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How do I change this memory location into an AR format code?
https://www.kodewerx.org/forum/viewtopic.php?f=17&t=5162
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Author:  Jazz [ Mon Jan 28, 2008 5:37 pm ]
Post subject:  How do I change this memory location into an AR format code?

0x020973ec is the adress for lives in Mario 64 DS. How do I convert this into a code that would set lives to 99? I am aware this code was already created, but this is my first time using the trainer toolkit and I was looking for a simple code to make.

Author:  Dualscreenman [ Mon Jan 28, 2008 6:56 pm ]
Post subject:  Re: How to convert a pointer to a code

I believe the address for lives in Super Mario 64 DS is static. In fact, that address looks familiar.
Yeah, that's not a pointer, that's the actual address that holds the value of the amount of lives you have. All you need to do is use an 8-bit write to that address.

Author:  James0x57 [ Mon Jan 28, 2008 7:12 pm ]
Post subject:  Re: How to convert a pointer to a code

Dualscreenman wrote:
All you need to do is use an 8-bit write to that address.

That code type wouldn't hapen to be 0x02, would it? lol
(I looked on enhack for N64 code types but they're not there yet. :()

Author:  Dualscreenman [ Tue Jan 29, 2008 6:07 am ]
Post subject:  Re: How to convert a pointer to a code

We're talking about DS here, not N64 TS. :P

But yeah, it is codetype 0x02.

Author:  James0x57 [ Tue Jan 29, 2008 10:24 am ]
Post subject:  Re: How to convert a pointer to a code

Bollocks.

oh well, at least I was half on the ball ;p

Author:  Jazz [ Tue Jan 29, 2008 1:41 pm ]
Post subject:  Re: How to convert a pointer to a code

Dualscreenman wrote:
I believe the address for lives in Super Mario 64 DS is static. In fact, that address looks familiar.
Yeah, that's not a pointer, that's the actual address that holds the value of the amount of lives you have. All you need to do is use an 8-bit write to that address.

Thank you :)

Sorry for misusing the the word pointer. I just started using my Trainer Toolkit.

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