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[Wii] Animal Crossing: City Folk (USA) [RUUE01 https://www.kodewerx.org/forum/viewtopic.php?f=18&t=6315 |
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Author: | ricky23i [ Mon Nov 17, 2008 8:25 pm ] |
Post subject: | [Wii] Animal Crossing: City Folk (USA) [RUUE01 |
em Values: Special Costumes: A9C8=red zap suit A9CC=Blue zap suit a9d0=green zap suit a9d4=pink zap suit a9d8=samurai a9dc=bathrobe a9e0=moldy shirt (used by homeless guy in city who does shoe shines) a9e4=patched shirt (same as above) AND FINALLY!!! HEROES CLOTHES!! = A9E8 Plus if you like the heroes clothes... A9EC=Varia Suit and now back to boring stuff... A9F0 = "new years shirt" (chinese new year crap in like 100 colors. it's really stupid but i'll list the values. -.-) A9F4 A9F8 A9FC AA00 AA04 AA08 AA0C AA10 AA14 AA18 AA1C AA20 AA24 AA28 AA2C AA30 AA34 AA38 AA3C AA40 AA44 AA48 AA4C AA50 AA54 AA58 AA5C AA60 AA64 AA68 AA6C AA70 AA74 AA76 AA78 AA7C AA80 and just because it's mushroom season.... 9170 heh tiny mushrooms.. Special Item Values: C138=brick block C13C=coin C140=Flagpole C144=fire flower C148=super mushroom C14C=koopa C150=Starman C154=1-UP C158=? block C15C=Green Pipe C160=Fire Bar C164=Cannon C168=Yoshi Egg C16C=Banana C170=Triple Shells C174=Kart C178=Pikmin C17C=Blue Falcon C180=Cardboard Box C184=Arwing C188=Triforce C18C=Metroid C190=Birthday Cake C194=jack-in-the box C198=kadomatsu (jap only item)? C19C=kagamimochi (jap only item)? C1A0=hinanigo (jap only item)? C1A4=big festive tree C1A8=Festive tree C1AC=Festive flag C1B0=Festive Candle C23C=Brown Pot(nooks store) C240=White Pot(nooks sotre) C244=Moth orchid Special Costume Items: AD34=green feather AD38=blue feather AD3C=yellow feather AD40=red feather AD44=purple feather AD48=white feather AD4C=rainbow feather AD50=halo AE14=helmet WOOT!!! AE18=hero's cap AE1C=laurel wreath AE20=racing helmet AE24=motocross helmet AE28=football helmet AE2C=knight's helmet AE30=Roman helmet AE34=diving mask AE38=space helmet AE3C=ski mask AE40=wrestling mask AE44=dressing AE48=retro helmet AE4C=red zap helmet AE50=blue zap helmet AE54=green zap helmet AE58=pink zap helmet AE5C=red ogre mask AE60=Blue Ogre AE64=Majora's Mask AE68=Samus' Mask AE6C=Midna's Mask AE70=Toad Hat AE74=Pumpkin Head AFC4=hockey mask AFC8=clown mask AFCC=red nose AFD0=stache and glasses AFD4=big bro stache AFD8=bad bro stache AFDC=curly stache AFE0=kings beard AFE4=doctors mask AFE8=pacifier AFEc=beak AFF0=lemon pack AFF4=cucumber pack AFF8=bandage END hetoan2 on wiired^ CEC0=golden axe CEC4=golden net CEC8=golden rod CECC=golden can CED0=golden shovel 9440=99,000 Bells AD54=royal crown (sell to Nook for 300,000 Bells) Dspet on wiired Animal Crossing: City Folk (USA) [RUUE01] Disable Resetti 04154B44 38800000 Buy to Increase Bells 04138FD0 7C00FA14 Sell Item for Maximum Bells 04138E58 93FA1134 Earn Maximum Nook's Points 041390B8 B0037FA0 041390D4 B0037FA2 Sprint Faster 077B8F1C 00000018 3D6040A0 9163000C 3D6B00A0 9163001C C3A30008 4B6E17D8 04E9A704 4891E818 Walk Over Objects 077B8F00 0000001C 2C090001 4182000C 2C1F0017 4182000C D01B0000 4A8BB6A4 4A8BB6A8 00000000 060745B4 00000014 4974494C C0010054 D01B0008 C0010050 D01B0004 00000000 TNTkryzt wiired^ |
Author: | ricky23i [ Mon Nov 17, 2008 8:26 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
9000=apple (iggyboo) 9004= orange 9008=pear (iggyboo) 900C=peach 9010=cherry 9014=coconut 9018=fossil 9020=cedar sapling 9024=pitfall seed 9028=medicine 9030=letter seed harmless 9034=paper bag seed 9038=note in a bottle 9040=red tulip bag 9044=white tulip bag 9048=yellow tulip bags 9050=purple tulips (not used) 9054=black tulips (not used) 9058=white pansy bag 9060=red pansy bag 9064=purple pansy (not used) 9068=orange pansy (not used) 9070=white cosmos bag 9074=red cosmos bag 9078=sun cosmos bag 9080=orange cosmos bag (not used) 9084=black cosmos (not used) 9088=red rose bag 9090=yellow rose bag 9094=pink roses (not used) 9098=orange roses(not used) 90A0=black roses (not used) 90A4=blue roses (not used) 90A8=red carnation bag 90B0=white carnation bag 90D0=yellow paint seed harmless 90E0=light blue paint seed harmless 90F0=white paint seed harmless EDIT by hetoan: fixed peach PRESS A + B + UP on Dpad 206E23C0 00001208 42000000 90000000 04E27D3C 0098967F E0000000 80008000 max bells in bank 1st player 206E23C0 00001208 42000000 90000000 04E303FC 0098967F E0000000 80008000 Max bells in bank 2nd player 206E23C0 00001208 42000000 90000000 04E27D34 0098967F E0000000 80008000 max bells in pocket 1st player 206E23C0 00001208 42000000 90000000 04E303F4 0098967F E0000000 80008000 max bells in pocket 2nd player all by me^ above here item mod by iggyboo on wiired You pretty much have the item ID's covered, ill just post the item code then.. Slot X Has Item [Igglyboo] 206E23C0 00006E00 42000000 90000000 02YYYYYY 0000NNNN 02YYYYYY 0000NNNN .... E0000000 80008000 PRESS A + B + Z + C + 1 TO MAKE THE SLOTS GET THE ITEMS, THE SLOTS WILL BE OVER WRITTEN, ANY ITEMS IN THE SLOTS WILL BE REPLACED WITH THE NEW ITEMS. (long button activator to make sure no accidents) YYYYYY = Slot # NNNN = Slot Example: If I wanted to have a a pear in slot 4 and an apple in slot 6 206E23C0 00006E00 42000000 90000000 02E2EB28 00009008 02E2EB2C 00009000 E0000000 80008000 topic http://wiird.l0nk.org/forum/index.php?t ... 7#msg18837 |
Author: | ChaosBoi [ Tue Nov 18, 2008 2:19 am ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Although I don't plan on using any of the other codes, the Walk Over Objects code doesn't work for me. Is there supposed to be something else I need to do? |
Author: | ricky23i [ Tue Nov 18, 2008 5:52 am ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
ChaosBoi wrote: Although I don't plan on using any of the other codes, the Walk Over Objects code doesn't work for me. Is there supposed to be something else I need to do? tried and it works are u using geck os? |
Author: | ChaosBoi [ Tue Nov 18, 2008 6:16 am ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
I'm actually using wiigator's backup loader but it's the same as Gecko OS since the loader is built off of gecko's source code. I've gotten Ocarina to work on my Brawl for the stage editor so it shouldn't be any different with this game. |
Author: | shatteredempathy [ Sun Nov 23, 2008 12:34 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
hacking this game sure died quick |
Author: | Hextator [ Wed Nov 26, 2008 8:47 am ] |
Post subject: | |
It hasn't been nearly long enough to be considered "dead". You're just ridiculously impatient. I spoke with an AC hacker the other day who had already begun porting an AC:WW code he had made to the Wii version at a speed you ought to be more excited about. I think it was the "replace objects" code. |
Author: | dragonboy269 [ Wed Nov 26, 2008 2:11 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Virus from GH has already made a program that is very similar to animalmap. Features: - Map editor (used to place items and move buildings around your town) - Pocket (Inventory) editor - Emotion modifier - Appearance modifier - Wallet, ABD, points modifier - Gate style modifier He is also constantly adding new features. And it's awesome |
Author: | ricky23i [ Wed Nov 26, 2008 7:19 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01] |
dragonboy269 wrote: Virus from GH has already made a program that is very similar to animalmap. Features: - Map editor (used to place items and move buildings around your town) - Pocket (Inventory) editor - Emotion modifier - Appearance modifier - Wallet, ABD, points modifier - Gate style modifier He is also constantly adding new features. And it's awesome if u want codes go here it is very active http://wiird.l0nk.org/forum/index.php?P ... g20203#new |
Author: | A_Random_Person [ Sat Dec 13, 2008 11:32 am ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Code by Maniac (a.k.a. A_Random_Person): Revive All Flowers A+B+C+Z+1 Code: 286DFC80 91FF6E00
C0000000 00000006 3D4090E8 614AF054 396A3202 7C0A5800 4C800020 A5AA0002 39ADFF42 280D001E 4181FFEC 39AD009E B1AA0000 4BFFFFE0 E0000000 80008000 |
Author: | A_Random_Person [ Fri Dec 19, 2008 4:28 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Text to Item Converted from the ac:ww version (ARM ASM) to AC:CF (PowerPC ASM) by Maniac (a.k.a. A_Random_Person) Thanks Hetoan2 for the Text Address. For those who don't know how to use this you type the hex of the item you want to have in slot 1 of your inventory (Yes, it overwrites what is there currently) So if I type 9010 then send it I will have a cherry in the first inventory slot. You can now use uppercase or lowercase. Press Plus + Z + C after you send the message Code: 286DFC80 9FEF6010 Code shortened :]C0000000 0000000C 3F608062 637B5477 38A00000 3920000C 8D5B0002 2C0A003A 41800008 394A0009 714A000F 7D4A4830 7CA55214 3929FFFC 2C090000 4080FFDC 3F6090E2 637BEB22 3FC0805D 8BDE2477 38600000 606386C0 7FDE19D6 7F7BF214 B0BB0000 4E800020 E0000000 80008000 Edit: Code updated now works with all offline players. |
Author: | Link2999 [ Fri Dec 26, 2008 9:44 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
A_Random_Person wrote: Text to Item Converted from the ac:ww version (ARM ASM) to AC:CF (PowerPC ASM) by Maniac (a.k.a. A_Random_Person) Thanks Hetoan2 for the Text Address. For those who don't know how to use this you type the hex of the item you want to have in slot 1 of your inventory (Yes, it overwrites what is there currently) So if I type 9010 then send it I will have a cherry in the first inventory slot. You can now use uppercase or lowercase. Press Plus + Z + C after you send the message Code: 206E23C0 00006010 Code shortened :]C0000000 00000009 3F6092E3 637BC08F 38A00000 3920000C 8D5B0002 2C0A003A 41800008 394A0009 714A000F 7D4A4830 7CA55214 3929FFFC 2C090000 4080FFDC 3F6090E2 637BEB22 B0BB0000 4E800020 For some reason it only works with player 1? |
Author: | A_Random_Person [ Sat Dec 27, 2008 9:42 am ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Link2999 wrote: For some reason it only works with player 1? It only has the play 1 slot 1 item address, you can edit it yourself ya know. (unless you feel like trying to find a point for the slots) >_> Code: -- Check new updated code. -- XXXX its the front 16-bits of the item address. YYYY is that last 16-bits of the item address. |
Author: | Link2999 [ Sat Dec 27, 2008 8:23 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
A_Random_Person wrote: Link2999 wrote: For some reason it only works with player 1? It only has the play 1 slot 1 item address, you can edit it yourself ya know. (unless you feel like trying to find a point for the slots) >_> Code: 286DFC80 9FEF6010 C0000000 00000009 3F6092E3 637BC08F 38A00000 3920000C 8D5B0002 2C0A003A 41800008 394A0009 714A000F 7D4A4830 7CA55214 3929FFFC 2C090000 4080FFDC 3F60XXXX 637BYYYY B0BB0000 4E800020 E0000000 80008000 XXXX its the front 16-bits of the item address. YYYY is that last 16-bits of the item address. Wouldn't XXXX be the Player and YYYY be the Slot? I'm a little confused here being I've only made a simple code or two. Then I don't wanna mess it up cause trying it out is a hassle since I'm on a Mac using the unsupported codemanager via CrossOver (works like a quarter of the time) Would just be easier if you crunch the numbers. 1 Question though for future Reference, is the address combined? Like Player 1 Slot 1 = 01 , Player 2 Slot 1 = 10 (assuming there are 15 slots per bag?) |
Author: | A_Random_Person [ Sat Dec 27, 2008 10:10 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Like a slot address for P2 is 0x90E371E2 XXXX would be 90E3 YYYY would be 71E2 ...get it? |
Author: | Link2999 [ Sun Dec 28, 2008 9:38 am ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
0x90E2EB22 is P1 S1 and 0x90E371E2 is P2 S1 So... 90E2|EB22 90E3|71E2 I can see how you changed the first half but if the second half of the first part = 60194 and the second = 29154 , it kinnda seems random. |
Author: | A_Random_Person [ Sun Dec 28, 2008 10:31 am ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
As the Decimal value? don't worry about it. The way you have to put addresses in for the wii makes them always split because your doing... lis r27,0x90E2 //Load immediate shifted (so r27 = 0x90E20000) ori r27, r27,0xEB22 //OR immediate with r27 (so r27 = 0x90E2EB22) |
Author: | Link2999 [ Sun Dec 28, 2008 10:00 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
That's a little easier to understand, but I doubt I'll get it 100%. As for the code, it works with P2 but only when it's used by P1. I have P1 and P2 codes both active (on a side note is there anyway to enable/disable codes directly from the Wii?) and when I'm on P1 and use it the item shows up in slot 1 in both bags, on P2 when I use the code it does nothing. Also, I've tried the hex for the Pikmin Hat twice using this method (both codes active) with a result of having my game froze. I'll experiment with it some more tommorow. |
Author: | A_Random_Person [ Mon Dec 29, 2008 11:15 am ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Link2999 wrote: That's a little easier to understand, but I doubt I'll get it 100%. As for the code, it works with P2 but only when it's used by P1. I have P1 and P2 codes both active (on a side note is there anyway to enable/disable codes directly from the Wii?) and when I'm on P1 and use it the item shows up in slot 1 in both bags, on P2 when I use the code it does nothing. Also, I've tried the hex for the Pikmin Hat twice using this method (both codes active) with a result of having my game froze. I'll experiment with it some more tommorow. You need to have seen the hat before, or have wiiconnect24 on (I forget which) in order for the pikmin hat hex to work. You can use wiicm (thats actually what I always use :\) to turn off and on codes on the wii btw.. (you may need to hex edit your text files that have the codes in them..anywho if it doesn't work tell me >__>). As for the codes make sure your using the updated ones (with E0000000 80008000 on the end) and try using different button activators so the codes aren't conflicting with each other, as they would use the same registers. If that doesn't work I may have to look into the text address changing when your on P2 though I didn't think it did. Anyhow I hope that helped :] |
Author: | Link2999 [ Mon Dec 29, 2008 12:50 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
WiiCM just converts the .txt into .gct, what I meant was to select which .gct Gecko uses or edit that .gct from the Wii. Even when changing the activators the code can still only be used by P1 and not P2. |
Author: | A_Random_Person [ Mon Dec 29, 2008 2:28 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Wiicm lets you select which codes are on also. Did you try just having one code on btw...? |
Author: | Link2999 [ Mon Dec 29, 2008 2:42 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
A_Random_Person wrote: Wiicm lets you select which codes are on also. Did you try just having one code on btw...? Not just the 2nd, I can try it (WiiCm froze my Wii when I tried it out the first time, I can try again). |
Author: | A_Random_Person [ Mon Dec 29, 2008 2:57 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
The codes should show up in wiicm, if they don't your .txt isn't formatted right, and if they don't show up when you press home it will freeze. |
Author: | Link2999 [ Sat Jan 10, 2009 9:02 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Too much of a pain. I'm just going to continue dropping the stuff from 1P to 2P, thanks for the help anyways. |
Author: | dragonboy269 [ Sat Jan 10, 2009 11:44 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Link2999 wrote: Too much of a pain. I'm just going to continue dropping the stuff from 1P to 2P, thanks for the help anyways. In the (near) future it should work with all 4 players, just be patient XD |
Author: | Link2999 [ Sun Jan 11, 2009 8:13 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
dragonboy269 wrote: Link2999 wrote: Too much of a pain. I'm just going to continue dropping the stuff from 1P to 2P, thanks for the help anyways. In the (near) future it should work with all 4 players, just be patient XD It can work with all 4 right now, all you need to do is change the activators along with the slot addresses. This will add a different activator per code so there would be no switching between characters. How I usually work with codes is just search for the right addresses but with consoles it seems harder, mainly because I don't have a digital copy of the game on my HD like I have with DS games (so that's no good). |
Author: | dragonboy269 [ Tue Jan 13, 2009 7:36 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Link2999 wrote: dragonboy269 wrote: Link2999 wrote: Too much of a pain. I'm just going to continue dropping the stuff from 1P to 2P, thanks for the help anyways. In the (near) future it should work with all 4 players, just be patient XD It can work with all 4 right now, all you need to do is change the activators along with the slot addresses. This will add a different activator per code so there would be no switching between characters. How I usually work with codes is just search for the right addresses but with consoles it seems harder, mainly because I don't have a digital copy of the game on my HD like I have with DS games (so that's no good). No I meant it'll work with all 4 at the same time. |
Author: | Link2999 [ Thu Jan 15, 2009 5:21 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Then just use the same activator. |
Author: | dragonboy269 [ Thu Jan 15, 2009 8:55 pm ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
Link2999 wrote: Then just use the same activator. XD I meant it will be a single code that will work for all 4 characters. It'll be a lot shorter than your method |
Author: | A_Random_Person [ Fri Jan 16, 2009 9:04 am ] |
Post subject: | Re: Animal Crossing: City Folk (USA) [RUUE01 |
dragonboy269 wrote: Link2999 wrote: Then just use the same activator. XD I meant it will be a single code that will work for all 4 characters. It'll be a lot shorter than your method Easier* New code is up, works for all offline players.(Check the original post) Thanks Virus. |
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