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[Wii] Boom Blox (U) [RBKE69] https://www.kodewerx.org/forum/viewtopic.php?f=18&t=6453 |
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Author: | Hextator [ Mon Dec 22, 2008 2:05 pm ] |
Post subject: | [Wii] Boom Blox (U) [RBKE69] |
Code: Set Score to XXXX: C21C5EA8 00000002 3B20XXXX 93380C68 60000000 00000000 C20F0DEC 00000002 3860XXXX 907F0000 60000000 00000000 Final score will equal what the code sets, but the score displayed on the screen might be different Code: Set Thrown Count to 0: C20F80AC 00000002 38600000 907D000C 60000000 00000000 C20EE1E0 00000002 38000000 90650050 60000000 00000000 Code works but only if activated before thrown count is increased normally Seems to make completion of certain levels impossible (the few levels where you must run out of throws; one such level I tested this code on did finish, and the one I originally tested the code on would sit there indefinitely after you ran out of throws, forcing you to pause and exit the level with no way of completing it) I also discovered that the current "toy" you have selected is based on a pointer in mem2; that is, to change which toy is selected, you have to find and change a pointer, not an ID value. The data for the toys is contiguous and ordered as the toys appear in the menu, from right to left, top to bottom, page 1 through page 3. This means you can find the pointer using appropriate less than/greater than previous value searches. I could have got an ASM address by which to get the location of this pointer (it moves :/), but after that, I don't know a way to make a "Switch selected toy" code that is safe. Code: Lots of Time: C20F55A4 00000004 7C03F800 40820014 2C037FFF 4180000C 3C00005B 60008998 7C63F850 00000000 Works great! Gives 99:59 to accomplish tasks Code: Speedy Protection Missions: C20F55B4 00000003 2C007FFF 41A00008 38000100 901E0008 60000000 00000000 Conflicts with "Lots of Time" in certain levels Only need 1 second of keeping cows alive to win bandit levels Code: No Enemies: C2101104 00000002 3BE00063 93E30004 60000000 00000000 C212D214 00000002 38600063 3BE00063 7C03F840 00000000 Makes completion of certain levels impossible Makes enemies not spawn |
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