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PostPosted: Mon Nov 17, 2008 8:25 pm 
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em Values:

Special Costumes:

A9C8=red zap suit
A9CC=Blue zap suit
a9d0=green zap suit
a9d4=pink zap suit
a9d8=samurai
a9dc=bathrobe
a9e0=moldy shirt (used by homeless guy in city who does shoe shines)
a9e4=patched shirt (same as above)
AND FINALLY!!!

HEROES CLOTHES!! = A9E8

Plus if you like the heroes clothes...

A9EC=Varia Suit

and now back to boring stuff...

A9F0 = "new years shirt" (chinese new year crap in like 100 colors. it's really stupid but i'll list the values. -.-)
A9F4
A9F8
A9FC
AA00
AA04
AA08
AA0C
AA10
AA14
AA18
AA1C
AA20
AA24
AA28
AA2C
AA30
AA34
AA38
AA3C
AA40
AA44
AA48
AA4C
AA50
AA54
AA58
AA5C
AA60
AA64
AA68
AA6C
AA70
AA74
AA76
AA78
AA7C
AA80

and just because it's mushroom season....

9170 heh tiny mushrooms..


Special Item Values:

C138=brick block
C13C=coin
C140=Flagpole
C144=fire flower
C148=super mushroom
C14C=koopa
C150=Starman
C154=1-UP
C158=? block
C15C=Green Pipe
C160=Fire Bar
C164=Cannon
C168=Yoshi Egg
C16C=Banana
C170=Triple Shells
C174=Kart
C178=Pikmin
C17C=Blue Falcon
C180=Cardboard Box
C184=Arwing
C188=Triforce
C18C=Metroid
C190=Birthday Cake
C194=jack-in-the box
C198=kadomatsu (jap only item)?
C19C=kagamimochi (jap only item)?
C1A0=hinanigo (jap only item)?
C1A4=big festive tree
C1A8=Festive tree
C1AC=Festive flag
C1B0=Festive Candle

C23C=Brown Pot(nooks store)
C240=White Pot(nooks sotre)
C244=Moth orchid

Special Costume Items:


AD34=green feather
AD38=blue feather
AD3C=yellow feather
AD40=red feather
AD44=purple feather
AD48=white feather
AD4C=rainbow feather
AD50=halo

AE14=helmet

WOOT!!!

AE18=hero's cap

AE1C=laurel wreath
AE20=racing helmet
AE24=motocross helmet
AE28=football helmet
AE2C=knight's helmet
AE30=Roman helmet
AE34=diving mask
AE38=space helmet
AE3C=ski mask
AE40=wrestling mask
AE44=dressing
AE48=retro helmet
AE4C=red zap helmet
AE50=blue zap helmet
AE54=green zap helmet
AE58=pink zap helmet
AE5C=red ogre mask
AE60=Blue Ogre
AE64=Majora's Mask
AE68=Samus' Mask
AE6C=Midna's Mask
AE70=Toad Hat
AE74=Pumpkin Head

AFC4=hockey mask
AFC8=clown mask
AFCC=red nose
AFD0=stache and glasses
AFD4=big bro stache
AFD8=bad bro stache
AFDC=curly stache
AFE0=kings beard
AFE4=doctors mask
AFE8=pacifier
AFEc=beak
AFF0=lemon pack
AFF4=cucumber pack
AFF8=bandage
END
hetoan2 on wiired^


CEC0=golden axe
CEC4=golden net
CEC8=golden rod
CECC=golden can
CED0=golden shovel
9440=99,000 Bells
AD54=royal crown (sell to Nook for 300,000 Bells)
Dspet on wiired

Animal Crossing: City Folk (USA) [RUUE01]


Disable Resetti
04154B44 38800000

Buy to Increase Bells
04138FD0 7C00FA14

Sell Item for Maximum Bells
04138E58 93FA1134

Earn Maximum Nook's Points
041390B8 B0037FA0
041390D4 B0037FA2

Sprint Faster
077B8F1C 00000018
3D6040A0 9163000C
3D6B00A0 9163001C
C3A30008 4B6E17D8
04E9A704 4891E818

Walk Over Objects
077B8F00 0000001C
2C090001 4182000C
2C1F0017 4182000C
D01B0000 4A8BB6A4
4A8BB6A8 00000000
060745B4 00000014
4974494C C0010054
D01B0008 C0010050
D01B0004 00000000

TNTkryzt wiired^


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PostPosted: Mon Nov 17, 2008 8:26 pm 
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9000=apple (iggyboo)
9004= orange
9008=pear (iggyboo)
900C=peach
9010=cherry
9014=coconut
9018=fossil
9020=cedar sapling
9024=pitfall seed
9028=medicine
9030=letter seed harmless
9034=paper bag seed
9038=note in a bottle
9040=red tulip bag
9044=white tulip bag
9048=yellow tulip bags
9050=purple tulips (not used)
9054=black tulips (not used)
9058=white pansy bag
9060=red pansy bag
9064=purple pansy (not used)
9068=orange pansy (not used)
9070=white cosmos bag
9074=red cosmos bag
9078=sun cosmos bag
9080=orange cosmos bag (not used)
9084=black cosmos (not used)
9088=red rose bag
9090=yellow rose bag
9094=pink roses (not used)
9098=orange roses(not used)
90A0=black roses (not used)
90A4=blue roses (not used)
90A8=red carnation bag
90B0=white carnation bag
90D0=yellow paint seed harmless
90E0=light blue paint seed harmless
90F0=white paint seed harmless

EDIT by hetoan: fixed peach

PRESS A + B + UP on Dpad

206E23C0 00001208
42000000 90000000
04E27D3C 0098967F
E0000000 80008000
max bells in bank 1st player

206E23C0 00001208
42000000 90000000
04E303FC 0098967F
E0000000 80008000
Max bells in bank 2nd player

206E23C0 00001208
42000000 90000000
04E27D34 0098967F
E0000000 80008000
max bells in pocket 1st player

206E23C0 00001208
42000000 90000000
04E303F4 0098967F
E0000000 80008000
max bells in pocket 2nd player
all by me^ above here

item mod by iggyboo on wiired

You pretty much have the item ID's covered, ill just post the item code then..

Slot X Has Item [Igglyboo]

206E23C0 00006E00
42000000 90000000
02YYYYYY 0000NNNN
02YYYYYY 0000NNNN
....
E0000000 80008000

PRESS A + B + Z + C + 1 TO MAKE THE SLOTS GET THE ITEMS, THE SLOTS WILL BE OVER WRITTEN, ANY ITEMS IN THE SLOTS WILL BE REPLACED WITH THE NEW ITEMS.
(long button activator to make sure no accidents)

YYYYYY = Slot #
NNNN = Slot

Example:
If I wanted to have a a pear in slot 4 and an apple in slot 6
206E23C0 00006E00
42000000 90000000
02E2EB28 00009008
02E2EB2C 00009000
E0000000 80008000

topic
http://wiird.l0nk.org/forum/index.php?t ... 7#msg18837


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PostPosted: Tue Nov 18, 2008 2:19 am 
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Although I don't plan on using any of the other codes, the Walk Over Objects code doesn't work for me. Is there supposed to be something else I need to do?


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PostPosted: Tue Nov 18, 2008 5:52 am 
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ChaosBoi wrote:
Although I don't plan on using any of the other codes, the Walk Over Objects code doesn't work for me. Is there supposed to be something else I need to do?

tried and it works are u using geck os?


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PostPosted: Tue Nov 18, 2008 6:16 am 
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I'm actually using wiigator's backup loader but it's the same as Gecko OS since the loader is built off of gecko's source code. I've gotten Ocarina to work on my Brawl for the stage editor so it shouldn't be any different with this game.


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PostPosted: Sun Nov 23, 2008 12:34 pm 
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Title: [SHADE]
hacking this game sure died quick


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PostPosted: Wed Nov 26, 2008 8:47 am 
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It hasn't been nearly long enough to be considered "dead".

You're just ridiculously impatient.

I spoke with an AC hacker the other day who had already begun porting an AC:WW code he had made to the Wii version at a speed you ought to be more excited about.

I think it was the "replace objects" code.

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PostPosted: Wed Nov 26, 2008 2:11 pm 
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Virus from GH has already made a program that is very similar to animalmap.
Features:
- Map editor (used to place items and move buildings around your town)
- Pocket (Inventory) editor
- Emotion modifier
- Appearance modifier
- Wallet, ABD, points modifier
- Gate style modifier

He is also constantly adding new features. And it's awesome :D


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PostPosted: Wed Nov 26, 2008 7:19 pm 
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dragonboy269 wrote:
Virus from GH has already made a program that is very similar to animalmap.
Features:
- Map editor (used to place items and move buildings around your town)
- Pocket (Inventory) editor
- Emotion modifier
- Appearance modifier
- Wallet, ABD, points modifier
- Gate style modifier

He is also constantly adding new features. And it's awesome :D



if u want codes go here it is very active
http://wiird.l0nk.org/forum/index.php?P ... g20203#new


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PostPosted: Sat Dec 13, 2008 11:32 am 
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Code by Maniac (a.k.a. A_Random_Person):

Revive All Flowers
A+B+C+Z+1

Code:
286DFC80 91FF6E00
C0000000 00000006
3D4090E8 614AF054
396A3202 7C0A5800
4C800020 A5AA0002
39ADFF42 280D001E
4181FFEC 39AD009E
B1AA0000 4BFFFFE0
E0000000 80008000

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Last edited by A_Random_Person on Sat Dec 27, 2008 9:43 am, edited 2 times in total.

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PostPosted: Fri Dec 19, 2008 4:28 pm 
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Text to Item

Converted from the ac:ww version (ARM ASM) to AC:CF (PowerPC ASM) by Maniac (a.k.a. A_Random_Person)
Thanks Hetoan2 for the Text Address.

For those who don't know how to use this you type the hex of the item you want to have in slot 1 of your inventory (Yes, it overwrites what is there currently) So if I type 9010 then send it I will have a cherry in the first inventory slot. You can now use uppercase or lowercase.


Press Plus + Z + C after you send the message
Code:
286DFC80 9FEF6010
C0000000 0000000C
3F608062 637B5477
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
3FC0805D 8BDE2477
38600000 606386C0
7FDE19D6 7F7BF214
B0BB0000 4E800020
E0000000 80008000
Code shortened :]

Edit: Code updated now works with all offline players.

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Last edited by A_Random_Person on Fri Jan 16, 2009 9:05 am, edited 2 times in total.

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PostPosted: Fri Dec 26, 2008 9:44 pm 
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A_Random_Person wrote:
Text to Item

Converted from the ac:ww version (ARM ASM) to AC:CF (PowerPC ASM) by Maniac (a.k.a. A_Random_Person)
Thanks Hetoan2 for the Text Address.

For those who don't know how to use this you type the hex of the item you want to have in slot 1 of your inventory (Yes, it overwrites what is there currently) So if I type 9010 then send it I will have a cherry in the first inventory slot. You can now use uppercase or lowercase.


Press Plus + Z + C after you send the message
Code:
206E23C0 00006010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F6090E2 637BEB22
B0BB0000 4E800020
Code shortened :]


For some reason it only works with player 1?

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PostPosted: Sat Dec 27, 2008 9:42 am 
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Link2999 wrote:
For some reason it only works with player 1?

It only has the play 1 slot 1 item address, you can edit it yourself ya know. (unless you feel like trying to find a point for the slots) >_>

Code:
--
Check new updated code.
--


XXXX its the front 16-bits of the item address.
YYYY is that last 16-bits of the item address.

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Last edited by A_Random_Person on Fri Jan 16, 2009 9:06 am, edited 1 time in total.

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PostPosted: Sat Dec 27, 2008 8:23 pm 
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A_Random_Person wrote:
Link2999 wrote:
For some reason it only works with player 1?

It only has the play 1 slot 1 item address, you can edit it yourself ya know. (unless you feel like trying to find a point for the slots) >_>

Code:
286DFC80 9FEF6010
C0000000 00000009
3F6092E3 637BC08F
38A00000 3920000C
8D5B0002 2C0A003A
41800008 394A0009
714A000F 7D4A4830
7CA55214 3929FFFC
2C090000 4080FFDC
3F60XXXX 637BYYYY
B0BB0000 4E800020
E0000000 80008000


XXXX its the front 16-bits of the item address.
YYYY is that last 16-bits of the item address.


Wouldn't XXXX be the Player and YYYY be the Slot? I'm a little confused here being I've only made a simple code or two. Then I don't wanna mess it up cause trying it out is a hassle since I'm on a Mac using the unsupported codemanager via CrossOver (works like a quarter of the time)

Would just be easier if you crunch the numbers.
1 Question though for future Reference, is the address combined? Like Player 1 Slot 1 = 01 , Player 2 Slot 1 = 10 (assuming there are 15 slots per bag?)

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PostPosted: Sat Dec 27, 2008 10:10 pm 
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Like a slot address for P2 is 0x90E371E2
XXXX would be 90E3
YYYY would be 71E2
...get it?

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PostPosted: Sun Dec 28, 2008 9:38 am 
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Location: Right Here Duh....
0x90E2EB22 is P1 S1 and
0x90E371E2 is P2 S1
So...
90E2|EB22
90E3|71E2

I can see how you changed the first half but if the second half of the first part = 60194 and the second = 29154 , it kinnda seems random.

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PostPosted: Sun Dec 28, 2008 10:31 am 
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As the Decimal value? don't worry about it. The way you have to put addresses in for the wii makes them always split because your doing...

lis r27,0x90E2 //Load immediate shifted (so r27 = 0x90E20000)
ori r27, r27,0xEB22 //OR immediate with r27 (so r27 = 0x90E2EB22)

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PostPosted: Sun Dec 28, 2008 10:00 pm 
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That's a little easier to understand, but I doubt I'll get it 100%. As for the code, it works with P2 but only when it's used by P1. I have P1 and P2 codes both active (on a side note is there anyway to enable/disable codes directly from the Wii?) and when I'm on P1 and use it the item shows up in slot 1 in both bags, on P2 when I use the code it does nothing. Also, I've tried the hex for the Pikmin Hat twice using this method (both codes active) with a result of having my game froze. I'll experiment with it some more tommorow.

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PostPosted: Mon Dec 29, 2008 11:15 am 
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Link2999 wrote:
That's a little easier to understand, but I doubt I'll get it 100%. As for the code, it works with P2 but only when it's used by P1. I have P1 and P2 codes both active (on a side note is there anyway to enable/disable codes directly from the Wii?) and when I'm on P1 and use it the item shows up in slot 1 in both bags, on P2 when I use the code it does nothing. Also, I've tried the hex for the Pikmin Hat twice using this method (both codes active) with a result of having my game froze. I'll experiment with it some more tommorow.

You need to have seen the hat before, or have wiiconnect24 on (I forget which) in order for the pikmin hat hex to work. You can use wiicm (thats actually what I always use :\) to turn off and on codes on the wii btw.. (you may need to hex edit your text files that have the codes in them..anywho if it doesn't work tell me >__>). As for the codes make sure your using the updated ones (with E0000000 80008000 on the end) and try using different button activators so the codes aren't conflicting with each other, as they would use the same registers. If that doesn't work I may have to look into the text address changing when your on P2 though I didn't think it did. Anyhow I hope that helped :]

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PostPosted: Mon Dec 29, 2008 12:50 pm 
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WiiCM just converts the .txt into .gct, what I meant was to select which .gct Gecko uses or edit that .gct from the Wii. Even when changing the activators the code can still only be used by P1 and not P2.

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PostPosted: Mon Dec 29, 2008 2:28 pm 
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Wiicm lets you select which codes are on also. Did you try just having one code on btw...?

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PostPosted: Mon Dec 29, 2008 2:42 pm 
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A_Random_Person wrote:
Wiicm lets you select which codes are on also. Did you try just having one code on btw...?


Not just the 2nd, I can try it (WiiCm froze my Wii when I tried it out the first time, I can try again).

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PostPosted: Mon Dec 29, 2008 2:57 pm 
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The codes should show up in wiicm, if they don't your .txt isn't formatted right, and if they don't show up when you press home it will freeze.

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PostPosted: Sat Jan 10, 2009 9:02 pm 
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Too much of a pain. I'm just going to continue dropping the stuff from 1P to 2P, thanks for the help anyways.

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PostPosted: Sat Jan 10, 2009 11:44 pm 
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Link2999 wrote:
Too much of a pain. I'm just going to continue dropping the stuff from 1P to 2P, thanks for the help anyways.

In the (near) future it should work with all 4 players, just be patient XD


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PostPosted: Sun Jan 11, 2009 8:13 pm 
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dragonboy269 wrote:
Link2999 wrote:
Too much of a pain. I'm just going to continue dropping the stuff from 1P to 2P, thanks for the help anyways.

In the (near) future it should work with all 4 players, just be patient XD


It can work with all 4 right now, all you need to do is change the activators along with the slot addresses. This will add a different activator per code so there would be no switching between characters. How I usually work with codes is just search for the right addresses but with consoles it seems harder, mainly because I don't have a digital copy of the game on my HD like I have with DS games (so that's no good).

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PostPosted: Tue Jan 13, 2009 7:36 pm 
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Link2999 wrote:
dragonboy269 wrote:
Link2999 wrote:
Too much of a pain. I'm just going to continue dropping the stuff from 1P to 2P, thanks for the help anyways.

In the (near) future it should work with all 4 players, just be patient XD


It can work with all 4 right now, all you need to do is change the activators along with the slot addresses. This will add a different activator per code so there would be no switching between characters. How I usually work with codes is just search for the right addresses but with consoles it seems harder, mainly because I don't have a digital copy of the game on my HD like I have with DS games (so that's no good).

No I meant it'll work with all 4 at the same time.


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PostPosted: Thu Jan 15, 2009 5:21 pm 
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Then just use the same activator.

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PostPosted: Thu Jan 15, 2009 8:55 pm 
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Link2999 wrote:
Then just use the same activator.

XD I meant it will be a single code that will work for all 4 characters. It'll be a lot shorter than your method


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PostPosted: Fri Jan 16, 2009 9:04 am 
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dragonboy269 wrote:
Link2999 wrote:
Then just use the same activator.

XD I meant it will be a single code that will work for all 4 characters. It'll be a lot shorter than your method

Easier* New code is up, works for all offline players.(Check the original post) Thanks Virus.

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