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[N64] NBA Hangtime [U] [GS] https://www.kodewerx.org/forum/viewtopic.php?f=18&t=2775 |
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Author: | dlong [ Mon Jun 11, 2007 3:15 pm ] |
Post subject: | [N64] NBA Hangtime [U] [GS] |
By Viper 16-Bit Activator P1 D1168A14 ???? 16-Bit Activator P2 D1168A1C ???? 16-Bit Activator P3 D1168A24 ???? 16-Bit Activator P4 D1168A2C ???? Activator 1 P2 D015CE56 00?? Activator 2 P2 D015CE57 00?? Activator 1 P3 D015CE5C 00?? Activator 2 P3 D015CE5D 00?? Activator 1 P4 D015CE62 00?? Activator 2 P4 D015CE63 00?? Miscellaneous Codes Quarter Modifier 800A6663 000? SFX Volume Modifier 8009A007 00?? Music Volume Modifier 8009A027 00?? Difficulty Modifier 8009A047 00?? Clock Speed Modifier 8009A067 00?? Infinite Turbo - All Players 8100E3AC 2400 Unlimited Shot Time 810294B0 2400 All Baskets Count For Team 1 81027F04 2400 All Baskets Count For Team 2 81027F04 2722 81027F06 0002 Character Creation Codes Max Attributes (GS 3.0 or Higher Needed!) 50000802 0000 810A7580 000A Head Modifier 800A76A1 00?? Uniform Modifier 800A759B 00?? Nick Name Modifier 800A7599 00?? |
Author: | Viper [ Mon Feb 02, 2009 3:52 pm ] |
Post subject: | Re: [N64] NBA Hangtime [U] [GS] |
Fire Never Runs Out (All Players) 810188BC 1000 Number of Baskets Made Before Fire Goes Out (Default 0008) 810188BA ???? -This counter includes the 3 shots it took to get on fire in the first place. Team Fire Never Runs Out 810290AC 2400 810290CC 1000 |
Author: | Parasyte [ Mon Feb 02, 2009 8:07 pm ] |
Post subject: | Re: [N64] NBA Hangtime [U] [GS] |
Ahhh!! I know what code this game needs ... Dunk Anywhere. ![]() |
Author: | Viper [ Mon Feb 02, 2009 8:41 pm ] |
Post subject: | Re: [N64] NBA Hangtime [U] [GS] |
Awesome idea. Outta my league though. Good luck with that one. ![]() I wouldn't mind being able to sink shots at full court. |
Author: | Parasyte [ Mon Feb 02, 2009 10:28 pm ] |
Post subject: | Re: [N64] NBA Hangtime [U] [GS] |
That, too... Does Mupen run this game? |
Author: | Viper [ Tue Feb 03, 2009 6:53 am ] |
Post subject: | Re: [N64] NBA Hangtime [U] [GS] |
Yeah, it runs alright. I get a little slowdown, but that could just be my machine. |
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