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PostPosted: Sat Feb 09, 2008 7:26 pm 
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Game ID:
YS8E 844b4929

Jared has XX health (world map):
222A2571 000000XX
222A281A 000000XX

Jared has XX health (in battle):
622B2ED0 00000000
B22B2ED0 00000000
92037FC6 00000000
200002E6 000000XX
D2000000 00000000

Mallory has XX health (world map):
222A2572 000000XX

Mallory has XX health (in battle):
622B2ED0 00000000
B22B2ED0 00000000
92037FC6 00000000
20000396 000000XX
D2000000 00000000

Simon has XX health (world map):
222A2573 000000XX

Simon has XX health (in battle):
622B2ED0 00000000
B22B2ED0 00000000
92037FC6 00000000
20000446 000000XX
D2000000 00000000

Hacked by me. Enjoy!


Last edited by oldbushie on Tue Feb 19, 2008 12:18 pm, edited 7 times in total.

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PostPosted: Sun Feb 10, 2008 7:33 am 
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Title: What?
This thing is too hard.

I found those.

Code:
::Goblin Tooth
122A2568 000003E7

::Infinite Items
22027CAE 00000024
22027CB8 00000024
22027CC2 00000024
22027CCC 00000024
22027CD6 00000024
22027CE0 00000024
22027CEA 00000024
22027CF4 00000024
22027CFE 00000024
+A for next

OBS:
The items will be buggy, some like Honey, even being able to stack it will not so if you have 2 honey when activating the cheat and using 10 as the cheat value in fact the game will say you have 20 (And will count as 20 since if you use one it will show 19)

OBS 2:
Cannot say even Item 1 because if you get berry before Healing sprite berry will be item 1, but when you load the game now healing sprite will be the item 1

OBS 3: The amount of sprites you have is linked to the Player level so if you add 50 sprites you will gain 6 levels in next fight.


Hope it works since I'm cheating in No$GBA free


Last edited by PhoenixA1 on Sun Feb 10, 2008 9:46 am, edited 1 time in total.

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PostPosted: Sun Feb 10, 2008 8:18 am 
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Title: Mr. Bitches
Please provide credit to the hackers, at the least.

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PostPosted: Sun Feb 10, 2008 9:06 am 
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Title: What?
I made the codes myself, it's that I prefer posting in "code" to get easier to see.

I'm using the No$GBA and Cheat Engine 5.4 to make the cheats.
I Discover the address because the rom start. It's this array of Bytes "FF DE FF E7 FF DE FF E7 FF DE FF E7 FF DE 44 0A" for this one

So even if in Cheat Engine it's 0x07000100 I know it's 0x02000000 in the rom.
So if the code is 0x07027DD6 it is in fact 0x02027CD6.


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PostPosted: Sun Feb 10, 2008 9:12 am 
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Title: Mr. Bitches
Oh, I misunderstood what you meant by "found". Carry on 8-) .

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PostPosted: Sun Feb 10, 2008 10:06 am 
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"I tried hacking the battle health code but it changes addresses I think"

It's called a pointer. I believe Kenobi has a tool for that...


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PostPosted: Sun Feb 10, 2008 11:53 am 
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If I could get the gam e to work on no$gba and create a file (which it wont let me do) -.- I would make the code for the battle health.. but w\e

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PostPosted: Sun Feb 10, 2008 6:32 pm 
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Use EEPROM 0.5kB for the save type.

Vash wrote:
"I tried hacking the battle health code but it changes addresses I think"

It's called a pointer. I believe Kenobi has a tool for that...


I know that it's most likely a pointer, but I haven't figured out how to hack pointers yet with Cheat Engine and converting those hacks into AR format. Also, the code I made for in-battle health always works on the first battle but not for other battles. But it screwed up the graphics anyway a bit (sprites were getting displaced).


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PostPosted: Sun Feb 10, 2008 7:11 pm 
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Title: What?
I guess that hacking the Pointers will be possible only with an original Game and Datel's.

For health - honey will recover full health outside of the battle and spirits can recover almost full health in battle if you follow the recomended level up pattern.

The infinite items work for special sprites if you hack enough items (got rid of almost everything doubled in my inv. and hacked 60 items to reach there)


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PostPosted: Sun Feb 10, 2008 7:12 pm 
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Title: Mr. Bitches
It's quite possible to hack the pointers using HasteDS and Kenobi's pointer tool.

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PostPosted: Mon Feb 11, 2008 6:35 pm 
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Now that I have no$gba working I'll find the pointers <_>

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PostPosted: Mon Feb 11, 2008 7:15 pm 
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Hmm, the interesting thing is that the found address for the in-battle health is constant per each world screen, but changes otherwise. Well-organized pointers I guess?

And thanks, random. :D


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PostPosted: Tue Feb 12, 2008 8:21 am 
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I sent you a pm oldbushie.. please read it :P it would help me alot.

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PostPosted: Tue Feb 12, 2008 8:27 am 
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Title: What?
I updated the items code.
it's safe up to 100 so far.

PhoenixA1 wrote:
::First 100 Items 50 units
see the updated code in http://kodewerx.net/forum/viewtopic.php?p=59228#p59228

Reduced the Size so it will not pollute the board.

Anyone know how to make a loop code to R4 Revolution?


Last edited by PhoenixA1 on Thu Feb 14, 2008 6:47 pm, edited 1 time in total.

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PostPosted: Tue Feb 12, 2008 8:40 am 
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a note on the these codes:

Quote:
222A2571 000000XX
222A281A 000000XX


01= .5 of a heart
08= 4 hearts

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PostPosted: Thu Feb 14, 2008 6:37 pm 
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Title: What?
Another Update:

Code:
::1st 200 Items 50un
:::Press R to Activate
94000130 FEFF0000
D3000000 02027CAE
C0000000 000000C8
20000000 00000032
DC000000 0000000A
D2000000 00000000


I dunno why but without the joker it would not start my game.
I think its safe up to 300 but i don't have picked enough sprites yet. Level Up sprites also count in the items number.

No progress so far with the Health code.


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PostPosted: Sat Feb 16, 2008 11:44 am 
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Good luck, I think Bomberman Story DS had the same weird thing with health changing address in different areas but otherwise remaining constant based on what area you're in. I wish I weren't a newbie so I could figure out how to hack the more advanced stuff... but at least I'm learning.


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PostPosted: Mon Feb 18, 2008 9:44 pm 
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Edit: See above.

:D

Took me a while to figure out the tools, but I did it with the latest version of kenobi's pointer tool and emuhaste.


Last edited by oldbushie on Mon Feb 18, 2008 11:53 pm, edited 1 time in total.

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PostPosted: Mon Feb 18, 2008 10:41 pm 
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Dangit, how do I make the code safe for on-load? My savegame won't load with the code on when I use the code on the ds itself.


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PostPosted: Mon Feb 18, 2008 10:56 pm 
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Do one of these :
Put a pad check code (press L+A to enable the code) whith a note saying not to enable the code outside of the gameplay, find another pointer address (that isn't activated outside of the actual gameplay), or put a conditional code to only enable the pointer code during the gameplay by finding a value that's common to all stages, but different when outside of a stage (ie. be in a stage, make a search, go back to main screen, make a "different" search, then in another stage, "different" search, then in yet another stage, "eqal" search... Then use your result as a conditional code.).


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PostPosted: Mon Feb 18, 2008 11:05 pm 
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Played around with the addresses, all fixed now. :D It loads and it works. I'll be adding codes for the second character shortly.


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PostPosted: Tue Feb 19, 2008 7:35 am 
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oldbushie wrote:
Edit: Blast, foiled again. The code works fine without a trigger in the first few areas and suddenly won't let later areas load (if first loading from a save) while activated. Hacking is complicated. -_-; I put the trigger back in for now until I figure out what the heck is going on.


that's a simple answer, the game use the same address for other things/pointers. so you have to find a conditional check to enable only in the right time.

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PostPosted: Tue Feb 19, 2008 9:33 am 
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Well, I found out that 02037FC6 is always equal to 0 in battle, not out of battle, so I put:
52037FC6 00000000

above the code that sets health to 8 before using the tool to convert. And it doesn't work. No$gba doesn't even recognize it as a valid code. Am I missing something here? The only conditionals I know how to use so far are button-checks, and that only for GBA buttons (since non-GBA buttons don't seem to work for me when I try them).


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PostPosted: Tue Feb 19, 2008 10:56 am 
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I guess no$gba rejects it because it's a 32-bits conditional code using a 16-bits aligned address.

Try 92037FC6 00000000


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PostPosted: Tue Feb 19, 2008 12:18 pm 
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That did it, thanks! :D I was having trouble understanding the different types of conditionals.


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PostPosted: Wed Feb 20, 2008 4:17 pm 
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oldbushie wrote:
Game ID:
YS8E 844b4929

Jared has XX health (world map):
222A2571 000000XX
222A281A 000000XX

Jared has XX health (in battle):
622B2ED0 00000000
B22B2ED0 00000000
92037FC6 00000000
200002E6 000000XX
D2000000 00000000

Mallory has XX health (world map):
222A2572 000000XX

Mallory has XX health (in battle):
622B2ED0 00000000
B22B2ED0 00000000
92037FC6 00000000
20000396 000000XX
D2000000 00000000

Simon has XX health (world map):
222A2573 000000XX

Simon has XX health (in battle):
622B2ED0 00000000
B22B2ED0 00000000
92037FC6 00000000
20000446 000000XX
D2000000 00000000

Hacked by me. Enjoy!



Unfortunately would not work for me on my DS, I replaced xx with 10 (assumed that would give 8 hearts),
but game would lock up after selecting Adventure with save or new game.


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PostPosted: Wed Feb 20, 2008 7:59 pm 
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I would suggest keeping the heart level only at what the in-game maximum is, and only enabling each code as new characters enter play. I believe Jared's start max is 4 hearts, Simon's is 3 hearts, and Mallory's is 5 hearts.


Last edited by oldbushie on Thu Feb 21, 2008 2:21 pm, edited 1 time in total.

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PostPosted: Thu Feb 21, 2008 7:03 am 
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oldbushie wrote:
I would suggest keeping the heart level only at what the in-game maximum is, and only enabling each code as new characters enter play. I believe Jared's start max is 4 hearts, Simon's is 3 hearts, and Mallory's is 6 hearts.


Thanks, Didn't know that will try and let you know the result.

I used the save off my DS and loaded it into No$GBA using the same cheat codes as used before on my DS and the game loads and works fine, But as I said before it locks up a real DS.

The save position I have is at 31% and is a battle part with Mallory only with 7 hearts, I then changed the cheats on the DS to Mallory cheat only on with 6 hearts as you said was the start amount and it locked up, tried the cheat with 7 hearts to match the save and it locked up again.
Then tried a new game with Jared cheat only on and set to the start of 4 hearts and it locked up.

The cheats work fine in No$GBA but not on a real DS, unless someone else knows different.


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PostPosted: Thu Feb 21, 2008 2:24 pm 
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Strange, what card are you using? The codes work fine on my M3DS Simply. Also, I meant to say 5 hearts for Mallory, not 6, but anything equal to or less than the max should be fine, I would think... I have no clue what's causing the lock-up.

I know these codes aren't perfect, but they've been working 99% of the time for me with an occasional graphical glitch. I wish I knew of a better value to pick to find out when the characters are in-battle versus on the world screen.


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PostPosted: Thu Feb 21, 2008 2:33 pm 
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oldbushie wrote:
Strange, what card are you using? The codes work fine on my M3DS Simply. Also, I meant to say 5 hearts for Mallory, not 6, but anything equal to or less than the max should be fine, I would think... I have no clue what's causing the lock-up.

I know these codes aren't perfect, but they've been working 99% of the time for me with an occasional graphical glitch. I wish I knew of a better value to pick to find out when the characters are in-battle versus on the world screen.


I have an M3DS Real, I can upload the save if you want to check to see what happens?

I have just thought, The rom is trimmed, I will put an untrimmed rom on the card and test that.

No, still the same result locks up, also tried a trimmed rom with No$GBA and that still works OK.


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