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Nitro Hax - Action Replay clone for the DS
https://www.kodewerx.org/forum/viewtopic.php?f=11&t=894
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Author:  Hextator [ Mon Jun 11, 2007 8:44 am ]
Post subject: 

The stuff that was there was like, mov r0, #0x5, ldr r12, [pc offset], and then bx r12.

I found the hook by searching for the standard AR hook ASM, and used No$GBA to follow that piece of code to a different routine (the small one posted above). This way, my hook would be part of the AR hook, without conflicting with it (I tested it, and it doesn't). However, the AR hook doesn't always branch to my hook afterward, so my hook is executed less often. Not that it matters. The aim bot still pin points hackers by getting nasty head shots that either kill the player if they aren't cheating or does nothing after 12 shots if they are.

Author:  Hiei-YYH [ Fri Jun 15, 2007 6:59 pm ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

this just need to be fully supported by emulators now XD

Image

Image

Author:  calvin_0 [ Mon Sep 03, 2007 5:17 am ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

hi, nice program you got here.....i think i found a problem....

you see NitroHax seem to have problem reading code in this form

92103524 00000001
021C2554 270F270F
D2000000 00000000

so it will just freeze the game instead of loading it....so i have to reformat the code into

92103524 00000001 021C2554 270F270F D2000000 00000000

to get it to work...its o.k for a small code, but its a pain for larger code...can you tweek the upcoming version of Nitro Hax to have better code support? thanks.

btw i use the official AR code manager to update my codelist...

Author:  Dualscreenman [ Mon Sep 03, 2007 5:42 am ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

What is the code for? Those codetypes are quite simple, and I'd be surprised if there is a problem with Nitro Hax.

Author:  calvin_0 [ Mon Sep 03, 2007 7:41 am ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

well i took the code from here -> viewtopic.php?f=19&t=3975&start=150

the code is

Max/Infinite HP (In Battle)
92103524 00000001
021C2554 270F270F
D2000000 00000000

in fact, all the code i took from that topic cant run in NitroHax until i change it to this form

<name>Max/Infinite HP (In Battle)</name>
<codes>92103524 00000001 021C2554 270F270F D2000000 00000000</codes>

the code originally in this form

<name>Max/Infinite HP (In Battle)</name>
<codes>92103524 00000001
021C2554 270F270F
D2000000 00000000</codes>

Author:  TrunksSSJ23 [ Fri Oct 12, 2007 12:52 pm ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

Any chance of this ever working with ROMs? I hate using Dipstar, because of the conversion process.

Author:  Dualscreenman [ Sat Oct 13, 2007 10:42 am ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

No.

Author:  TrunksSSJ23 [ Sun Oct 14, 2007 8:42 am ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

Damn. Thanks for the reply.

Author:  TraceKrinken [ Mon Oct 22, 2007 7:02 pm ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

looks pretty nice on youtube cant wait tell i get my flash cart!

Author:  chishm [ Thu Nov 27, 2008 9:19 pm ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

Well it's been over a year since the last release, but a new version is here. As always, v0.90 is on my website.

Changes:
  • Fixed cheat parsing bug that required codes to be all on one line
  • Changed to a different hooking method that should hopefully work for all games, but may break some that were working before
  • Error codes are displayed if something goes wrong while loading the game
  • Updated GUI
  • Compiles with DevkitARM r24

Author:  drew956 [ Sun May 10, 2009 2:39 pm ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

Hello! I am a big fan of Nitro Hax, however I cannot seem to get it to work with animal crossing. I am using a xml file that I myself created and I cant seem to get it to work though...
Please help me! Has anyone gotten their codes to work with animal crossing? If so can someone give me a xml file that they know will work?
Thank you guys for your help!!

Author:  calvin_0 [ Sun Jun 07, 2009 7:10 am ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

Hi i found a problem on the new Nitro Hax, sometimes after it fully loaded, when i remove my R4, it will display insert game and right away it will load the code list and display all the game in my cheat.xml. When i insert the game cart, and select the game, it will freeze.

btw i love the new design.
thanks.

Author:  thewoog [ Thu Jul 02, 2009 5:46 pm ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

Excuse me, chishm, but the new nitrohax has a huge problem.

You said you rewrote the code engine. Yeah, bad idea. Whenever I use codes on animal crossing, the weather and time gets messed up and the game freezes. It never did this in old versions. Please, switch back to the old engine.

Author:  plok [ Sun Dec 27, 2009 2:50 am ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

[quote="chishm"]So, um, leik OMG hi :D

This is my first post to the forum, so I'll introduce myself. I'm Chishm and I like to hack the DS. Now that I've gotten that out of the way, I can present to you...
[size=184]Nitro Hax[/size]

This is a homebrew Action Replay DS clone. The first release is version 0.1. It should be able to run any ARDS code, with one small exception. Since I wrote the cheat engine from scratch, any code that modifies the ARDS cheat engine won't work.

There are 3 added codes that don't exist on the ARDS:
C100000000 00000000 - this is the cheat list terminator. It is added to the end of the cheat list after it is loaded, so you don't need to worry about it.
C200000000 xxxxxxxx - relocates the cheat engine to xxxxxxxx.
C300000000 xxxxxxxx - changes the hook address to xxxxxxxx. The hook can be any address that is loaded then branched to. For example, you could hook the third word in:
[code]ldr r0, . + 8
bx r0
.word 0x0200AC90[/code]

Codes are loaded from the file "/cheats.cht" on the root of your flash card. All libfat supported cards should work. All codes are loaded; this is version 0.1 after all. The codes should be in a format similar to:
[code]Infinite Lives
220eca80 00000063
Infinite Mario Time
b20ecf40 00000000
10000008 0000001e
d2000000 00000000[/code]
The layout doesn't matter, the data values should be 8 nibbles long. Anything that isn't interpretable as hexadecimal is ignored.

If you find any codes that don't work, and don't rely on specific quirks of the ARDS, mention them here so that I can try to fix them.

Thanks go to:
kenobi - that AR code doc saved me heaps of time
Parasyte - thanks to you, hooking couldn't be simpler
bLAStY - provided the dumps I needed
cReDiAr - gave me the last missing piece required to boot a DS game
Everyone else who helped me along the way

Big thanks to Datel, for creating the original ARDS and the code DB to go with it.

Latest version is always [url=http://chishm.drunkencoders.com/NitroHax/NitroHax.zip]here[/url].[/quote]

Author:  HyperHacker [ Tue Dec 29, 2009 2:24 am ]
Post subject:  Re: Nitro Hax - Action Replay clone for the DS

Did that have a point?

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