By Viper
Training Mode Enemy Codes
Enemy Health Modifiers
Soldier #1
812B0F5C ????
Soldier #2
812B1184 ????
Soldier #3
812B13AC ????
Soldier #4
812B2714 ????
Soldier #5
812B293C ????
Soldier #6
812B2B64 ????
Soldier #7
812B2D8C ????
Soldier #8
812B2FB4 ????
Enemy Action Modifiers
00 = Invisible
01 = Invisible + Frozen
10 = Visible
11 = Visible + Frozen
Soldier #1
812B0F57 00??
Soldier #2
812B117F 00??
Soldier #3
812B13A7 00??
Soldier #4
812B270F 00??
Soldier #5
812B2937 00??
Soldier #6
812B2B5F 00??
Soldier #7
812B2D87 00??
Soldier #8
812B2FAF 00??
Enemy Multi-Death Modifiers
These codes can cause an enemy to die an infinite number of deaths. 03?? is a good value to start with, but there are others. 0350 causes most enemies to die as if they were shot through the neck.
Soldier #1
812B0F50 ????
Soldier #2
812B1178 ????
Soldier #3
812B13A0 ????
Soldier #4
812B2708 ????
Soldier #5
812B2930 ????
Soldier #6
812B2B58 ????
Soldier #7
812B2D80 ????
Soldier #8
812B2FA8 ????
Enemy Freeze & Explode Modifiers
C0 will cause the enemy to explode instantly. Any other value will freeze the enemy for a certain amount of time before it explodes (the value determines how long). I recommend usinng these with an activator.
Soldier #1
802B0F4C 00??
Soldier #2
802B1174 00??
Soldier #3
802B139C 00??
Soldier #4
802B2704 00??
Soldier #5
802B292C 00??
Soldier #6
802B2B54 00??
Soldier #7
802B2D7C 00??
Soldier #8
802B2FA4 00??
Enemy Image/Sound Modifiers
The values for these codes vary from enemy type to enemy type (dinos, normal guys, robots, etc.). You can really change one enemy to look like another, but I think I got a normal guy to sound like a raptor when he died with one combination.
Soldier #1
812B0E98 ????
812B0E9A ????
812B0E9C ????
812B0E9E ????
Soldier #2
812B10C0 ????
812B10C2 ????
812B10C4 ????
812B10C6 ????
Soldier #3
812B12E8 ????
812B12EA ????
812B12EC ????
812B12EE ????
Soldier #4
812B2650 ????
812B2652 ????
812B2654 ????
812B2656 ????
Soldier #5
812B2878 ????
812B287A ????
812B287C ????
812B287E ????
Soldier #6
812B2AA0 ????
812B2AA2 ????
812B2AA4 ????
812B2AA6 ????
Soldier #7
812B2CC8 ????
812B2CCA ????
812B2CCC ????
812B2CCE ????
Soldier #8
812B2EF0 ????
812B2EF2 ????
812B2EF4 ????
812B2EF6 ????
Enemy Size Modifiers
Default is 3F80
Soldier #1
812B0DC0 ????
Soldier #2
812B0FE8 ????
Soldier #3
812B1210 ????
Soldier #4
812B2578 ????
Soldier #5
812B27A0 ????
Soldier #6
812B29C8 ????
Soldier #7
812B2BF0 ????
Soldier #8
812B2E18 ????
Enemy Action Modifiers Version 2
You can have enemies use other enemy's attacks. You can also find some other crazy actions. 0013 is interesting.

Soldier #1
812B0E9E ????
Soldier #2
812B10C6 ????
Soldier #3
812B12EE ????
Soldier #4
812B2656 ????
Soldier #5
812B287E ????
Soldier #6
812B2AA6 ????
Soldier #7
812B2CCE ????
Soldier #8
812B2EF6 ????
Enemy Z Coordinate Modifiers
Soldier #1
812B0D8C ????
Soldier #2
812B0FB4 ????
Soldier #3
812B11DC ????
Soldier #4
812B2544 ????
Soldier #5
812B276C ????
Soldier #6
812B2994 ????
Soldier #7
812B2BBC ????
Soldier #8
812B2DE4 ????
Enemy Y Coordinate Modifiers
The enemy will keep floating back to the ground and jumping back to the height specified.
Soldier #1
812B0D88 ????
Soldier #2
812B0FB0 ????
Soldier #3
812B11D8 ????
Soldier #4
812B2540 ????
Soldier #5
812B2768 ????
Soldier #6
812B2990 ????
Soldier #7
812B2BB8 ????
Soldier #8
812B2DE0 ????
Enemy X Coordinate Modifiers
Soldier #1
812B0D84 ????
Soldier #2
812B0FAC ????
Soldier #3
812B11D4 ????
Soldier #4
812B253C ????
Soldier #5
812B2764 ????
Soldier #6
812B298C ????
Soldier #7
812B2BB4 ????
Soldier #8
812B2DDC ????
Enemy Width Modifiers
Default is 3F00
Soldier #1
812B0DA8 ????
Soldier #2
812B0FD0 ????
Soldier #3
812B11F8 ????
Soldier #4
812B2560 ????
Soldier #5
812B2788 ????
Soldier #6
812B29B0 ????
Soldier #7
812B2BD8 ????
Soldier #8
812B2E00 ????
Enemy Height Modifiers
Default is 3F00
Soldier #1
812B0DAC ????
Soldier #2
812B0FD4 ????
Soldier #3
812B11FC ????
Soldier #4
812B2564 ????
Soldier #5
812B278C ????
Soldier #6
812B29B4 ????
Soldier #7
812B2BDC ????
Soldier #8
812B2E04 ????
Enemy Depth? Modifiers
Default is 3F00
Soldier #1
812B0DB0 ????
Soldier #2
812B0FD8 ????
Soldier #3
812B1200 ????
Soldier #4
812B2568 ????
Soldier #5
812B2790 ????
Soldier #6
812B29B8 ????
Soldier #7
812B2BE0 ????
Soldier #8
812B2E08 ????
Enemy Angle Forward/Backward Modifiers
Default is 0000. 3F00 is about a 45 degree angle.
Soldier #1
812B0DB4 ????
Soldier #2
812B0FDC ????
Soldier #3
812B1204 ????
Soldier #4
812B256C ????
Soldier #5
812B2794 ????
Soldier #6
812B29BC ????
Soldier #7
812B2BE4 ????
Soldier #8
812B2E0C ????
Enemy Size Modifiers #2
Default is 0000
Soldier #1
812B0DB8 ????
Soldier #2
812B0FE0 ????
Soldier #3
812B1208 ????
Soldier #4
812B2570 ????
Soldier #5
812B2798 ????
Soldier #6
812B29C0 ????
Soldier #7
812B2BE8 ????
Soldier #8
812B2E10 ????
Enemy Angle Forward/Backward Modifiers
Default is 0000. 3F00 is about a 45 degree angle.
Soldier #1
812B0DBC ????
Soldier #2
812B0FE4 ????
Soldier #3
812B120C ????
Soldier #4
812B2574 ????
Soldier #5
812B279C ????
Soldier #6
812B29C4 ????
Soldier #7
812B2BEC ????
Soldier #8
812B2E14 ????