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PostPosted: Mon Jun 30, 2008 5:44 am 
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Krew (Admin)
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Location: *poof*
Title: The Mad Hacker
Infinite Coin Launcher Coins
04103D14 38602710

Nearly Invincible HRC Force Field On/Off (1/2) and +
284F7880 00000210
05158C78 60000000
284F7881 00000110
05158C78 D0440000
E0000000 80008000
Use the first-connected Wii Remote. Must re-enable it if you change characters.
I tested many many times it and the location never changed. If the code does not work for you, please let me know!

Enable/Disable HRC Timer: A, B and (U/D)
284F7880 00000C08
04959364 41820738
284F7881 00000C04
04959364 48000738
E0000000 80008000
Use the first-connected Wii Remote. Only have it disabled durring the HRC.

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PostPosted: Mon Jun 30, 2008 9:02 am 
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Haha, I can't imagine what'll happen if I disable the timer to get it so the Sandbag gets to 999% and then I hit it with the Homerun Bat, save the replay, and send it to people. I wonder if it'd show the timer or not. :lol:


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PostPosted: Tue Jul 01, 2008 1:05 am 
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Krew (Admin)
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Title: The Mad Hacker
I re-thought and re-hacked the timer code. Tis much better now:

Disable HRC Timer: Down and A to Finish
20959364 41820738
04959360 2C070001
04959364 40820738
284F7881 00000804
04959360 2C1B0000
04959364 41820738
E0000000 80008000
Use the first-connected Wii Remote.

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PostPosted: Fri Jul 04, 2008 5:56 pm 
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Location: Cybertron
Title: Click Here <------
sweet codes

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PostPosted: Sat Jul 05, 2008 5:46 pm 
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Krew (Admin)
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Location: *poof*
Title: The Mad Hacker
Infinite Jumps (Must be on)
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

P1 Infinite Jumps
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

P2 Infinite Jumps
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

P3 Infinite Jumps
48000000 805A9328
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

P4 Infinite Jumps
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by James0x57. Thank you for the support, Y.S.!

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PostPosted: Tue Jul 15, 2008 3:19 pm 
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n00b here needing help.
How do you get these codes on? I have AR MAX Powersaves thing, can you somehow use these codes with it, or do you need a moded Wii, the TP code thing, or is there an ARWii :shock: out now?

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PostPosted: Wed Jul 16, 2008 4:07 am 
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usbgecko


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PostPosted: Thu Jul 17, 2008 10:36 pm 
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Krew (Admin)
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Title: The Mad Hacker
Go to the site in my sig and read the faqs page. :)

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PostPosted: Mon Jul 21, 2008 7:26 pm 
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What's the latest on no tripping? :?


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PostPosted: Thu Jul 31, 2008 8:28 pm 
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Location: Dothan, Alabama
Title: Derp
Custom Stages over Wifi
4A000000 81000000
3253CDDC 01010101
305E25C4 00000036
145E25DC FFFFFFFF
E2000001 00000000
305E25DC FFFFFFFF
145E25D8 00000035
E2000002 80008000

Credit: The Pizza Boy? (I'm not sure who, but this is tha only place I could find it.)

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WWDD? - What Would Dale Do?


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PostPosted: Thu Jul 31, 2008 8:29 pm 
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Title: The Mad Hacker
Yes, PizzaBoy is the one who hacked that.

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PostPosted: Thu Jul 31, 2008 8:34 pm 
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Title: Derp
That's what I thought, thanks for tha confirmation.

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WWDD? - What Would Dale Do?


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PostPosted: Mon Aug 11, 2008 11:46 pm 
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I found a very useful code, but might need some work in order to make it work with all character. If you decided to tweak the code to allow it to work on all characters then please give me partial credit.

Player 1 is Invincible (Peach)
0527527C 00000001
05396A7C 00000001

Player 1 is Invincible (Zelda)
0527550C 00000001

Player 1 is Invincible (Mario)
0525FC4F 00000001

Player 1 is Invincible (DK)
0527B33C 00000001

Player 1 is Invincible (Link)
052734EC 00000001

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PostPosted: Tue Aug 12, 2008 5:19 am 
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Krew (Admin)
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Title: The Mad Hacker
Add me to MSNM and I will teach you how to make it work on all players. :)
GCN_Hacker87 msn.com

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PostPosted: Tue Aug 12, 2008 8:24 am 
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Is that Microsoft or Windows Live Messenger? I don't have it if it is.

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PostPosted: Tue Aug 12, 2008 8:33 am 
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Krew (Admin)
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Title: The Mad Hacker
It's live messenger. You should get it, it's a really good instant messenger.

http://get.live.com/messenger/config

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PostPosted: Wed Aug 13, 2008 9:51 am 
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No Flinch Codes

P1 No Flinch: [Link, RSR]
4A000000 90180F20
140000D0 CCCCCCCC
E0000000 80008000
Made from Defense Ratio Modifier, originally made by Link

P2 No Flinch: [Link, RSR]
4A000000 90180F7C
140000D0 CCCCCCCC
E0000000 80008000
Made from Defense Ratio Modifier, originally made by Link

P3 No Flinch: [Link, RSR]
4A000000 90180FD8
140000D0 CCCCCCCC
E0000000 80008000
Made from Defense Ratio Modifier, originally made by Link

P4 No Flinch: [Link, RSR]
4A000000 90181034
140000D0 CCCCCCCC
E0000000 80008000
Made from Defense Ratio Modifier, originally made by Link

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Last edited by REDSOXROX on Wed Aug 13, 2008 10:13 am, edited 2 times in total.

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PostPosted: Wed Aug 13, 2008 9:58 am 
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Krew (Admin)
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Title: The Mad Hacker
"No flinch" would be a better title than "invincible". And if you need to credit someone for those in adition to yourself, find out their name and post it after every code they have a hand at creating. :?

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PostPosted: Wed Aug 13, 2008 9:59 am 
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Twilight Spectre wrote:
"No flinch" would be a better title than "invincible". And if you need to credit someone for those in adition to yourself, find out their name and post it after every code they have a hand at creating. :?


Okay, I'll change that. :)

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PostPosted: Wed Aug 13, 2008 11:35 am 
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Krew (Admin)
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Title: The Mad Hacker
Thank you. :) Nice codes too.

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PostPosted: Wed Aug 13, 2008 11:52 am 
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Twilight Spectre wrote:
Thank you. :) Nice codes too.

Aw thanks! :)

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PostPosted: Thu Aug 21, 2008 9:31 pm 
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Spawn Items With Button(s) XXXX (Activator 28YYYYYY)
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY
Doesn't work in certain modes (The Subspace Emissary, and modes that don't have items such as HRC)

Here's a port of one of Y.S.'s codes:
Taunt enables Final Smash
0481C934 8803001F
4A000000 90180F38
3A000002 FF00003D
C281C934 00000005
8803001F 2C0000F8
4182001C 38000038
2C1B010C 40820008
38000078 9803001F
48000004 00000000
E0000000 80008000
Note: This code does not work in Boss Battles or SSE.

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PostPosted: Wed Sep 10, 2008 10:54 pm 
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Title: 三角会のボス
I like the no flinch codes for the four links, but what's the progress for the other characters right now?


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PostPosted: Wed Sep 17, 2008 5:30 am 
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To use this code, you'll need to use the latest version of Gecko OS, and load the codes by using the rebooter feature.

Disable Time Limit On VC Games (Only Works With Rebooter)
2001A960 41820028
0401A960 48000028
200107B5 4182000C
040107B4 4800000C
20057215 41800028
04057214 48000028
2001C099 41820028
0401C098 48000028
2001C4C9 41820028
0401C4C8 48000028
2001C4E5 41820028
0401C4E4 48000028
2001C74D 41820028
0401C74C 48000028
E0000000 80008000

Edit: The timer wasn't disabled on some games. Fixed.

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PostPosted: Sat Sep 20, 2008 6:53 pm 
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Very nice bk. I wonder if there's a way to save them somehow (not a request).


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PostPosted: Sun Sep 21, 2008 6:48 pm 
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Allow Replays Longer Than Three Minutes
040E5DE8 60000000
04953184 60000000
04953224 60000000

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Last edited by brkirch on Fri Sep 26, 2008 1:52 pm, edited 1 time in total.

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PostPosted: Tue Sep 23, 2008 5:57 pm 
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Wouldn't the game's replay file overload with the code? It is just sheet of commands inputted in the game's key log. It may trace not all but most of the commands.


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PostPosted: Wed Sep 24, 2008 3:43 pm 
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Title: The Greatest
Anyone know how to upload textures with the USBgecko into this game?


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PostPosted: Thu Oct 02, 2008 1:53 pm 
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Location: In your house. Under your bed. Taking your stuff.
made BY Phantom Wings

Code:
[B][COLOR=Red][SIZE=5]PERMANENT[/SIZE][/COLOR][/B]
This code will allow you to replace music in the "My Music"
menu thus making it act as if the music was originally part
of the stage.

!WARNING!:
Changes made with this code are saved to memory so
changes are permanent until changed back

Music Modifier [Phantom Wings]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000

XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with

So, if you wanted to change the eleventh song
on the Halberd to another song, then you
would just make:

   Stage offset for the Halberd   
    \
XXXX = 268 + (B - 1) * 8
          ^B = 11 in Hex

XXXX = 268 + A * 8
XXXX = 268 + 50
XXXX = 318

So your code would be:

4A000000 9017EBCC
14000318 0000YYYY<-- Insert New song here.
E0000000 80008000

Offset List
 _______________________________________
|Stage Name        |Offset | # of    |
|______________________|_______|_songs_|
|Battle field        |+000    |5    |
|Final Destination    |+028    |5    |
|Delfino Plaza        |+050    |5    |
|Luigi's Mansion    |+078    |5    |
|Mushroomy Kingdom 1    |+0A0    |3    |
|Mushroomy Kingdom 2    |+0B8    |3    |
|Mario Circuit        |+0D0    |7    |
|75m            |+108    |3    |
|Jungle Falls        |+120    |7    |
|Pirate Ship        |+158    |8    |
|Eldin Bridge        |+198    |9    |
|Norfair        |+1E0    |6    |
|Frigate Orpheon    |+210    |6    |
|Yoshi's Island        |+240    |5    |
|Halberd        |+268    |C    |
|Space Armada        |+2C8    |B    |
|Pokemon Stadium 2    |+320    |5    |
|Spear Pillar        |+348    |5    |
|Port Town Aero Dive    |+370    |C    |
|Summit            |+3D0    |5    |
|Flat Zone 2        |+3F8    |3    |
|Castle Siege        |+410    |C    |
|Wario Ware, Inc.    |+470    |8    |
|Distant Planet        |+4B0    |9    |
|Skyworld        |+4F8    |4    |
|Mario Bros.        |+518    |5    |
|New Pork City        |+540    |6    |
|Smashville        |+570    |5    |
|Shadow Moses Island    |+598    |9    |
|Green Hill Zone    |+5E0    |C    |
|Picto Chat        |+640    |9    |
|*Hanenbow        |+688    |1    |
|Temple (Melee)        |+690    |2    |
|Yoshi's Island (Melee)    |+6A0    |2    |
|Jungle Japes (Melee)    |+6B0    |2    |
|Onett (Melee)        |+6C0    |2    |
|Green Greens (Melee)    |+6D0    |2    |
|Pokemon Stadium (Melee)|+6E0    |3    |
|Rainbow Cruise (Melee)    |+6F8    |2    |
|Corneria (Melee)    |+708    |2    |
|Big Blue (Melee)    |+718    |2    |
|Brinstar (Melee)    |+728    |2    |
|Menu            |+738    |4    |
|______________________|_______|_______|

*Hanenbow's music will freeze if you try to
 change it in the "my Music" menu.




Made by Heinermann
Code:
Music Modifier
4A000000 90180F06
14000076 FF00XXXX
E0000000 80008000

Music List:Music List
Replace XXXX with one of the following (Nameless and Unused songs will most likely NOT work)
26F9 Menu 1
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E MLRPG02 (Unused)
271F MORINOKINOKO (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 KAZENOSAKANA (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 COCKIE (Unused)
2754 Flower Field
2755 Wildlands
2756 ATHLETIC2 (Unused)
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 COMMAND (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
2794 BECAUSE (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 RADIOTAISO (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 SPORTSMEDLEY (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 WILDTRACKS (Unused)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 MAINTHEME (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 HOWTOPLAY (Unused)
27F1 DXTERMINAL (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 SSE Results (Nameless)
2825 Boss Battle Song 2
2826 Save Point
2827 SSE DK Jungle (Nameless)
2828 SSE Luigi Mansion (Nameless)
2829 Halberd Interior (Nameless)
282A SSE Data Select (Nameless)
282B SSE Brinstar (Nameless)
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E Halberd Moving (Nameless)



@igglyboo: The only way is to use wiird using a code made by phantom wings. The second way is by burning the disk.

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PostPosted: Fri Oct 03, 2008 8:08 pm 
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Komrade
Komrade
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Joined: Tue Mar 27, 2007 6:23 pm
Posts: 1354
Location: Mario Raceway, 1509.831, 217.198, -564.429
Title: Mario Kart 64 Hacker
alchemistEXE wrote:
Wouldn't the game's replay file overload with the code? It is just sheet of commands inputted in the game's key log. It may trace not all but most of the commands.
My guess is the game will do one of two things:
1) Allocate a fixed-size buffer, large enough to hold 3 minutes' worth of replay data.
2) Allocate a buffer large enough for a certain amount of replay data and expand as necessary.
In the former case, recording past 3 minutes will write past the end of the buffer, which will eventually crash the game or break something, but depending what's after it in memory, it may be able to record for a while without doing any noticeable damage. In the latter case everything will keep running fine until the buffer takes up all available memory, at which point the game will likely crash, or may just stop recording.

Easiest thing to do would be start a 99-minute match with this code and see what happens and how long it takes.

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