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 Post subject:
PostPosted: Wed May 23, 2007 7:00 am 
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Code:
Press Up/Right/Down/Left to choose the items you get after a fight *
02072650 03A00002
020726B0 E1500003
A4000130 FF0F00F0
020726B0 E153000A
94000130 FFBF0000
02072650 E3A00000
D0000000 00000000
94000130 FFEF0000
02072650 E3A00001
D0000000 00000000
94000130 FF7F0000
02072650 E3A00002
D0000000 00000000
94000130 FFDF0000
02072650 E3A00003
D2000000 00000000
* : once the last monster is dead, press (and keep pressed until the xp screen) one of the keypad direction to get the desired items # for all the monsters that have been defeated (100% get rate). Up = no item. Right = item #1. Down = item #2. Left = item #3. Can be useful to get rare items, or items that can only be gotten under certain circumpstances (like killing a monster with a spell. For exemple, to get insect eye, kill a butterfly and press down, no need to use a spell). All the monsters don't have different items, so sometimes item#1=item#2 (or item#2=item#3). Also, if you're tired of getting junk (or unneeded items), keep pressing Up after the fights so you'll get no item


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PostPosted: Thu May 24, 2007 3:06 pm 
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Code:
Press Start while walking to make one step =  one hour
94000130 FFF70000
A4000130 FF3F00C0
620F077C 00000000
B20F077C 00000000
2000067F 0000003A
D2000000 00000000


Press Select while walking to make one step =  one day *
94000130 FFFB0000
A4000130 FF3F00C0
620F077C 00000000
B20F077C 00000000
1000067E 00003A17
D2000000 00000000
* : you don't need to wait that the time counter finishes its course to make another step.


Advancing time will make Foes respawn faster (they should respawn every 14 days). It can also help going though some quest that need you to spend 5 days in a dungeon level.


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Fri May 25, 2007 2:06 pm 
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Sorry for the spam, but for anyone interessed I updated some codes (the restore health/tp/cure, inside & outside of battle), so I though I had to catch the attention of the (few) people using these codes by making this post.

The main change is the addition of some activator to the outside of battle code, because I just discovered it was lagging the game a lot (I've always played the game with that code on, so I couldn't tell the difference... Until now).


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Fri May 25, 2007 4:05 pm 
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The "Press Select to refill HP/TP and Cure in fight" is making my game crash.
Woho, first post.


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Fri May 25, 2007 4:38 pm 
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Do you mean the game doesn't start at all ?
If that's the case, you might have too many codes enabled.

Or it crashes when you use the code ?
In that case, try this code (which will work for only the first partymember), and tell me the results :
94000130 FFFB0000
620F0F14 00000000
B20F0F14 00000000
DC000000 000001A0
F2000000 00000004
92000002 00000001
D9000000 00000024
D6000000 00000020
D9000000 00000028
D6000000 00000024
000000B8 00000000
000000C4 00000000
000000D0 00000000
000000DC 00000000
A2000002 00000001
C0000000 00000000
D0000000 00000000
DC000000 000002F0
D2000000 00000000



Edit : erm... That quest wasn't buggy, you just had to go to some specific place to finish it :/ nvm then.


Last edited by kenobi on Sat May 26, 2007 3:53 am, edited 2 times in total.

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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sat May 26, 2007 3:08 am 
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hi, can sum1 convert this trainer to ARDS codes http://one.fsphost.com/bleep/ tnx u guys rock!


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sat May 26, 2007 5:31 am 
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Here is an EXP code, but it's not exactly stable.
(Hold L+R after combat but before exp/items screen; gives 7000 exp)

94000130 FCFF0000
02204388 00001B58
0220438c 00001B58
02204390 00001B58
02204394 00001B58
02204398 00001B58
D2000000 00000000

Lines 2-6 are for slots 1-5 obviously.
Note: you can change each char's exp and it will still work, although I think full combat exp or 0 would be the only two possible exp for each character? So, it doesn't seem to check this.

Here is the problem: If you use this code outside of combat, the game will instantly crash. Now, I'm not too worried about that. kenobi has already found the out-of-combat trigger so I'm sure he will be able to kindly help and add an in-combat trigger for this.

HOWEVER, using this in combat isn't always stable either. If you use this while actually fighting, some of the graphics will be corrupted (and it is possible to crash). The ONLY time this code seems completely stable is if you use it just as you kill the last critter, but before the screen fades to the exp/items screen. I'm not sure there would be a trigger for that.

Thanks for any help you might be able to give me kenobi!


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sat May 26, 2007 6:29 am 
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To shorten a long story, it seems your code XP might never be stable in it's current form.
I've made some tries, but had not luck at all avoiding the crashing.
So I suggest you really don't use it.

It might be better to try to patch the XP each monster gives (if that's stored in the monster data), or to do an asm hack. I can take a look at it, if you want.


Edit :
Oh well, as I was looking at it, I made some asm hack for the XP.
I didn't reuse your activator, as pressing L and/or R changes the map (and I find it annoying).

Code:
Hold A+B after fight, and keep pressed until XP screen; gives 7000 exp *
12000020 00001B58
0207288C E1A09000
02072890 E3590000
94000130 FFFC0000
0207288C E3A09402
02072890 E1D992B0
D2000000 00000000

* : change the 0x1B58 in the first line to any value between 0x0000 and 0xFFFF (0 and 65535) to gain the desired amount of XP per fighter after a battle.


This code is an asm hack, however I made it also use a regular code type so changing the value stays easy.


Yet another code :
Code:
See all FOEs on the map *
02039710 E3A00023
* : this code reproduces the sight skill's effect, which allows to see FOEs moving in unvisited places. The difference is that with this code, it'll be always enabled.


Last edited by kenobi on Sat May 26, 2007 9:14 am, edited 1 time in total.

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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sat May 26, 2007 9:09 am 
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Got it working now.
Entered the code again and it magically worked.
My fault. Sorry


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sat May 26, 2007 10:16 am 
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Code:
Autofire A
0201F5A8 E1842002
920EB100 FFFE0001
820EB13E FF00000C
0201F5A8 E1A02000
D2000000 00000000


I guess this code could be ported/useful for other games (especially shooters?).
Keep A pressed, and it'll act like it keeps being pressed/released.
I find it useful in EO because it helps discarding the items (you have to do it one by one...).
The '0x000C' in the third line is the delay. Lower it to go faster, increase it to go slower.

Edit : Oops, used D0000000 instead of D2000000. Corrected now !


Last edited by kenobi on Sat May 26, 2007 6:14 pm, edited 1 time in total.

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PostPosted: Sat May 26, 2007 11:12 am 
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The code in this post are for the Japan version of this game, just for reference, don't try it on your USA version!

There are a "EXP x ??" code for the Japanese version, I've tried to convert them by applying offset so that it can be used on the English version, but of cox I failed.

I believe it's hacked by messing around with the Troubador's skill "Divinity". But I don't have the equipment to hack this game myself. So, I think maybe you guys may consider to hack the EXP this way.. given that the existing EXP code is unstable.

Anyway, the original codes:

Code:
x2
02073044 E0811082
02073064 E0810080

x4
02073044 E0811102
02073064 E0810100

x8
02073044 E0811182
02073064 E0810180

x16
02073044 E0811202
02073064 E0810200

x32
02073044 E0811282
02073064 E0810280

x64
02073044 E0811302
02073064 E0810300


The above codes were found here.


Edit:
One more thing by the way, to kenobi:
the code "Press Select to refill HP/TP and Cure in fight" is not working for me.
I have 5 party members, and the game crash when I press select in the battle.
I'm not sure if it matters, but my fighting characters are no the first 5 members in the guild... could it be the reason?
Edit2:
turns out it's my problem, not the codes. sorry....


Last edited by Cielos on Mon May 28, 2007 5:16 am, edited 1 time in total.

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PostPosted: Sat May 26, 2007 12:35 pm 
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Cielos wrote:
There are a "EXP x ??" code for the Japanese version, I've tried to convert them by applying offset so that it can be used on the English version, but of cox I failed.

...
So, I think maybe you guys may consider to hack the EXP this way.. given that the existing EXP code is unstable.
...



The codes you posted are ASM hacks. You can notice that by seeing that :
- their values start with E..., which usually mean 'ARM Opcodes'.
- the area where they write are in the game program (if you go at 02073044, I bet you'll see a lot of E... values).

The only way to port them is to launch the japanese game, to go at 0x02073044, to write down the values at and around that address, then to launch the american game, make a full ram dump and search for these values. If everything goes fine, you'll have only one match, and you'll be able to port the code.

Also, the code I made (asm hacked) IS stable, and working fine.

However, I'll still port the codes you posted (credits due to the original code maker... Game Grup ?).

Code:
 Use only one of the following (if more than one is used, only the last one will be effective).

Divinity Skill XP x2
020713A4 E0811082
020713C4 E0810080

Divinity Skill XP x4
020713A4 E0811102
020713C4 E0810100

Divinity Skill XP x8
020713A4 E0811182
020713C4 E0810180

Divinity Skill XP x16
020713A4 E0811202
020713C4 E0810200

Divinity Skill XP x32
020713A4 E0811282
020713C4 E0810280

Divinity Skill XP x64
020713A4 E0811302
020713C4 E0810300


But I have to admit I don't like them, because :
- You don't controle the amount of XP you gain.
- The actual XP you gain isn't showned by the game (it shows the base XP, not the multiplied one).


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PostPosted: Sat May 26, 2007 3:50 pm 
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wow, I didn't expect to see the codes are ready already when I check back! thanks a lot kenobi~
and thanks for the tips!
I was trying to find the offset by comparing the addresses (like the $ / out of battle's HP) of the 2 versions, hoping this lazy method would let me find the code..

and I'm sorry I somehow mixed your post of the EXP code with Gunsmoke's one, hence having the idea "the current EXP code isn't stable yet"...
please forgive my ignorance! I hope I didn't offense you in anyway...

I see your points that having a full control of the EXP would satisfy your needs.
but I was hoping to have a proportionally faster level up all the time, without the worry of making some overleveled characters and ruin the game. that's why I was digging an exp multiplier code.
of cox the other reason is my stupidity hid the fact from me, that you've already post a customizable and stable exp code. MY BAD.


thanks again for all the awesome codes you gave us!


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sat May 26, 2007 5:53 pm 
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Np. No need to apologize that much, no offenses were taken.

Here is a 'funny' one (took some time to make, as I had to warp the player and the camera, but hopefuly it's working good !) :
Code:
Press Start+Select to teleport to the latest warp icon *
94000130 FFF30000
023FE074 012FFF11
E0000000 000000B8
E92D00FF E59F70A0
E5D713A6 E5970000
E59F2098 E0200192
E59F5094 E0800005
E3A0307F E4504003
E3540006 0A000003
E2433001 E3530000
1AFFFFF9 EA000018
E5D01004 E5D02005
E5973000 E5C31668
E5C32669 E5C3166A
E5C3266B E597381C
E2833A02 E59349D4
E59359E0 E0454004
E59369DC E59379E8
E0476006 E1A01701
E1A02702 E58319D4
E58319EC E58329DC
E58329F4 E0811004
E0822006 E58319E0
E58329E8 E8BD00FF
E12FFF1E 020F077C
000005A4 00002AA0
023FE074 E3520003
D2000000 00000000
* : put a warp icon on the current map (ie. the map where you stand), then press Start+Select, and you'll be warped to it ! The code checks for and uses the latest warp icon that has been added to the map. Beware, looking at the edges on the map will crash the game, so you better stay at least one step away from them ! And if no warp point exists, nothing will happen.


@cielos : btw I've PMed you about the crash, to see if there anything to solve.

Edit : Autofire A code had a small bug which prevented further codes to work properly (used D0 instead of D2). It's working properly now.


For anyone interessed, here is the 'source' of that warp code (use ASM to ARDS to compile it - I know it looks bad btw !) :
Code:
push {r0-r7}
ldr r7,data @ r7 = pointer address
ldrb r1,[r7,#0x3A6] @ r1=current map number
ldr r0,[r7]
ldr r5,data2 @ offset to reach the dungeon maps
add r0,r5 @ r0=base map last icon address
ldr r2,data1 @ r2 =  size of a map
mla r0,r2,r1,r0 @ r0 = current map last icon address
mov r3,#0x7F @ 0x80 icons max per map

loop:
ldrb r4,[r0],#-3 @ load the icons backwards, from the end of the list to the start
cmp r4,#0x6 @ 0x6=warp icon
beq teleport @ if warp icon is found goto teleport
sub r3,#1
cmp r3,#0
bne loop @continue to loop until start of map icons address is reached
b end @ exit if no warp icons has been found

teleport:
ldrb r1,[r0,#0x4] @ load icon coodinates
ldrb r2,[r0,#0x5] @ load icon coodinates
ldr r3,[r7] @ r3 = pointer
strb r1,[r3,#0x668] @ store icon coordinates at the player current coordinates
strb r2,[r3,#0x669] @ store icon coordinates at the player current coordinates
strb r1,[r3,#0x66A] @ store icon coordinates at the player last coordinates
strb r2,[r3,#0x66B] @ store icon coordinates at the player last coordinates
ldr r3,[r7,#0x81C] @ r3 = pointer
add r3,#0x2000 @ 0x02000 = part of the camera data offset
ldr r4,[r3,#0x9D4] @ load current camera coordinates
ldr r5,[r3,#0x9E0] @ at 0x9E0 is a mix of several things
sub r4,r5,r4 @ I have to extract the 'unused' information from it in r4
ldr r6,[r3,#0x9DC] @ load current camera coordinates
ldr r7,[r3,#0x9E8] @ at 0x9E8 is a mix of several things
sub r6,r7,r6 @ I have to extract the 'unused' information from it in r6
lsl r1,r1,#0xE @ Converts icon coordinates to camera coordinates
lsl r2,r2,#0xE @ Converts icon coordinates to camera coordinates
str r1,[r3,#0x9D4] @ write camera coordinates (current?)
str r1,[r3,#0x9EC] @ write camera coordinates (current?)
str r2,[r3,#0x9DC] @ write camera coordinates (last?)
str r2,[r3,#0x9F4] @ write camera coordinates (last?)
add r1,r1,r4 @ I add to the coordinates the data I've extracted in r4
add r2,r2,r6 @ I add to the coordinates the data I've extracted in r6
str r1,[r3,#0x9E0] @ write camera coordinates (mix?)
str r2,[r3,#0x9E8] @ write camera coordinates (mix?)

end:
pop {r0-r7}
bx r14

data:
.word 0x020F077C @ pointer address
data1:
.word 0x05A4 @ size of a floor map
data2:
.word 0x2AA0 @ offset to reach map's last icon data


Edit : oops again, forgot the D2000000 00000000 at the end of the warp code. Corrected !


One last for tonight :
Code:
Walk Trough Walls (enabled by default, disabled while B is pressed) *
02074EA4 E3A00000
94000130 FFFD0000
02074EA4 E7D00201
D2000000 00000000
* : FOEs will WTW too ! This code has the same problem than the teleport code : looking at the map edge will crash the game, so be cautious ! I also advice NOT encountering wild monsters while being outside ot the regular map data (I tried it on B22F and encountered B1F monsters, but just in case it could crash the game you should avoid it).


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sun May 27, 2007 12:17 am 
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kenobi wrote:
Or it crashes when you use the code ?
In that case, try this code (which will work for only the first partymember), and tell me the results :
94000130 FFFB0000
620F0F14 00000000
B20F0F14 00000000
DC000000 000001A0
F2000000 00000004
92000002 00000001
D9000000 00000024
D6000000 00000020
D9000000 00000028
D6000000 00000024
000000B8 00000000
000000C4 00000000
000000D0 00000000
000000DC 00000000
A2000002 00000001
C0000000 00000000
D0000000 00000000
DC000000 000002F0
D2000000 00000000


Hi Kenobi,

Thanks heaps for all the work on these codes already, guys ;-)

I'm having a problem with both the "monster 1 HP" and the "heal all in combat" codes. Both of them will crash my DS when I hit the activation buttons.

I've also tried the above code for 1 party member heal, and it's also crashing my DS in the same way.

I've tried all three of these codes with no other codes loaded.

This is an R4 system, 1.09 kernel.

Any ideas?

Cheers!


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sun May 27, 2007 1:28 am 
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Revert back to the previous kernel version...


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sun May 27, 2007 1:30 am 
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kenobi wrote:
Revert back to the previous kernel version...


Ahhhh, will do ;-)

Thanks for the speedy response.


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Thu May 31, 2007 5:44 pm 
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I am having the same problem with "monster 1 HP" and the "heal all in combat" and also "warp to last warp point" and I'm using an m3 ds system, v1.05. The previous version doesn't have cheat capability so I can't well revert to that...

I am able to get many of the other cheats working fine though, I guess the ones that don't work right are more complex and might interfere with the m3ds.

Would be nice to use the "1 hp" code on the dragons, I have a maxed out party with maxed skills and the best possible equipment and they still kick my butt. XD


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sat Jun 02, 2007 4:23 am 
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M3's kernel v1.04 DO have a cheat capability, and my codes work fine on it.


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sat Jun 02, 2007 1:11 pm 
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oldbushie wrote:
I am having the same problem with "monster 1 HP" and the "heal all in combat" and also "warp to last warp point" and I'm using an m3 ds system, v1.05. The previous version doesn't have cheat capability so I can't well revert to that...

I am able to get many of the other cheats working fine though, I guess the ones that don't work right are more complex and might interfere with the m3ds.

Would be nice to use the "1 hp" code on the dragons, I have a maxed out party with maxed skills and the best possible equipment and they still kick my butt. XD


Some AR Cheat codes are not compatible with the new R4DS ver.1.09 and M3DS ver.1.05 firmware updates. Pokemon Diamond/Pearl, Chocobo Fables, Etrian Odyssey are a couple of examples of codes that will not work with the new firmware. My advice is to downgrade your firmware back to either R4DS ver1.08 or M3DS ver.1.04 until this issue has been fixed. The updates aren't much of an upgrade anyways, so you won't really be missing much.


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sat Jun 02, 2007 1:36 pm 
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Btw it's not really a problem of 'not compatible', it's just they managed to break the AR cheat engine.


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 Post subject: Re: Etrian Odyssey Codes
PostPosted: Sat Jun 02, 2007 7:12 pm 
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Maybe I grabbed the wrong version of 1.04 then when I tried to re-find it, as I can't download from the main site for some odd reason (only at home, other local computers let me get it fine). I can download the firmware from other places fine, but not all of them have accurate firmware I guess...

I'm sure they'll fix it eventually though, I can't imagine them leaving this in considering even "official" Action Replay codes have a tendency to not work.


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PostPosted: Mon Jun 04, 2007 11:20 pm 
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Code:
Press SELECT: 0% Enemy Proximity
920eb100 FFFB0004
620F0F98 00000000
B20F0F98 00000000
200029A4 00000000
D2000000 00000000


This is the official code, all I need to do to change it to start is change the first line from:

920eb100 FFFB0004

to:

920eb100 FFF70004

Right?

Sorry for my noobishness...I learn quick though (that wiki is gonna help muchlyness)


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PostPosted: Tue Jun 05, 2007 1:32 pm 
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??? What are you trying to do ???
Changing the activator like you did will only make the codes always disable.


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PostPosted: Tue Jun 05, 2007 2:15 pm 
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I;m trying to change the change enemy proximity code from select to start... i'm new so please be kind :-p


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PostPosted: Wed Jun 06, 2007 8:57 pm 
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Ok, then just change this line in the code :
...
200029A4 000000XX
...

Change the XX with another signed 8-bits value. Signed means that 7F=127, 7E=126, ..., 02=02, 01=01, 00=00, FF=-1, FE=-2, ..., 81=-127, 80 = -128.


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PostPosted: Wed Jun 06, 2007 9:22 pm 
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Ah, so I take the code for the start button and change 40 to 0. I'll do that, thanks!


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PostPosted: Tue Jan 15, 2008 1:42 pm 
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each time I use codes my file breaks and i have to start over again


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PostPosted: Tue Jan 15, 2008 1:43 pm 
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Kommunist
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each time I use codes my file breaks and i have to start over again


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PostPosted: Tue Jan 15, 2008 1:43 pm 
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Kommunist
Kommunist

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geh woops posted 2x


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