kickenchicken57 wrote:
While that is awesome.....it sadly still produces the black lines in the same area. Most likely because it is holding up the graphics and causing the glitch. I guess the only way around it for now is to use the button activator
Nice program by the way. I planned on adding something like that into kode garage (hope you don't think I stole the idea from you or that I am trying to copy you.)
I have absotuley no problems with you adding an 'asm to ards' option into kode garage !
About the black lines, do you have any other codes activated ?
Do the glitches appear during the normal gameplay ? At the precise point ? I'm asking that because it might be that the glitches could come from the codes overwriting important value (can happen if the amo location moves, during cut scenes or menus for exemple).
Also this simple code (that'll only works with the fist unit) also create glitches ? :
Code:
023FE4D8 0A000003
023FE424 E1833004
DB000000 02188479
D4000000 00000007
D8000000 02188479
And if not, does this asm routine also creates black lines ? :
Code:
ldr r0,data
mov r2,#0
loop:
ldrb r1,[r0]
orr r1,r1,#7
strb r1,[r0],#14
add r2,r2,#1
cmp r2,#10
bne loop
ldr r2,data+4
cmp r2,r0
ldreq r0,data+8
str r0,data
bx r14
data:
.word 0x02188479
.word 0x02188735
.word 0x02188479
(if black lines still appear with this code, try to change the 'cmp r2,#10' with 'cmp r2,#5', cmp r2,#2'...).
Parasyte wrote:
You're thinking of assembly hacks, not ROM patches.
Just for the info, the first pokemons modifier codes on the GBA where made using rom patchs which were not assembly hacks, by modifying the data of the game. For exemple people found where the data of the 8 pokemons that randomly appeared on route 110 was stored in the rom, and they used rom patches to change one of them in the pokemon of their choice and with the level of their choice (however that hacked pokemon would still appear randomly).
Now time has proven these hacks were kinda cheap and useless compared to an assembly hack.
And on a side note, the shiny pokemon code can only be achieved using a real assembly hack.