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Calculating Offset [ARDS]
https://www.kodewerx.org/forum/viewtopic.php?f=17&t=2608
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Author:  sekwaF yuG [ Sat Jun 09, 2007 11:51 am ]
Post subject:  Calculating Offset [ARDS]

Is there a simple way to calculate the offset of different versions of games and different regions too?

Author:  lemmayoshi [ Sat Jun 09, 2007 3:23 pm ]
Post subject:  Re: Calculating Offset [ARDS]

Yes. For example:

Super Mario 64 DS (ASMEN0J20)

Code:
Infinite Lives
020973ec 00000063


Super Mario 64 DS (ASMEN1J12 / 1J22)

Code:
Infinite Lives
02098930 00000063


Open calc.exe, change Dec to Hex.

02098930 - 020973ec = 1544

This method may not work for all codes, but here is an example once you have the offset to 'port' the codes

Super Mario 64 DS (ASMEN0J20)

Code:
Invincible
62093550 00000000
b2093550 00000000
200006a0 0000001c
d2000000 00000000


Add 1544 to 2093550

Super Mario 64 DS (ASMEN0J20)

Code:
Invincible
62094A94 00000000
b2094A94 00000000
200006a0 0000001c
d2000000 00000000

Author:  sekwaF yuG [ Sat Jun 09, 2007 7:18 pm ]
Post subject:  Re: Calculating Offset [ARDS]

I know how to do it with the codes but i need to know the offset so i can port the codes from v1.0 to v1.1 and there are no codes for v1.1 that i can use to find the offset. all i have are the v1.0 codes and the v1.1 game ID.

Author:  lemmayoshi [ Sat Jun 09, 2007 7:49 pm ]
Post subject:  Re: Calculating Offset [ARDS]

Hack a code for the 1.1 version that already exists for the old version and compare the two.

Author:  sekwaF yuG [ Sat Jun 09, 2007 7:52 pm ]
Post subject:  Re: Calculating Offset [ARDS]

I dont have the V1.1 game because its an EU game and i live in US. And I want to help someone with his game that just came out.

Author:  somedude [ Mon Jun 11, 2007 10:40 pm ]
Post subject:  Re: Calculating Offset [ARDS]

Go to codejunkies sub and just get a code from v1.0 and the same code for v1.1 and compare the two.

Author:  sekwaF yuG [ Thu Jun 14, 2007 7:57 am ]
Post subject:  Re: Calculating Offset [ARDS]

codejunkies doesnt have V1.1 only V1.0

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