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[SNES]The Legend of Zelda a Link to the Past[U][PAR] https://www.kodewerx.org/forum/viewtopic.php?f=18&t=6880 |
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Author: | Abystus [ Sun Jul 12, 2009 5:34 pm ] |
Post subject: | [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Walk Through Special NPCs (Some mobs/npcs have a separate address from the WTW code.) 0FF56D00 0FF56800 |
Author: | Abystus [ Sun Jul 12, 2009 10:39 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Bombs never explode: 089725EA Dropping bombs will increment your bombs by the amount you drop: 0981321A |
Author: | Abystus [ Mon Jul 13, 2009 7:58 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Shooting an arrow increments your arrows by the amount you shoot: 07A0821A Purchases Made at shops increase your Rupees by the price of the item: ODC98079 0DCA8B79 0582F069 05EB3369 06AEBB69 1EF3AC65 1DFC9969 When thief robs you he increments your rupees by the amount he tried to take: 1DCB771A When thief robs you he increments your arrows by the amount he tried to take: 1DCB841A When thief robs you he increments your bombs by the amount he tried to take: 1DCB8F1A When pumpkin lick robs you he increments your rupees by the amount he tried to take: 1E8DAE1A When pumpkin lick robs you he increments your arrows by the amount he tried to take: 1E8D9C1A When pumpkin lick robs you he increments your bombs by the amount he tried to take: 1E8D861A |
Author: | HyperHacker [ Tue Jul 14, 2009 10:24 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Someone please make a code to disable that damn health alarm. I'm much too lazy to try to make a SNES debugger work. |
Author: | Abystus [ Wed Jul 15, 2009 12:00 am ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Ask and you shall receive... Disable Low Health Beep: 0DDC91EA Thank you for reminding me to hack that, I never hear it (infinite health) so forgot all about its annoying ass sound... |
Author: | Abystus [ Wed Jul 15, 2009 8:34 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Item drops from enemies never disappear (Unless you change screens or you pick them up): 06D0F9EA |
Author: | HyperHacker [ Fri Jul 17, 2009 5:33 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
I love you. The game is now playable. |
Author: | Abystus [ Sun Jul 19, 2009 3:01 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
000010:xx - Event Modifier 00 - Starts Nintendo Screen (Along with full intro) 01 - Starts Player Select Screen 05 - Starts you at the last point you entered (doors, ports) 09 - Gives control during certain events that remove it (Death, Messages, Ending). 08 - Starts Exit Last Entered Area 12 - Starts Death Sequence (will prompt Save options as well) 15 - Starts Sahasrala Event after Defeating Agahnim the first time (Appear on Pyramid in darkworld) 17 - Save & Quit (Will restart game like normal option does) 18 - Starts Bat Smashing Through Pyramid Enabling Gannon Fight entrance. 19 - Starts Ending (Triforce) 1A - Starts Second Part of ending |
Author: | Abystus [ Mon Jul 20, 2009 7:35 am ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Walk Through Walls 07CB9AEA 07CB9BEA 07C1FAEA 07C1FBEA Re-posted to proper thread. |
Author: | Abystus [ Wed Jul 22, 2009 12:33 am ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Freezing Effects will not be applied to enemies (Ice rod, Ether) 06EF0EEA |
Author: | Abystus [ Fri Jul 24, 2009 12:07 am ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Super Hookshot (Similar to Super Hookshot for OOT.) 08BDAB80 |
Author: | HyperHacker [ Wed Dec 02, 2009 9:52 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Abystus wrote: Ask and you shall receive... So I finally actually remember to use this for once, and it doesn't work! D:
Disable Low Health Beep: 0DDC91EA Thank you for reminding me to hack that, I never hear it (infinite health) so forgot all about its annoying ass sound... |
Author: | Abystus [ Tue Dec 08, 2009 2:19 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Quote: So I finally actually remember to use this for once, and it doesn't work! D: Which emulator and Rom version are you using? I'll test it out when I get home to verify the code again, however I didn't think there were multiple revisions of this game. This code was hacked on Giegers Snes9x but I don't see the format being incompatible with any other emulator. I'll figure it out after work and re post if there was an error. - Abystus |
Author: | HyperHacker [ Tue Dec 08, 2009 2:31 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
One of the many SNES emulators on PSP (something-Snes9xTyl-something), with the only known USA version. I switch it on just before heading in to the level 3 boss. |
Author: | HyperHacker [ Wed Feb 17, 2010 12:37 am ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Yeah, I'm an idiot. The emulator's cheat function doesn't work. -.- Got a siren-killer hack for Super Metroid? I haven't got a SNES debugger that works at the moment. |
Author: | Abystus [ Tue Feb 23, 2010 5:25 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Well it's good to know it wasn't a code error. Btw I've been looking at Super Metroid, yet haven't found the alarm yet. Most Nes/Snes games store their sound addresses from 000000 to 001000 or so, however this game appears to not follow that pattern. I am still on the lookout for it and hopefully a flag for this alert will be in a compare near one of the addresses that monitor the health address. I'll create a new thread if I'm able to obtain it. |
Author: | Glowdick [ Tue May 11, 2010 6:04 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
I could use a inf. heart code x.o kinda basic that lazy people like me want those. |
Author: | BITBURGER [ Tue Nov 25, 2014 3:00 pm ] |
Post subject: | Re: [SNES]The Legend of Zelda a Link to the Past[U][PAR] |
Abystus wrote: Quote: So I finally actually remember to use this for once, and it doesn't work! D: Which emulator and Rom version are you using? I'll test it out when I get home to verify the code again, however I didn't think there were multiple revisions of this game. This code was hacked on Giegers Snes9x but I don't see the format being incompatible with any other emulator. I'll figure it out after work and re post if there was an error. - Abystus It works and i'll tested on the latest Snes9x GG mod for wii i'll mean version 4.32 |
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