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[N64] Super Smash Bros. [U] [GS] https://www.kodewerx.org/forum/viewtopic.php?f=18&t=2826 |
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Author: | dlong [ Mon Jun 11, 2007 9:56 pm ] |
Post subject: | [N64] Super Smash Bros. [U] [GS] |
By Viper Infinite Health P1 (All Levels, All Modes) 810EA264 0810 810EA266 0000 81400000 5320 81400002 0001 81400004 0000 81400006 2821 81400008 0803 8140000A A89B 8140000C 01C5 8140000E 7821 Infinite Health P1 + Multiply Everyone Elses Damage (All Levels, All Modes) 810EA264 0810 810EA266 0004 81400010 5320 81400012 0001 81400014 0000 81400016 2821 81400018 241B 8140001A 00?? 8140001C 00BB 8140001E 0019 81400020 0000 81400022 2812 81400024 0803 81400026 A89B 81400028 01C5 8140002A 7821 Multiply Everyone's Damage EXCEPT P1 (All Levels, All Modes) 810EA264 0810 810EA266 000B 8140002C 241B 8140002E 00?? 81400030 5320 81400032 0001 81400034 241B 81400036 00XX 81400038 00BB 8140003A 0019 8140003C 0000 8140003E 2812 81400040 0803 81400042 A89B 81400044 01C5 81400046 7821 Damage P1 takes is multiplied by XX, everyone elses is multiplied by ?? Multiply Everyone's Damage (All Levels, All Modes) 810EA264 0810 810EA266 0012 81400048 241B 8140004A 00?? 8140004C 00BB 8140004E 0019 81400050 0000 81400052 2812 81400054 0803 81400056 A89B 81400058 01C5 8140005A 7821 Shields Are Fully Recharged When Not In Use (All Players, All Modes) 810E6244 AE17 No Shields (All Players, All Modes) 810E62A0 01EF Shields Don't Drain Over Time (All Players, All Modes) 8114834C 2400 Rate Shields Drain Over Time Modifier (All Players, All Modes) (Default FFFF) 81148346 ???? Infinite Jumps (All Players, All Modes) 8113FECC 240D Always Full Charge (All Players, All Modes) 8115D5DE 0007 Invincible/Untouchable P1 (All Levels, All Modes) 810E8AC0 0C00 810E8AC2 0018 81000060 8FA5 81000062 001C 81000064 3C01 81000066 8013 81000068 8C21 8100006A 0D84 8100006C 2404 8100006E 000? 81000070 50A1 81000072 0001 81000074 ACA4 81000076 05AC 81000078 03E0 8100007A 0008 8100007C 2400 ? is 2 for "after death invincibility" or 3 for simply not being able to be touched. |
Author: | dlong [ Mon Jun 11, 2007 9:56 pm ] |
Post subject: | Re: [N64] Super Smash Bros. [U] [GS] |
By Viper Activator 1 P2 #2 D004518E 00?? Activator 2 P2 #2 D004518F 00?? Dual Activator P2 #2 D104518E ???? Activator 1 P3 #2 D0045194 00?? Activator 2 P3 #2 D0045195 00?? Dual Activator P3 #2 D1045194 ???? Activator 1 P4 #2 D004519A 00?? Activator 2 P4 #2 D004519B 00?? Dual Activator P4 #2 D104519A ???? Activator 1 P1 #3 D0045228 00?? Activator 2 P1 #3 D0045229 00?? Dual Activator P1 #3 D1045228 ???? Activator 1 P2 #3 D0045232 00?? Activator 2 P2 #3 D0045233 00?? Dual Activator P2 #3 D1045232 ???? Activator 1 P3 #3 D004523C 00?? Activator 2 P3 #3 D004523D 00?? Dual Activator P3 #3 D104523C ???? Activator 1 P4 #3 D0045246 00?? Activator 2 P4 #3 D0045247 00?? Dual Activator P4 #3 D1045246 ???? Activator 1 P1 #4 D00451A8 00?? Activator 2 P1 #4 D00451A9 00?? Dual Activator P1 #4 D10451A8 ???? Activator 1 P1 #5 D0045470 00?? Activator 2 P1 #5 D0045471 00?? Dual Activator P1 #5 D1045470 ???? Control Stick Activator 1 P1 D009EFA6 00?? Control Stick Activator 2 P1 D009EFA7 00?? Dual Control Stick Activator P1 D109EFA6 ???? Control Stick Activator 1 P2 D009EFAE 00?? Control Stick Activator 2 P2 D009EFAF 00?? Dual Control Stick Activator P2 D109EFAE ???? Control Stick Activator 1 P3 D009EFB6 00?? Control Stick Activator 2 P3 D009EFB7 00?? Dual Control Stick Activator P3 D109EFB6 ???? Control Stick Activator 1 P4 D009EFBE 00?? Control Stick Activator 2 P4 D009EFBF 00?? Dual Control Stick Activator P4 D109EFBE ???? Control Stick Activator 1 P1 #2 D004518A 00?? Control Stick Activator 2 P1 #2 D004518B 00?? Dual Control Stick Activator P1 #2 D104518A ???? Control Stick Activator 1 P2 #2 D0045190 00?? Control Stick Activator 2 P2 #2 D0045191 00?? Dual Control Stick Activator P2 #2 D1045190 ???? Control Stick Activator 1 P3 #2 D0045196 00?? Control Stick Activator 2 P3 #2 D0045197 00?? Dual Control Stick Activator P3 #2 D1045196 ???? Control Stick Activator 1 P4 #2 D004519C 00?? Control Stick Activator 2 P4 #2 D004519D 00?? Dual Control Stick Activator P4 #2 D104519C ???? Control Stick Activator 1 P1 #3 D0045230 00?? Control Stick Activator 2 P1 #3 D0045231 00?? Dual Control Stick Activator P1 #3 D1045230 ???? Control Stick Activator 1 P2 #3 D004523A 00?? Control Stick Activator 2 P2 #3 D004523B 00?? Dual Control Stick Activator P2 #3 D104523A ???? Control Stick Activator 1 P3 #3 D0045244 00?? Control Stick Activator 2 P3 #3 D0045245 00?? Dual Control Stick Activator P3 #3 D1045244 ???? Control Stick Activator 1 P4 #3 D004524E 00?? Control Stick Activator 2 P4 #3 D004524F 00?? Dual Control Stick Activator P4 #3 D104524E ???? Control Stick Activator 1 P1 #4 D00451B6 00?? Control Stick Activator 2 P1 #4 D00451B7 00?? Dual Control Stick Activator P1 #4 D10451B6 ???? Control Stick Activator 1 P1 #5 D0045478 00?? Control Stick Activator 2 P1 #5 D0045479 00?? Dual Control Stick Activator P1 #5 D1045478 ???? |
Author: | Hextator [ Fri Sep 19, 2008 11:58 am ] |
Post subject: | |
Code: //////////////////////////////
80175AF8 LHU T8, $033E (V0) ;Loads ammo left in ray gun ADDIU T9, T8, $FFFF ;Dec SH T9, $033E (V0) ;Update Infinite Ray Gun Ammo: - All ray guns - Stores old ammo count instead of decremented count 80175B01 0058 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ |
Author: | HyperHacker [ Sun Sep 21, 2008 12:10 pm ] |
Post subject: | Re: [N64] Super Smash Bros. [U] [GS] |
That method might not work in every case. My first ever ASM hack did the same thing with HP in Pokémon, and what I found was if an attack wasn't strong enough to kill you, you wouldn't lose any health, but if it was, you'd still die, because the game would still calculate your resulting HP to be zero and run the death routine. If you kill the calculation instead (the ADDIU in this case), it works as expected (all attacks do 0 damage). So I'd go with these instead (not tested, but I see no reason they wouldn't work): 81175AFC 2400 Infinite ammo 81175AFE ???? Amount added to ammo when shot (default -1) Someone should look for some pointers to the item each player is holding, then we could make fun stuff like any ray gun player 1 holds has infinite ammo. ![]() |
Author: | Hextator [ Sun Sep 21, 2008 2:11 pm ] |
Post subject: | |
You have a point, but I was being theatrical and making the code change exactly one bit. Considering that the most ammo ever subtracted is 1 when no ammo subtraction modifications are in place, that all guns start with 16 shots and that users of this code will likely have it activated before they even get into a battle, your example of what could go wrong is nigh impossible. And changing only one bit is pure style. I posted the code around that area so that others can do what they like with it, of course. |
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