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[Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] https://www.kodewerx.org/forum/viewtopic.php?f=18&t=5740 |
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Author: | James0x57 [ Mon Jun 30, 2008 5:44 am ] |
Post subject: | [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Infinite Coin Launcher Coins 04103D14 38602710 Nearly Invincible HRC Force Field On/Off (1/2) and + 284F7880 00000210 05158C78 60000000 284F7881 00000110 05158C78 D0440000 E0000000 80008000 Use the first-connected Wii Remote. Must re-enable it if you change characters. I tested many many times it and the location never changed. If the code does not work for you, please let me know! Enable/Disable HRC Timer: A, B and (U/D) 284F7880 00000C08 04959364 41820738 284F7881 00000C04 04959364 48000738 E0000000 80008000 Use the first-connected Wii Remote. Only have it disabled durring the HRC. |
Author: | smk [ Mon Jun 30, 2008 9:02 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Haha, I can't imagine what'll happen if I disable the timer to get it so the Sandbag gets to 999% and then I hit it with the Homerun Bat, save the replay, and send it to people. I wonder if it'd show the timer or not. ![]() |
Author: | James0x57 [ Tue Jul 01, 2008 1:05 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
I re-thought and re-hacked the timer code. Tis much better now: Disable HRC Timer: Down and A to Finish 20959364 41820738 04959360 2C070001 04959364 40820738 284F7881 00000804 04959360 2C1B0000 04959364 41820738 E0000000 80008000 Use the first-connected Wii Remote. |
Author: | Radical Hacker [ Fri Jul 04, 2008 5:56 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
sweet codes |
Author: | James0x57 [ Sat Jul 05, 2008 5:46 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Infinite Jumps (Must be on) C283CAA0 00000004 807900D8 80A30064 80A50020 80A5000C A8850002 5484103E 7CA2212E 00000000 Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.! P1 Infinite Jumps 48000000 805A9320 DE000000 80008180 14000004 00000001 E0000000 80008000 Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.! P2 Infinite Jumps 48000000 805A9324 DE000000 80008180 14000004 00000001 E0000000 80008000 Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.! P3 Infinite Jumps 48000000 805A9328 DE000000 80008180 14000004 00000001 E0000000 80008000 Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.! P4 Infinite Jumps 48000000 805A932C DE000000 80008180 14000004 00000001 E0000000 80008000 Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.! |
Author: | REDSOXROX [ Tue Jul 15, 2008 3:19 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
n00b here needing help. How do you get these codes on? I have AR MAX Powersaves thing, can you somehow use these codes with it, or do you need a moded Wii, the TP code thing, or is there an ARWii ![]() |
Author: | memorris [ Wed Jul 16, 2008 4:07 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
usbgecko |
Author: | James0x57 [ Thu Jul 17, 2008 10:36 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Go to the site in my sig and read the faqs page. ![]() |
Author: | smk [ Mon Jul 21, 2008 7:26 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
What's the latest on no tripping? ![]() |
Author: | Smalls1652 [ Thu Jul 31, 2008 8:28 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Custom Stages over Wifi 4A000000 81000000 3253CDDC 01010101 305E25C4 00000036 145E25DC FFFFFFFF E2000001 00000000 305E25DC FFFFFFFF 145E25D8 00000035 E2000002 80008000 Credit: The Pizza Boy? (I'm not sure who, but this is tha only place I could find it.) |
Author: | James0x57 [ Thu Jul 31, 2008 8:29 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Yes, PizzaBoy is the one who hacked that. |
Author: | Smalls1652 [ Thu Jul 31, 2008 8:34 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
That's what I thought, thanks for tha confirmation. |
Author: | IAMASOMBODY [ Mon Aug 11, 2008 11:46 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
I found a very useful code, but might need some work in order to make it work with all character. If you decided to tweak the code to allow it to work on all characters then please give me partial credit. Player 1 is Invincible (Peach) 0527527C 00000001 05396A7C 00000001 Player 1 is Invincible (Zelda) 0527550C 00000001 Player 1 is Invincible (Mario) 0525FC4F 00000001 Player 1 is Invincible (DK) 0527B33C 00000001 Player 1 is Invincible (Link) 052734EC 00000001 |
Author: | James0x57 [ Tue Aug 12, 2008 5:19 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Add me to MSNM and I will teach you how to make it work on all players. ![]() GCN_Hacker87 msn.com |
Author: | IAMASOMBODY [ Tue Aug 12, 2008 8:24 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Is that Microsoft or Windows Live Messenger? I don't have it if it is. |
Author: | James0x57 [ Tue Aug 12, 2008 8:33 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
It's live messenger. You should get it, it's a really good instant messenger. http://get.live.com/messenger/config |
Author: | REDSOXROX [ Wed Aug 13, 2008 9:51 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
No Flinch Codes P1 No Flinch: [Link, RSR] 4A000000 90180F20 140000D0 CCCCCCCC E0000000 80008000 Made from Defense Ratio Modifier, originally made by Link P2 No Flinch: [Link, RSR] 4A000000 90180F7C 140000D0 CCCCCCCC E0000000 80008000 Made from Defense Ratio Modifier, originally made by Link P3 No Flinch: [Link, RSR] 4A000000 90180FD8 140000D0 CCCCCCCC E0000000 80008000 Made from Defense Ratio Modifier, originally made by Link P4 No Flinch: [Link, RSR] 4A000000 90181034 140000D0 CCCCCCCC E0000000 80008000 Made from Defense Ratio Modifier, originally made by Link |
Author: | James0x57 [ Wed Aug 13, 2008 9:58 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
"No flinch" would be a better title than "invincible". And if you need to credit someone for those in adition to yourself, find out their name and post it after every code they have a hand at creating. ![]() |
Author: | REDSOXROX [ Wed Aug 13, 2008 9:59 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Twilight Spectre wrote: "No flinch" would be a better title than "invincible". And if you need to credit someone for those in adition to yourself, find out their name and post it after every code they have a hand at creating. ![]() Okay, I'll change that. ![]() |
Author: | James0x57 [ Wed Aug 13, 2008 11:35 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Thank you. ![]() |
Author: | REDSOXROX [ Wed Aug 13, 2008 11:52 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Twilight Spectre wrote: Thank you. ![]() Aw thanks! ![]() |
Author: | brkirch [ Thu Aug 21, 2008 9:31 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Spawn Items With Button(s) XXXX (Activator 28YYYYYY) C298D574 00000004 3D608000 880B5004 2C000001 4082000C 38000002 980B5004 809D08C0 00000000 C2951F3C 0000001A 3FE08000 817F5000 A16B0000 3800XXXX 7C0B5838 7C005800 897F5004 4082008C 2C0B0002 41820038 3FE08095 3D604800 396B0028 917F1FC8 3C006000 901F1F58 901F1F64 901F1F70 901F2030 901F2040 901F2058 39600001 48000064 3FE08095 3D604082 396B0178 917F1FC8 3D604182 380B02B0 901F1F58 380B02A4 901F1F64 380B0298 901F1F70 380B01D8 901F2030 380B01C8 901F2040 380B01B0 901F2058 39600002 48000018 3FE08095 A17F1FC8 2C0B4800 4182FFA8 39600000 3FE08000 997F5004 3FE080AE 60000000 00000000 04005000 80YYYYYY Doesn't work in certain modes (The Subspace Emissary, and modes that don't have items such as HRC) Here's a port of one of Y.S.'s codes: Taunt enables Final Smash 0481C934 8803001F 4A000000 90180F38 3A000002 FF00003D C281C934 00000005 8803001F 2C0000F8 4182001C 38000038 2C1B010C 40820008 38000078 9803001F 48000004 00000000 E0000000 80008000 Note: This code does not work in Boss Battles or SSE. |
Author: | meru_uma [ Wed Sep 10, 2008 10:54 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
I like the no flinch codes for the four links, but what's the progress for the other characters right now? |
Author: | brkirch [ Wed Sep 17, 2008 5:30 am ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
To use this code, you'll need to use the latest version of Gecko OS, and load the codes by using the rebooter feature. Disable Time Limit On VC Games (Only Works With Rebooter) 2001A960 41820028 0401A960 48000028 200107B5 4182000C 040107B4 4800000C 20057215 41800028 04057214 48000028 2001C099 41820028 0401C098 48000028 2001C4C9 41820028 0401C4C8 48000028 2001C4E5 41820028 0401C4E4 48000028 2001C74D 41820028 0401C74C 48000028 E0000000 80008000 Edit: The timer wasn't disabled on some games. Fixed. |
Author: | XxOblivion77 [ Sat Sep 20, 2008 6:53 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Very nice bk. I wonder if there's a way to save them somehow (not a request). |
Author: | brkirch [ Sun Sep 21, 2008 6:48 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Allow Replays Longer Than Three Minutes 040E5DE8 60000000 04953184 60000000 04953224 60000000 |
Author: | alchemistEXE [ Tue Sep 23, 2008 5:57 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Wouldn't the game's replay file overload with the code? It is just sheet of commands inputted in the game's key log. It may trace not all but most of the commands. |
Author: | Igglyboo [ Wed Sep 24, 2008 3:43 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
Anyone know how to upload textures with the USBgecko into this game? |
Author: | Master SL [ Thu Oct 02, 2008 1:53 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
made BY Phantom Wings Code: [B][COLOR=Red][SIZE=5]PERMANENT[/SIZE][/COLOR][/B] This code will allow you to replace music in the "My Music" menu thus making it act as if the music was originally part of the stage. !WARNING!: Changes made with this code are saved to memory so changes are permanent until changed back Music Modifier [Phantom Wings] 4A000000 9017EBCC 1400XXXX 0000YYYY E0000000 80008000 XXXX = Stage Offset + (Song # - 1) * 8 YYYY = Song to Replace with So, if you wanted to change the eleventh song on the Halberd to another song, then you would just make: Stage offset for the Halberd \ XXXX = 268 + (B - 1) * 8 ^B = 11 in Hex XXXX = 268 + A * 8 XXXX = 268 + 50 XXXX = 318 So your code would be: 4A000000 9017EBCC 14000318 0000YYYY<-- Insert New song here. E0000000 80008000 Offset List _______________________________________ |Stage Name |Offset | # of | |______________________|_______|_songs_| |Battle field |+000 |5 | |Final Destination |+028 |5 | |Delfino Plaza |+050 |5 | |Luigi's Mansion |+078 |5 | |Mushroomy Kingdom 1 |+0A0 |3 | |Mushroomy Kingdom 2 |+0B8 |3 | |Mario Circuit |+0D0 |7 | |75m |+108 |3 | |Jungle Falls |+120 |7 | |Pirate Ship |+158 |8 | |Eldin Bridge |+198 |9 | |Norfair |+1E0 |6 | |Frigate Orpheon |+210 |6 | |Yoshi's Island |+240 |5 | |Halberd |+268 |C | |Space Armada |+2C8 |B | |Pokemon Stadium 2 |+320 |5 | |Spear Pillar |+348 |5 | |Port Town Aero Dive |+370 |C | |Summit |+3D0 |5 | |Flat Zone 2 |+3F8 |3 | |Castle Siege |+410 |C | |Wario Ware, Inc. |+470 |8 | |Distant Planet |+4B0 |9 | |Skyworld |+4F8 |4 | |Mario Bros. |+518 |5 | |New Pork City |+540 |6 | |Smashville |+570 |5 | |Shadow Moses Island |+598 |9 | |Green Hill Zone |+5E0 |C | |Picto Chat |+640 |9 | |*Hanenbow |+688 |1 | |Temple (Melee) |+690 |2 | |Yoshi's Island (Melee) |+6A0 |2 | |Jungle Japes (Melee) |+6B0 |2 | |Onett (Melee) |+6C0 |2 | |Green Greens (Melee) |+6D0 |2 | |Pokemon Stadium (Melee)|+6E0 |3 | |Rainbow Cruise (Melee) |+6F8 |2 | |Corneria (Melee) |+708 |2 | |Big Blue (Melee) |+718 |2 | |Brinstar (Melee) |+728 |2 | |Menu |+738 |4 | |______________________|_______|_______| *Hanenbow's music will freeze if you try to change it in the "my Music" menu. Made by Heinermann Code: Music Modifier 4A000000 90180F06 14000076 FF00XXXX E0000000 80008000 Music List:Music List Replace XXXX with one of the following (Nameless and Unused songs will most likely NOT work) 26F9 Menu 1 26FA Menu 1 26FB Menu 2 26FC Battlefield 26FD Final Destination 26FF Online Practice Stage 2700 Results Display Screen 2701 Tournament Registration 2702 Tournament Grid 2703 Tournament Match End 2705 Classic: Results Screen 2706 ENDING 2707 All-Star Rest Area 2708 Home-Run Contest 2709 Cruel Brawl 270A Boss Battle 270B Trophy Gallery 270C Sticker Album / Album / Chronicle 270D Coin Launcher 270F Stage Builder 2712 Target Smash!! 2713 Credits 2714 Ground Theme (Super Mario Bros.) 2715 Underground Theme (Super Mario Bros.) 2716 Underwater Theme (Super Mario Bros.) 2717 Underground Theme (Super Mario Land) 2718 Airship Theme (Super Mario Bros. 3) 2719 Castle / Boss Fortress (Super Mario World / SMB 3) 271A Title / Ending (Super Mario World) 271B Main Theme (New Super Mario Bros.) 271C Luigi's Mansion Theme 271D Gritzy Desert 271E MLRPG02 (Unused) 271F MORINOKINOKO (Unused) 2720 Delfino Plaza 2721 Ricco Harbor 2722 Main Theme (Super Mario 64) 2723 Ground Theme 2 (Super Mario Bros.) 2724 Mario Bros. 2725 Mario Circuit 2726 Luigi Circuit 2727 Waluigi Pinball 2728 Rainbow Road 2729 Jungle Level Ver.2 272A The Map Page / Bonus Level 272B Opening (Donkey Kong) 272C Donkey Kong 272D King K.Rool / Ship Deck 2 272E Bramble Blast 272F Battle for Storm Hill 2730 Jungle Level 2731 25m BGM 2732 DK Jungle 1 Theme (Barrel Blast) 2733 Title (The Legend of Zelda) 2734 Main Theme (The Legend of Zelda) 2735 Great Temple / Temple 2736 The Dark World 2737 Hidden Mountain & Forest 2738 KAZENOSAKANA (Unused) 2739 Tal Tal Heights 273A Hyrule Field Theme 273B Ocarina of Time Medley 273C Song of Storms 273D Molgera Battle 273E Village of the Blue Maiden 273F Gerudo Valley 2740 Termina Field 2741 Dragon Roost Island 2742 The Great Sea 2743 Main Theme (Twilight Princess) 2744 The Hidden Village 2745 Midna's Lament 2746 Main Theme (Metroid) 2747 Norfair 2748 Ending (Metroid) 2749 Vs. Ridley 274A Theme of Samus Aran, Space Warrior 274B Sector 1 274C Opening / Menu (Metroid Prime) 274D Vs. Parasite Queen 274E Vs. Meta Ridley 274F Multiplayer (Metroid Prime 2) 2750 Ending (Yoshi's Story) 2751 Obstacle Course 2752 Yoshi's Island 2753 COCKIE (Unused) 2754 Flower Field 2755 Wildlands 2756 ATHLETIC2 (Unused) 2757 The Legendary Air Ride Machine 2758 King Dedede's Theme 2759 Boss Theme Medley 275A Butter Building 275B Gourmet Race 275C Meta Knight's Revenge 275D Vs. Marx 275E 0 Battle 275F Forest / Nature Area 2760 Checker Knights 2761 Frozen Hillside 2762 Squeak Squad Theme 2763 Main Theme (Star Fox) 2764 Corneria 2765 Main Theme (Star Fox 64) 2766 Area 6 2767 Star Wolf 2768 COMMAND (Unused) 2769 Space Battleground 276A Break Through the Ice 276B Star Wolf (Star Fox: Assault) 276C Space Armada 276D Area 6 Ver. 2 276E Pokémon Main Theme 276F Pokémon Center 2770 Road to Viridian City (From Pallet Town / Pewter City) 2771 Pokémon Gym / Evolution 2772 Wild Pokémon Battle! (Ruby / Sapphire) 2773 Victory Road 2774 Wild Pokémon Battle! (Diamond / Pearl) 2775 Dialga / Palkia Battle at Spear Pillar! 2776 Team Galactic Battle! 2777 Route 209 2778 Mute City 2779 White Land 277A Fire Field 277B Car Select 277C Dream Chaser 277D Devil's Call in Your Heart 277E Climb Up! And Get The Last Chance! 277F Brain Cleaner 2780 Shotgun Kiss 2781 Planet Colors 2783 Fire Emblem Theme 2784 Shadow Dragon Medley 2785 With Mila's Divine Protection (Celica Map 1) 2787 Preparing to Advance 2788 Winning Road - Roy's Hope 2789 Attack 278A Against the Dark Knight 278B Crimean Army Sortie 278C Power-Hungry Fool 278D Victory Is Near 278E Ike's Theme 278F Snowman 2790 SENTOUONIISAN (Unused) 2791 EIGHTMELODIES (Unused) 2792 SMILEANDTEARS (Unused) 2793 Humoresque of a Little Dog 2794 BECAUSE (Unused) 2795 Porky's Theme 2796 Mother 3 Love Theme 2797 Unfounded Revenge / Smashing Song of Praise 2798 You Call This a Utopia?! 2799 World Map (Pikmin 2) 279A Forest of Hope 279B Environmental Noises 279C Ai no Uta 279D Tane no Uta 279E Main Theme (Pikmin) 279F Stage Clear / Title (Pikmin) 27A0 Ai no Uta (French Version) 27A1 WarioWare, Inc. 27A2 WarioWare, Inc. Medley 27A3 Mona Pizza's Song (Japanese Version) 27A4 Mona Pizza's Song (English Version) 27A5 Mike's Song (Japanese Version) 27A6 Mike's Song (English Version) 27A7 Ashley's Song (Japanese Version) 27A8 Ashley's Song (English Version) 27B3 Title (Animal Crossing) 27B4 Go K.K. Rider! 27B5 2:00 a.m. 27B6 RADIOTAISO (Unused) 27B7 The Roost 27B8 Town Hall and Tom Nook's Store 27B9 K.K. Crusin' 27BA K.K. Western 27BB K.K. Gumbo 27BC Rockin' K.K. 27BD DJ K.K. 27BE K.K. Condor 27BF Underworld 27C0 Title (Kid Icarus) 27C1 Skyworld 27C2 Kid Icarus Original Medley 27C3 Famicom Medley 27C4 Gyromite 27C5 SPORTSMEDLEY (Unused) 27C6 Chill (Dr. Mario) 27C7 Clu Clu Land 27C8 Balloon Trip 27C9 Ice Climber 27CA Shin Onigashima 27CB Title (3D Hot Rally) 27CC Tetris: Type A 27CD Tetris: Type B 27CE Tunnel Scene (X) 27CF Power-Up Music 27D0 Douchuumen (Nazo no Murasamejo) 27D1 WILDTRACKS (Unused) 27D2 PictoChat 27D3 ELECTRO 27D4 Flat Zone 2 27D5 Mario Tennis / Mario Golf 27D6 Lip's Theme (Panel de Pon) 27D7 Marionation Gear 27D8 Title (Big Brain Academy) 27D9 Golden Forest (1080Snowboarding) 27DA Mii Channel 27DB Wii Shop Channel 27DC Battle Scene / Final Boss (Golden Sun) 27DD Shaberu! DS Cooking Navi 27DE Excite Truck 27DF Brain Age: Train Your Brain in Minutes a Day 27E0 Opening Theme (Wii Sports) 27E1 Charge! (Wii Play) 27E2 MAINTHEME (Unused) 27E3 Encounter 27E4 Theme of Tara 27E5 Yell "Dead Cell" 27E6 Snake Eater (Instrumental) 27E7 MGS4 Theme of Love Smash Bros. Brawl Version 27E8 Cavern 27E9 Battle in the Base 27EA BEATMANIA (Unused) 27EB Theme of Solid Snake 27EC Calling to the Night 27ED Credits (Super Smash Bros.) 27EE Menu (Super Smash Bros. Melee) 27EF Opening (Super Smash Bros. Melee) 27F0 HOWTOPLAY (Unused) 27F1 DXTERMINAL (Unused) 27F2 Green Hill Zone 27F3 Scrap Brain Zone 27F4 Emerald Hill Zone 27F5 Angel Island Zone 27F6 UCANDO 27F7 Sonic Boom 27F8 Super Sonic Racing 27F9 Open Your Heart 27FA Live & Learn 27FB Sonic Heroes 27FC Right There, Ride On 27FD HIS WORLD (Instrumental) 27FE Seven Rings In Hand 27FF Princess Peach's Castle (Melee) 2800 Rainbow Cruise (Melee) 2801 Jungle Japes (Melee) 2802 Brinstar Depths (Melee) 2803 Yoshi's Island (Melee) 2804 Fountain of Dreams (Melee) 2805 Green Greens (Melee) 2806 Corneria (Melee) 2807 Pokémon Stadium (Melee) 2808 Poké Floats (Melee) 2809 Big Blue (Melee) 280A Mother (Melee) 280B Icicle Mountain (Melee) 280C Flat Zone (Melee) 280D Super Mario Bros. 3 (Melee) 280E Battle Theme (Melee) 280F Fire Emblem (Melee) 2810 Mach Rider (Melee) 2811 Mother 2 (Melee) 2812 Dr. Mario (Melee) 2813 Battlefield (Melee) 2815 Multi-Man Melee 1 (Melee) 2816 Temple (Melee) 2817 Final Destination (Melee) 2818 Kong Jungle (Melee) 2819 Brinstar (Melee) 281A Venom (Melee) 281B Mute City (Melee) 281C Menu (Melee) 281D Giga Bowser (Melee) 281F Adventure Map 2820 Step: The Plain 2821 Step: The Cave 2822 Step: Subspace 2823 Boss Battle Song 1 2824 SSE Results (Nameless) 2825 Boss Battle Song 2 2826 Save Point 2827 SSE DK Jungle (Nameless) 2828 SSE Luigi Mansion (Nameless) 2829 Halberd Interior (Nameless) 282A SSE Data Select (Nameless) 282B SSE Brinstar (Nameless) 282C Step: Subspace Ver.2 282D Step: Subspace Ver.3 282E Halberd Moving (Nameless) @igglyboo: The only way is to use wiird using a code made by phantom wings. The second way is by burning the disk. |
Author: | HyperHacker [ Fri Oct 03, 2008 8:08 pm ] |
Post subject: | Re: [Wii] Super Smash Bros. Brawl (RSBE01) [NTSC-US] |
alchemistEXE wrote: Wouldn't the game's replay file overload with the code? It is just sheet of commands inputted in the game's key log. It may trace not all but most of the commands. My guess is the game will do one of two things:1) Allocate a fixed-size buffer, large enough to hold 3 minutes' worth of replay data. 2) Allocate a buffer large enough for a certain amount of replay data and expand as necessary. In the former case, recording past 3 minutes will write past the end of the buffer, which will eventually crash the game or break something, but depending what's after it in memory, it may be able to record for a while without doing any noticeable damage. In the latter case everything will keep running fine until the buffer takes up all available memory, at which point the game will likely crash, or may just stop recording. Easiest thing to do would be start a 99-minute match with this code and see what happens and how long it takes. |
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