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[SNES]Super Metroid[U][PAR] https://www.kodewerx.org/forum/viewtopic.php?f=18&t=7200 |
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Author: | Abystus [ Tue Feb 23, 2010 9:34 pm ] |
Post subject: | [SNES]Super Metroid[U][PAR] |
Event Modifier 900998 xx 01 - Opening Intro (Title Intro) 02 - Options Mode 04 - Character Select 05 - Map Area Select 06 - Reload From Last Save 08 - Enable Normal Stage Play (Will make the demo at the beginning playable) 09 - Moves you One Area Left 0C - Open Map Screen 0F - Status Screen 13 - Death Sequence 1A - Continue Screen 1B - Enable Play (For screens that take away control) 1D - "Game Quit Would you Play?" Screen (Beta?) Continue Locks up, Quit Resets to Title Intro 1E - Last Metroid Movie (However Freezes if you attempt to start it) 1F - Reload From Last Save 20 - Starts Space Station Destruction Movie and intro to Planet Zebes 23 - Starts Space Station Descrution (You Failed) 26 - Starts Ending Movie with Credits 28 - Loads Game Demo 2A - Disable Normal Stage Play (Will make the normal game act like the demo mode, a button press returns you to the title menu) Disable SFX (Music & Low Health Alarm Still play however) 900999 xx 01 - Dissable 00 - Enable Weapon Modifier (And Effects) 9009A6 xy x = Gun y = Effect This enables you to change weapons and almost customize your gun to do what you want. Example: Freezing HyperGun. It also has too many values to list. Brightness Control 7E0051 xx 00 = Darkest 0F = Brightest Still in search of the low health alarm flag... |
Author: | Abystus [ Wed Feb 24, 2010 7:05 pm ] |
Post subject: | Re: [SNES]Super Metroid[U][PAR] |
After a bit of debugging I finally found the branch that makes that damn racket when you have low health.... Disable Low Health Alarm 90EA8614 I think its aggravating noise kept me on the job finding that one ![]() |
Author: | Abystus [ Sat Feb 27, 2010 7:37 pm ] |
Post subject: | Re: [SNES]Super Metroid[U][PAR] |
Walk Through Walls 90936EEA 90936FEA 9093BCEA 9093BDEA Every code I've found that claimed to be a WTW Code didn't work or froze the game (Even the one on bsfree.org...). So here is my working code. (BTW I find that if you use the ball to go through walls you will have more control over your jumps and are a lot less likely to get stuck.) |
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