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PostPosted: Thu Mar 08, 2007 3:12 am 
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Version 0.4 is out. Fixes problems with code types C1000000 and C2000000 when execution is disabled. Adds offset adding to if type codes. Adds extra Dx data operations.


Last edited by chishm on Wed Mar 14, 2007 7:09 am, edited 1 time in total.

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PostPosted: Thu Mar 08, 2007 9:13 am 
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Very nice work chism! Now I can finaly use AR codes for the DS :)

I already tested some of my games and the codes work flawless.


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PostPosted: Thu Mar 08, 2007 12:33 pm 
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Hey, you´re the one who joined as only person at RHCentral!

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PostPosted: Fri Mar 09, 2007 6:39 pm 
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Parasyte wrote:
The code engine was written with a "clean-room" implementation. Meaning One person (kenobi) did the reverse engineering and documentation of the engine, and another person (chishm) wrote a new engine based on the documentation. Making it a perfectly legal reverse engineering collaboration. See the DMCA for more information.
I see, thank you Parasyte. :) (I know that was late but I've been afk. hehe)

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PostPosted: Wed Mar 14, 2007 7:10 am 
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Version 0.5 is available. Too tired to write much about it. Read the readme.


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PostPosted: Wed Mar 14, 2007 7:21 am 
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Dang, extremely nice and convenient. *Goes off to download .xml files with DSLinux* *EDIT* Uh-oh, I tried downloading This subscription, and it doesn't work Nitro Hax fails to read it.

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<EggWerx> MetalOverlord: Dsman and lemmayoshi will be used for taco meat, ask mo he knows me.
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PostPosted: Fri Mar 16, 2007 4:50 am 
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Version 0.6 is now out. I ripped out the XML library I was using and wrote my own AR XML parser instead. This should fix the problems with subscription files, and reduced the size of the NDS by a few KiB. I also added the Action Replay Trainer Toolkit code types C4, C5 and C6. I'm not too sure if they behave as expected, kenobi's info was a little vague ;-)


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PostPosted: Fri Mar 16, 2007 5:13 am 
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Good job.
That one subscription works perfectly now.

Oh, some of the longer cheat/folder names overflow one the screen, so I can't see them all. Don't know if that's something you'd want to bother with fixing.

If you don't mind I'd like to list some semi-nonfunctionality enhancements I would eventually like to see. (Eyecandy mainly, lulz)
-Skinnable, but have a PC-side .nds builder for it. (Not another goddamn folder filled with crap for an app)
-Word wrap for the box that shows what code you are hovering over on the top screen as well as dome way to handle the long code/file names on the bottom screen
-Customizable font size/type. (Kinda goes with skinning)
-When you eject and reinsert the gamecard it would be neat to see the logo and game title of the inserted game.

Those are my thoughts, keep up the good work.
(I'm seriously considering of ditching my AR for this app, heh)

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<EggWerx> MetalOverlord: Dsman and lemmayoshi will be used for taco meat, ask mo he knows me.
jleemero wrote:
Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut.


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PostPosted: Fri Mar 16, 2007 6:00 am 
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Some of those ideas are workable, other's aren't:

Skinning: The graphics are compressed then compiled into the source, so it's a bit hard to do right now. Maybe when I'm finished adding all the features I want.
Word Wrap: I can probably do this for the top screen. The bottom screen has large text to make it easy to touch the codes. Try touching the icons on the left side. Unfortunately, this reduces space for the text, but that's what the top screen's for.
Font size: Kind of hard-coded to be 8x8 for the top screen and 16x16 for the bottom screen. Done using tilemaps, so other sizes are impractical.
Logo/title: Not possible without forcing a second eject/insert, due to the way the loader works. The menu keeps the card in the initial header state and the loader goes through the security procedures. I can't put the security procedure code into the menu app if I ever want to release it's source.

Features I have left to do:
1) Keyboard
2) On DS editting / adding of codes


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PostPosted: Fri Mar 16, 2007 10:25 am 
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A Question:
Roms what are at the same Flash Card, will they work with Nitro Hax?

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PostPosted: Fri Mar 16, 2007 10:30 am 
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Read the readme!

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<EggWerx> MetalOverlord: Dsman and lemmayoshi will be used for taco meat, ask mo he knows me.
jleemero wrote:
Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut.


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PostPosted: Sun Mar 18, 2007 9:11 pm 
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New version 0.7 is out.

Changes to menu:
  • New skin created by Pink-Lightning
  • Remembers position in a folder when you go down into a sub-folder and up again
  • Icon and description for NDS file
  • Word-wrapping
  • Smoothed sub-screen font
  • Codes marked as on in the XML file are on by default
  • Codes marked as always_on are always on
Changes to cheat engine:
  • If codes now add an offset if the base address is 00000000
  • Counter only incremented once per running of cheat engine


This will probably be the last release before v1.0 comes out. I decided not to add a keyboard or DS-based code editting to v1.0, as I am getting a little bored with coding the menu.


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PostPosted: Mon Mar 19, 2007 5:39 am 
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keep up the good work chishm


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PostPosted: Mon Mar 19, 2007 10:45 pm 
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Edit, there seems to be an issue, MPH only accepts a few codes, nowhere near as many as ARDS, and ACWW doesn't boot at all.


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PostPosted: Fri Mar 23, 2007 5:00 am 
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New version (0.8) out. Fixes Cx code types, correctly parses codes enabled by default in the XML document.

Yoster:
How many codes are you trying on MPH? A code word count would be useful (not just "Oh, about 3 cheats").


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PostPosted: Mon Mar 26, 2007 6:58 pm 
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Just a thought, this would be cool to have built-in to a homebrew firmware such as FWNitro (If it is even still being developed).

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<EggWerx> MetalOverlord: Dsman and lemmayoshi will be used for taco meat, ask mo he knows me.
jleemero wrote:
Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut.


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PostPosted: Mon Mar 26, 2007 9:27 pm 
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Dear chishm,

Would you please make these ARDS codes work with Nitro Hax ?

@Press X to TOGGLE 300cc during race on WiFi [Mario Kart DS (U)]

927FFFA8 FBFF0000
627FFF60 00000000
027FFF60 00000000
027FFF64 00000001
D0000000 00000000
627FFF60 00000001
627FFF64 00000001
027FFF60 00000001
D0000000 00000000
D0000000 00000000
027FFF64 00000000
D2000000 00000000
B217ACF8 00000000
527FFF60 00000001
000000D4 00002000
000000D8 00002000
000000DC 00002000
0000067c 00002000
00000680 00002000
00000684 00002000
00000C24 00002000
00000C28 00002000
00000C2C 00002000
000011CC 00002000
000011D0 00002000
000011D4 00002000
D0000000 00000000
527FFF60 00000000
000000D4 00001000
000000D8 00001000
000000DC 00001000
0000067c 00001000
00000680 00001000
00000684 00001000
00000C24 00001000
00000C28 00001000
00000C2C 00001000
000011CC 00001000
000011D0 00001000
000011D4 00001000
D0000000 00000000
D2000000 00000000

P.S. Nitro Hax just always turn on the 300cc, the TOGGLE function fails. :cry:


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PostPosted: Tue Mar 27, 2007 9:54 am 
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Hi all, sorry for my bad english.

I have 2 whites screens when I try to load my game card with some codes.
I have read the .txt file inclued in NitroHax, I use this XML file: http://fms.freehostonline.com/Subscription.xml for MPH EU version.
(My game ID is: AMHPN0J34 or AMHPNOJ34...)

If all codes are disable, the game starts, but if i activate 1 cheat or more, i have 2 blackscreens.

How can I do?

Thanks a lot


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PostPosted: Tue Mar 27, 2007 7:08 pm 
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Umm....note to all; dont convert the code for TeenTin.

He ruins wifi, and not in the good kind of ruining wifi. :(


so, if anyone reads his post; do not convert it.

kthx. :)

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PostPosted: Wed Mar 28, 2007 7:37 pm 
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done.


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PostPosted: Fri Mar 30, 2007 4:58 am 
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Just asking out of curiousity...

You're not allowing NitroDS to run Flashcard roms because you don't want pirated games runnning, yet you're making an alternative means of running AR codes so nobody has to buy a AR? o_O


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PostPosted: Fri Mar 30, 2007 5:17 am 
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Piracy is intellectual property theft.

NitroHax is completely original work, thus making it competition.

Oh, and I don't think he's not supporting roms because he doesn't want roms to boot. That would be utterly futile.
You must realize that support would have to be added individually for each flashcart, and that each would be a major pain in the ass to implement.

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<EggWerx> MetalOverlord: Dsman and lemmayoshi will be used for taco meat, ask mo he knows me.
jleemero wrote:
Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut.


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PostPosted: Fri Mar 30, 2007 5:22 am 
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I thought DLDI made that fairly easy. o_O


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PostPosted: Fri Mar 30, 2007 5:35 am 
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Easy for homebrew. Nintendo, who makes these commercial roms, hasn't implemented it. (Why would they?)

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<EggWerx> MetalOverlord: Dsman and lemmayoshi will be used for taco meat, ask mo he knows me.
jleemero wrote:
Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut.


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PostPosted: Fri Mar 30, 2007 5:54 am 
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I didn't mean Nintendo had.

Bah, I don't know. It's just... it's keeping me from playing with Action Replay stuff and I thought it was just he didn't want anybody pirating. :(


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PostPosted: Fri Mar 30, 2007 2:15 pm 
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*Is still [s]working[/s] phailing on that AR-to-ROM hack.* :(

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PostPosted: Fri Mar 30, 2007 2:25 pm 
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the link you give doesnt work :o

ohh nvm sorry

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PostPosted: Sat Mar 31, 2007 6:50 pm 
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NEo_Bazz wrote:
*Is still [s]working[/s] phailing on that AR-to-ROM hack.* :(
Give it up Neo, thats not going ot happen anytime soon.


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PostPosted: Sun Apr 01, 2007 9:10 am 
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Wasn't there one means of running AR codes on roms that only worked on a Supercard?


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PostPosted: Sun Apr 01, 2007 9:53 am 
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They only work on M3s and it's name is Dipstar.

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<EggWerx> MetalOverlord: Dsman and lemmayoshi will be used for taco meat, ask mo he knows me.
jleemero wrote:
Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut.


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