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[Wii] Super Mario Galaxy (RMGE01) [NTSC-US] https://www.kodewerx.org/forum/viewtopic.php?f=18&t=7020 |
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Author: | brkirch [ Thu Jul 10, 2008 6:40 pm ] |
Post subject: | [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Fly When Spin Move Is Used In Midair 042E8898 38600007 Throw Fireball When Spin Move Is Used 042C3EE8 38000002 Infinite Health 042B1C30 60000000 Infinite Lives 043B239C 60000000 Replace Actor XXXXXXXX with YYYYYYYY 043420B0 4BCC2F50 04005000 3C608000 04005004 80635020 04005008 7C03C800 0400500C 4082000C 04005010 3F208000 04005014 83395024 04005018 807C0000 0400501C 4833D098 04005020 XXXXXXXX 04005024 YYYYYYYY To find the values for this code, set a breakpoint at 803420B4. Register 3 will have the address of the string that is the name of the actor. Register 25 will have the value that should be used in place of XXXXXXXX or YYYYYYYY in this code. |
Author: | Radical Hacker [ Thu Jul 10, 2008 10:04 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
will try codes when i get my USB gecko awesome codes ![]() |
Author: | brkirch [ Sun Jul 13, 2008 9:35 am ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Ice Mario/Luigi Enabler 042B5994 60000000 Apply this code and enter/exit an area before applying the "Always Ice Mario/Luigi" code. Always Ice Mario/Luigi (brkirch & dexter0) 042B2A70 60000000 042B2B20 48000084 48000000 806B7B40 DE000000 80008180 120003D4 00000003 E0000000 80008000 dexter0 hacked the last 4 lines of this code. |
Author: | brkirch [ Tue Jul 15, 2008 1:08 am ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Replace Actors (NNNNNNNN should be the number of actor replacements + 0xA) C23420B0 NNNNNNNN 7C0802A6 48000005 7C8802A6 38840040 48000014 7C03C800 40820008 83240004 38840008 80640000 2C030000 4082FFE8 38840004 7C0803A6 7C8903A6 807C0000 4E800420 60000000 <Actor Replacement List> 00000000 00000000 Examples: Replace Actor XXXXXXXX with YYYYYYYY C23420B0 0000000B 7C0802A6 48000005 7C8802A6 38840040 48000014 7C03C800 40820008 83240004 38840008 80640000 2C030000 4082FFE8 38840004 7C0803A6 7C8903A6 807C0000 4E800420 60000000 XXXXXXXX YYYYYYYY 00000000 00000000 Replace Actor WWWWWWWW with XXXXXXXX and YYYYYYYY with ZZZZZZZZ C23420B0 0000000C 7C0802A6 48000005 7C8802A6 38840040 48000014 7C03C800 40820008 83240004 38840008 80640000 2C030000 4082FFE8 38840004 7C0803A6 7C8903A6 807C0000 4E800420 60000000 WWWWWWWW XXXXXXXX YYYYYYYY ZZZZZZZZ 00000000 00000000 Here's the values for a few actors: Coin 801C7D0C Butterfly 802673B8 MorphItemNeoBee (Bee Mushroom) 80267158 MorphItemNeoIce (Ice Flower) 80267218 HoneyBee 80263EF4 SnowMan 80268344 PackunPetit (Piranha Plant) 802659B8 SwingRope 802649D4 StarPiece 80269D64 Butler (Black Luma) 80264634 KameckShip 80267994 BenefitItemInvincible (Rainbow Star) 80266A1C PurpleCoin 801C7DE0 KoteBug 80264CB8 FountainBig 8026A6CC |
Author: | brkirch [ Sat Jul 26, 2008 12:55 am ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Mario Transformations Code v1.1.1 C2495E84 00000021 3E00803A 3A10EA00 7C0C8000 408200E0 3D604E80 396B0421 3E008017 9170FB14 3D808049 896C5E89 8A0C5E88 2C100001 40820008 7D705B78 2C100010 41800018 896C5E89 7E0B5838 7C105800 41820008 480000A0 3D608030 3D80806B 818C7B40 A18C03D4 2C0C0000 4182001C 3D808049 8A0C5E8C 561007B6 9A0C5E8C 396B4704 48000068 2C100002 40820008 396B477C 2C100004 40820008 396B4794 2C100008 40820008 396B47AC 2C100010 40820008 396B4764 2C100020 40820008 396B4734 2C100040 40820008 396B471C 2C100080 40820008 396B474C 2C100002 41800014 2C100080 4181000C 7D6903A6 48000014 3D808049 8A0C5E8C 561007B6 9A0C5E8C 4E800420 00000000 C244E650 00000043 80030004 3D008049 2C000100 40820044 88E85E8A 98E85E8B 88E85E88 1CE70002 2C070080 4081001C 88E85E8C 2C070000 4182000C 38E00001 48000008 38E00002 98E85E88 2C070010 41800008 98E85E8A 2C000200 4082009C 3CE08062 80E7D340 54E7B801 4182005C 88E85E8B 98E85E8A 88E85E8C 89085E88 54E7F801 4182000C 38E00001 48000008 38E00002 7C074000 3D008049 98E85E88 40820058 88E85E8C 54E8F001 3D008049 4180000C 38E70002 48000008 54E707FA 98E85E8C 48000034 88E85E8C 54E8F001 39000001 41800008 5107177A 51071F38 3D008049 98E85E8C 3CE04832 38E76371 3D008017 90E8FB14 3D008049 88E85E8C 54E8E001 3D00802D 4182000C 3CE04800 48000008 3CE04182 38E70014 90E84BFC 3D008049 88E85E8C 54E8E801 41820064 3D00802B 3CE04E80 38E70020 90E89A3C 3CE04800 38E700F8 90E82754 3D00802D 38E7FF1C 90E88E04 3D00802C 90E84A2C 38E70114 90E853D8 3CE06000 90E84B20 90E84618 90E8431C 90E84804 90E848FC 90E84838 3D00802E 90E8AFA4 4800008C 3D00802B 3CE04D82 38E70020 90E89A3C 3CE04082 38E700F8 90E82754 3D00802D 38E7FF1C 90E88E04 3D00802C 3CE0B083 38E703DC 90E84B20 3CE04813 38E75251 90E84618 38E702FC 90E8431C 38E7FB18 90E84804 38E7F9F8 90E848FC 38E705D4 90E84838 3CE04182 38E70128 90E853D8 38E7FEEC 90E84A2C 3D00802E 3CE0B01D 38E70402 90E8AFA4 60000000 00000000 C22B5478 00000018 3F808049 889C5E88 2C040000 4082000C 38800001 989C5E88 897C5E8A 88BC5E8C 54A507B6 98BC5E8C 54A507FF 41810018 396000F0 2C040001 4082000C 38800002 989C5E88 997C5E89 3CA0802B 3C604182 38830100 90855994 3883013C 90855700 3883012C 90855710 38830090 908558A0 388300D0 90855BEC 3C806000 90855AF8 5563D801 41820008 90855994 5563D001 4182000C 90855700 90855710 5563C801 41820008 908558A0 5563C001 41820008 90855BEC 3B800000 60000000 00000000 C23CC4FC 00000005 3D608049 896B5E8C 5163073C 7C035800 4182000C 3D608049 986B5E8C 546307F6 2C030000 00000000 How to use Button 2 cycles through this transformation list:
* These transformations are loaded by default. They are always usable. ** Enabled by default when outside the observatory. To enable one of these transformations inside the observatory, select it and exit/enter a dome. Button 1 applies/unapplies the selected transformation if it is loaded. Holding button 2 and then pressing button 1 resets the selected transformation to the currently loaded transformation (the beginning of the transformation list). Reseting the selected transformation will not affect which transformation will be loaded on next area exit/enter. ChangeLog 1.1.1 Reduced code length by 5 lines. 1.1 Transformations code no longer affects transformations that are done normally with a power-up. Also, you can now disable transformation enhancements (infinite time with transformation, infinite bee flight, no power-up music) by holding button 2 and pressing button 1 twice. 1.0 Enabled all transformations in all areas except the observatory. Added infinite bee flight. 0.9 Major code rewrite. All the known issues I could reproduce were fixed. The code now forces Rainbow Mario to load by default. 0.5.1 Fixed an issue which caused Fire Mario and Flying Mario to freeze the game when used early in the game. 0.5 Initial Release Here's a video of this code: http://www.youtube.com/watch?v=jkHCJTAtmtM |
Author: | brkirch [ Wed Jul 30, 2008 9:47 am ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Always have 999 Coins C23458B0 00000002 388003E7 9083000C 7C832378 00000000 |
Author: | Radical Hacker [ Wed Jul 30, 2008 3:35 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
nice codes |
Author: | brkirch [ Thu Jul 31, 2008 9:36 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Moon Jump C22E9D40 00000003 3C808049 807C02D8 90645E94 7F83E378 60000000 00000000 C22AD38C 00000005 3C808062 8084D340 54840529 41820010 3C808049 80845E94 909F02D8 7FE3FB78 60000000 00000000 |
Author: | brkirch [ Mon Aug 04, 2008 4:47 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Infinite Time 0438E65C 60000000 0434B600 60000000 Infinite Star Bits C23B1F44 00000002 3800270F 90030008 7C030378 00000000 C23B2590 00000002 388003E7 90830040 7C832378 00000000 0 Lives Lost On Game Save (Takes Effect When Game Is Saved) C23B40FC 00000003 2C1C0022 4082000C 3BC00000 48000008 7FC6E22E 00000000 |
Author: | wazzzapp [ Mon Aug 04, 2008 7:22 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Thanks for these awesome codes ![]() |
Author: | brkirch [ Tue Aug 05, 2008 10:15 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Mario Transformations Code updated to v0.9. Rainbow Mario now loads by default and the code detects when transformations are loaded by the game (allowing you to use the transformations the game loads in addition to the one you have selected to load). And yes, I will port this to the PAL version of the game within the next few days. |
Author: | James0x57 [ Wed Aug 06, 2008 12:46 am ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
So cool! ^_^ |
Author: | brkirch [ Wed Aug 06, 2008 7:38 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Mario Transformations Code updated to v1.0. All transformations are loaded by default whenever you are outside the observatory. |
Author: | brkirch [ Fri Aug 08, 2008 4:04 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Skeleton Mario (Press + to toggle) C244E654 00000006 5407D801 41820024 3D008049 88E85E8D 2C070000 4182000C 38E00000 48000008 38E00001 98E85E8D 2C000000 00000000 C2450DBC 00000004 80640004 3D608062 396BD33C 7C045800 40820008 54630734 60000000 00000000 C22B61C8 00000004 3C808049 88845E8D 2C040000 4182000C 38000001 48000008 881E0A0A 00000000 C22B2C7C 00000004 3C808049 88845E8D 2C040000 4182000C 38000001 48000008 881E0A0A 00000000 C22B2C94 00000004 3C608049 88635E8D 2C030000 4182000C 38800001 48000008 889E0A0B 00000000 |
Author: | James0x57 [ Fri Aug 08, 2008 4:21 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Can has picture? ![]() |
Author: | lemmayoshi [ Fri Aug 08, 2008 5:41 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
![]() Damn awesome code. |
Author: | brkirch [ Tue Aug 12, 2008 11:18 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Collect 1 Purple Coin For A Star 043458C4 2C040064 043458C8 4D820020 043458CC 38000064 043458D0 90030010 |
Author: | REDSOXROX [ Wed Aug 13, 2008 9:17 am ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Hmmm... the codes don't seem to work, when I load SMG the screen just stays black... ![]() |
Author: | brkirch [ Wed Aug 13, 2008 3:20 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
REDSOXROX wrote: Hmmm... the codes don't seem to work, when I load SMG the screen just stays black... ![]() What codes do you have enabled? |
Author: | brkirch [ Tue Aug 19, 2008 3:53 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Daredevil Run Mode 042AE8E0 60000000 042DDF50 60000000 042B07A0 60000000 |
Author: | brkirch [ Tue Aug 19, 2008 10:32 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Quick Spin & Infinite Midair Spin 042B1694 60000000 C22B14C0 00000002 9BBC01E1 38600000 987C0947 00000000 |
Author: | brkirch [ Tue Aug 26, 2008 1:40 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Mario transformations code updated to v1.1. This will probably be the last revision of the code, unless serious bugs are found. Mario Speed Modifier C2166064 0000000A 3C80806B 80847B40 7C04F000 40820038 3C808049 3C60XXXX 90645E98 C0245E98 C0010008 EC000072 D0010008 C001000C EC000072 D001000C C0010010 EC000072 D0010010 387F000C 60000000 00000000 3FC0 x1.5 4000 x2.0 4020 x2.5 403F x3.0 |
Author: | Hextator [ Tue Aug 26, 2008 2:16 pm ] |
Post subject: | |
Does that affect Mario's speed in general, or does it only work for certain statuses like "running" or "running and jumping"? I really hope it works with flying. Also, I'm glad to see you updated the transformation code, because version 1.0 was causing the game not to boot. |
Author: | brkirch [ Mon Sep 01, 2008 12:16 am ] |
Post subject: | Re: |
Infinite Air 043014C8 60000000 Zeld wrote: I really hope it works with flying. It does. |
Author: | Hextator [ Mon Sep 01, 2008 10:56 am ] |
Post subject: | |
Yes, I confirmed that myself. I also confirmed that 7 times speed doesn't let you run (you just skitter really slowly) unless you're on a slope, in which case the sheer speed propels you into any nearby abyss...es. Abysses? Right... Anyway, yeah, flying around within the various galaxies with the transformation code and 7 times speed is exhilarating, but it would be nice if I didn't get gobbled up by black holes when entering a new gravitational field. I don't suppose you can do something about that? If I had a Gecko I'd take care of it myself, but I haven't gotten around to ordering one yet. I've been thinking, increased star bit firing speed (rapid fire, I suppose) and the ability to do what player 2's wiimote cursor does with player 1's would be neat codes. Yes, I'm aware those sound like code requests, except unlike a request I don't actually expect anyone to make those codes (I was going to do it myself after getting a Gecko >.>) but it would be nice if you considered the black hole thing. |
Author: | brkirch [ Sun Sep 07, 2008 10:13 pm ] |
Post subject: | Re: |
I updated the Mario Transformations code, it has been shortened by 5 lines. I also made the Skeleton Mario and Moon Jump codes each 1 line shorter. Zeld wrote: Anyway, yeah, flying around within the various galaxies with the transformation code and 7 times speed is exhilarating, but it would be nice if I didn't get gobbled up by black holes when entering a new gravitational field. I don't suppose you can do something about that? If I had a Gecko I'd take care of it myself, but I haven't gotten around to ordering one yet. I'll try for that code the next time I go to hack more codes for Mario Galaxy. Zeld wrote: I've been thinking, increased star bit firing speed (as all as rapid fire, I suppose) and the ability to do what player 2's wiimote cursor does with player 1's would be neat codes. Yes, I'm aware those sound like code requests, except unlike a request I don't actually expect anyone to make those codes (I was going to do it myself after getting a Gecko >.>) but it would be nice if you considered the black hole thing. I don't really mind requests, they give me something to hack. But there is of course no guarantee that I'll hack requests. |
Author: | Radical Hacker [ Sat Nov 29, 2008 12:56 am ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
my first hack on wwiird using gecko os Inf. Star Bits On Planets (Not The Observatory): 0291F7CE 000003E7 |
Author: | Hextator [ Mon Dec 22, 2008 6:44 pm ] |
Post subject: | |
Hey brkirch, do you have any info on how to get the addresses of Mario/Luigi's coordinates? I can't set a break on read of them if I don't know where they are. I found something that looked like them near the air value that you disabled overwriting with your Infinite Air code, but I'm not entirely sure that they're the values I'm looking for. I really want to get that "Can't be sucked in by black holes" code done. |
Author: | Hextator [ Thu Feb 19, 2009 10:44 am ] |
Post subject: | |
Never mind, I "got it": Code: Pass through Black Holes: 04016688 60000000 0401669C 60000000 .org 0x80016688 lfs f0, 4 (r4) ;Reads Z position for collision with black holes .org 0x8001669C lfs f1, 0 (r4) ;Reads X position for collision with black holes Warning! Needs activator/deactivator! (Makes entering levels impossible (and screws some object loading?)) Unfortunately, I don't know what to do about the issues with using the code as-is. I've only outlined a vague solution. I need more addresses of things like input or a way of identifying whose position is being read at the above PCs. Something tells me existing codes already have the info I need, but of course, without any comments in the source (or the source, for that matter) it'll be like finding a needle in a haystack. Edit: Code: Pass through Black Holes: A & D Left to activate, A & D Right to deactivate C244E668 00000008 80030004 3CC08001 2C000801 41820024 2C000802 40A20028 3CE0C004 38E70004 90E66688 3CE0C024 90E6669C 48000010 3CE06000 90E66688 90E6669C 00000000 Since it just NOPs the Z and X position reads of your character responsible for the collision instead of feeding them dummy values, the code doesn't exactly work perfectly. I think dying and thereby changing your spawn location alters which black holes you can and can't pass through (sometimes). On some levels, you can pass through all the black holes. In others, you can only pass through a few. As well, in some levels, the "you're too far from where you're supposed to be so you must have fallen to your death" logic activates and kills you should you fly even just a bit away from the "planet" you're on. Deactivating the code to bypass this issue is easy enough. Note that the activator and deactivator button combos require no other buttons to be pressed simultaneously. While I'm not a fan of reading input this way, I made an exception in this case as I felt that the code isn't something you want to switch on and off so easily. Anyway, enjoy (and note that the "bee" levels are especially good for this code ![]() |
Author: | MrSyKo [ Tue Mar 24, 2009 8:07 pm ] |
Post subject: | Re: [Wii] Super Mario Galaxy (RMGE01) [NTSC-US] |
Unlimited Bee Mario/Luigi Flight [hawkeye2777] 042DAFA4 60000000 Do not use with brkirch's Transformations code. Inf. Purple Star Bits On Other Planets (Not The Observatory) [Radical Hacker] 0291F7CE 000003E7 Fly When Spin Move Is Used [brkirch] 042E8898 38600007 Throw Fireball When Spin Move Is Used [brkirch] 042C3EE8 38000002 Infinite Health (works with Ocarina) [brkirch] 042B1C30 60000000 Moon Jump [brkirch] C22E9D40 00000003 3C808049 807C02D8 90645E94 7F83E378 60000000 00000000 C22AD38C 00000005 3C808062 8084D340 54840529 41820010 3C808049 80845E94 909F02D8 7FE3FB78 60000000 00000000 Skeleton Mario (Press + to toggle) [brkirch] C244E654 00000006 5407D801 41820024 3D008049 88E85E8D 2C070000 4182000C 38E00000 48000008 38E00001 98E85E8D 2C000000 00000000 C2450DBC 00000004 80640004 3D608062 396BD33C 7C045800 40820008 54630734 60000000 00000000 C22B61C8 00000004 3C808049 88845E8D 2C040000 4182000C 38000001 48000008 881E0A0A 00000000 C22B2C7C 00000004 3C808049 88845E8D 2C040000 4182000C 38000001 48000008 881E0A0A 00000000 C22B2C94 00000004 3C608049 88635E8D 2C030000 4182000C 38800001 48000008 889E0A0B 00000000 Infinite Time [brkirch] 0438E65C 60000000 0434B600 60000000 Infinite Star Bits [brkirch] C23B1F44 00000002 3800270F 90030008 7C030378 00000000 C23B2590 00000002 388003E7 90830040 7C832378 00000000 Always have 999 Coins [brkirch] C23458B0 00000002 388003E7 9083000C 7C832378 00000000 Infinite Air [brkirch] 043014C8 60000000 0 Lives Lost On Game Save (Takes Effect When Game Is Saved) [brkirch] C23B40FC 00000003 2C1C0022 4082000C 3BC00000 48000008 7FC6E22E 00000000 Mario Transformations Code v1.2 [brkirch] 20495E3C C00223A0 C2495E84 00000021 3E00803A 3A10EA00 7C0C8000 408200E0 3D604E80 396B0421 3E008017 9170FB14 3D808049 896C5E89 8A0C5E88 2C100001 40820008 7D705B78 2C100010 41800018 896C5E89 7E0B5838 7C105800 41820008 480000A0 3D608030 3D80806B 818C7B40 A18C03D4 2C0C0000 4182001C 3D808049 8A0C5E8C 561007B6 9A0C5E8C 396B4704 48000068 2C100002 40820008 396B477C 2C100004 40820008 396B4794 2C100008 40820008 396B47AC 2C100010 40820008 396B4764 2C100020 40820008 396B4734 2C100040 40820008 396B471C 2C100080 40820008 396B474C 2C100002 41800014 2C100080 4181000C 7D6903A6 48000014 3D808049 8A0C5E8C 561007B6 9A0C5E8C 4E800420 00000000 C244E650 00000044 80030004 3D008049 2C000100 40820040 88E85E8A 98E85E8B 88E85E88 1CE70002 2C070080 40810018 88E85E8C 54E7F801 38E00002 41820008 38E00001 98E85E88 2C070010 41800008 98E85E8A 2C000200 408200A8 3CE08062 80E7D340 54E7B801 41820054 88E85E8B 98E85E8A 88E85E8C 89085E88 54E7F801 38E00002 41820008 38E00001 7C074000 3D008049 98E85E88 40820068 88E85E8C 54E8F001 3D008049 60E70002 41820008 54E707FA 98E85E8C 48000048 88E85E8C 54E8D801 4182003C 3D00806B 81087B40 2C080000 4182002C 54E8F001 41800008 60E70004 60E70008 3D008049 98E85E8C 3CE04832 38E76371 3D008017 90E8FB14 3D008049 88E85E8C 54E70734 98E85E8C 54E8E001 3D00802D 3CE04182 41820008 3CE04800 38E70014 90E84BFC 3D008049 88E85E8C 54E8E801 3D00802B 3CE04D82 38E70020 90E89A3C 3CE04082 38E700F8 90E82754 3D00802D 38E7FF1C 90E88E04 3D00802C 3CE0B083 38E703DC 90E84B20 3CE04813 38E75251 90E84618 38E702FC 90E8431C 38E7FB18 90E84804 38E7F9F8 90E848FC 38E705D4 90E84838 3CE04182 38E70128 90E853D8 38E7FEEC 90E84A2C 3D00802E 3CE0B01D 38E70402 90E8AFA4 41820060 3D00802B 3CE04E80 38E70020 90E89A3C 3CE04800 38E700F8 90E82754 3D00802D 38E7FF1C 90E88E04 3D00802C 90E84A2C 38E70114 90E853D8 3CE06000 90E84B20 90E84618 90E8431C 90E84804 90E848FC 90E84838 3D00802E 90E8AFA4 60000000 00000000 C22B5478 00000018 3F808049 889C5E88 2C040000 4082000C 38800001 989C5E88 897C5E8A 88BC5E8C 54A507B6 98BC5E8C 54A507FF 41810018 396000F0 2C040001 4082000C 38800002 989C5E88 997C5E89 3CA0802B 3C604182 38830100 90855994 3883013C 90855700 3883012C 90855710 38830090 908558A0 388300D0 90855BEC 3C806000 90855AF8 5563D801 41820008 90855994 5563D001 4182000C 90855700 90855710 5563C801 41820008 908558A0 5563C001 41820008 90855BEC 3B800000 60000000 00000000 C23CC4FC 00000005 3D608049 896B5E8C 516306FC 7C035800 4182000C 3D608049 986B5E8C 546307F4 2C030000 00000000 C23B2368 00000003 3CA08049 88855E8C 60840010 98855E8C 38800000 00000000 E0000000 80008000 How to use Button 2 cycles through this transformation list: 1. <Currently loaded transformation> (when inside the observatory) 2. Fire Mario* 3. Flying Mario* 4. Rainbow Mario* 5. Ice Mario** 6. Bee Mario** 7. Spring Mario** 8. Boo Mario** * These transformations are loaded by default. They are always usable. ** Enabled by default when outside the observatory. To enable one of these transformations inside the observatory, select it and exit/enter a dome. Button 1 applies/unapplies the selected transformation if it is loaded. Holding button 2 and then pressing button 1 resets the selected transformation to the currently loaded transformation (the beginning of the transformation list). Reseting the selected transformation will not affect which transformation will be loaded on next area exit/enter. ChangeLog 1.2 Check if Mario is loaded before attempting to apply transformations. (prevents lockups) 1.1.1 Reduced code length by 5 lines. 1.1 Transformations code no longer affects transformations that are done normally with a power-up. Also, you can now disable transformation enhancements (infinite time with transformation, infinite bee flight, no power-up music) by holding button 2 and pressing button 1 twice. 1.0 Enabled all transformations in all areas except the observatory. Added infinite bee flight. 0.9 Major code rewrite. All the known issues I could reproduce were fixed. The code now forces Rainbow Mario to load by default. 0.5.1 Fixed an issue which caused Fire Mario and Flying Mario to freeze the game when used early in the game. 0.5 Initial Release Collect 1 Purple Coin For A Star [brkirch] 043458C4 2C040064 043458C8 4D820020 043458CC 38000064 043458D0 90030010 Daredevil Run Mode [brkirch] 042AE8E0 60000000 042DDF50 60000000 042B07A0 60000000 Quick Spin & Infinite Midair Spin [brkirch] 042B1694 60000000 C22B14C0 00000002 9BBC01E1 38600000 987C0947 00000000 Mario Speed Modifier [brkirch] C2166064 0000000A 3C80806B 80847B40 7C04F000 40820038 3C808049 3C60XXXX 90645E98 C0245E98 C0010008 EC000072 D0010008 C001000C EC000072 D001000C C0010010 EC000072 D0010010 387F000C 60000000 00000000 3FC0 x1.5 4000 x2.0 4020 x2.5 403F x3.0 99 Lives [dexter0] 04F63CF0 00630000 Infinite Health [dexter0] 48000000 806B7B40 14000380 00000003 E0000000 80008000 |
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