Twilight Spectre wrote:
Heh, cool. How'd you manage that?
The Red Steel save files include a lot of game values that are
supposed to be static. As a result, there is a lot that can be done by manipulating it.
In this case the lines:
Code:
MaxTimeForFullHealth=1.0f
MaxTimeBeforeRefillHealth=4.0f
InvicibleMaxTime=0.7f
were changed to
Code:
MaxTimeForFullHealth=0.0f
MaxTimeBeforeRefillHealth=0.0f
InvicibleMaxTime=0.0f
(the save is in plaintext)
InvicibleMaxTime could potentially be better for this if set to a really high value (1000000.0f would probably be a good value for it) but that would require that everything after it in memory be shifted over to make room for it. The way it works now is to set InvicibleMaxTime to 0 because values higher than 0 also delay health recharge after the invincibility wears off.
Anyway this is just the result of some quick experimentation with the game save values. There should still be quite a few more interesting things to do with this yet...