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[N64] Mischief Makers (U 1.0) [GS] https://www.kodewerx.org/forum/viewtopic.php?f=18&t=6005 |
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Author: | Hextator [ Fri Aug 22, 2008 3:59 pm ] |
Post subject: | [N64] Mischief Makers (U 1.0) [GS] |
The codes used to make this video are in the .ini file linked to by this post. I've been using Renegade attached to Nemu and Project 64 to make use of the codes. These codes are ones I made to add 8 new weapons to the game, which use a collectible item already in the game as ammunition. One of the codes makes you gain 10 times the amount of that item you normally would when picking one up (as opposed to receiving them during an event) so the huge ammunition cost of the weapons can be reasonable. You can pull out a weapon with Z when you have nothing on hand, and switch through the weapons with R. Pressing R and B simultaneously or dropping the weapon will put it away. Pressing Z will fire. Shaking some weapons will switch how they shoot. Note that some weapons are semi-automatic fire and others are burst fire, which require you to release the trigger in between shots for until the gun is able to shoot again. I did my best to make the weapons feel authentic. ![]() Edit: I'm aware this should be a ROM hack. I'll work on that later. Or maybe I won't... Sign this! ![]() Edit: I've updated the .ini attached to this post. It now has damage correction codes included to make the weapons do the amount of damage I desired, as well as allowing you to kill NPCs that you normally couldn't and removing enemy hit stun to make damaging them more fluent. Edit, again: More information and codes can be found here. .ini can be found here. |
Author: | HyperHacker [ Wed Aug 27, 2008 5:38 pm ] |
Post subject: | Re: [N64] Mischief Makers (U 1.0) [GS] |
That's it, I'm writing a Greasemonkey script to make your posts readable in the dark theme. Code: // ==UserScript== (It's a bit pinkish but oh well.)// @name Make Zeld's Posts Readable // @namespace * // @description Change font colour so it can be seen on dark BG // @include http://kodewerx.net/forum/viewtopic.php?* // ==/UserScript== var spans = document.getElementsByTagName('span'); for(var i=0; i<spans.length; i++) { if(spans[i].style.color == "rgb(96, 0, 96)") spans[i].style.color = "#C060F0"; } Now what exactly did you want me to sign? Also, awesome. BTW, it'd be nice for the sake of people without KW accounts to mirror the INI file elsewhere. |
Author: | Hextator [ Thu Aug 28, 2008 8:52 am ] |
Post subject: | |
I was going to put it on the OCW, but the stupid thing only lets me upload images. I guess I can link to a pastebin entry. Edit: Use #C000C0. At least then it will still be purple. D: Anyhow, why should I care about people without KW accounts? ![]() |
Author: | HyperHacker [ Sun Aug 31, 2008 10:51 pm ] |
Post subject: | Re: [N64] Mischief Makers (U 1.0) [GS] |
Because it's fucking annoying having to sign up for some random forum to download stuff. Also, C000C0 burns my eyes. |
Author: | Hextator [ Wed Sep 03, 2008 1:05 pm ] |
Post subject: | |
#A000A0 looked alright. Also, update: sniper rounds now shoot through walls/enemies (thanks to just two separate 8-bit write lines). |
Author: | Fire Blazer [ Wed Sep 03, 2008 6:52 pm ] |
Post subject: | Re: [N64] Mischief Makers (U 1.0) [GS] |
Looks nice-- good to see you are working on this game you've been talking about so much. ![]() |
Author: | Hextator [ Thu Sep 11, 2008 10:07 am ] |
Post subject: | |
Update: Spike bombs fired from bazooka will now automatically arm to explode-on-impact after a random amount of time between instantly and about a second. |
Author: | Hextator [ Thu Sep 18, 2008 12:27 pm ] |
Post subject: | |
Update: Clan Bombs fired from the Clan Launcher now have the proper graphical size. Sniper lasers fired from the sniper rifle now fire 4 times faster (it looks really sweet ![]() Another update: I changed the video link. The new video is much cleaner. |
Author: | Hextator [ Wed Oct 08, 2008 10:12 am ] |
Post subject: | |
Update: Two new features - Pressing B, Z, L and R will activate a thing called "Ghost Mode" if you aren't in hit stun. It costs 500 red gems to activate, lasts about 2 minutes, and makes you camouflage/invincible to enemy attacks. - Pressing B and Left or Right when holding nothing will cause you to throw a ninja star out of nowhere if you have at least 10 red gems, which are spent to spawn one. Only works in levels where weapons are allowed. Can be used to jump infinitely >.> |
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