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PostPosted: Wed Oct 04, 2006 2:06 pm 
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Joined: Sun Oct 01, 2006 10:45 pm
Posts: 559
Location: Las Vegas, Nevada
Title: God of the SNES
Dimness of menu
7E00445?
0=dark
f=bright

Over Wolrd Map tilt
7E008E?? back
7E0090?? forward - Turn off durring battle
Note 1: together these codes can determine the hight of the overworld map
Note 2: For fish eye mode try 00 for each quantity while in the airship


Height of airship
7E0030??

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PostPosted: Wed Oct 04, 2006 4:26 pm 
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Location: Las Vegas, Nevada
Title: God of the SNES
I may have found what you are looking for.

Transporter
7E1FC0XX horizontal
7E1FC1YY vertical

Some random things seem to be on different maps. Say for example, the Miranda weapon shop is on the same map as the Jidor auction. To activate, go to your menu, then come out. or walk into a building. currently I am trying to find out which places are all on a map. your beta room may be in one of them. another side note: If you teleport to a new location on a map, the area will be empty. I am still perfecting this code so hold on while I find a fix for that.

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"We're about to witness an inverse relationship between the number of stab wounds I inflict on you and the number of answers you start giving me."


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PostPosted: Wed Oct 04, 2006 9:30 pm 
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Posts: 559
Location: Las Vegas, Nevada
Title: God of the SNES
version 1.1

7E0082?? - Activation code. With each room, an activation code needs to be used. it will determine which room on the current map can be used. But this my friend is a dangerous code. It can easily lock you into a room and never let you out! bwahahahaha! Anyway, before you start using it, let me test out a few things.

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"We're about to witness an inverse relationship between the number of stab wounds I inflict on you and the number of answers you start giving me."


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PostPosted: Wed Oct 04, 2006 10:06 pm 
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Kommunist
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Joined: Sun Oct 01, 2006 10:45 pm
Posts: 559
Location: Las Vegas, Nevada
Title: God of the SNES
Well its 3 addresses your looking at. Basically X Y and Z in other words Space and time with 256 choices in each address, Your looking at roughly 16777216 possibilities. thats why I'm mapping it out. but the real problem is that there is no order to whats on the same map. so I have to find that out too. So far I have this:

Albrok-wor-Cafe
xx = 1A
yy = 08
?? =

Albrok-wor-Items shop
xx = 25
yy = 36
?? = 72

Albrok-wor-weapon shop
xx = 04
yy = 37
?? = 70

Albrok-wor-armor shop
xx = 67
yy = 17
?? =

Albrok-wor-Inn
xx = 3A
yy = 38
?? =

Maranda-wor-Inn
xx = 2C
yy = 34
?? =

Maranda-wor-armor shop
xx = 2C
yy = 0D
?? =

Maranda-wor-Weapon Shop
xx = 36
yy = 16
?? =

Maranda-wor-Lolas House
xx = 3c
yy = 3D
?? =

Jidor-wor-Chocobo House
xx = 58
yy = 2E
?? =

Jidor-wor-Armor Shop
xx = 38
yy = 33
?? =

Jidor-wor-inn
xx = 12
yy = 39
?? =

Jidor-wor-weapon shop
xx = 27
yy = 32
?? =

Jidor-wor-items shop
xx = 22
yy = 14
?? =

Jidor-wor-Auction House (there may be many versions of this room)
xx = 12
yy = 19
?? =

Jidor-wor-owzers House
xx = 76
yy = 1C
?? =

Jidor-wor-relics
xx = 36
yy = 16
?? =

Kohlingen-wor-inn
xx = 11
yy = 14
?? =

Kohlingen-wor-general store
xx = 15
yy = 2B
?? =

Kohlingen-wor-Rachels Hosue
xx = 27
yy = 12
?? =

Kolingen-wor-Healers House
xx = 21
yy = 39
?? =

South Figaro-wor-Chocobo Stable
xx = 58
yy = 2E
?? =

South Figaro-wor-Cafe
xx = 1A
yy = 34
?? =

South Figaro-wor-Rich mans house
xx = 24
yy = 16
?? =

South Figaro-wor-Rich mans house 2
xx = 04
yy = 10
?? =

South Figaro-wor-Item SHop
xx = 68
yy = 39
?? =

South Figaro-wor-Duncans House
xx = 31
yy = 36
?? =


As you can see I have a long way to go..., also, I don't have it on my notes but the interior of the 2 ships are on the same map.

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