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 Post subject: [N64] Quest 64 [U] [GS]
PostPosted: Mon Jun 11, 2007 7:44 pm 
By Viper

Activator 1 P1
D0095454 00??
Activator 2 P1
D0095455 00??
Dual Activator P1
D1095454 ????
Activator 1 P2
D009545C 00??
Activator 2 P2
D009545D 00??
Dual Activator P2
D109545C ????
Activator 1 P3
D0095464 00??
Activator 2 P3
D0095465 00??
Dual Activator P3
D1095464 ????
Activator 1 P4
D009546C 00??
Activator 2 P4
D009546D 00??
Dual Activator P4
D109546C ????
Activator 1 P1 #2
D0092AA8 00??
Activator 2 P1 #2
D0092AA9 00??
Dual Activator P1 #2
D1092AA8 ????
Activator 1 P2 #2
D0092AAE 00??
Activator 2 P2 #2
D0092AAF 00??
Dual Activator P2 #2
D1092AAE ????
Activator 1 P3 #2
D0092AB4 00??
Activator 2 P3 #2
D0092AB5 00??
Dual Activator P3 #2
D1092AB4 ????
Activator 1 P4 #2
D0092ABA 00??
Activator 2 P4 #2
D0092ABB 00??
Dual Activator P4 #2
D1092ABA ????
Control Stick Activator 1 P1
D0095456 00??
Control Stick Activator 2 P1
D0095457 00??
Dual Control Stick Activator P1
D1095456 ????
Control Stick Activator 1 P2
D009545E 00??
Control Stick Activator 2 P2
D009545F 00??
Dual Control Stick Activator P2
D109545E ????
Control Stick Activator 1 P3
D0095466 00??
Control Stick Activator 2 P3
D0095467 00??
Dual Control Stick Activator P3
D1095466 ????
Control Stick Activator 1 P4
D009546E 00??
Control Stick Activator 2 P4
D009546F 00??
Dual Control Stick Activator P4
D109546E ????
Control Stick Activator 1 P1 #2
D0092AAA 00??
Control Stick Activator 2 P1 #2
D0092AAB 00??
Dual Control Stick Activator P1 #2
D1092AAA ????
Control Stick Activator 1 P2 #2
D0092AB0 00??
Control Stick Activator 2 P2 #2
D0092AB1 00??
Dual Control Stick Activator P2 #2
D1092AB0 ????
Control Stick Activator 1 P3 #2
D0092AB6 00??
Control Stick Activator 2 P3 #2
D0092AB7 00??
Dual Control Stick Activator P3 #2
D1092AB6 ????
Control Stick Activator 1 P4 #2
D0092ABC 00??
Control Stick Activator 2 P4 #2
D0092ABD 00??
Dual Control Stick Activator P4 #2
D1092ABC ????
Don't Take Any Damage
81006E30 2400
One Hit Kills
8100AF7C 2400
Magic Doesn't Decrease
810072EC 2400
Battle Fence X Coordinate Modifier
8107BACC ????
8107BACE ????
Battle Fence Y Coordinate Modifier
8107BAD0 ????
8107BAD2 ????
Battle Fence Z Coordinate Modifier
8107BAD4 ????
8107BAD6 ????
Battle Fence Size (Area) Modifier (Default 3F800000)
8107BBC8 ????
8107BBCA ????
P1 Size Modifier (Default 3E6F5C29?)
8107BAF0 ????
8107BAF2 ????
Infinite All 4 Gems
8101ED2C A25B
Starting Stats Modifiers
HP1
81053D08 ????
Max HP
81053D0A ????
MP
81053D0C ????
Max MP
81053D0E ????
Fire Gems
80053D28 00??
Water Gems
80053D29 00??
Wind Gems
80053D2A 00??
Earth Gems
80053D2B 00??
Enemy Codes
Max Health Modifier - 1st Enemy Slot
8107C9A4 ????
Health Modifier - 1st Enemy Slot
8107C9A2 ????
Battle Fence X Coordinate Modifier - 1st Enemy Slot
8107C9BC ????
8107C9BE ????
Battle Fence Y Coordinate Modifier - 1st Enemy Slot
8107C9C0 ????
8107C9C2 ????
Battle Fence Z Coordinate Modifier - 1st Enemy Slot
8107C9C4 ????
8107C9C6 ????
Battle Fence Size (Area) Modifier - 1st Enemy Slot (Default 3F800000)
8107CAB8 ????
8107CABA ????
Size Modifier - 1st Enemy Slot
8107C9E0 ????
8107C9E2 ????
Max Health Modifier - 2nd Enemy Slot
8107CACC ????
Health Modifier - 2nd Enemy Slot
8107CACA ????
Battle Fence X Coordinate Modifier - 2nd Enemy Slot
8107CAE4 ????
8107CAE6 ????
Battle Fence Y Coordinate Modifier - 2nd Enemy Slot
8107CAE8 ????
8107CAEA ????
Battle Fence Z Coordinate Modifier - 2nd Enemy Slot
8107CAEC ????
8107CAEE ????
Battle Fence Size (Area) Modifier - 2nd Enemy Slot (Default 3F800000)
8107CBE0 ????
8107CBE2 ????
Size Modifier - 2nd Enemy Slot
8107CB08 ????
8107C9E2 ????
Max Health Modifier - 3rd Enemy Slot
8107CBF4 ????
Health Modifier - 3rd Enemy Slot
8107CBF2 ????
Battle Fence X Coordinate Modifier - 3rd Enemy Slot
8107CC0C ????
8107CC0E ????
Battle Fence Y Coordinate Modifier - 3rd Enemy Slot
8107CC10 ????
8107CC12 ????
Battle Fence Z Coordinate Modifier - 3rd Enemy Slot
8107CC14 ????
8107CC16 ????
Battle Fence Size (Area) Modifier - 3rd Enemy Slot (Default 3F800000)
8107CD08 ????
8107CD0A ????
Size Modifier - 3rd Enemy Slot
8107CC30 ????
8107C9E2 ????


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PostPosted: Wed Jun 18, 2008 1:40 pm 
Offline
Kommunist
Kommunist

Joined: Tue Jun 17, 2008 6:34 pm
Posts: 5
Did someone request these codes?
Does anyone here still care about Quest 64 codes?

I have spell and enemy mods for it-

You can mod anything about a spell with these two pointer addresses that lead to each spell's variables-

81086F4A- leads to sound and graphic variables.

81086F46- leads to everything else about the spell, though to change it's element, you need to use an activator that triggers after confirming the spell you want to use, otherwise you can't select it in the cross bars because the element value doubles as one of the cross bar spell location variables.

Yeah, way too many codes to post here, but suffice it to say, you want a giant cutter that hits everything, just compare a cutter spell to one of the boss spells that hits everwhere in memory editor, and copy the values in the cutter spell's variables, and you'll end up with it.(just watch out for the first row of variables- many are cross bar locations)

You can do this manually by using the spell switch code 8107bbd6 xxzz xx=element, zz=spell, in order learned, from that element.
04's the boss spell element, but it's fire damage.

btw- could an N64 gameshark v3.3 handle a 600 to 700-line code, so one could, say- ..modify all spells into completely new ones?


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