In the forum of gbadev,moshii has posted about help with the proyect.
and i would like also add here:
QUOTE:
don't mind helping with the slide controller.. I haven't touched it for a while but I sort of remember how it works. The last poster linked it, but this is my page where I wrote how it works
http://wiki.cardboardbox.org.uk/doku.ph ... :magukiddoThe code there should compile still even if it isn't all that good. But hopefully you should be able to work out how to control the serial bus between the mouse controller and the ds, and supply a workable clock to the mouse controller. Once you have that going you can read the datasheet and use the commands there to get the data you want. The slide controller can take small (8x8 or 16x16 I think) photos,.. would be interesting if it could be used to trace lines or something.
Anyone work out the camera yet? ""
I did not know it has a little cam.my slide controler will arrive soon,in a week,more or less.
Yes,it would be interesting use it also.
Speaking of cam,I have seing the camera of Otona no DS: Face Training,and it would opening ds homebrew to new levels (imagine a kind of levelhead
http://julianoliver.com/levelhead on the portable),or games as eyetoys,or virtual heads moving imiting you....
Info is also welcome,altough it is difficult implement it on this proyect.
I hope upload the sources of dspad i am using this night .It compiles ok but i have to coment
the sound part (it is not a important part for begining no? )
-------------------
No sabia que el slide controler tenia una minicamara,mi slide controler llegara pronto,en una semana mas o menos,y podre probarla .
Si,seria interesante usarla
Hablando de camaras,he estado viendo el juego Otona no DS: Face Training,y seria
una puerta a nuevaz aplicaciones del homebrew de la ds (imagina un juego del estilo levelhead en la portable, juegos-minijuegos al estilo eyetoy,o una mascota virtual,o esos modelos q se mueven segun mueves la camara...
Informacion sobre esta camara sera tambien bienvenida,aunque creo q seria dificil implementarlo en este proyecto.
More help is welcome