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 Post subject: Activator help
PostPosted: Thu Jun 07, 2007 8:00 am 
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Kommunist
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Joined: Sun Feb 04, 2007 8:49 am
Posts: 90
Im trying to make a code but the activator acts like a turbo press, just pressing the button softly makes it go too fast, even when adding only 1 to the value.
So how do i make it so ONE press makes it go up just once?


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 Post subject: Re: Activator help
PostPosted: Thu Jun 07, 2007 8:49 am 
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Krew (Admin)
Krew (Admin)
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Joined: Sun Oct 01, 2006 9:46 pm
Posts: 2331
Location: *poof*
Title: The Mad Hacker
You need to find an activator (usually close by if it exists) where a flag (01) goes up every time the button is pressed but is only up right when it's pressed.
See, the normal activators are active as long as you're holding the button and the AR code checks every loop of the game's program- multiple times/sec. So even just a quick jab at the button may keep it active for many program loops.

From my GCN hacking experience, I've usualy found these kinds of activators near- but lower- in memory than the normal activators.

Hope that helps, good luck.

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 Post subject: Re: Activator help
PostPosted: Thu Jun 07, 2007 8:58 am 
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Kommunist
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Joined: Sun Feb 04, 2007 8:49 am
Posts: 90
Its for a ds code, the current activator address im using is 0x27FFFA8.
Is there a specific activator address i could use?


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 Post subject: Re: Activator help
PostPosted: Thu Jun 07, 2007 9:25 am 
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Krew (Admin)
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Joined: Sun Oct 01, 2006 9:46 pm
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Location: *poof*
Title: The Mad Hacker
no

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 Post subject: Re: Activator help
PostPosted: Thu Jun 07, 2007 12:25 pm 
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Kommunist
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Joined: Sun Feb 04, 2007 8:49 am
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Darn, i need it bad. =(


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