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Animal Crossing DS + ActionReplay Trainer Toolkit
https://www.kodewerx.org/forum/viewtopic.php?f=17&t=1071
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Author:  FNG [ Thu Mar 22, 2007 6:27 am ]
Post subject:  Animal Crossing DS + ActionReplay Trainer Toolkit

If you're having trouble training Animal Crossing DS with the Trainer Toolkit by Datel, you've come to the right place....

01. Insert the ActionReplay DS & Trainer Toolkit dev board into your DS.
02. Connect USB cable to Dev board & PC.
03. Turn on your Nintendo DS.
04. Open the Trainer Toolkit PC software.
05. Verify communication between the DS &PC.
( Tools --> Show Hex View )
06. Insert Animal Crossing Wild World into the DS.
07. Open 'runlist' window in the Trainer Toolkit software.
( Tools --> Show Runlist )
08. Paste the following code into the runlist window.
023e0000 30425044
023e0004 023f0000
023e0008 00000001
023e000c 00000000
023e0010 00000000
023e0014 00000000
023e0018 023ff090
023e001c 00000000
023e0020 00000000
023e0024 00000001
023e0028 00000000
023e002c 00000200
09. Click Upload.
10. Tap screen to begin game.

Happy training!

Author:  FNG [ Thu Mar 22, 2007 6:30 am ]
Post subject: 

Oh Yeah, 1 more thing... once the game starts up, you don't need that code running anymore, so you can delete it once you're able to train.

Author:  kickenchicken57 [ Thu Mar 22, 2007 7:05 am ]
Post subject: 

thanks for the tip. it's nice to have an insider :) notice I said insider and not nsider :P

Author:  kenobi [ Thu Mar 22, 2007 10:52 am ]
Post subject: 

Nice !
I had made some hack to allow the booting of games needing a custom (m) code with the TT, but this seems way better ;)

Author:  Anonamous [ Thu Mar 22, 2007 6:21 pm ]
Post subject: 

kenobi wrote:
Nice !
I had made some hack to allow the booting of games needing a custom (m) code with the TT, but this seems way better ;)


cool now when the tt comes out in stores if it does that would be great :lol:

Author:  YellowPolkadotBikini [ Thu Mar 22, 2007 8:46 pm ]
Post subject: 

hey, whats the toolkit like in game, FNG?

does it like make it so that you can change whatever??

could you make a video of the trainer toolkit during the ingame play and put it on youtube..?

please?

Author:  dexter0 [ Thu Mar 22, 2007 8:48 pm ]
Post subject: 

The toolkit does allow you to write values to memory on the fly. So the answer to your question is yes.

Author:  FNG [ Mon Mar 26, 2007 6:10 pm ]
Post subject: 

YellowPolkadotBikini wrote:
hey, whats the toolkit like in game, FNG?

does it like make it so that you can change whatever??

could you make a video of the trainer toolkit during the ingame play and put it on youtube..?

please?


It doesn't look like anything in game... you can, on your PC, view memory in real time and edit it... take memory dumps, activate codes, etc.

I'm going to get some videos up regarding 'code creation' on YouTube very soon.. you'll dig 'em.

Author:  FNG [ Mon Mar 26, 2007 6:12 pm ]
Post subject: 

Anonamous wrote:
kenobi wrote:
Nice !
I had made some hack to allow the booting of games needing a custom (m) code with the TT, but this seems way better ;)


cool now when the tt comes out in stores if it does that would be great :lol:

it's not coming to stores. :( it's an online purchase only.

You can get it faster through the Datel online eBay store if you live in the states, than if you purchased it from Codejunkies.com.

They won't give me any for the kodewerx community becasue they're made in such limited quantities..... Until more people buy 'em, they won't be in 'mass production' and I won't get a bunch of samples to give away. :(

Author:  Sniping Ferret [ Mon Mar 26, 2007 6:15 pm ]
Post subject: 

Thank you FNG, maybe you could help with an aimbot on MP:H...lol

Author:  FNG [ Mon Mar 26, 2007 6:16 pm ]
Post subject: 

Sniping Ferret wrote:
Thank you FNG, maybe you could help with an aimbot on MP:H...lol

I have a few ideas to get an 'aimbot' working, but I'm sorry I won't help with online cheats. (Offline maybe, but not online.)

Author:  Sniping Ferret [ Mon Mar 26, 2007 6:18 pm ]
Post subject: 

okay, I get your point.

Author:  Smalls1652 [ Thu Apr 05, 2007 4:57 pm ]
Post subject: 

FNG wrote:
Sniping Ferret wrote:
Thank you FNG, maybe you could help with an aimbot on MP:H...lol

I have a few ideas to get an 'aimbot' working, but I'm sorry I won't help with online cheats. (Offline maybe, but not online.)


:lol:
Lol FNG, no online codes

Author:  vbsoccerdude94 [ Fri Apr 13, 2007 9:13 am ]
Post subject: 

Can someone make me a taxi code? (The taxi you're in a the beginning of the game).

Author:  MARIOPARTY53 [ Mon Apr 23, 2007 3:54 pm ]
Post subject: 

on acww can you use this trainer tooolkit to us the map editor? pm me to slove me ?

Author:  dexter0 [ Mon Apr 23, 2007 4:34 pm ]
Post subject: 

Off Topic: Does Datel ever intend to provide an SDK for the Toolkit? It would be really nice if the toolkit could be operated by other programs.

Author:  King Rhyono [ Fri May 11, 2007 2:33 pm ]
Post subject: 

FNG, making pattern codes is time consuming, I've done it. It'd be nice if there was a computer app. that worked like the pattern maker on ACC and when you finish making the pattern on the comp it formats it for you, and you just had to add the button commands.

Author:  Hextator [ Fri May 25, 2007 10:54 am ]
Post subject: 

Say, FNG, what exactly was your plan for that Metroid aim bot?

Author:  Codebreaker [ Sun Feb 17, 2008 1:40 pm ]
Post subject:  Re: Animal Crossing DS + ActionReplay Trainer Toolkit

Will this work for any other games? I have noticed that other games, such as Megaman ZX Advent, have the same problem connecting to PC.

Author:  A_Random_Person [ Thu Apr 03, 2008 2:28 pm ]
Post subject:  Re: Animal Crossing DS + ActionReplay Trainer Toolkit

Anyway to make the TT to work online?

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