means nothing done to it, just straight from downloading to my R4.

I can play each one of these just fine w/o cheating...every rom works just fine. However, I'd prefer to cheat >.>

I'm going to give this a go today again...I will re-download the rom, and start from scratch.

Edit: Ok, I don't know why or how, but the normal/unfixed ROM with the piracy code seems to be working now...No idea what I did.


Last edited by endersblade on Thu Dec 04, 2008 7:47 pm, edited 1 time in total.

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PostPosted: Thu Dec 04, 2008 3:34 pm 
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Anyone mind making an AR code that switches the functions of the L Button with the Select Button?

Since my L button is broke, I'm stuck in 2300 AD D:


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PostPosted: Thu Dec 04, 2008 9:02 pm 
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Title: 三角会のボス
SinsMule02 wrote:
Anyone mind making an AR code that switches the functions of the L Button with the Select Button?

Since my L button is broke, I'm stuck in 2300 AD D:


Uh... how are you stuck?


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PostPosted: Thu Dec 04, 2008 10:51 pm 
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Could somebody convert these code to the US version:
Max ATB Bar
e2000040 00000010
e3500087 33a03000
22423001 ea04c882
52132254 e5951000
02132258 eafb3778
d0000000 00000000

Max ATB Bar and Enemy Never Increase
e2000040 00000010
e3500087 33a03000
21a03002 ea04c882
52132254 e5951000
02132258 eafb3778
d0000000 00000000

These work as-is...no need to convert them.


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PostPosted: Thu Dec 04, 2008 11:43 pm 
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Title: You shouldn't have read this!
Hello, my first post here, and hopefully a somewhat useful one.

People seem really keen on having good stuff right off the bat and I doubt most people want to fill their inventory with every conceivable piece of crap there is, let alone odd amounts of such. So I went and compiled a list of codes for everything I'd put on my file at the start of a game, giving me everything I'd potentially like to use at some point. They're all on my DS and I can assure their working properly. No buggy slots or gaps between them either.

A huge thanks to everyone that posted codes for the corresponding subjects already, it made this hell of a lot easier for me.

Consumables:
[99 Strength, Magic and Speed Capsules]
02072FC0 00634011
02072FC4 00634012
02072FC8 00634013

Weapons:
[Rainbow, Crisis Arm, Wondershot, Doom Scythe, Dragon Arm, Dinoblade, Dreamseeker, Spellsinger, Venus Bow, Dreamreaper]
[Note: Both Rainbow and Dreamseeker are there because initially I wasn't sure the latter would be buggy, being event only. Hence Masamune not being there as the game will not let you have it from the start of any run.]
02072BB4 00010055
02072BB8 00010039
02072BBC 0001004E
02072BC0 00010028
02072BC4 0001005D
02072BC8 0001005E
02072BCC 00010060
02072BD0 00010061
02072BD4 00010062
02072BD8 00010063
02072BDC 00010064

Helms:
[4 Master's Crowns, 3 Angel's Tiaras]
02072E38 0004201B
02072E3C 0003201C

Armor:
[4 Regal Plates, 4 Saurian Leathers, 3 Regal Gowns, 1 Elemental Aegis, 1 Shadowplume Robe]
02072D70 00041024
02072D74 00041023
02072D78 00031025
02072D7C 00011026
02072D80 00011027

Accessories:
[3 Golden Studs, 3 Berserker Rings, 1 Alluring Top, 1 Workman's Wallet, 1 Black/Blue/Silver Gemstone, 2 Wrath Bands, 3 Prism Specs, 1 Valor Crest, 1 Champion's Badge, 3 Dragon's Tears, 1 Nu Arcana]
02072ED4 0003300F
02072ED8 00013011
02072EDC 00023013
02072EE0 00013015
02072EE4 00033017
02072EE8 0001301A
02072EEC 0001301B
02072EF0 0001301C
02072EF4 00033027
02072EF8 00013028
02072EFC 00013029
02072F00 0003302A
02072F04 0001302B

Not every code is in the exact order of the description of course. Some of those may be worthless to some, but in all I think they single out much of the desireable equipment. If you want, say, Haste Helms, it's just a matter of adding it onto the list. Easy stuff.

I have four of each armor on that part because while the defense boosts are the same, the stat boosts aren't and one may be more valuable than the other at the moment. I know Shadowplume Robe doesn't afford nearly as much defense as a Regal Plate or Saurian, so a fourth is there for him if I want one.

The way I see it, with a list like that I don't have a pressing need for gil as anything I care to do in the Arena can be done with money earned in game. The feature isn't that special IMO.


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PostPosted: Fri Dec 05, 2008 8:57 am 
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endersblade wrote:
Could somebody convert these code to the US version:
Max ATB Bar
e2000040 00000010
e3500087 33a03000
22423001 ea04c882
52132254 e5951000
02132258 eafb3778
d0000000 00000000

Max ATB Bar and Enemy Never Increase
e2000040 00000010
e3500087 33a03000
21a03002 ea04c882
52132254 e5951000
02132258 eafb3778
d0000000 00000000

These work as-is...no need to convert them.

Just wanted to mention that Enemy Never Increase seems to mean the enemies won't attack.

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PostPosted: Sat Dec 06, 2008 12:33 am 
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Title: DinDin
I believe I found the addresses for the other character equipment mods. Looking at the Japanese AR codes, I looked at the specific stats for each character.
I found Robo's address by accident was 22072A66, and the Max MP AR code for the Japanese game was 02072A60. Lucca's Max MP AR code for the Japanese game was 02072A00, and the address for her weapon was 02072A06. I saw a pattern here, took what I found, and I got the rest of the weapon mods! :D

For Ayla, Robo, and Marle, I only tested their weapons. The rest are not tested, but I am 95% sure they work.

Chrono
Weapon 22072946 000000??
Body 22072948 000000??
Head 2207294A 000000??
Accesory 2207294C 000000??

Marle
Weapon 220729A6 000000??
Body 220729A8 000000??
Head 220729AA 000000??
Accessory 220729AC 000000??

Luca
Weapon 22072A06 000000??
Body 220729A08000000??
Head 220729A0A 000000??
Accessory 220729A0C 000000??

Robo
Weapon 22072A66 000000??
Body 22072A68 000000??
Head 22072A6A 000000??
Accessory 22072A6C 000000??

Frog
Weapon 22072AC0 000000??
Body 22072AC8 000000??
Head 22072ACA 000000??
Accessory 22072ACC 000000??

Ayla
Weapon 22072B20 000000??
Body 22072B28 000000??
Head 22072B2A 000000??
Accessory 22072B2C 000000??

Also, the "All Accessories" code I used did not give me that last few items. Here are the values for those.

2E Promethean Mirror
2F Hadean Mirror
30 Aresian Mirror

And a reminder, you cannot change Ayla's weapon yourself. She gets Iron and Bronze fist from leveling up. If you use the code, be sure to keep it on, otherwise the weapon will not stay on. I have not tested equipment on characters that they are not supposed to use (like Bronze Fist on Chrono). Do that at your own risk...


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PostPosted: Sat Dec 06, 2008 4:07 pm 
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mbruno wrote:
endersblade wrote:
Could somebody convert these code to the US version:
Max ATB Bar
e2000040 00000010
e3500087 33a03000
22423001 ea04c882
52132254 e5951000
02132258 eafb3778
d0000000 00000000

Max ATB Bar and Enemy Never Increase
e2000040 00000010
e3500087 33a03000
21a03002 ea04c882
52132254 e5951000
02132258 eafb3778
d0000000 00000000

These work as-is...no need to convert them.

Just wanted to mention that Enemy Never Increase seems to mean the enemies won't attack.


Correct.

And the opposite is true for the other code; their bar is maxed out just like yours. I watched one of the bosses spam-attack one of my characters (even though battle style was set to wait...) far too quickly for it to have been normal fill-speed for them.


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PostPosted: Tue Dec 09, 2008 3:19 pm 
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First post, would be very happy if someone might have an idea on it - I've seen a couple people ask for codes that fill in the item encyclopaedia as well as populating the inventory, but I haven't seen any codes that actually do it. Is this in fact possible?

Thanks!


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