I'm a real GameCube fan as you can probably see as I'm still using GCNRD.
Ok, I was running GCNRD on a pc with Windows XP Service pack 3 running.
Everything was configured correctly as far as I know since the game started.
But once the GCNRD connected to the game (SSBM), the connection was lost when SSBM started.
I tried many versions of GCNRD, but none seemed to keep the connection alive.
I have a European BBA and SSBM is also the PAL version.
My gamecube is chipped with a ViperGC Extreme chip,
and therefor it uses a small bridge on the motherboard to trick the GC into thinking something has been connected to that port.
That's needed for the chip to boot up for the people who don't know it.
It streams stuff fine over BBA, I can do LAN browsing with GCOS and stream some games with it (although it's not perfect
It also loads DOL's fine over BBA.
I tried many things to get gcnrd working, using direct connection with a crossover cable, using normal ethernet cables and router (that worked correct with other things).
Directly pause the game when it booted. That worked somehow for a few minutes if I remember correct, but it lost connection as I tried to search for something.
I also tried to use it with my Action replay, but that didn't work as well if I remember correct.
I really want to get into GameCube hacking, but I only have a BBA and the usbgecko is just too freaking expensive at the moment.
So any help is highly appreciated.
By the way I'm running a laptop with Windows 7 Home premium now and haven't tested GCNRD on it yet.
I would also happily help to improve compatibility if possible, I'm quite skilled in C++ so C shouldn't be hard for me.