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Textures port question (Rom hack) https://www.kodewerx.org/forum/viewtopic.php?f=17&t=3083 |
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Author: | Mewy [ Sun Jun 17, 2007 12:32 pm ] |
Post subject: | Textures port question (Rom hack) |
I'm currently busy with Wynaut to find a way how to port textures from the Kiosk version to normal... I earlier hacked a port to play Kiosk tracks on the normal MKDS ROM, but I failed to port textures with it and results: Some tracks did not change, some tracks freeze while loading, some tracks are half untextured... So my question is, how do I get them fully textured??? The port hack allowed to spin the camera, get Yoshi statue in Delfino Square and mess up the touch screen... I phink NEo Bazz, Dexter0 or Parasyte could be great helpers... And please Para, get serious... |
Author: | Dualscreenman [ Wed Jun 20, 2007 4:59 am ] |
Post subject: | Re: Textures port question (Rom hack) |
Easy answer: you can't. Significant changes have been made to the environment models, and it's a wonder you can get them half working. Until someone reverse-engineers the 3D modeling format and the texture format and creates tools for them, you're out of luck. (To the best of my knowledge.) |
Author: | Mewy [ Wed Jun 20, 2007 5:57 am ] |
Post subject: | Re: Textures port question (Rom hack) |
Dualscreenman wrote: and it's a wonder you can get them half working. http://www.megaupload.com/nl/?d=81S9QFZV You will see, half textured, not changed or not working tracks, try out Yoshi Falls or Delfino Square... |
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