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| Making the Action Replay Code From Memory https://www.kodewerx.org/forum/viewtopic.php?f=17&t=4999 |
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| Author: | Wolfeyes217 [ Mon Dec 31, 2007 3:59 am ] |
| Post subject: | Making the Action Replay Code From Memory |
I know its possible but I'm not sure how to do it. For the last 5 hours I have been looking for guides on how to take memory or hex values from a game and turn it into code. I do know that ARDS uses unencrypted code format, which is good. But I just can't figure out how to do it. I got the rom for MMSF Dragon running smoothly. I have located the memory code for all money. With the hex editor I can change it easy easy... But I compare it to the Money code in the AR and I can't figure it out how it went from that to whats in the AR And if I am correct it works like this 021362f0 000f423f (999999) ^^ ^^Amount Memory Spot Or W/e I have no problem converting Hex To Dec.. Its just I can't figure out how you get the unencrypted action replay code out of the memory. Is the memory encrypted or something? I just don't understand. What I am asking for is ,how you get the action replay code of what it reads to, so basically how you get the first part of the code from the roms memory. Because I can change it in the rom its self, but I can't turn it into an AR code to use on my physical DS |
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| Author: | kenobi [ Mon Dec 31, 2007 7:55 am ] |
| Post subject: | Re: Making the Action Replay Code From Memory |
What are you using for hacking ? Also you're saying you found the memory code for all money ? What is the address you found ? Anyway usually most of the ram write codes work like that : 02XXXXXX YYYYYYYY Where 2XXXXXX is the address (if you're using a trainer toolkit ram dump, that means you'll have to add 0X02000000 to the "place" you located in the ram dump). The first number in the code, 0 in this case, is the code type. 0 is for 32bits ram write, 1 for 16bits, 2 for 8bits. Check the NDS AR Code Type Information thread for more informations. |
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| Author: | Wolfeyes217 [ Mon Dec 31, 2007 12:28 pm ] |
| Post subject: | Re: Making the Action Replay Code From Memory |
Nah, I'm using DS rom and emulator. I think I found my problem though. I was using cheat engine to look at the memory since no$ doesn't havn't a memory viewer, and Cheat Engine was looking at memory of the emulator along with the rom there for causing the values to be different. Whats a good emulator with a memory viewer. The game does not have to be to playable only a little. So basically what i am needing now is. A Memory Editor That sees the roms memory, and NOT the emulators memory. If I can get that I can make codes galore. |
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| Author: | lemmayoshi [ Mon Dec 31, 2007 12:46 pm ] |
| Post subject: | Re: Making the Action Replay Code From Memory |
You could use HasteDS instead of CheatEngine. |
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| Author: | Wolfeyes217 [ Mon Dec 31, 2007 2:27 pm ] |
| Post subject: | Re: Making the Action Replay Code From Memory |
lemmayoshi wrote: You could use HasteDS instead of CheatEngine. I searched for it, only JPN sites came up... I can not read Japanese lol. Edit: I downloaded it, and still don't know what to do, I can't read Japanese Edit: I found it in english, now to figure out how to use it... |
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| Author: | HyperHacker [ Sat Jan 19, 2008 12:57 am ] |
| Post subject: | Re: Making the Action Replay Code From Memory |
You can also get Renegade from this site. |
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| Author: | Dualscreenman [ Sat Jan 19, 2008 2:59 pm ] |
| Post subject: | Re: Making the Action Replay Code From Memory |
The last Renegade 64 key released was for 2.4c. There should be an English translation of HasteDS floating around. Even if it's an old version of HasteDS you still should be able to learn the interface from it. |
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