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PostPosted: Sun Jun 17, 2007 4:00 pm 
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Kommunist
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Posts: 366
Location: USA
Title: Ancient Code Sage
Level Select Modifier
(Press L+Select) then press A as the in game selection.
94000130 fffb0000
2214943d 0000000x
d0000000 00000000

where x

0 = Croft Manor
1 = Bolivia
2 = Peru
3 = Japan
4 = Ghana
5 = Kazakhstan
6 = England
7 = Nepal
8 = Bolivia Redux

note: Choosing level 8 and beating it will unlock all the levels permanately for a designated player slot. I tested this twice for Player slot 1 and 2 and each time it worked. It will also unlocked all the cinematics (cut scenes).

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PostPosted: Mon Jun 18, 2007 7:31 pm 
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Title: Ancient Code Sage
Since Datel hacked infinite ammo for some weapons...I thought it would be cool if we had the weapons too? ;)

Have Shotgun, SMG and Grenades
220D56EC 0000001F
Note: DO NOT USE WITH NEPAL OR BOLIVIA REDUX. Doing so will prevent you from having Excalibur.

Unlock Options (Mini games, Characters, Art, In game cheats, Cinematics(Cut scenes)
02149548 FFFFFFFF
0214954c FFFFFFFF
2214953C 00000033


99 Gold Rewards
220D56DC 00000063

99 Silver Rewards
220D56E0 00000063

99 Bronze Rewards
220D56E4 00000063

Infinite O2
620D9904 00000000
B20D9904 00000000
2000019A 00000010
D2000000 00000000



Moon Jump - Coming soon.

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Last edited by macrox on Thu Aug 02, 2007 4:41 pm, edited 2 times in total.

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PostPosted: Thu Jun 21, 2007 8:56 pm 
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Joined: Sat Oct 21, 2006 3:26 pm
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Title: Ancient Code Sage
Moon Jump - Press B
a4000130 ff7f0000
94000130 fffd0000
620D9904 00000000
B20D9904 00000000
000000AC 0000012f
D2000000 00000000

note: to have normal jump press B and down. As with the GB Tomb Raider; take care to not go off the screen as the graphics are limited and you will end up in limbo or simply go too high and be killed upon coming down.

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Last edited by macrox on Fri Jun 22, 2007 12:56 pm, edited 1 time in total.

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PostPosted: Fri Jun 22, 2007 10:56 am 
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Thanks for the codes, Macrox! Could you make the jump code so that Lara does not jump as high with each button press? I find that the fall from the moon jump is killing her! Other than that, the codes work great. Thanks again for hacking them.


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PostPosted: Fri Jun 22, 2007 12:27 pm 
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Title: Ancient Code Sage
Right...see above. I toned it down but you still can rise to a point that if you fall down too far you die. This is simply because this game is using a signed 32 bit address for the moon jump which means that is monitoring the velocity. Velocity, recall from you basic Physics is a vector; a entity having magnitude and direction. It is the scalar componentl speed that has a limit; maximum value before the game determines the terminal speed would kill you. Infinite health will not save you. I have seen this many times before. I need to find the code that activates the breakpoint value that you die, and disable it. It would be a piece of cake if the TT had breakpoints instead of watchpoints. I will see what I can do...

In the meantime...I suggest you do the following...you can press the b button as often as you like to ease Lara down, instead of just dropping her...ease her down, then you will not kill her

Eidos had this same issue back in the Game Boy Color days with the moon jump putting Lara too high or in between walls.


BTW...please try out the other codes and confirm their function.

Thanks

mac

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Last edited by macrox on Sat Jun 23, 2007 9:57 am, edited 1 time in total.

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PostPosted: Sat Jun 23, 2007 9:57 am 
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Joined: Sat Oct 21, 2006 3:26 pm
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Title: Ancient Code Sage
Time Trials
Timer always 00:00:01
020d578c 00000060
020de430 00000000


Infinite health while on Motor Bike
22381af6 00000010

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 Post subject: Trainer Toolkit
PostPosted: Sat Jun 23, 2007 10:02 am 
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macrox wrote:
...It would be a piece of cake if the TT had breakpoints instead of watchpoints...


Wait, the Trainer Toolkit DOES have watch points? How the hell do I use them? I've been needing to hack ASM without relying on an emulator and I would love to figure out how to do so with the TT. I didn't spend $50 on it with the intent of only using it for simple constant write codes.

Edit: wait, you don't mean that crappy "watch location" do you? Because I need a thing to read off ASM to me. The TT's "Watched Locations" feature leaves much to be desired.

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