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[Wii] Mario Kart Wii (RMCE01) [NTSC-US]
https://www.kodewerx.org/forum/viewtopic.php?f=18&t=5781
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Author:  James0x57 [ Mon Jul 07, 2008 4:33 am ]
Post subject:  [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

P1 No Laps (Finish right away)
48000000 809B8F70
DE000000 80008180
58010000 000000AC
DE000000 80008180
14000018 00000000
14000024 00030387
E0000000 80008000

P2 No Laps (Finish right away)
48000000 809B8F70
DE000000 80008180
58010000 000000AC
DE000000 80008180
140000DC 00000000
140000E8 00030387
E0000000 80008000

P3 No Laps (Finish right away)
48000000 809B8F70
DE000000 80008180
58010000 000000AC
DE000000 80008180
140001A0 00000000
140001AC 00030387
E0000000 80008000

P4 No Laps (Finish right away)
48000000 809B8F70
DE000000 80008180
58010000 000000AC
DE000000 80008180
14000264 00000000
14000270 00030387
E0000000 80008000

Author:  Radical Hacker [ Mon Jul 07, 2008 8:35 pm ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

8-) codes

Author:  dexter0 [ Fri Aug 08, 2008 8:57 pm ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Here are my WiFi codes for MKWII-U. I've had these for months and am making them public. Proof? Google ihack@you and see how far back the threads date. Fill in the XX and Y values from the table below. You need both codes in this order. And don't apply the codes in the middle of a race.

[Write Char Offset]
D27E4DDC 00000002
3FE08000 93BF1500
3BE00000 00000000

[Always Have Item *Works anywhere] - Figure out how to add your own button activator
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 000000XX
14000090 0000000Y
E0000000 80008000

Y always = 1 unless otherwise stated.
Quote:
X Values
14 = Nothing, Y = 0
12 = Triple Bannans, Y = 3
11 = Triple Reds, Y = 3
10 = Triple Greens, Y = 3
0F = Bullet Bill
0E = Lightning
0D = POW
0C = Blooper
0B = Mega Shroom
0A = Gold Shroom
09 = Star Power
08 = Lightning
07 = Blue shell
06 = Bomb
05 = Shrooms, Y = 3
04 = 1 Shroom
03 = Fake Box
02 = Bannana
01 = Red shell
00 = Green Shell


http://members.cox.net/dexter0/

EDIT: "Write char offset" is an assembly hook that writes the offset needed to access your character to a special place in memory that can be used by the other code. It hooks the routine that displays the item box to be specific.

Author:  lemmayoshi [ Fri Aug 08, 2008 11:25 pm ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Awesome. Bye bye, Nintendo's Wifi, lulz!

Author:  James0x57 [ Sat Aug 09, 2008 4:01 am ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Since they're public, go ahead and put them on the DB if you haven't already. ;)

Author:  dexter0 [ Sat Aug 09, 2008 8:44 am ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Didn't think I was allowed to but sure.

Author:  TF_DELTA [ Mon Aug 18, 2008 11:55 am ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Can anything port this codes?

Write Char Offset [dexter0]
D27E4DDC 00000002
3FE08000 93BF1500
3BE00000 00000000

Always Have Item *Works anywhere [dexter0]
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
1400008C 000000XX
14000090 0000000Y
E0000000 80008000

Author:  Oogami [ Mon Sep 15, 2008 1:21 pm ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Could you please port them for us in the uk too.

Author:  XxOblivion77 [ Sun Sep 21, 2008 7:24 pm ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Those codes are like 3 months old. I was one of the first to use them lol.

Author:  Gizzmo [ Sat Nov 01, 2008 6:40 pm ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

do they work for pal eu?

Author:  Gearhead31 [ Thu Mar 12, 2009 8:50 pm ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Can anyone tell me how people do the hacks where they can have any item by pressing a button i guess and it changes to something else. I want that code please.

Author:  HyperHacker [ Sun Aug 23, 2009 6:42 pm ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

What is "write char offset"?

Author:  jctchill [ Wed Oct 28, 2009 2:05 pm ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

what cheat device are these codes for and where can i get one i just bought me a new wii so i need some cheats for it

Author:  James0x57 [ Fri Oct 30, 2009 9:17 am ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Google WiiRD Gecko OS and Homebrew Channel. You don't need hardware and it's all free.

Author:  stevejack [ Sat Dec 19, 2009 4:14 am ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Its an important part of balance system in the game. If someone is far ahead in first place the only items that can directly affect them is the lightening, the pow block, and the blue shell. THe lightening and the pow block affects everyone so it cancels out. If the blue shell didn't exist the first player would of had too huge of an advantage. The rest of the players in the race would be fighting among themselves while the lucky person how happens to get a wide enough gap from the crowd at early stage of the race would always be the winner. That alone can make alot of the races stale and hence ruin the game.

Author:  HyperHacker [ Sat Dec 26, 2009 2:16 am ]
Post subject:  Re: [Wii] Mario Kart Wii (RMCE01) [NTSC-US]

Except when the guys in 2nd, 3rd and 4th take him out with red/green shells, thrown bananas, and other projectiles. 64 and Super Circuit didn't have these problems.

Someone make some codes to do something about those lovely scenarios (every round or so) where you're cruising along in the last lap kicking ass and then you get hit by 2 blue shells, a red shell, and a POW block, grab an item that could give you a chance of getting back in the game, and get hit by lightning/another player and knocked off the track, losing it just as you've seen what it even is. Becuase that happens much too often. Literally every goddamn time.

Author:  Hextator [ Sat Dec 26, 2009 2:45 am ]
Post subject: 

HyperHacker is absolutely right, but he could be righter.

I wonder if anyone ever stopped to think that maybe someone who is in first place deserves to be there, and that this so called "balance" Nintendo (and apparently others? WTF?!) think is helping the game by making it so people in first end up in last and people in last end up in first isn't actually "balance" at all, because it causes EVERY SINGLE RACE to end in a way that gives no indication of anyone's skill, which completely ruins the game for people who have played more than people who haven't. Which means no one will be able to stand the game after a short while. I don't see how that helps sales or mental health. I don't see how it's "fair" to make someone lose for being good at a game.

I call this phenomena "Nintendo Programming" and I call bullshit. It needs to stop. Make the code; quit talking about "blue shells being fair", they're not, end of story.

Edit: Cool story for you, bro. I was a beast at MKDS. Almost hit a few world records. 3 stars, pro at snaking. Yeah. I hated items. You know what I hated more? People who thought that snaking was cheating (despite it taking more concentration) and that items required "more skill". Uh, no.

Items are fun because they USED to make it so that things were interesting for even the experienced players, not necessarily having their way with noobs. But things have gotten out of hand. Punishing skill is blasphemous and honestly should be a federal crime.

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