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Textures port question (Rom hack)
https://www.kodewerx.org/forum/viewtopic.php?f=17&t=3083
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Author:  Mewy [ Sun Jun 17, 2007 12:32 pm ]
Post subject:  Textures port question (Rom hack)

I'm currently busy with Wynaut to find a way how to port textures from the Kiosk version to normal...
I earlier hacked a port to play Kiosk tracks on the normal MKDS ROM, but I failed to port textures with it and results:
Some tracks did not change, some tracks freeze while loading, some tracks are half untextured...

So my question is, how do I get them fully textured???
The port hack allowed to spin the camera, get Yoshi statue in Delfino Square and mess up the touch screen...

I phink NEo Bazz, Dexter0 or Parasyte could be great helpers...
And please Para, get serious...

Author:  Dualscreenman [ Wed Jun 20, 2007 4:59 am ]
Post subject:  Re: Textures port question (Rom hack)

Easy answer: you can't.

Significant changes have been made to the environment models, and it's a wonder you can get them half working.

Until someone reverse-engineers the 3D modeling format and the texture format and creates tools for them, you're out of luck. (To the best of my knowledge.)

Author:  Mewy [ Wed Jun 20, 2007 5:57 am ]
Post subject:  Re: Textures port question (Rom hack)

Dualscreenman wrote:
and it's a wonder you can get them half working.

http://www.megaupload.com/nl/?d=81S9QFZV
You will see, half textured, not changed or not working tracks, try out Yoshi Falls or Delfino Square...

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