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PostPosted: Thu Apr 24, 2008 3:28 pm 
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Hey, Full Metal Kirby, I've tried your Dungeon and Floor Mod code for Time version and they work just fine. However, I was thinking that a code that might be useful to have along with the Dungeon mod codes would be a code that makes it so that you're always near the stairs, since when you use the Dungeon mod you have to find the stairs and go to the next floor manually in order to actually switch dungeons.

Also, how about a code to have all dungeons unlocked.

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PostPosted: Thu Apr 24, 2008 4:19 pm 
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Still loving the codes, but I tried the Dungeon/Level Mod codes for Darkness version, and they didn't seem to work... Not sure what the deal was...


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PostPosted: Thu Apr 24, 2008 5:06 pm 
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Title: Liquid Metal
mbruno wrote:
Hey, Full Metal Kirby, I've tried your Dungeon and Floor Mod code for Time version and they work just fine. However, I was thinking that a code that might be useful to have along with the Dungeon mod codes would be a code that makes it so that you're always near the stairs, since when you use the Dungeon mod you have to find the stairs and go to the next floor manually in order to actually switch dungeons.

Also, how about a code to have all dungeons unlocked.

Just use the item modifier and give yourself the one item that warps you to stairs.

GoldNIx207 wrote:
Still loving the codes, but I tried the Dungeon/Level Mod codes for Darkness version, and they didn't seem to work... Not sure what the deal was...


Strange, if anything shouldn't work, it should be the Time ones, since I made the codes using Darkness for testing and just increasing the locations by 0xC0 to get Time. That and they work fine for me.

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PostPosted: Thu Apr 24, 2008 5:14 pm 
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Full Metal Kirby wrote:
mbruno wrote:
Hey, Full Metal Kirby, I've tried your Dungeon and Floor Mod code for Time version and they work just fine. However, I was thinking that a code that might be useful to have along with the Dungeon mod codes would be a code that makes it so that you're always near the stairs, since when you use the Dungeon mod you have to find the stairs and go to the next floor manually in order to actually switch dungeons.

Also, how about a code to have all dungeons unlocked.

Just use the item modifier and give yourself the one item that warps you to stairs.


What item would that be? The thing I know of that is close to that is the Stairs Orb which displays the location of the stairs.

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PostPosted: Thu Apr 24, 2008 5:24 pm 
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Title: The Hawk
The floor codes don't work at all for me. I enter them exactly how you typed them, and they don't work at all. Is there anything I have to do? I have version 1.54 ARDS, and I type them, not put them on the computer application.


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PostPosted: Thu Apr 24, 2008 5:27 pm 
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Title: Liquid Metal
mbruno wrote:
Full Metal Kirby wrote:
mbruno wrote:
Hey, Full Metal Kirby, I've tried your Dungeon and Floor Mod code for Time version and they work just fine. However, I was thinking that a code that might be useful to have along with the Dungeon mod codes would be a code that makes it so that you're always near the stairs, since when you use the Dungeon mod you have to find the stairs and go to the next floor manually in order to actually switch dungeons.

Also, how about a code to have all dungeons unlocked.

Just use the item modifier and give yourself the one item that warps you to stairs.


What item would that be? The thing I know of that is close to that is the Stairs Orb which displays the location of the stairs.

Sacred Seed should work. Warps you to the next floor of the dungeon; Same effect as stairs.

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PostPosted: Thu Apr 24, 2008 6:02 pm 
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The floor code doesn't work for me at all. Is there anything specific I need to do? Thanks in advance.


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PostPosted: Thu Apr 24, 2008 6:19 pm 
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What's the hex for the sacred seed?


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PostPosted: Thu Apr 24, 2008 6:22 pm 
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Title: Phantom133
do u have any easy recruit or every item in storage ect. codes


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PostPosted: Thu Apr 24, 2008 6:52 pm 
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Title: Liquid Metal
DarkSpace wrote:
What's the hex for the sacred seed?

Er, actually, I think it's the 'Pure Seed'.
Code:
05F   Pure Seed

As for Easy Recruit and all items in storage, I don't have it; If I make it it'll be edited into the first post. Stop asking for stuff and I'll get to it when I get to it...which will be soon.

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PostPosted: Thu Apr 24, 2008 6:54 pm 
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Title: The Hawk
So is the up+down floor code the final one? It doesn't work for me...


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PostPosted: Thu Apr 24, 2008 7:01 pm 
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Title: Liquid Metal
thegamer128 wrote:
So is the up+down floor code the final one? It doesn't work for me...

I have no clue what the problem is, I've been looking into it but I can't seem to find anything...

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PostPosted: Thu Apr 24, 2008 7:13 pm 
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Full Metal Kirby wrote:
thegamer128 wrote:
So is the up+down floor code the final one? It doesn't work for me...

I have no clue what the problem is, I've been looking into it but I can't seem to find anything...


At least I know there's something wrong with the code...thanks.


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PostPosted: Thu Apr 24, 2008 7:33 pm 
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Title: Liquid Metal
thegamer128 wrote:
Full Metal Kirby wrote:
thegamer128 wrote:
So is the up+down floor code the final one? It doesn't work for me...

I have no clue what the problem is, I've been looking into it but I can't seem to find anything...


At least I know there's something wrong with the code...thanks.

That's just it though, they work FINE for me; I'm remaining open-minded but I'm starting to think it's just something that those who are having trouble doing it wrong.

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PostPosted: Thu Apr 24, 2008 7:38 pm 
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Full Metal Kirby wrote:
thegamer128 wrote:
Full Metal Kirby wrote:
I have no clue what the problem is, I've been looking into it but I can't seem to find anything...


At least I know there's something wrong with the code...thanks.

That's just it though, they work FINE for me; I'm remaining open-minded but I'm starting to think it's just something that those who are having trouble doing it wrong.


Well, tell me what your version of AR is and how you put in the codes and other stuff I might need to do.


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PostPosted: Thu Apr 24, 2008 7:44 pm 
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full metal kirby when you make the all items in storage thing or if you cant can you make a use storage anytime code plz?


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PostPosted: Thu Apr 24, 2008 10:53 pm 
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Full Metal Kirby wrote:

Edit: That and, big pokemon aren't blocked from moving to other locations.



Really?
When I use a Pokemon with a large sprite (Dialga or Rayquaza) the game doesn't let me go to places. More specifically:
I leave Wigglytuff's guild. I walk down, then right to the place selection screen. I choose the place and it says do you want to go to that place. I push yes and nothing happens. I don't pop up in the dungeon, me and my partner just stay there.

I thought it was a legendary thing but smaller legendaries have been known to work.


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PostPosted: Fri Apr 25, 2008 6:02 am 
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Demonraiser wrote:
Full Metal Kirby wrote:

Edit: That and, big pokemon aren't blocked from moving to other locations.



Really?
When I use a Pokemon with a large sprite (Dialga or Rayquaza) the game doesn't let me go to places. More specifically:
I leave Wigglytuff's guild. I walk down, then right to the place selection screen. I choose the place and it says do you want to go to that place. I push yes and nothing happens. I don't pop up in the dungeon, me and my partner just stay there.

I thought it was a legendary thing but smaller legendaries have been known to work.

Well, I dunno why, but large pokemon work fine for me; iirc, Steelix is 4* (Same size as Dialga, etc); As well as Primal Dialga and Dialga. Only reason I could think it wouldn't work is because you have a specific place you need to go.

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PostPosted: Fri Apr 25, 2008 6:14 am 
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Full Metal Kirby wrote:
Demonraiser wrote:
Full Metal Kirby wrote:

Edit: That and, big pokemon aren't blocked from moving to other locations.



Really?
When I use a Pokemon with a large sprite (Dialga or Rayquaza) the game doesn't let me go to places. More specifically:
I leave Wigglytuff's guild. I walk down, then right to the place selection screen. I choose the place and it says do you want to go to that place. I push yes and nothing happens. I don't pop up in the dungeon, me and my partner just stay there.

I thought it was a legendary thing but smaller legendaries have been known to work.


have you thought about the team limit all dungeons can only hold so many stars

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PostPosted: Fri Apr 25, 2008 8:29 am 
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Hey Full Metal Kirby the (L+Up/L+down/L+left/L+Right) to (increse/decrese) floor level in dungeon codes for Time dont work may you please fix them i tried everything and they dont work

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PostPosted: Fri Apr 25, 2008 12:42 pm 
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Anonamous wrote:
Hey Full Metal Kirby the (L+Up/L+down/L+left/L+Right) to (increse/decrese) floor level in dungeon codes for Time dont work may you please fix them i tried everything and they dont work


It works, must've done something wrong.

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PostPosted: Fri Apr 25, 2008 1:13 pm 
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im pretty sure it dont work in time

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PostPosted: Fri Apr 25, 2008 1:55 pm 
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As of now do the floor up+down code that is on the first page work for darkness?



Also what is the code to find Primal Dialga in. Dungeon? Or to recruit him any other way.


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PostPosted: Fri Apr 25, 2008 2:23 pm 
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Never mind, it works fine now.
I think it had to do with me being too early in the game... oh well.
Moving on, is the enemy modifier supposed to modify the first enemy you encounter in a cave? I have the code turned on but the enemies I see are the ones I normally see in a dungeon.


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PostPosted: Fri Apr 25, 2008 3:50 pm 
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Demonraiser wrote:
Never mind, it works fine now.
I think it had to do with me being too early in the game... oh well.
Moving on, is the enemy modifier supposed to modify the first enemy you encounter in a cave? I have the code turned on but the enemies I see are the ones I normally see in a dungeon.

It's not necessarily the first you see, it's the first 'spawned'. Ex: Say a Geodude, Golem, and Celebi spawn, but you encountered Golem first; Geodude would remain to be the changed pokemon until you found it and beat it. Then whatever spawns next would be '1st', etc. As for the size limit, I'm working on that right now.

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PostPosted: Fri Apr 25, 2008 4:20 pm 
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Do you have item codes for the Enigma Part item?


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PostPosted: Fri Apr 25, 2008 4:56 pm 
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Omnis Hunter wrote:
Do you have item codes for the Enigma Part item?

Use the item modifier code. The hex value for the Enigma Part is listed under Mystery Part. I'm too lazy to actually check and write it here...


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PostPosted: Fri Apr 25, 2008 4:59 pm 
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hey guys. where are the pokemon hex codes for the enemies (time version)
i tried to use the hex by JP585 but it doesnt really work
all it does it change the name of the pokemon you fight
even though it doesnt look like them.
and even if you cud fight the real one, cud u get them to join?


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PostPosted: Fri Apr 25, 2008 6:43 pm 
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cheaterall wrote:
hey guys. where are the pokemon hex codes for the enemies (time version)
i tried to use the hex by JP585 but it doesnt really work
all it does it change the name of the pokemon you fight
even though it doesnt look like them.
and even if you cud fight the real one, cud u get them to join?


It does not look like the name, but if you sucessfully recruit the Pokemon in question, you will find it in your reserve team. (Albeit with the moves the original Pokemon came with)

I have seen this "Have All Species" code. What is it supposed to do?


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PostPosted: Fri Apr 25, 2008 8:10 pm 
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I think this will fix it:

Have all plus dark dialga (dark version)(US)
422A32CC 12160026
00000001 00000000
422A32D0 12160026
00000600 00000000
422A32D2 12160026
00000006 00000000
422A32D4 12150026
00000001 00000001
122AD110 00000228
422A32D8 12160026
000003E7 00000000
422A32DA 12160026
000003E7 00000000
422A32DC 12160026
0000FFFF 00000000
422A32DE 12160026
0000FFFF 00000000
422A32E0 12160026
00000000 00000000
422A32E2 12160026
00000000 00000000
422A32E4 12160026
000001E0 00000000
422A330E 12160026
00003133 00000000
422A3310 12160026
00003333 00000000
422A3312 12160026
00000037 00000000

(Edited to add dark dialga and to fix the sliding portion of the code to NOT keep overwriting it's self)

with that "have all species" code, it's supposed to give you all males of all species in the game (if there isn't a male, the gender is female or neutral). There will be 533 pokes (001-215 hex) in all. They all have 0 moves, 0 exp, lvl 0, maxed stats, and maxed IQ. To use one, take it out into a dungeon and get it a little experience. It should level up and learn it's normal starting moves.

The code is in codebreaker format because I can't increment the value I'm writing if I use an AR slider code.

It is for dark version only because i haven't ported it to time version.


Last edited by mastersord on Sun Apr 27, 2008 4:58 pm, edited 1 time in total.

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