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PostPosted: Sat Oct 04, 2008 8:26 pm 
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Kommunist
Kommunist

Joined: Sat Dec 01, 2007 2:11 pm
Posts: 73
HyperHacker, how come you and Zeld are Komrade's and King Rhyono and jleemero are Kommunist's?


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PostPosted: Thu Oct 16, 2008 7:24 am 
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Kommunist
Kommunist
User avatar

Joined: Thu May 03, 2007 5:27 pm
Posts: 424
Location: Kodewerx...i think
Title: Taco Boy
alchemistEXE wrote:
HyperHacker, how come you and Zeld are Komrade's and King Rhyono and jleemero are Kommunist's?


Because HH and Zeld have 1000+ posts, so they are Komrades. This is not the place to ask retarded questions like that, next time PM him or somthing.

_________________
"I'm a Molar, Wisdom Tooth, get the fuck out of my gums!"


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PostPosted: Mon Nov 03, 2008 2:58 pm 
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Kommunist
Kommunist

Joined: Fri Oct 24, 2008 2:48 pm
Posts: 1
Title: Zetta Awesome
Master SL wrote:
made BY Phantom Wings

[code]
PERMANENT
This code will allow you to replace music in the "My Music"
menu thus making it act as if the music was originally part
of the stage.

!WARNING!:
Changes made with this code are saved to memory so
changes are permanent until changed back

Music Modifier [Phantom Wings]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000

XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with

So, if you wanted to change the eleventh song
on the Halberd to another song, then you
would just make:

Stage offset for the Halberd
\
XXXX = 268 + (B - 1) * 8
^B = 11 in Hex

XXXX = 268 + A * 8
XXXX = 268 + 50
XXXX = 318

So your code would be:

4A000000 9017EBCC
14000318 0000YYYY<-- Insert New song here.
E0000000 80008000


so what you're supposed to do is 268 + (11-1) * 8 (following your example)

but that would come out as

268 + (10 * 8)
268 + 80
which equals 348

or am I doing something wrong?


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PostPosted: Sun Nov 30, 2008 3:22 am 
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Kommunist
Kommunist
User avatar

Joined: Wed Oct 11, 2006 9:49 pm
Posts: 344
Location: Cybertron
Title: Click Here <------
The Inf. Hits 000% Works With The Following Stages – Brawl And Team Battles
Inf. Hits 000% P1: 8171D27A 00000000
Inf. Hits 000% P2: 816F56DB 00000000
Inf. Hits 000% P3: 816CDB3B 00000000
Inf. Hits 000% P4: 816A5F9B 00000000

Vault > Trophies & Stickers > Coin Launcher
Always Have 99 Stickers (Left) Won: 8161560F 00000099
Always Have 99 Trophies (Right)Won: 81615637 00000099

Adventure Mode > The Sub-Space Emissary Codes
Inf. Hits 000% P1: 817B0C1B 00000000
Inf. Hits 000% P2: 8178907B 00000000

Training Mode Weapon Codes – 1/2

How To Use The Codes Below. When You Get A Weapon, Do Not Throw It Away Because The Address Will Change When You Get Another Of The Same Type Weapon And Have To Be Re-Hacked For The Same Weapon You Had Before To Have Inf. Ammo For It.

Lips’ Ammo: 12
Star Rod Ammo: 12
Super Scope Ammo: 48
Cracker Launcher Ammo: 16
Ray Gun Ammo: 16

Battlefield (Super Smash Bros. Brawl)
Inf. Lip’s Stick Ammo: 8146300B 000000FF
Inf. Star Rod Ammo: 814B8A4B 000000FF
Inf. Super Scope Ammo: 814A440B 000000FF
Inf. Cracker Launcher Ammo: 814BCB8B 000000FF
Inf. Ray Gun Ammo: 8143210B 000000FF

more on the way for different stages.

These Are The Stage Weapon Code I'm Gonna Be Hacking Next, so hang tight

Final Destination (Super Smash Bros. Brawl)
Inf. Lip's Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Delphino Plaza (Super Mario Sunshine)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Luigi’s Mansion (Luigi’s Mansion)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Mushroomy Kingdom (Super Mario Bros.)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Mario Circuit (Mario Kart)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Rumble Falls (Donkey Kong Junglebeats)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Bridge Of Eldin (The Legend Of Zelda: Twilight Princess)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Pirate Ship (The Legend Of Zelda: WindWaker)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Nofair (Metriod)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Frigate Orpheon (Metroid Prime)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Yoshi Island (Yoshi’s Island)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Halberg (Kirby)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Lylat Cruise (StarFox)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Pokemon Stadium 2 (Pokemon)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Spear Pillar (Pokemon)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Port Town Aero Drive (F-Zero)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Castle Siege (Fire Emblem)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

WarioWare, Inc (WarioWare)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Distant Planet (Pikmin)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Smashville (Animal Crossing: Wild World)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

New Pork City (EarthBound)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Summit (Ice Climber)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Skyworld (Kid Icarus)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

75m (Donkey Kong)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Mario Bros. (Mario Bros.)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Flat Zone 2 (Game & Watch)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

PicoChat (PicoChat)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Hanenbow (ElectroPlankton)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Shadow Moses Island (Metal Gear Solid)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Green Hill 2 (Sonic The Hedgehog)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Melee Stages – 2/2

Temple (The Legend Of Zelda)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Yoshi’s Island (Super Mario World)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Jungle Japs (Donkey Kong Country)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Onett (EarthBound)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Corneria (StarFox)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Rainbow Cruise (Super Mario64)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Green Greens (Kirby)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Big Blue (F-Zero)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Brainstar (Metroid)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Pokemon Stadium (Pokemon)
Inf. Lip’s Stick Ammo:
Inf. Star Rod Ammo:
Inf. Super Scope Ammo:
Inf. Cracker Launcher Ammo:
Inf. Ray Gun Ammo:

Solo > Events Codes
01.) Two Troubled Kings
Inf. Hits 000% P1: 8171723B 00000000
Inf. Hits 000% P2: 816F011B 00000000
Inf. Hits 000% P3: 816C8FFB 00000000

Events Codes 02 - 41 will be hack soon so hang tight

_________________
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PostPosted: Tue Mar 24, 2009 8:12 pm 
Offline
Kommunist
Kommunist

Joined: Tue Mar 24, 2009 2:23 pm
Posts: 26
Death Boundary Mod V2 [spunit262]
C2931438 0000001D
3C004248 90010008
C0610008 3C004B00
60000800 90010008
C0210008 3C809018
A0640F3A 88840F3C
811D0020 38A2FCD8
84C50008 80E50004
54C0463E 7C001800
40A2009C 54C0673E
2C00000F 41A2000C
7C002000 40A20088
54C0E53F 4182001C
68000800 B001000A
C0010008 FC000828
FC80182A D0880000
54C0452E 50E0463F
4182001C 68000800
B001000A C0410008
FC420828 FC821828
D0880004 54E0A53F
4182001C 68000800
B001000A C0C10008
FCC60828 FC861828
D0880008 54E0053F
4182001C 68000800
B001000A C0E10008
FCE70828 FC87182A
D088000C 7CC03B79
4082FF50 00000000
Special thank to Igglyboo, his coordinate hacks helped.

Death Boundary Mod Data [spunit262]
065A9000 00000010
15F00000 00000FC8
35F0F510 AF000000

Format is [spunit262]
065A9000 000000ZZ
XXY0LLLR RRTTTVVV
XXY0LLLR RRTTTVVV
...
X=stage
Y=sub-id,F=all
Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
LLL=left-boundary in hex.
RRR=right-boundary in hex.
TTT=top-boundary in hex.
VVV=bottom-boundary in hex.

Unversal Size Mod [spunit262]
04AD76C0 XXXXXXXX
It changes the size just about everything, including items, but not stage elements. It how ever has a slight glitch as it is applied twice to items when grab and characters being thrown or footstooling. For items the double applying is purely graphical, but for characters their hotbox is also affected and for large values can be KO of the bottom just by being thrown.

Frame Speed Mod Engine V2 [spunit262]
C2766C20 00000010
3C008180 807D0008
8063FFFC 7C030000
4080000C 80630030
48000008 386000FF
809D0014 C0240040
FC40081E D8410008
8001000C 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820030 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
D01F0010 00000000
C2766FB8 00000003
2C1D0001 4182000C
C0230010 48000008
C02283C8 00000000
Based on codes originally by Phantom Wings

Frame Speed Mod Data [spunit262]
065A9400 00000018
FF000018 ARIALLAG
FF000074 LEDGELAG
FF00000A JUMPSTAR
FF000075 LEDGEINV
FF000061 UKEMROLL
Format is [spunit262]
XXYYZZZZ LLLLLLLL
XX is charactor id and need the following code to work.
YY is the first frame the speed mod is applyed (experimental)
ZZZZ is the action Id
LLLLLLLL is the multiplier for frame speed.
Notes:
1. The first one on the list that matches is used.
2. It detects the end of the list, by reading 00000000, this means that you can't modify Mario's standing animation starting with the first frame (who care), And you need to make sure that there are zeros after it.
3. FF is use as the Character id for every one.
4. You need to modify the byte count when adding new lines, it's the second part of the first line "Frame Speed Mod Data". The value is 8 per line, I alway count it by count line pair (excluding the first line), multiply that by 0x10 (16 decimal) and add 8 if the number of lines is odd.

Charactor Id Fix [spunit262]
C28152E4 00000002
819E003C 907EFFFC
60000000 00000000

Hitstun, originally by Phantom Wings [spunit262]
02B88F48 00030001
04B87AA8 3ECCCCCD

P.Trainer Infinite Stamina, originally by Phantom Wings [spunit262]
04A8BDAC 60000000

No ledge Grabbing [spunit262]
C27812B0 00000003
2C04000A 40A20008
38000000 5400CFFF
60000000 00000000
based on "No Auto Sweetspotting Phantom Wings"

No Auto Sweetspotting, originally by Phantom Wings [spunit262]
C27812B0 00000006
2C04000A 40A20020
8181003C 816C0018
C00B0010 C02B001C
FC000840 40A10008
38000000 5400CFFF
60000000 00000000

Triple Jump Fix, originally by Phantom Wings [spunit262]
04858DCC 38830003

Dash Cancel, originally by Phantom Wings [spunit262]
C2764EBC 00000007
90810014 54846CFE
2C0417E5 41A00024
8081009C 80A4007C
80A50038 2C050005
40A20010 3C004F00
80840014 90040040
60000000 00000000

No FastFall on C-stick [spunit262]
0485E27C 40A20008
0485E278 2C000001
Used info for "Dash Cancel Phantom Wings"

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ

Costom Random V1 [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE000YY
06680E80 000000YY
ZZZZZZZZ ZZZZZZZZ

CSS Values
Needs "Giga and Company Engine V2" for Giga and Company.
Needs "Independent Pokemon Engine +no wreck My Music V2"
for Independent Pokemon.
Needs "CSS fixes for Giga and Company V2" for Both.
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
50 Popo
62 Nana
5C Charizard (Trainer Independant)
5D Squirtle (Trainer Independant)
5E Venasaur (Trainer Independant)
4C Giga Bowser
55 WarioMan
4A ZakoRed (Red Alloy)
4E ZakoBlue (Blue Alloy)
40 ZakoYellow (Yellow Alloy)
46 ZakoGreen (Green Alloy)

Hold Shield for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
Needs "Giga and Company Engine V2" or
"Independent Pokemon Engine +no wreck My Music V2"

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000.

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Unrestricted Control Editing [spunit262]
211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by spunit262.

Sub-Stage Select (Common) [spunit262]
066B5E0C 0000000C
38C00000 41A20008
60C60001 00000000
066B5E20 00000010
7CA30039 41A20008
60C60002 7CC03378
C26B5E30 00000004
2C040008 4080000C
70A30010 48000008
74A30008 41A20008
60000004 00000000
C2055760 00000003
3CA09018 60A50F3C
98850000 548407BE
28030005 00000000
04055774 60000000

Sub-Stage Select (metalgear/spear pillar) [spunit262]
C210FA10 00000004
887F0000 546407BE
3484FFFF 4C800382
2C1B0022 4CA21382
4C441202 00000000
C210FA1C 00000003
2C1B0015 4C622B82
40A30008 989F0000
4C422202 00000000

Sub-Stage Select (Smashville) [spunit262]
0610FBC4 00000018
887F0000 3403FFFF
41A00010 60000000
981F0000 480000E4
Hold L/R and Z for K. K. Slider

Sub-Stage Select (Target Test-Random) [spunit262]
0410FE14 4BF2FD51
C210FE18 00000009
887F0000 3403FFFF
40800028 9421FFF0
3C0040A0 90010008
C0010008 FC010032
FC00001C D8010008
8001000C 38210010
981F0000 54002E34
981FFFF2 3C60FF00
38032712 00000000

Sub-Stage Select (Target Test-Lv1) [spunit262]
C210FE18 00000003
881F0000 54002E34
981FFFF2 38032712
60000000 00000000
1 player matches [spunit262]
0468D420 2C060001

1 team matches [spunit262]
0468D534 38600000

Copy Submit Data [spunit262]
2119E99C 4182001C
0519E99C 60000000
21196C99 40800244
05196C98 40800008
E0000000 80008000

Controller Code [spunit262]
046971CC 60000000
48000000 815E7624
DE000000 80008180
140001DC p1p1p1p1
48000000 815E7628
DE000000 80008180
140001DC p2p2p2p2
48000000 815E762C
DE000000 80008180
140001DC p3p3p3p3
48000000 815E7630
DE000000 80008180
140001DC p4p4p4p4
E0000000 80008000
Values
FFFFFFFF (-1) none
00000000 Gamecube 1
00000001 Gamecube 2
00000002 Gamecube 3
00000003 Gamecube 4
00000004 Wiimote 1
00000005 Wiimote 2
00000006 Wiimote 3
00000007 Wiimote 4

Name Changer [spunit262]
4A000000 90172E20
16YYYYYY 0000000A
ZZZZZZZZ ZZZZZZZZ
ZZZZ0000 00000000
E0000000 80008000
Each character is 2 bytes (4 hex digits), the encoding use is basically
the ASCII value + 0xFEE0, except that "space" is 3000.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4

Name Timestamp [spunit262]
4A000000 90172E30
14YYYYYY XXXXXXXX
E0000000 80008000
Use to change order of names. Higher X values will put the name higher on the list.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4

Custom Stage Respawn Point mod [spunit262]
42000000 90000000
28180F3A 00000035
48000000 80B8A428
DE000000 80008180
1400029C XXXXXXXX
140002A0 YYYYYYYY
E0000000 80008000
Special thank to Igglyboo, his coordinate hacks helped.

Death Spawn Fix [spunit262]
42000000 90000000
28180F3A 00000035
48000000 80B8A428
DE000000 80008180
3C00029C 80004391
1400029C C1200000
E0000000 80008000
Special thank to Igglyboo, his coordinate hacks helped.

Set Respawn Point to Spawn Point 8 [spunit262]
2115F534 C01F0298
C315F534 00000004
807E0078 2C030000
41A20010 809E007C
907F029C 909F02A0
60000000 00000000
E0000000 80008000
Special thank to Igglyboo, his coordinate hacks helped.

SSB64 CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000000C
09000102 030A0B05
06070823 00000000

ZSS and Sheik in Random [spunit262]
046A0830 40C00000
C26858B0 00000006
80610044 2C030003
4182000C 2C03000E
40A20010 70040001
7C632214 90610044
5400F87E 9001004C
60000000 00000000
50% of selecting ZSS/Sheik instead when Samus/Zelda is selected

Custom SSS V1.1 [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
006B929C 000000WW
066B99D8 000000WW
VVVVVVVV VVVVVVVV
006B92A4 000000NN
066B9A58 000000NN
MMMMMMMM MMMMMMMM
06407AAC 000000YY
ZZZZZZZZ ZZZZZZZZ
Special thank to pizzaboy for "Custom Stages On Wifi Test", as it made finding the rom locations so much easier.
Recommended defaults
WW=1F
VVVVVVVV [spunit262]
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
NN=12
MMMMMMMM [spunit262]
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
YY=62
ZZZZZZZZ [spunit262]
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 260A2832
34053504 36113702
38070000 00000000
VVVVVVVV & MMMMMMMM
The values are indexes into ZZZZZZZZ, that only maters if you use a value for ZZZZZZZZ other than the one I provided.
The list belowe has the values to use for the provided ZZZZZZZZ.
default indexes level id, icon id
-- Blank -- 00
00 BattleField 01 01
01 Final Destination 02 02
02 Delfino Plaza 03 03
03 Luigi's Mansion 04 04
04 Mushroomy Kingdom 05 05
05 Mario Circuit 06 06
06 75 m 07 07
07 Rumble Falls 08 08
08 Pirate Ship 09 09
09 Oldin (Bridge of Eldin) 33 0A
0A Norfair 0B 0B
0B Frigate Orpheon 0C 0C
0C Yoshi's Island 0D 0D
0D Halberd 0E 0E
0E Lylat Cruise 13 0F
0F Pokémon Stadium 2 14 10
10 Spear Pillar 15 11
11 Port Town Aero Dive 16 12
12 Summit 17 13
13 Flat Zone 2 18 14
14 Castle Siege 19 15
15 WarioWare, Inc. 1C 16
16 Distant Planet 1D 17
17 Skyworld 1E 18
18 Mario Bros. 1F 19
19 New Pork City 20 1A
1A Smashville 21 1B
1B Shadow Moses Island 22 1C
1C Green Hill Zone 23 1D
1D PictoChat 24 1E
1E Hanenbow 25 1F
1F Temple 29 32
20 Yoshi's Island (Melee) 2A 33
21 Jungle Japes 2B 34
22 Onett 2C 35
23 Green Greens 2D 36
24 Rainbow Cruise 2F 37
25 Corneria 30 38
26 Big Blue 31 39
27 Brinstar 32 3A
28 Pokémon Stadium 2E 3B
29 Menu -- 64
2A ConfigTest 26 -- Bridge of Eldin
2B Result 28 -- Temple
2C Homerun 34 -- Mushroomy Kingdom
2D Edit 35 -- Luigi's Mansion
2E Heal 36 -- Spear Pillar
2F OnlineTraining 37 -- Final Destination
30 TargetBreak 38 -- 75 m
WW & NN = Number of bytes in VVVVVVVV & NNNNNNNN respectively.
ZZZZZZZZ
For the most part you won't need to touch this. There are only 2 reason you would want to. To change what stages are in rotation for random, the first 28 (40 decimal) slots. And to change the icon a stage uses. Each slot is 2 bytes (1 byte = 2 hex digits), the first byte is what level is loaded when selected, the second is what icon is displayed. Slot 29 (41 decimal) must be the Menu (used for my music).
YY is the number of byte in ZZZZZZZZ (slots*2)

Stale Move Ratio Modifier [spunit262]
06FC0988 00000028
3D4CCCCD 3DCCCCCD
3DB851EC 3DA3D70A
3D8F5C29 3D75C28F
3D4CCCCD 3D23D70A
3CF5C28F 3CA3D70A

3/4 power stale system [spunit262]
06FC0988 00000028
3D4CCCCD 3D8CCCCD
3D6E147B 3D63D70A
3D428F5C 3D35C28F
3CF851EB 3CE3D70A
3C8CCCCC 3C63D70A

1/2 power stale system [spunit262]
06FC0988 00000028
3D4CCCCD 3D4CCCCD
3D23D70A 3D23D70A
3CF5C28F 3CF5C28F
3CA3D70A 3CA3D70A
3C23D70A 3C23D70A

Decay in Training [spunit262]
048E00A8 4800000C

No Decay [spunit262]
048E00A8 60000000

No Knockback [spunit262]
C2769694 00000002
D0240000 38600000
9064000C 00000000

Decay Thanks Note
Special thanks to ColinJF and Amazing Ampharos from SWF, Thanks to their
research on damage calculations (poetically stale moves) I was able to
make the Decay code extremely quickly, and provide me with a good foot
hold for several other codes.
http://www.smashboards.com/showthread.php?t=210557

Shield Stun V8 +break [spunit262]
C28753FC 00000006
83810034 2C1CVVVV
40810020 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000

Shield Stun V8 [spunit262]
C28753FC 00000005
83810034 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000

Infinite Shield [spunit262]
04B88440 7F7FFFFF

Shield Max [spunit262]
04B88440 XXXXXXXX
Default 42480000 (50)

Shield Reset [spunit262]
04B88458 XXXXXXXX
Default 41f00000 (30)

Shield Loss [spunit262]
04B88450 XXXXXXXX
Default 3E8F5C29 (0.28)

Shield Gain [spunit262]
04B88454 XXXXXXXX
Default 3D8F5C29 (0.07)

Shield damage ratio [spunit262]
04B8847C XXXXXXXX
Default 3E99999A (0.3)
attack_damag*(1-X)=shield_damage

Shield Size [spunit262]
80B88478 XXXXXXXX

Buffer Mod, original Phantom Wings [spunit262]
0485B784 3860XXXX

Hitlag Modifier, original Phantom Wings [spunit262]
C2771EAC 00000003
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
2C040000 00000000
C2876220 00000003
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
80660064 00000000

Hitlag Modifier +break, original Phantom Wings [spunit262]
C2771EAC 00000004
2C04VVVV 41800010
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
2C040000 00000000
C2876220 00000004
2C04VVVV 41800010
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
80660064 00000000

Death Boundary Mod Beta [spunit262]
0492CF10 60000000
48000000 80B8A428
DE000000 80008180
16000058 00000010
LLLLLLLL RRRRRRRR
TTTTTTTT VVVVVVVV
E0000000 80008000
Affects all level indicrematly.
Special thank to Igglyboo, his coordinate hacks helped.

Undo Death Boundary Mod [spunit262]
0492CF10 48004299

Default Large Custom Stage Death Boundarys [spunit262]
C3910000 43910000
435C0000 C36B0000

Walkoff Large Custom Stage Death Boundarys [spunit262]
C3320000 43320000
435C0000 C36B0000

Default Pirate Ship Death Boundarys [spunit262]
C3660000 43660000
433E0000 C2E60000

Pirate Ship Water Level Beta [spunit262]
0554958C YYYYYYYY
Default C1A31581 (most of the time)
Special thank to Igglyboo, his coordinate hacks helped.

Mario's down b move is always charged Jassim
01262A87 000005A
012B4A87 000005A
01306A87 000005A
01358A87 000005A

Custom Item Descriptions

Wolf's final smash lasts forever [jassim]
01275713 0000005A
012C7713 0000005A
01319713 0000005A
0136B713 0000005A

Mr game and watch's final smash lasts forever [jassim]
01274BC5 0000003D
012C6BC5 0000003D
01318BC5 0000003D
0136ABC5 0000003D

opponent sticks to pikachu forever after being grabbed [jassim]
012647A3 0000001B
013167A3 0000001B
013687A3 0000001B
014207A3 0000001B
opponent will be released after being hit, i cant explain how this works so just test it out but picking pikachu and doing a grab move on an oppoent, quite humourous results

break X target(s) to finish target test (Paprika killer, Romaap and Hawkeye 2777) [jassim]
2D54E47A 00000001
0154E47B 0000000X

Infinite lives in Classic mode [jassim]
2D28AE67 00000005
0128AE67 00000005
E0000000 80008000

XXXX alloys defeated in cruel brawl/endless brawl [jassim]
02614346 0000XXXX

defeat 1 alloy in 100 man brawl to finish it [jassim]
02612E46 00000063

Sheik can stick to walls forever Paprika Killer and [jassim]
0126FBEB 00000059
012C1BEB 00000059
01313BEB 00000059
01365BEB 00000059

lucario can stick to walls forever [jassim]
0127F233 0000005E
012D1233 0000005E
01323233 0000005E
01375233 0000005E

Squirtle can stick to walls forever [jassim]
01278F83 00000061
01CA8F83 00000061
0131CF83 00000061
013C0F83 00000061

Diddys final smash lasts forever [jassim]
01268D5B 00000046
012BAD5B 00000046
0130CD5B 00000046
0135ED5B 00000046

falcos final smash lasts forever [jassim]
012753AF 00000088
012C73AF 00000088
013193AF 00000088
0136B3AF 00000088

Fox's final smash lasts forever [jassim]
0127571B 0000005A
012C771B 0000005A
0131971B 0000005A
0136B71B 0000005A

Insert Custom Item Description [REDSOXROX]
157739C4 XXXXXXXX
157739C8 XXXXXXXX
157739CC XXXXXXXX
157739D0 XXXXXXXX
157739D4 XXXXXXXX
157739D8 XXXXXXXX
157739DC XXXXXXXX
157739E0 XXXXXXXX
157739E4 XXXXXXXX
Replace XXXXXXXX with text in hex. Go here: url=http://dscoders.com/KR/hexascii.htmlhttp://dscoders.com/KR/hexascii.html/url <-- text to hex converter by King Rhyno
1. Insert text
2. Convert
3. Put together the numbers into groups of 8
4. Replace X's with them
5. Once you're done you don't need to include any more lines, and if your text stops in the middle of a line just put 0's for nothing
Example:
Custom Say Falcon Pawnch
* 157739C4 46616C63
* 157739C8 6F6E2050
* 157739CC 61776E63
* 157739D0 68000000 The one I used in the pic
Currently you can only edit the Invincibilty star's description, but I will do more if people like it
Also if you're having trouble seeing it, it can definitely be seen in the Basic Brawl Item Switch

Custom Home Run Bat DescriptionSee above, this time for Home Run Bat [REDSOXROX]
15773A14 4B4F2074
15773A18 68617420
15773A1C 66726561
15773A20 6B696E67
15773A24 20656E65
15773A28 6D790000
15773A2C 00000000
15773A30 00000000
15773A34 00000000
15773A38 00000000
15773A3C 00000000
Replace second lines with what you want to appear.

Always Have 99 Lives [REDSOXROX]
4A000000 81000000
1428AE64 00000063
E0000000 80008000

99 Lives (Press L) [REDSOXROX]
284DE4B0 FFBF0040
4A000000 81000000
1428AE64 00000063
E0000000 80008000

Press L to beat Target Smash!! [REDSOXROX]
284DE4B0 FFBF0040
4A000000 81000000
1454E47B 00000000
E0000000 80008000

Super Sheik B [REDSOXROX]
4A000000 81000000
14270E94 00000028
E0000000 80008000

Overlap Stickers- Mario [REDSOXROX]
4A000000 81000000
145DEFD4 00000002
E0000000 80008000

WITH ANYONE - Team Battle Multiplayer [Jose_Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C
Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room)- Credit to Phantom Wings for the original WITH ANYONE - Basic Brawl Multiplayer Code.

Control All Players with P1 (Wii+nunchuk) [Jose_Gallardo]
48000000 815E7628
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
*Works with Wiimote+Nunchuk only*** - Control Codes Provided by Spunit262

Control All Players with P1 (Gamecube) [Jose_Gallardo]
48000000 815E7624
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7628
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
*Works with Gamecube Controller Only* - Control Codes Provided by Spunit262

Luigi's Instant FS [Jose_Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0900
4A001001 00000000
30282090 00000116
3027E3F4 40000000
1427E3F4 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
*When you use your final smash, Luigi won't dance. You can attack right away!

3 Player Home-Run Contests [Jose_Gallardo]
4A000000 90180B44
38000000 00FF0800
10000000 00000003
*Player 4 Slot = P3
EX: P1 is P1, P2 is P2, P3 is Sandbag, P4 is P3

Training Mode - Train Alone [Jose_Gallardo]
4A000000 90180B44
38000000 00FF0A00
10000000 0000000B

Mario's Teleport Dash - (17 Lines) [Jose_Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
30262604 0000001F
1425E978 4F000000
E2000002 00000000
30262604 00000020
1425E978 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Luigi's Teleport Dash - (17 Lines) [Jose_Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0900
4A001001 00000000
30282090 0000001F
1427E3F4 4F000000
E2000002 00000000
30282090 00000020
1427E3F4 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
*Just do a regular Rolling Dodge =)

Allow More Than 1000 Replays/Stages/Snapshots [brkirch]
040C464C 48000184

Disable Time Limit On VC Games (Only Works With Rebooter) [brkirch]
2001A960 41820028
0401A960 48000028
200107B5 4182000C
040107B4 4800000C
20057215 41800028
04057214 48000028
2001C099 41820028
0401C098 48000028
2001C4C9 41820028
0401C4C8 48000028
2001C4E5 41820028
0401C4E4 48000028
2001C74D 41820028
0401C74C 48000028
E0000000 80008000

Allow Replays Longer Than Three Minutes [brkirch]
040E5DE8 60000000
04953184 60000000
04953224 60000000

Replacements:

Character/Costume Replacement (all) [spunit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FFWW00
4A001001 00000000
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000

Character/Costume Replacement (p1) [spunit262]
4A000000 90180B48
38000002 00FFWW00
4A000000 90180BF8
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000

Character/Costume Replacement (p2) [spunit262]
4A000000 90180B4C
38000002 00FFWW00
4A000000 90180C54
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000

Character/Costume Replacement (p3) [spunit262]
4A000000 90180B50
38000002 00FFWW00
4A000000 90180CB0
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000

Character/Costume Replacement (p4) [spunit262]
4A000000 90180B54
38000002 00FFWW00
4A000000 90180D0C
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000

Costume Replacement (all) [spunit262]
4A000000 90180BF8
60000003 00000000
38000004 FF0000XX
100003C5 000000ZZ
E0000000 00000000
4A100000 0000005C
62000000 00000000
E0000000 80008000

Costume Replacement (p1) [spunit262]
4A000000 90180BF8
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000

Costume Replacement (p2) [spunit262]
4A000000 90180C54
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000

Costume Replacement (p3) [spunit262]
4A000000 90180CB0
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000

Costume Replacement (p4) [spunit262]
4A000000 90180D0C
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000

Character/Costume Replacement Info
Costume Replacements include Y.S. color modifier code.
---------
WW=Character to replace
XX=Costume to replace
YY=New Character
ZZ=New Costume
Q
---------
WW:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Venasaur
1E Squirtle
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
---------
XX: just count how many time you press X/tap character portrait.
---------
YY:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario
---------
ZZ:
Wario's
XX value
00 00 Normal
01 01 Red
02 03 Green
03 05 Blue
04 04 Extra costume (Pikachu lacks)
05 02 Extra costume (all Pokemon lack)
06 06 Overalls/Extra costume (if main costume is team color)
07 07 Overalls Red
08 09 Overalls Green
09 08 Overalls Blue
0A 0A Extra Overalls
0B 0B Extra Overalls
0C Emeraled
---------
Q=1 and ZZ=00 if YY is an Aloy, else Q=0

Waiting Room Replacement [spunit262]
046F2560 380000XX
046F33C8 380000XX
046F4430 380000XX
046F5148 380000XX
046F7200 380000XX
Found by breakpoint on Y.S.'s stage modifier code.

Waiting room music [spunit262]
0410FE04 3863XXXX

Test Character Changer [spunit262]
046F1E48 380000XX
046F1E5C 98BD0099
C26F8420 00000002
3B6000XX 9B730098
3B600000 00000000
Found by breakpoint on Y.S.'s character modifier code.
The first half is for the stage builder, the second half is for controller
test.

Kirby's Adventure:

99 Lives [hetoan2]
104ED2F9 00000063

Ocarina of Time:

Infinite Health & Magic V2 [LakituX]
4A000000 81000000
122772F0 00000140
122772EE 00000140
102772FA 00000001
102772F3 00000030

Infinite Rupees [LakituX]
4A000000 81000000
122772F4 000003E7

Infinite Keys V2 [LakituX]
4A000000 81000000
1027737F 00000001
10277380 00000001
10277381 00000001
10277382 00000001
10277383 00000001

Infinite Deku Sticks [LakituX]
4A000000 81000000
10277334 00000000
1027734C 00000009

Infinite Deku Nuts [LakituX]
4A000000 81000000
10277335 00000001
1027734D 00000009

Infinite Bombs [LakituX]
4A000000 81000000
10277336 00000002
1027734E 00000009
1027733C 00000009
10277354 00000009

Infinite Magic Beans [LakituX]
4A000000 81000000
10277342 00000010
1027735A 00000009

Infinite Slingshot Seeds [LakituX]
4A000000 81000000
1027733A 00000006
10277352 00000009

Infinite Arrows + Elements [LakituX]
4A000000 81000000
1027734F 00000009
10277337 00000003
10277338 00000004
1027733E 0000000C
10277344 00000012

Have Din, Farore, and Nayru [LakituX]
4A000000 81000000
10277339 00000005
1027733F 0000000D
10277345 00000013

Have Boomerang [LakituX]
4A000000 81000000
10277340 0000000E

Have Lens of Truth [LakituX]
4A000000 81000000
10277341 0000000F

Have Megaton Hammer [LakituX]
4A000000 81000000
10277343 00000011

Have Ocarina [LakituX]
4A000000 81000000
1027733B 000000XX
Replace XX with:
07 Fairy Ocarina
08 Ocarina of Time

Have ????shot [LakituX]
4A000000 81000000
1027733D 000000XX
Replace XX with:
0A Hookshot
0B Longshot

Have All Bottles [LakituX]
4A000000 81000000
10277346 00000014
10277347 00000014
10277348 00000014
10277349 00000014

Have All Equipment [LakituX]
4A000000 81000000
1027735D 000000FF
1027735C 000000FF
This code gives you:
Kokiri Sword
Master Sword
Giant's Knife(Working on this)
Deku Shield
Hylian Shield
Mirror Shield
Goron Tunic
Zora Tunic
Iron Boots
Hover Boots
(Working on other items)

Have All Quest Status Items [LakituX]
4A000000 81000000
10277366 000000FF
10277367 000000FF
10277365 000000FF
10277391 00000064
This code gives you:
All Ocarina Songs
All Stones & Medallions
Gerudo Membership Card
Stone of Agony
100 Gold Skulltula's

Bottle 1 Modifier [LakituX]
4A000000 81000000
10277346 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe

Bottle 2 Modifier [LakituX]
4A000000 81000000
10277347 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe

Bottle 3 Modifier [LakituX]
4A000000 81000000
10277348 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe

Bottle 4 Modifier [LakituX]
4A000000 81000000
10277349 000000XX
Replace XX with:
14 Empty Bottle
15 Red Potion
16 Green Potion
17 Blue Potion
18 Bottled Fairy
19 Fish
1A Lon Lon Milk
1B Letter
1C Blue Fire
1D Bug
1E Big Poe
1F Lon Lon Milk (Half)
20 Poe

Item Modifier 1 [LakituX]
4A000000 81000000
1027734A 000000XX
Replace XX with:
2D Pocket Egg
2E Pocket Cucco
2F Cojiro
30 Odd Mushroom
31 Odd Potion
32 Poacher's Saw
33 Goron's Sword (Broken)
34 Prescription
35 Eyeball Frog
36 Eye Drops
37 Claim Check

Item Modifier 2 [LakituX]
4A000000 81000000
1027734B 000000XX
Replace XX with:
21 Weird Egg
22 Chicken
23 Zelda's Letter
24 Keaton Mask
25 Skull Mask
26 Spooky Mask
27 Bunny Hood
28 Goron Mask
29 Zora Mask
2A Gerudo Mask
2B Mask of Truth
2C SOLD OUT

Tunic Color Modifier
4A000000 810000000
10337A6C 0000000XX
Replace XX with:
00 Green(Kokiri Tunic)
01 Red(Goron Tunic
02 Blue(Zora Tunic)
03 Black
04 White
05 Yellow
and so on and so on.
Ported from N64, original by yoshielectron

Character Modifier [LakituX]
4A000000 81000000
102772C7 000000XX
Replace XX with:
00 Adult Link
01 Young Link
Ported from N64, original by yoshielectron

Super Mario World:

Super Codes

Godly Snake [jassim]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
302635F8 00000112
3025F538 40000000
1425F538 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
302635F8 0000002A
3025F538 40000000
1425F538 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
302635F8 0000002C
3025F538 40000000
1425F538 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
302635F8 00000030
3025F538 40000000
1425F538 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
302635F8 0000002D
3025F538 40000000
1425F538 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
302635F8 0000011C
3025F538 40000000
1425F538 4F000000
E2000002 00000000
E200000F 00000000
80100000 00000024
80100001 00052000
62000000 00000000
E0000000 80008000

Super King DeDeDe (52 lines) [jassim]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2300
4A001001 00000000
30248F24 00000112
30244DF8 40000000
14244DF8 4F000000
E2000002 00000000
E200000F 00000000
30248F24 00000118
30244DF8 40000000
14244DF8 4F000000
E2000002 00000000
30248F24 00000020
30244DF8 40000000
14244DF8 4F000000
E2000002 00000000
30248F24 0000001F
30244DF8 40000000
14244DF8 4F000000
E2000002 00000000
30248F24 00000115
30244DF8 40000000
14244DF8 4F000000
E2000002 00000000
30248F24 00000128
30244DF8 40000000
14244DF8 4F000000
E2000002 00000000
30248F24 00000114
30244DF8 40000000
14244DF8 4F000000
E2000002 00000000
30248F24 00000019
30244DF8 40000000
14244DF8 4F000000
E2000002 00000000
30248F24 0000012B
30244DF8 40000000
14244DF8 4F000000
E2000002 00000000
30248F24 0000002A
30244DF8 40000000
14244DF8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Ivysaur(23 lines) [jassim]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2100
4A001001 00000000 [jassim]
3027EDD8 00000112
3027B3F8 40000000
1427B3F8 4F000000
E2000002 00000000
3027EDD8 00000118
3027B3F8 40000000
1427B3F8 4F000000
E2000002 00000000
3027EDD8 0000002A
3027B3F8 40000000
1427B3F8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Coins Give You Lives: [hetoan2]
104D4FA7 00000063

Always Have all 4 Yoshi Coins [hetoan2]
104D560A 00000004

Always Finish Levels with Bonus Game [hetoan2]
104D5130 00000064
Doesn't allow you to enter silver warppipes

Finish Above Line for Bonus Game [hetoan2]
104D5130 00000063

Super Lucas [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1B00
4A001001 00000000
30247850 00000112
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000113
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000114
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000115
30243898 40000000
14243898 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Kirby [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
302745C8 00000112
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000113
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 00000114
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
302745C8 00000000
302702DC 40000129
142702DC 4F000000
E2000002 00000000
302745C8 0000012B
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000115
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000012C
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Custom Kirby [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
cccccccc cccccccc
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

cccccccc:
Put one of these there!
Also the reason it's called "Custom" is because you combine any of the below codes! Just put one under the other!! :)

----Super Mario Kirby [Power Marshall]
302745C8 00000140
142702DC 4F000000
142890CC 4F000000
E2000002 00000000

----Super Luigi Kirby [Power Marshall]
302745C8 0000017B
142702DC 4F000000
142890CC 4F000000
E2000002 00000000

----Super Peach Kirby [Power Marshall]
302745C8 00000156
142702DC 4F000000
142890CC 4F000000
E2000002 00000000

----Super Bowser Kirby [Power Marshall]
302745C8 000001B5
142702DC 4F000000
142890CC 4F000000
E2000002 00000000

----Super DK Kirby [Power Marshall]
302745C8 0000017A
302702DC 40000000
142702DC 42000000
E2000002 00000000

----Super DDK Kirby
302745C8 0000018C <- puling out popgun [Power Marshall]
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000018D <- Popogun Charge [Power Marshall]
302702DC 40000000
142702DC 4F000000
E2000002 00000000
4A000000 8077F780 <- You'll never hurt yourself with this move! [Power Marshall]
D2000000 00000004
2C030000 41820010
2C1C0190 40820008
3B80018E 60000000
939E0038 00000000

----Super Yoshi Kirby [Power Marshall]
302745C8 0000017A
302702DC 40000000
142702DC 42000000
E2000002 00000000

----Super Wario Kirby [Power Marshall]
302745C8 0000014C
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000014D
302702DC 40000000
142702DC 4F000000
E2000002 00000000

----Super Link Kirby [Power Marshall]
302745C8 000001A8
142702DC 4F000000
142890CC 4F000000
E2000002 00000000

----Super Zelda Kirby [Power Marshall]
302745C8 0000016A
302702DC 40000000
142702DC 42000000
E2000002 00000000

Super Yoshi [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0500
4A001001 00000000
3026E1D4 00000008
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
3026E1D4 0000011A
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
3026E1D4 0000011E
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
3026E1D4 0000011F
14289CC8 4F000000
1426A348 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super ZSS [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0400
4A001001 00000000
30276768 00000112
302728B8 40000000
142728B8 4F000000
E2000002 00000000
30276768 00000118
142728B8 4F000000
14289CD0 4F000000
E2000002 00000000
30276768 00000114
142728B8 4F000000
14289CD0 4F000000
E2000002 00000000
30276768 00000115
302728B8 40000000
142728B8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Link [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0200
4A001001 00000000
30276404 0000009B
14272218 4F000000
14289CDC 4F000000
E2000002 00000000
30276404 0000009C
30272218 40000000
14272218 4F000000
E2000002 00000000
30276404 00000112
30272218 40000000
14272218 4F000000
E2000002 00000000
30276404 00000113
14272218 4F000000
14289CDC 4F000000
E2000002 00000000
30276404 00000114
30272218 40000000
14272218 42000000
E2000002 00000000
30276404 00000115
30272218 40000000
14272218 40000000
E2000002 00000000
30276404 00000118
30272218 40000000
14272218 41000000
E2000002 00000000
30276404 00000119
30272218 40000000
14272218 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

All super codes do not work in SSE or Wifi. [Phantom Wings]
00000000 00000000

Super Mario:(34 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000000
4A001001 00000000
14262A84 00000180
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41a00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4f000000
14289CC4 4f000000
E2000002 00000000
30262604 00000115
1425E978 4f000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Toon Link:(29 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000028
4A001001 00000000
302763C4 00000112
302721D8 40000000
142721D8 4F000000
E2000002 00000000
302763C4 00000113
14289CD8 42800000
302721D8 40000000
142721D8 42000000
E2000002 00000000
302763C4 00000118
302721D8 42000000
142721D8 4F000000
14289BAC 4F000000
E2000002 00000000
302763C4 00000115
14289CD8 41800000
302721D8 40000000
142721D8 4F000000
E2000003 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Had reports of freezing while using TLink's bow.

Super Falco Code:(40 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000015
4A001001 00000000
30272FF8 00000112
30270060 00000001
3026F4E0 40000000
1426F4E0 41800000
14289FF4 41800000
E2000002 00000000
30270060 00000002
3026F4E0 40000000
1426F4E0 41200000
14289FF4 41200000
E2000003 00000000
30272FF8 00000113
3026F4E0 40000000
1426F4E0 4F000000
E2000002 00000000
30272FF8 00000114
3026F4E0 40000000
1426F4E0 42100000
E2000002 00000000
30272FF8 00000118
3026F4E0 40000000
1426F4E0 4F000000
14289FF4 4F000000
E2000002 00000000
30272FF8 00000115
3026F4E0 40000000
1426F4E0 42000000
14289FF4 42000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Lucario:(45 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000024
4A001001 00000000
30280034 00000112
1427C018 4F000000
E2000001 00000000
30280034 00000119
3027C018 40000000
1427C018 42100000
14289B9C 42000000
E2000002 00000000
30280034 00000113
3027C018 41C00000
1427C018 4F000000
E2000002 00000000
30280034 00000114
1427C018 4F000000
E2000001 00000000
30280034 0000011B
1427F228 00000000
1427C018 40000000
E2000001 00000000
30280034 0000011D
1427C018 4F000000
E2000001 00000000
30280034 00000115
3027C018 41800000
1427C018 4F000000
E2000002 00000000
60000002 00000001
14283BAC 00000050
14283BB0 0000005C
14283BB4 00000007
4A100000 00002054
62000000 00000001
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Pit:(32 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000019
4A001001 00000000
30266A3C 00000112
30262DB8 40A00000
14262DB8 4F000000
E2000002 00000000
30266A3C 0000011A
30262DB8 40A00000
14262DB8 4F000000
E2000002 00000000
10266F74 00000000
30266A3C 00000114
14262DB8 4F000000
E2000001 00000000
30266A3C 0000011D
14265C40 000000FF
14265C44 000000FF
E2000001 00000000
30266A3C 00000115
14262DB8 4F000000
30266A3D 00000120
14262DB8 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Ike:(69 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000025
4A001001 00000000
30285CD0 00000112
14284E90 000000FF
302819F8 40000000
142819F8 41600000
E2000002 00000000
30285CD0 00000118
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 00000119
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 00000113
14284E98 00000100
142819F8 4F000000
E2000001 00000000
30285CD0 0000011C
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 0000011D
142819F8 4F000000
E2000001 00000000
30285CD0 00000114
142819F8 4F000000
E2000001 00000000
30285CD0 00000120
142819F8 4F000000
E2000001 00000000
30285CD0 00000115
302819F8 41800000
142819F8 4F000000
E2000002 00000000
30285CD0 0000002A
142819F8 4F000000
30285CD1 0000002B
142819F8 4F000000
30285CD1 0000002C
302819F8 41000000
142819F8 42400000
E2000002 00000000
30285CD0 0000002E
142819F8 4F000000
30285CD1 0000002F
302819F8 41000000
142819F8 42000000
302819F9 42200000
142819F8 44000000
E2000002 00000000
30285CD0 00000030
142819F8 4F000000
30285CD1 00000031
142819F8 4F000000
30285CD1 00000032
302819F8 41C00000
142819F8 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Rob:(24 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
92010002 00000000
20001810 00000026
4A001001 00000000
1427E698 7F000000
1427E69C 46000000
1427E6A0 43170CE4
3027E198 00000112
14289CC4 42000000
1427A300 4F000000
E2000001 00000000
3027E198 00000113
1427A300 4F000000
E2000001 00000000
3027E198 00000117
1427D390 000000ff
E200000f 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Sonic:(32 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2B00
4A001001 00000000
142878C8 000000FF
14285548*000000FF
30283054 00000118
14282248 000000FF
E2000001 00000000
30283054 00000120
1427EF98 4F000000
E2000001 00000000
30283054 00000115
14282248 0000027F
E2000001 00000000
30283054 00000123
30283229 40ECCCCC
14283228 41100000
30283229 40BF5C28
14283228 41000000
E2000001 00000000
30283054 00000004
1428229c 704C36C0
30283055 00000008
1427EF98 4f000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
To remove the Infinite Final Smash effect, remove the line with the *.

Super Samus:(47 lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0300
4A001001 00000000
1426ACC4 00000007
3026A840 00000117
14266994 4F000000
14289CCC 4F000000
E2000001 00000000
3026A840 0000011A
14266994 4F000000
14289CCC 4F000000
E2000001 00000000
3026A840 0000011B
14266994 4F000000
14289CCC 4F000000
E2000001 00000000
3026A840 0000011C
14266994 4F000000
14289CCC 4F000000
E2000001 00000000
3026A840 00000122
14289CCC 4F000000
30266994 40000000
14266994 4F000000
E2000002 00000000
3026A840 00000123
14289CCC 4F000000
30266994 40000000
14266994 4F000000
E2000002 00000000
3026A840 00000124
14289CCC 4F000000
30266994 40000000
14266994 4F000000
E2000002 00000000
3026A840 00000125
14289CCC 4F000000
30266994 40000000
14266994 4F000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Super Charizard:(33 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1D00
4A001001 00000000
1428AD10 4F000000
142787A8 4F000000
142787AC 4F000000
1427875C 42480000
3027829C 00000112
142774C0 000000FF
142774C8 00000001
302745E0 40000000
142745E0 41000000
302745E1 41800000
142745E0 4F000000
E2000002 00000000
3027829C 00000113
30289CA4 00000000
14289CA4 41C00000
14289DD0 4F000000
1428A028 4F000000
302745E1 40000000
142745E0 4F000000
E2000002 00000000
3027829C 0000001B
142774C4 00000003
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
To activate, you must choose Charizard from the Poke-mon Trainers image in the character select screen.

Super Capt. Falcon:(46 Lines) [Phantom Wings]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0A00
4A001001 00000000
14284164 70000000
30283F50 00000112
14289F20 4F000000
3027FF98 40000000
1427FF98 42600000
14289CC8 42500000
14289DF4 4F000000
1428A04C 4F000000
3027FF99 42700000
1427FF98 42C00000
E2000002 00000000
30283F50 00000117
3027FF98 40000000
1427FF98 42500000
14289CC8 42400000
14289DF4 4F000000
1428A04C 4F000000
3027FF99 42800000
1427FF98 42C00000
E2000002 00000000
30283F50 00000113
3027FF98 00000000
1427FF98 41800000
14289CC8 41800000
3027FF99 42000000
1427FF98 42800000
E2000003 00000000
30283F50 00000004
142831AC 50000000
E2000001 00000000
30283F50 00000003
14289CC8 4F000000
E2000001 00000000
30283F50 00000008
1427FF98 4F000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Amazing Codes

Amazing Snake - (67 Lines) [Jose_Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
302635F8 00000112
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000118
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000114
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000113
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
302635F8 00000121
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000011C
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000119
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
302635F8 00000030
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 00000031
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
302635F8 0000002A
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002C
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002D
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002E
3025F538 40000000
1425F538 4F000000
E2000002 00000000
302635F8 0000002F
1425F538 4F000000
14289CD4 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Amazing Lucas [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1B00
4A001001 00000000
30247850 0000002E
30243898 40000000
14243898 4F000000
E2000002 00000000
30247850 00000032
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000033
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000034
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 0000003A
30243898 40000000
14243898 4F000000
E2000002 00000000
30247850 00000112
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000113
30243898 40000000
14243898 42000000
E2000002 00000000
30247850 00000114
14243898 4F000000
14289CC8 4F000000
E2000002 00000000
30247850 00000115
30243898 40000000
14243898 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Amazing Link [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0200
4A001001 00000000
30276404 0000007F
30272218 40000000
14272218 42000000
E2000002 00000000
30276404 00000018
14272218 4F000000
14289CDC 4F000000
E2000002 00000000
30276404 0000002C
30272218 40000000
14272218 41000000
E2000002 00000000
30276404 00000032
30272218 40000000
14272218 42000000
E2000002 00000000
30276404 00000033
30272218 40000000
14272218 41000000
E2000002 00000000
30276404 00000034
30272218 40000000
14272218 42000000
E2000002 00000000
30276404 0000003A
30272218 40000000
14272218 42000000
E2000002 00000000
30276404 0000009B
14272218 4F000000
14289CDC 4F000000
E2000002 00000000
30276404 0000009C
30272218 40000000
14272218 4F000000
E2000002 00000000
30276404 00000112
30272218 40000000
14272218 4F000000
E2000002 00000000
30276404 00000113
14272218 4F000000
14289CDC 4F000000
E2000002 00000000
30276404 00000114
30272218 40000000
14272218 42000000
E2000002 00000000
30276404 00000115
30272218 40000000
14272218 40000000
E2000002 00000000
30276404 00000118
30272218 40000000
14272218 41000000
E2000002 00000000
30276404 00000119
30272218 40000000
14272218 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
A Trick- Link's Pogo stick of doom!: Since his air attacks are instant and his landing too, here's a trick you can do with link!
First Jump up in the air and press down-A at the same time(sort-of),

Amazing Pikachu [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
30265590 00000021
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 0000002E
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 0000002B
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 00000031
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 0000003A
30261718 40000000
14261718 4F000000
30265590 00000112
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 00000113
30261718 40000000
14261718 4F000000
E2000002 00000000
30265590 00000114
30261718 40000000
14261718 42000000
E2000002 00000000
30265590 00000115
30261718 40000000
14261718 42000000
E2000002 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Amazing Kirby [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
302745C8 00000026
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 0000002B
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 0000002E
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 00000033
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 0000010C
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000112
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000113
302702DC 40000000
142702DC 42000000
E2000002 00000000
302745C8 00000114
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
302745C8 00000000
302702DC 40000129
142702DC 4F000000
E2000002 00000000
302745C8 0000012B
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 00000115
302702DC 40000000
142702DC 4F000000
E2000002 00000000
302745C8 0000012C
142702DC 4F000000
14289CC8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Move modify codes

Gannon's Wavedash! [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1600
4A001001 00000000
30283A38 00000112
3027FBB8 40000000
1427FBB8 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Sliding and sliding(Only on ground =

Kirby is faster than sonic! [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
302745C8 00000026
302702DC 40000000
142702DC 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Just keep pressing side-A each step!

End of Super/Amazing Codes

Infinite Coin Launcher Coins [James0x57]
04103D14 38602710

Nearly Invincible HRC Force Field On/Off (1/2) and + [James0x57]
284F7880 00000210
05158C78 60000000
284F7881 00000110
05158C78 D0440000
E0000000 80008000
Use the first-connected Wii Remote. Must re-enable it if you change characters.
I tested many many times it and the location never changed. If the code does not work for you, please let me know!

Disable HRC Timer: Down and A to Finish [James0x57]
20959364 41820738
04959360 2C070001
04959364 40820738
284F7881 00000804
04959360 2C1B0000
04959364 41820738
E0000000 80008000
Use the first-connected Wii Remote.

Infinite Jumps (Must be on) [James0x57]
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
Hacked by Y.S. For NTSC-J, ported by . Thank you for the support, Y.S.!

P1 Infinite Jumps [James0x57]
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by . Thank you for the support, Y.S.!

P2 Infinite Jumps [James0x57]
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by . Thank you for the support, Y.S.!

P3 Infinite Jumps [James0x57]
48000000 805A9328
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by . Thank you for the support, Y.S.!

P4 Infinite Jumps [James0x57]
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by . Thank you for the support, Y.S.!

Spawn Items With Button(s) XXXX (Activator 28YYYYYY) [brkirch]
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY
Doesn't work in certain modes (The Subspace Emissary, and modes that don't have items such as HRC)

Move Swap

Captain Falcon [James0x57]
077DB54C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede [James0x57]
077DB648 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Diddy Kong [James0x57]
077DB768 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Donkey Kong [James0x57]
077DB870 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Falco [James0x57]
077DB960 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Fox [James0x57]
077DBA74 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mr.Game & Watch [James0x57]
077DBAF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ganondorf [James0x57]
077DBBF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Giga Bowser [James0x57]
077DBC48 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ike [James0x57]
077DBD38 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Kirby [James0x57]
077DC128 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Bowser [James0x57]
077DC614 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Link [James0x57]
077DC704 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucario [James0x57]
077DC7DC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucas [James0x57]
077DC8D8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Luigi [James0x57]
077DC9F8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mario [James0x57]
077DCAF4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Marth [James0x57]
077DCBE4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Metaknight [James0x57]
077DCCE0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ness [James0x57]
077DCDDC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Peach [James0x57]
077DCF2C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pikachu [James0x57]
077DCFF8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Captain Olimar [James0x57]
077DD13C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pit [James0x57]
077DD238 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Venasaur [James0x57]
077DD304 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Charizard [James0x57]
077DD3D0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

PokeTrainer [James0x57]
077DD4F0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Squirtle [James0x57]
077DD5BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Popo [James0x57]
077DD6B8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Jigglypuff [James0x57]
077DD784 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Robot [James0x57]
077DD8D4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Samus [James0x57]
077DD9E8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sheik [James0x57]
077DDAD8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Snake [James0x57]
077DDBD4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sonic [James0x57]
077DDCAC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zero Suit Samus [James0x57]
077DDDF0 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Toon Link [James0x57]
077DDEC8 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wario [James0x57]
077DE060 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wolf [James0x57]
077DE1BC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Yoshi [James0x57]
077DE2AC 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBall [James0x57]
077DE300 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBoy [James0x57]
077DE33C 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoChild [James0x57]
077DE378 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoGirl [James0x57]
077DE3B4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zelda [James0x57]
077DE4A4 00000008
XXXXXXXX XXXXXXXX
Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

XXXXXXXX XXXXXXXX Values by Character Name:

Captain Falcon [James0x57]
2F0E4EFA 00382120
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Dedede [James0x57]
2F4E5221 0040C500
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Diddy Kong [James0x57]
2F8A27E0 0036BCC0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Donkey Kong [James0x57]
2FD78C71 00331F00
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Falco [James0x57]
301C41C7 00307920
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Fox [James0x57]
306A7958 00360800
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mr.Game & Watch [James0x57]
3088574E 002404A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ganondorf [James0x57]
30CA8FF4 0038B5A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Giga Bowser [James0x57]
30E068FF 001A02E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ike [James0x57]
311F4198 002D1EE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Kirby [James0x57]
31809D75 002BBB20
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Bowser [James0x57]
32029EF9 003328E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Link [James0x57]
3243794C 002BAAA0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucario [James0x57]
32910A1F 00339140
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Lucas [James0x57]
32CE06CF 0034CD00
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Luigi [James0x57]
3314681D 002E3140
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Mario [James0x57]
334D15F9 0032CD40
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Marth [James0x57]
33888F16 0031A2E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Metaknight [James0x57]
33C9B63A 003223C0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Ness [James0x57]
340E1995 0035DE60
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Peach [James0x57]
3451FE02 003FA380
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pikachu [James0x57]
34832B63 0039E8E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Captain Olimar [James0x57]
34C23459 002CC2E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Pit [James0x57]
35052F39 0035B240
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Venasaur [James0x57]
3529DE41 002BAF80
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Charizard [James0x57]
35449279 002D98E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

PokeTrainer [James0x57]
3576A408 000B1F00
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Squirtle [James0x57]
358F1278 0032FEE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Popo [James0x57]
35D262AE 002B48A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Jigglypuff [James0x57]
35EC8CA7 002C2460
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Robot [James0x57]
3629E963 00215F80
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Samus [James0x57]
3675964F 002FD180
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sheik [James0x57]
36C3CD5D 00301560
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Snake [James0x57]
36FCC548 003EA8E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Sonic [James0x57]
3733B0FB 003A63C0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zero Suit Samus [James0x57]
3790CD17 002C4580
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Toon Link [James0x57]
37C39136 00364DE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wario [James0x57]
38208394 003F66A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Wolf [James0x57]
38798C69 003656A0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Yoshi [James0x57]
38C489F7 002E3A20
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBall [James0x57]
38D40688 000EC9E0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoBoy [James0x57]
38D9674A 000A4260
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoChild [James0x57]
38DD91AD 000E0D60
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

ZakoGirl [James0x57]
38E2BE3F 000DEE60
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Zelda [James0x57]
391164EB 003DFCE0
Value Hacked by Y.S. for NTSC-JP, ported by James0x57 to NTSC-US

Unlock all Characters [eric]
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF
E0000000 80008000

Unlock all Stages [eric]
42000000 90000000
0417B658 FFFFFFFF
E0000000 80008000

Have all Trophies [eric]
42000000 90000000
0817BE80 80638063
21100004 00000000
E0000000 80008000

Have all Stickers [eric]
42000000 90000000
0817C398 80638063
215D0004 00000000
E0000000 80008000

Have all Challenge Data [eric]
42000000 90000000
0817CB68 02020202
201F0004 00000000
E0000000 80008000

Stage Editor Place Anywhere v2 [PizzaBoy]
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000
This allows you to place a part anywhere in the Stage Editor.

Stage Editor Unlimited Parts v2.1 [PizzaBoy]
4A000000 81000000
30653264 01010101
14529E5C 00000000
E2000001 80008000

Stage Editor Edge Code v2 [PizzaBoy]
4A000000 81000000
30653264 01010101
4A000000 804F7880
38000000 00000810
4A000000 81000000
32529F8C 3F800000
92210000 00529F8C
94210000 00529F78
14529F8C 3F800000
E2000001 00000000
32529F90 3F800000
92210001 00529F90
94210001 00529F7C
14529F90 3F800000
E2000002 00000000
4A000000 804F7880
38000000 00001800
4A000000 81000000
32529F78 00000000
92210000 00529F78
94210000 00529F8C
14529F78 00000000
E2000001 00000000
32529F7C 00000000
92210001 00529F7C
94210001 00529F90
14529F7C 00000000
E2000003 80008000
Hold the object you want to overlap the edge of the level and press A and + on the wiimote. Move it where you want, press A and -, and then place it. Please save before using this code, and check your level for spawn issues by dying once in the testing area.


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