Kodewerx https://www.kodewerx.org/forum/ |
|
[Wii] Super Smash Brothers Brawl (RSBP01, European Version) https://www.kodewerx.org/forum/viewtopic.php?f=18&t=5749 |
Page 1 of 1 |
Author: | Link [ Tue Jul 01, 2008 1:48 am ] |
Post subject: | [Wii] Super Smash Brothers Brawl (RSBP01, European Version) |
Okay, guys.. it was ought to happen.. Euro codes, here we come: Player mods: All player mods are always a combination of: [Start line for specific character] [Code content] E0000000 80008000 [<-- End line] Examples follow: Start lines (ported - original by Y.S.): Code: P1: 4A000000 9018F140 P2: 4A000000 9018F19C P3: 4A000000 9018F1F8 P4: 4A000000 9018F254 P5: 4A000000 9018F2B0 (Multi-man and so on) P6: 4A000000 9018F30C Content possibilities (copied from Y.S.): Code: Status modifiers: 100000B3 000000XX 100000B4 000000YY XX +01 ? +02 ? +04 Invisible +08 ? +10 Metal +20 ? +40 ? +80 ? YY +01 Reflect +02 Curry +04 Flower +08 Bunny hood +10 ? +20 ? +40 ? +80 HP Color Modifier: 1000009D 000000XX 00~05 Normal 6 colors 06~0B Wario's 6 colors 0C Emerald Character Modifier 10000098 000000XX XX 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Zero Suit Samus 05 Yoshi 06 Kirby 07 Fox 08 Pikachu 09 Luigi 0A Captain Falcon 0B Ness 0C Bowser 0D Peach 0E Zelda 0F Sheik 10 Ice Climbers 11 Popo 12 Nana 13 Marth 14 Mr. Game & Watch 15 Falco 16 Ganondorf 17 Wario 18 Metaknight 19 Pit 1A Pikmin & Olimar 1B Lucas 1C Diddy Kong 1D Charizard 1E Charizard (Trainer Independant) 1F Venasaur 20 Venasaur (Trainer Independant) 21 Squirtle 22 Squirtle (Trainer Independant) 23 Dedede 24 Lucario 25 Ike 26 Robot 27 Jigglypuff 28 Toon Link 29 Wolf 2A Snake 2B Sonic 2C Giga Bowser 2D WarioMan 2E ZakoRed 2F ZakoBlue 30 ZakoYellow 31 ZakoGreen 32 Mario Dark character: 140000B4 00E81219 Only works with some characters! Size modifier: 140000D8 XXXXXXXX XXXXXXXX = Floating point number.. Examples: 1.0 = 3F800000 2.0 = 40000000 4.0 = 40800000 0.5 = 3F000000 0.25 = 3E800000 Gravity modifier: 140000E0 XXXXXXXX XXXXXXXX = Floating point number Defense ratio modifier: 140000D0 XXXXXXXX XXXXXXXX = Floating point number C0000000 Almost Invincible Attack Ratio Modifier: 140000CC XXXXXXXX XXXXXXXX = Floating point number Typical example: Player 1 double size and always Zelda: Code: 4A000000 9018F140 [start line for P1] 10000098 0000000E [Zelda] 140000D8 40000000 [double size] E0000000 80008000 [end line] And this is how that looks like: ![]() More codes: Code: Unrestricted pause camera: (original by Y.S.) 040A9424 4E800020 0410B4E0 38800001 Stage Builder Unlimited Objects: (original by pizzaboy) 0551DB7C 00000000 Stage Builder Allow Overlapping: (original by pizzaboy) 01515A78 00000001 Have fun |
Author: | DarkLegend [ Fri Jul 04, 2008 9:40 am ] |
Post subject: | Re: [Wii] Super Smash Brothers Brawl (RSBP01, European Version) |
nice codes! ![]() |
Author: | MrSyKo [ Tue Mar 24, 2009 8:16 pm ] |
Post subject: | Re: [Wii] Super Smash Brothers Brawl (RSBP01, European Version) |
Invisible Items & SSE Enemies [Fred] 1466B4C6 00000000 Invisible Items & Romaap [Fred] 205BA850 00001000 CC000000 00000000 1466B4C6 00000000 Press - for toggling on/off (First activated Wiimote) Invisible Items & Romaap [Fred] 205BA850 00001000 1466B4C6 00000000 Press - to make all items on the screen invisible, but all new items will be visible. (First activated Wiimote) Break X amount of targets to beat target smash. [jassim] 2D54217B 00000001 0154217B 0000000X E0000000 80008000 Infinite lives in classic mode [jassim] 2D27EB67 00000001 0127EB67 00000099 E0000000 80008000 number of killed alloyed is always XXXX in endless brawl [jassim] 0260CD06 0000XXXX romaap helped Allowed Wifi Codes WITH ANYONE - Basic Brawl Multiplayer Phantom Wings, Ported by [Fred] 4A000000 9018ED64 38000000 00FF1000 10000000 0000000C Must Be Host. You must also start the Waiting Room before someone else joins (like having someone join your game instead of you joining theirs). Sometimes when 3 other players join you at once you need to drop out and rejoin again. Also note that you must join with a right player order. WITH ANYONE - Team Battle Multiplayer Phantom Wings & Jose Gallardo, Ported by [Fred] 4A000000 9018ED64 38000000 00FF1100 10000000 0000000C Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room). Note that there is no rule saying that you and your friend will be on the same team when joining multiplayer, and as usual it takes more time to join multiplayer fights than basic brawl. Also note that you must join with a right player order. Game mechanics Dash Dancing original phantom wings [paprika_killer] C271A3F4 00000004 81830058 2C0C000E 4182000C C0230040 48000008 FC20D090 60000000 00000000 upward gravity modifier [paprika_killer] 0463D0E0 XXXXXXXX downward gravity modifier [paprika_killer] 0463D0E4 XXXXXXXX S-cancel original phantom wings [paprika_killer] 80000000 8061CCE0 80000001 00000000 60000006 00000000 60000003 00000001 4A001000 00000000 4A101001 00000000 36000000 00000032 58010000 00000004 DE000000 80008180 58010000 00000060 DE000000 80008180 92210002 0000007C 58010000 0000007C 58010000 0000002C 92210003 00000004 4A001002 00000000 34000038 00000015 36000038 00000019 4A001003 00000000 10000084 00000080 E2000002 00000000 80100001 00000008 62000000 00000001 E2000003 00000000 80000001 00000000 80100000 00000244 62000000 00000000 E0000000 80008000 hitstun phantom wings, spunit262 [paprika_killer] 02B84F48 00030001 04B83AA8 3ECCCCCD brawl default is 0.4 L-cancel original phantom wings [paprika_killer] 80000000 8061CCE0 80000001 00000000 60000006 00000000 60000003 00000001 4A001000 00000000 4A101001 00000000 36000000 00000032 58010000 00000004 DE000000 80008180 58010000 00000060 DE000000 80008180 92210002 00000014 92210003 00000068 92210004 0000007C 58010000 000000C4 92210006 00000010 4A000000 8059E68C 92210007 00000000 88A00006 00000007 88A00007 00000006 86A00007 BF800000 4A001004 00000000 32000036 00000018 4A001003 00000000 360000C4 80000000 92210005 000000C4 88900005 00000007 94210005 000000C4 360000C9 80000000 92210005 000000C8 88900005 00000007 94210005 000000C8 340000C5 80000000 38000076 FFF70008 140000C4 42140000 140000C8 40E00000 E2000003 00000000 4A001004 00000000 30000036 00000018 4A001003 00000000 360000C8 80000000 4A001002 00000000 92210005 00000040 88900005 00000006 94210005 00000040 E2000002 00000000 80100001 00000008 62000000 00000001 E200000F 00000000 80000001 00000000 80100000 00000244 62000000 00000000 E0000000 80008000 auto L-cancel original phantom wings [paprika_killer] 80000000 8061CCE0 80000001 00000000 60000006 00000000 60000003 00000001 4A001000 00000000 4A101001 00000000 36000000 00000032 58010000 00000004 DE000000 80008180 58010000 00000060 DE000000 80008180 92210002 0000007C 92210003 00000014 58010000 000000C4 92210004 00000010 4A000000 8059E68C 92210005 00000000 88A00004 00000005 4A001002 00000000 30000036 00000018 4A001003 00000000 92210005 00000040 88900005 00000004 94210005 00000040 E2000001 00000000 80100001 00000008 62000000 00000001 E200000F 00000000 80000001 00000000 80100000 00000244 62000000 00000000 E0000000 80008000 Dash cancel with crouch original phantom wings [paprika_killer] 80000000 8061CCE0 80000001 00000000 60000006 00000000 60000003 00000001 4A001000 00000000 4A101001 00000000 36000000 00000032 58010000 00000004 DE000000 80008180 58010000 00000060 DE000000 80008180 92210002 00000014 92210003 00000068 58010000 0000007C 30000038 00000005 4A001003 00000000 3400003C BF266666 4A001002 00000000 14000040 4F000000 E2000002 00000000 80100001 00000008 62000000 00000001 E200000F 00000000 80000001 00000000 80100000 00000244 62000000 00000000 E0000000 80008000 shieldstun spunit262 [paprika_killer] C287086C 00000005 83810034 8083013C 2C040000 41810014 1F9CXXXX 3B9CZZZZ 3880YYYY 7F9C23D6 60000000 00000000 (Old shield stun*X+Z)/Y=new shield stun lagless edges original phantom wings [paprika_killer] 80000000 8061CCE0 80000001 00000000 60000006 00000000 60000003 00000001 4A001000 00000000 4A101001 00000000 36000000 00000032 58010000 00000004 DE000000 80008180 58010000 00000060 DE000000 80008180 92210002 00000014 58010000 0000007C 30000038 00000074 86000002 00000040 86910002 XXXXXXXX E2000001 00000000 80100001 00000008 62000000 00000001 E200000F 00000000 80000001 00000000 80100000 00000244 62000000 00000000 E0000000 80008000 floating point, times the animation is sped up. Buffer modifier original phantom wings [paprika_killer] 80000000 80623320 80000001 00000000 60000006 00000000 60000003 00000001 4A001000 00000000 4A101001 00000000 36000000 00000032 58010000 00000004 DE000000 80008180 58010000 00000060 DE000000 80008180 58010000 00000068 30000154 00000009 1400015C 0000000X 14000150 0000000X E2000001 00000000 80100001 00000008 62000000 00000001 E200000F 00000000 80000001 00000000 80100000 00000244 62000000 00000000 E0000000 80008000 number of buffer frames, default A and cannot be higher Melee AirDodge original phantom wings [paprika_killer] 42000000 80000000 80000000 8061CCE0 80000001 00000000 60000006 00000000 80000002 8061AC7C 4A001000 00000000 36000024 00000007 92210003 00000024 86100003 000001C4 88000002 00000003 4A001002 00000000 92210002 00000000 4A001002 00000000 DE000000 80008180 92210003 00000010 92210004 00000014 86A00003 40000000 86A00004 40000000 60000003 00000001 4A001000 00000000 4A101001 00000000 36000000 00000032 58010000 00000004 DE000000 80008180 58010000 00000060 92210006 0000007C 92210007 00000014 58010000 00000088 92210008 00000058 92210009 00000064 4A001006 00000000 30000038 00000021 4A001007 00000000 36000040 41C00000 4A001006 00000000 58010000 0000002C 58010000 00000004 100000E4 00000001 1000010C 00000001 10000120 00000001 10000134 00000001 10000170 00000001 4A001008 00000000 1400000C 3E300000 4A001007 00000000 36000041 41000000 4A001008 00000000 94210004 0000000C 4A001009 00000000 94210003 00000008 4A001007 00000000 34000041 41000000 4A001009 00000000 14000008 00000000 4A001007 00000000 34000041 41000000 9001000A 00000040 4A000000 8059E68C 92210005 00000000 86A00005 3FC00000 8891000A 00000005 E2000002 00000000 4A001006 00000000 32000038 00000021 32000038 0000007F 32000038 00000080 32000038 00000083 58010000 0000002C 58010000 00000004 100000E4 00000000 1000010C 00000000 10000120 00000000 10000134 00000000 10000170 00000000 E2000004 00000000 80100001 00000008 62000000 00000001 E200000F 00000000 80000001 00000000 80100000 00000244 62000000 00000000 C277C6DC 00000004 8963FFFC 2C0B0001 40820008 48000010 39600000 9963FFFC 98030000 00000000 E0000000 80008000 Hitlag Modifier V 2.0 Phantom Wings/Almas [paprika_killer] C276CEC0 00000003 39C0000X 1C84000Y 7C8473D6 3884000Z 90830010 00000000 Y Multiply, X Divide, Z Add Triple jump glitch fix phantom wings, spunit262 [paprika_killer] 0485422C 38830003 no FF on C-stick phantom wings, spunit262 [paprika_killer] 048596DC 40A20008 makes you only FF when C-stick is held down for more than 4 frames no auto sweetspot ledges phantom wings, spunit262 [paprika_killer] C277C2B0 00000006 2C04000A 40A20020 8181003C 816C0018 C00B0010 C02B001C FC000840 40A10008 38000000 5400CFFF 60000000 00000000 PS window mod spunit262 [paprika_killer] 04B84F20 00000004 4 is default frames Hybrid airdodge phantom wings [paprika_killer] 30000038 00000021 4A001002 00000000 36000040 41000000 4A001003 00000000 9221000A 00000038 9221000B 0000003C 4A001005 00000000 3000000C 00000000 1400000C 00000001 9421000A 00000010 9421000B 00000014 4A001004 00000000 14000014 00000000 E2000001 00000000 4A001005 00000000 9221000A 00000010 9221000B 00000014 86A0000A 40000000 86A0000B 40000000 4A001007 00000000 9421000A 00000008 4A001008 00000000 9421000B 0000000C 4A001002 00000000 34000041 41000000 36000040 42000000 4A001007 00000000 14000008 00000000 4A001008 00000000 1400000C 3E000000 34000041 41C00000 4A000000 8059E68C 9221000A 00000000 4A001002 00000000 9001000B 00000040 8891000B 0000000A 34000041 42100000 4A001004 00000000 14000018 00000000 E2000005 00000000 4A000000 805A0100 9221000A 00000000 4A001004 00000000 36000014 42000000 9001000B 00000014 8891000B 0000000A 4A001006 00000000 32000038 00000021 4A001004 00000000 14000018 00000000 E2000001 00000000 34000015 41FFFFFF 4A001009 00000000 3000014C 00000000 4A001004 00000000 14000018 00000001 E2000002 00000000 80100001 00000008 62000000 00000001 E200000F 00000000 80000001 00000000 80100000 00000244 62000000 00000000 E0000000 80008000 gives you 1 directional airdodge, then normal airdodges defeat 1 alloy in 100 man brawl to finish it [jassim] 0260C986 00000063 the legend of zelda (NES) infinite rupees and invincible [jassim] 023929AC 000027FA Pick Any Color You Want [Lunar] 04691AE2 60000000 04691BF0 60000000 0468E7FC 60000000 0467C69C 60000000 Original By Igglyboo Allow More Than 1000 Replays/Stages/Snapshots [Lunar] 040C5DFC 48000184 Original By Brkirch Can start match with only 1 player [Lunar] 04684C44 2C060001 Original By spunit262 All players can be on the same team [Lunar] 04684D5C 38600000 Original By spunit262 Disable Time Limit On VC Games (Only Works With Rebooter) [brkirch] 2001ADCC 41820028 0401ADCC 48000028 20011319 4182000C 04011318 4800000C 20056D31 41800028 04056D30 48000028 2001CA01 41820028 0401CA00 48000028 2001CC85 41820028 0401CC84 48000028 2001C5D1 41820028 0401C5D0 48000028 2001CA1D 41820028 0401CA1C 48000028 E0000000 80008000 Big thanks to Link for helping to get this code ported! Allow Replays Longer Than Three Minutes [brkirch] 040ED354 60000000 To save the replay, just press the button you normally would to save replays (the save replay button will not appear on screen). Unlocker codes Unlock all Chars: [Link] 42000000 90000000 04189860 FFFFFFFF 04189864 FFFFFFFF E0000000 80008000 Original by Eric Unlock stages: [Link] 42000000 90000000 04189878 FFFFFFFF E0000000 80008000 Original by Eric Unlock Trophies: [Link] 42000000 90000000 0818A0A0 80638063 21100004 00000000 E0000000 80008000 Original by Eric Unlock Stickers: [Link] 42000000 90000000 0818A5B8 80638063 215D0004 00000000 E0000000 80008000 Original by Eric Unlock Events: [Link] 42000000 90000000 0818AD88 80638063 201F0004 00000000 E0000000 80008000 Original by Eric Player 1 modifiers Status modifier (P1) [Link] 4A000000 9018F140 100000B3 000000XX 100000B4 000000YY E0000000 80008000 Color modifier (P1) [Link] 4A000000 9018F140 1000009D 000000XX E0000000 80008000 Character modifier (P1) [Link] 4A000000 9018F140 10000098 000000XX E0000000 80008000 Dark character (P1) [Link] 4A000000 9018F140 140000B4 00E81219 E0000000 80008000 Size modifier (P1) [Link] 4A000000 9018F140 140000D8 XXXXXXXX E0000000 80008000 Gravity modifier (P1) [Link] 4A000000 9018F140 140000E0 XXXXXXXX E0000000 80008000 Defense ratio modifier (P1) [Link] 4A000000 9018F140 140000D0 XXXXXXXX E0000000 80008000 Attack Ratio Modifier (P1) [Link] 4A000000 9018F140 140000CC XXXXXXXX E0000000 80008000 Player 2 modifiers Status modifier (P2) [Link] 4A000000 9018F19C 100000B3 000000XX 100000B4 000000YY E0000000 80008000 Color modifier (P2) [Link] 4A000000 9018F19C 1000009D 000000XX E0000000 80008000 Character modifier (P2) [Link] 4A000000 9018F19C 10000098 000000XX E0000000 80008000 Dark character (P2) [Link] 4A000000 9018F19C 140000B4 00E81219 E0000000 80008000 Size modifier (P2) [Link] 4A000000 9018F19C 140000D8 XXXXXXXX E0000000 80008000 Gravity modifier (P2) [Link] 4A000000 9018F19C 140000E0 XXXXXXXX E0000000 80008000 Defense ratio modifier (P2) [Link] 4A000000 9018F19C 140000D0 XXXXXXXX E0000000 80008000 Attack Ratio Modifier (P2) [Link] 4A000000 9018F19C 140000CC XXXXXXXX E0000000 80008000 Player 3 modifiers Status modifier (P3) [Link] 4A000000 9018F1F8 100000B3 000000XX 100000B4 000000YY E0000000 80008000 Color modifier (P3) [Link] 4A000000 9018F1F8 1000009D 000000XX E0000000 80008000 Character modifier (P3) [Link] 4A000000 9018F1F8 10000098 000000XX E0000000 80008000 Dark character (P3) [Link] 4A000000 9018F1F8 140000B4 00E81219 E0000000 80008000 Size modifier (P3) [Link] 4A000000 9018F1F8 140000D8 XXXXXXXX E0000000 80008000 Gravity modifier (P3) [Link] 4A000000 9018F1F8 140000E0 XXXXXXXX E0000000 80008000 Defense ratio modifier (P3) [Link] 4A000000 9018F1F8 140000D0 XXXXXXXX E0000000 80008000 Attack Ratio Modifier (P3) [Link] 4A000000 9018F1F8 140000CC XXXXXXXX E0000000 80008000 Player 4 modifiers Status modifier (P4) [Link] 4A000000 9018F254 100000B3 000000XX 100000B4 000000YY E0000000 80008000 Color modifier (P4) [Link] 4A000000 9018F254 1000009D 000000XX E0000000 80008000 Character modifier (P4) [Link] 4A000000 9018F254 10000098 000000XX E0000000 80008000 Dark character (P4) [Link] 4A000000 9018F254 140000B4 00E81219 E0000000 80008000 Size modifier (P4) [Link] 4A000000 9018F254 140000D8 XXXXXXXX E0000000 80008000 Gravity modifier (P4) [Link] 4A000000 9018F254 140000E0 XXXXXXXX E0000000 80008000 Defense ratio modifier (P4) [Link] 4A000000 9018F254 140000D0 XXXXXXXX E0000000 80008000 Attack Ratio Modifier (P4) [Link] 4A000000 9018F254 140000CC XXXXXXXX E0000000 80008000 Unrestricted pause camera [Link] 040A9424 4E800020 0410B4E0 38800001 original by Y.S. Stage Builder codes Stage Builder Unlimited Objects [Link] 0551DB7C 00000000 original by pizzaboy Stage Builder Allow Overlapping [Link] 01515A78 00000001 original by pizzaboy Stage override [Link] 046D75AC 3B6000XX 00 - Battle 01 - BattleField (Battlefield) 02 - Final (Final Destination) 03 - Dolpic (Delfino Plaza) 04 - Mansion (Luigi's Mansion) 05 - MarioPast (Mushroomy Kingdom) 06 - Kart (Mario Circuit) 07 - Donkey (75 m) 08 - Jungle (Rumble Falls) 09 - Pirates (Pirate Ship) 0A - Zelda2 (Bridge of Eldin) 0B - Norfair (Norfair) 0C - Orpheon (Frigate Orpheon) 0D - Crayon (Yoshi's Island) 0E - Halberd (Halberd) 0F - TestHalberd_00 10 - TestHalberd_01 11 - TestHalberd_02 12 - Karby2 13 - Starfox (Lylat Cruise) 14 - Stadium (Pokémon Stadium 2) 15 - Tengan (Spear Pillar) 16 - Fzero (Port Town Aero Dive) 17 - Ice (Summit) 18 - Gw (Flat Zone 2) 19 - Emblem (Castle Siege) 1A - TestEmblem_00 1B - TestEmblem_01 1C - Madein (WarioWare, Inc.) 1D - Earth (Distant Planet) 1E - Palutena (Skyworld) 1F - Famicom (Mario Bros.) 20 - Newpork (New Pork City) 21 - Village (Smashville) 22 - Metalgear (Shadow Moses Island) 23 - Greenhill (Green Hill Zone) 24 - Pictchat (PictoChat) 25 - Plankton (Hanenbow) 26 - ConfigTest 27 - Viewer 28 - Result 29 - DxShrine (Temple) 2A - DxYorster (Yoshi's Island) 2B - DxGarden (Jungle Japes) 2C - DxOnett (Onett) 2D - DxGreens (Green Greens) 2E - DxPStadium (Pokémon Stadium) 2F - DxRCruise (Rainbow Cruise) 30 - DxCorneria (Corneria) 31 - DxBigBlue (Big Blue) 32 - DxZebes (Brinstar) 33 - Oldin 34 - Homerun (Homerun Contest) 35 - Edit (Stages made using the Stage Builder.) 36 - Heal (All-Star Resting Stage) 37 - OnlineTraining 38 - TargetBreak (Break The Targets) 39 - CharaRoll 3A - General 3B - Adventure 3C - Adventure0 3D - Adventure2 3E - AdvMeleeTest 3F - AdvMelee 40 - BattleS 41 - BattleFieldS 42 - Max 43 - Unknown Infinite jumps Must be on [Link] C2837F1C 00000004 807900D8 80A30064 80A50020 80A5000C A8850002 5484103E 7CA2212E 00000000 Original by Y.S. P1 infinite jumps [Link] 48000000 805AB0E0 DE000000 80008180 14000004 00000001 E0000000 80008000 Original by Y.S. P2 infinite jumps [Link] 48000000 805AB0E0 DE000000 80008180 14000004 00000001 E0000000 80008000 Original by Y.S. P3 infinite jumps [Link] 48000000 805AB0E0 DE000000 80008180 14000004 00000001 E0000000 80008000 Original by Y.S. P4 infinite jumps [Link] 48000000 805AB0E0 DE000000 80008180 14000004 00000001 E0000000 80008000 Original by Y.S. Match settings [Link] 4A000000 9018F128 14000020 SSTTUUVV 14000024 WWXXYYZZ E0000000 80008000 Original by Heinermann: SS 0x04 - Match is a Tournament 0x08 - Match is Multi-Man Brawl 0x20 - Stadium Game TT 0x01 - Timer counts up 0x02 - Score Match 0x04 - BTT 0x08 - HRC 0x10 - Unknown (#players?) 0x20 - Stock Match? (#players?) 0x40 - Coin Match UU 0x01 - Team Attack 0x02 - Timer counts up 0x10 - HRC 0x80 - Match is Timed VV 0x02 - Hide the damage gauge 0x04 - Unknown (not stock) 0x08 - Allow pausing 0x20 - HP-based Match WW 0x01 - Match is BTT 0x08 - Fixed Camera 0x10 - Angled Camera 0x80 - Don't use score XX 0x20 - Players??? YY 0x20 - Difficulty (3 bits) ZZ Unknown Music Modifier [Link] 4A000000 90180F08 14000076 FF00XXXX E0000000 80008000 Original Heinermann/Full Metal Kirby Multiple Assist trophies [Link] 04625D28 00000000 04625DE0 00000000 Original Crash's Cavern Note: This code is highly instable! Override next assist trophy [Link] 049AB5F4 3BE000XX 00 Empty 01 Franklin Badge 02 Banana 03 Barrel 04 Laser sword 05 Newspaper ?????? 06 Bomb 07 Box 08 Bumper 09 Capsule 0A Box 0B Empty 0C Gooey Bomb 0D Rocket launcher 0E Rocket falling down (instant explosion) 0F Coin 10 Curry 11 Empty 12 Confusion Bomb 13 That stupid thing by Ness 14 Dragoon Part 15 Dragoon 16 Crosshair appears on screen, unusable 17 Trophy 18 Fire flower 19 Explosion in the air 1A Ice block 1B Super hammer 1C Blue shell 1D Hammer 1E Hammer top 1F Fan 20 Heart piece 21 Bat 22 Party Ball 23 Flying heart 24 Maxi Tomato 25 Poison Mushroom 26 Super Mushroom 27 Metal Box 28 Fire ball 29 Pitfall 2A Pokéball 2B Danger box 2C Laser pistol 2D Empty 2E Flower 2F Empty 30 Empty 31 Sandbag 32 Metroid ball 33 Sticker 34 Mine 35 Slow-Mo Clock 36 B Bomb 37 Final Smash Ball (cannot appear multiple times!) 38 Fog ball 39 Spring 3A Wand 3B Some sparkling star which disappears immediately 3C Soccer ball 3D Super Scope 3E Empty 3F Invincibility 40 Food 41 Team healer 42 Lightning 43 Spiky Ball 44 Bunny hood 45 Warp Star ^^ 46 Crash! 47 Crash! ... not tried ... 7E Crash! 7F Crash! 80..85 Random Pokémon 86 Andross 87 Empty 88 Barbara the Bat 89 Gray Fox 8A Ray MKII 8B/8C Empty 8D Samurai Goroh 8E Devil/Demon 8F Excitebike 90 Jeff Andonuts 91/92 Empty 93 Lakitu & Spiny 94 Knuckle Joe 95 Empty 96 Hammer Bro 97 Empty 98 Blocker 99 Kat & Ana 9A Empty 9B Jill & Drill Dozer 9C Lyn/Lyndis 9D Little Mac 9E Metroid 9F Nintendog A0 Empty A1 Resetti A2 Isaac A3 Empty A4 Saki Amamiya A5/A6 Empty A7 Shadow AA Stafy AB Infantry AC Empty AD Tingle AE Empty AF Waluigi B0 Dr. Wright B1 Empty >=B2 Spawning impossible (just some values up to FF checked) Mushroom/Lightning related Mushroom Stacker first try [Link] C2891568 00000002 7C23052E E3E10018 60000000 00000000 0483E0F0 38800000 0483E110 38800000 0483DEA8 38800001 04B84808 3F3504F3 Limitations: any real-time character change (includes but probably not limited to: Zelda<>Shiek, Samus<>Zero Suit Samus, Pokémon Swaps) will reset your size! Dying will also but this is way it is intended to be. Includes lightning! Super Mushroom growth factor: [Link] 04B84800 XXXXXXXX Normally 3FD9999A=170%.. Poison Mushroom "growth" factor: [Link] 04B84808 XXXXXXXX Normally 3F000000=50% In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25% Normal Lightning (shrinking you or enemies) factor: [Link] 04B84824 XXXXXXXX Normally 3F000000=50% WTF Lightning (enlarging enemies) factor: [Link] 04B8481C XXXXXXXX Normally 4019999A=240% Comment area (no codes anymore) Status modifier information Original by Y.S. XX and YY are both calculated.. the calculations starts with 00 for both. XX +04 Invisible +10 Metal (14 would be invisible and metal as: 00 (base)+04 (Inv)+10 (Metal)=14) YY +01 Reflect +02 Curry +04 Flower +08 Bunny hood +80 HP Color modifier information Original by Y.S. XX: Possible colors 00-05 Normal 6 colors 06-0B Wario's 6 colors 0C Emerald (subspace, only some char) Character IDs Original by Y.S. XX: 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Zero Suit Samus 05 Yoshi 06 Kirby 07 Fox 08 Pikachu 09 Luigi 0A Captain Falcon 0B Ness 0C Bowser 0D Peach 0E Zelda 0F Sheik 10 Ice Climbers 11 Popo 12 Nana 13 Marth 14 Mr. Game & Watch 15 Falco 16 Ganondorf 17 Wario 18 Metaknight 19 Pit 1A Pikmin & Olimar 1B Lucas 1C Diddy Kong 1D Charizard 1E Charizard (Trainer Independant) 1F Venasaur 20 Venasaur (Trainer Independant) 21 Squirtle 22 Squirtle (Trainer Independant) 23 Dedede 24 Lucario 25 Ike 26 Robot 27 Jigglypuff 28 Toon Link 29 Wolf 2A Snake 2B Sonic 2C Giga Bowser 2D WarioMan 2E ZakoRed 2F ZakoBlue 30 ZakoYellow 31 ZakoGreen 32 Mario Dark character info Original by Y.S. Attention: Only works with very few characters! Size information Original by Y.S. XXXXXXXX = Floating point number.. Examples: 1.0 = 3F800000 (normal size) 2.0 = 40000000 (double size) 4.0 = 40800000 (quadro) 0.5 = 3F000000 (half) 0.25 = 3E800000 (quarter) There are also conversion apps for converting hexadecimal to floating point! General FP info Original by Y.S. XXXXXXXX = Floating point number (examples) 1.0 = 3F800000 2.0 = 40000000 4.0 = 40800000 0.5 = 3F000000 0.25 = 3E800000 There are also conversion apps for converting hexadecimal to floating point! Defense ratio info Original by Y.S. XXXXXXXX = Floating point number C0000000 --> Almost Invincible 1.0 = 3F800000 2.0 = 40000000 4.0 = 40800000 0.5 = 3F000000 0.25 = 3E800000 There are also conversion apps for converting hexadecimal to floating point! |
Page 1 of 1 | All times are UTC - 8 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |