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[SNES]Zombies Ate My Neighbors[U][PAR] https://www.kodewerx.org/forum/viewtopic.php?f=18&t=7247 |
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Author: | Abystus [ Mon Mar 29, 2010 8:32 pm ] |
Post subject: | [SNES]Zombies Ate My Neighbors[U][PAR] |
Player 1 Codes Walk Through Walls When Playing as Human 80E4D1EA 80E4D2EA 80E4DBEA 80E4DCEA 80E4F3EA 80E4F4EA 80E4FDEA 80E4FEEA 80E510EA 80E511EA 80E532EA 80E533EA 80E53CEA 80E53DEA When Playing as Beast 80E5A5EA 80E5A6EA 80E5AFEA 80E5B0EA 80E5BBEA 80E5BCEA 80E5C5EA 80E5C6EA 80E5D8EA 80E5D9EA 80E5E2EA 80E5E3EA 80E5EEEA 80E5EFEA 80E5F8EA 80E5F9EA When Using Blue Potion 80E610EA 80E611EA 80E61AEA 80E61BEA 80E624EA 80E625EA 80E638EA 80E639EA 80E642EA 80E643EA 80E64CEA 80E64DEA Untouchable (Player 1) 80D03F80 80F9C880 80F9D580 Rapid Fire Weapon (Player 1) 7E014C00 7E014D00 |
Author: | Helder [ Wed Feb 29, 2012 8:21 pm ] |
Post subject: | Re: [SNES]Zombies Ate My Neighbors[U][PAR] |
Damn that's some big ass WTW codes, I made a shorter version and seems to work well Walk Through Walls 6D3A-47DF 6D3D-14AF Walk Through Walls (Raw) 80E4CC80 80E50B80 |
Author: | Parasyte [ Thu Mar 01, 2012 9:23 pm ] |
Post subject: | Re: [SNES]Zombies Ate My Neighbors[U][PAR] |
Loads of NOP instructions (I can tell by the EAs, and from having seen many a WTW in my day) instead of shortcuts like changing a store instruction to a load or well-placed branches. |
Author: | Abystus [ Thu Mar 29, 2012 6:20 pm ] |
Post subject: | Re: [SNES]Zombies Ate My Neighbors[U][PAR] |
I believe this was one of my first asm hacks outside of the basic inc/dec modifications (lol was kinda new to the whole rom modification at this point). Modifying opcode instead of the instruction as a whole is much more efficient (the many EA's represent per byte termination of the whole instruction in this case), but unfortunately I was not aware of this at the time of this posting. Looking back on this post (and many more of my earlier ones) makes me want to weep for my former self lol. Great work on condensing it down helder. |
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