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[SNES]The Legend of Zelda a Link to the Past[U][PAR]
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Author:  Abystus [ Sun Jul 12, 2009 5:34 pm ]
Post subject:  [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Walk Through Special NPCs (Some mobs/npcs have a separate address from the WTW code.)

0FF56D00
0FF56800

Author:  Abystus [ Sun Jul 12, 2009 10:39 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Bombs never explode:

089725EA

Dropping bombs will increment your bombs by the amount you drop:

0981321A

Author:  Abystus [ Mon Jul 13, 2009 7:58 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Shooting an arrow increments your arrows by the amount you shoot:

07A0821A

Purchases Made at shops increase your Rupees by the price of the item:

ODC98079
0DCA8B79
0582F069
05EB3369
06AEBB69
1EF3AC65
1DFC9969

When thief robs you he increments your rupees by the amount he tried to take:

1DCB771A

When thief robs you he increments your arrows by the amount he tried to take:

1DCB841A

When thief robs you he increments your bombs by the amount he tried to take:

1DCB8F1A

When pumpkin lick robs you he increments your rupees by the amount he tried to take:

1E8DAE1A

When pumpkin lick robs you he increments your arrows by the amount he tried to take:

1E8D9C1A

When pumpkin lick robs you he increments your bombs by the amount he tried to take:

1E8D861A

Author:  HyperHacker [ Tue Jul 14, 2009 10:24 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Someone please make a code to disable that damn health alarm. I'm much too lazy to try to make a SNES debugger work.

Author:  Abystus [ Wed Jul 15, 2009 12:00 am ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Ask and you shall receive...

Disable Low Health Beep:

0DDC91EA

Thank you for reminding me to hack that, I never hear it (infinite health) so forgot all about its annoying ass sound...

Author:  Abystus [ Wed Jul 15, 2009 8:34 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Item drops from enemies never disappear (Unless you change screens or you pick them up):

06D0F9EA

Author:  HyperHacker [ Fri Jul 17, 2009 5:33 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

I love you. The game is now playable.

Author:  Abystus [ Sun Jul 19, 2009 3:01 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

000010:xx - Event Modifier

00 - Starts Nintendo Screen (Along with full intro)
01 - Starts Player Select Screen
05 - Starts you at the last point you entered (doors, ports)
09 - Gives control during certain events that remove it (Death, Messages, Ending).
08 - Starts Exit Last Entered Area
12 - Starts Death Sequence (will prompt Save options as well)
15 - Starts Sahasrala Event after Defeating Agahnim the first time (Appear on Pyramid in darkworld)
17 - Save & Quit (Will restart game like normal option does)
18 - Starts Bat Smashing Through Pyramid Enabling Gannon Fight entrance.
19 - Starts Ending (Triforce)
1A - Starts Second Part of ending

Author:  Abystus [ Mon Jul 20, 2009 7:35 am ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Walk Through Walls

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07CB9BEA
07C1FAEA
07C1FBEA

Re-posted to proper thread.

Author:  Abystus [ Wed Jul 22, 2009 12:33 am ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Freezing Effects will not be applied to enemies (Ice rod, Ether)

06EF0EEA

Author:  Abystus [ Fri Jul 24, 2009 12:07 am ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Super Hookshot (Similar to Super Hookshot for OOT.)

08BDAB80

Author:  HyperHacker [ Wed Dec 02, 2009 9:52 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Abystus wrote:
Ask and you shall receive...

Disable Low Health Beep:

0DDC91EA

Thank you for reminding me to hack that, I never hear it (infinite health) so forgot all about its annoying ass sound...
So I finally actually remember to use this for once, and it doesn't work! D:

Author:  Abystus [ Tue Dec 08, 2009 2:19 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Quote:
So I finally actually remember to use this for once, and it doesn't work! D:


Which emulator and Rom version are you using? I'll test it out when I get home to verify the code again, however I didn't think there were multiple revisions of this game. This code was hacked on Giegers Snes9x but I don't see the format being incompatible with any other emulator. I'll figure it out after work and re post if there was an error.

- Abystus

Author:  HyperHacker [ Tue Dec 08, 2009 2:31 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

One of the many SNES emulators on PSP (something-Snes9xTyl-something), with the only known USA version. I switch it on just before heading in to the level 3 boss.

Author:  HyperHacker [ Wed Feb 17, 2010 12:37 am ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Yeah, I'm an idiot. The emulator's cheat function doesn't work. -.-

Got a siren-killer hack for Super Metroid? I haven't got a SNES debugger that works at the moment.

Author:  Abystus [ Tue Feb 23, 2010 5:25 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Well it's good to know it wasn't a code error. Btw I've been looking at Super Metroid, yet haven't found the alarm yet. Most Nes/Snes games store their sound addresses from 000000 to 001000 or so, however this game appears to not follow that pattern. I am still on the lookout for it and hopefully a flag for this alert will be in a compare near one of the addresses that monitor the health address. I'll create a new thread if I'm able to obtain it.

Author:  Glowdick [ Tue May 11, 2010 6:04 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

I could use a inf. heart code x.o kinda basic that lazy people like me want those.

Author:  BITBURGER [ Tue Nov 25, 2014 3:00 pm ]
Post subject:  Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR]

Abystus wrote:
Quote:
So I finally actually remember to use this for once, and it doesn't work! D:


Which emulator and Rom version are you using? I'll test it out when I get home to verify the code again, however I didn't think there were multiple revisions of this game. This code was hacked on Giegers Snes9x but I don't see the format being incompatible with any other emulator. I'll figure it out after work and re post if there was an error.

- Abystus

It works and i'll tested on the latest Snes9x GG mod for wii i'll mean version 4.32

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