[quote="chishm"]So, um, leik OMG hi
This is my first post to the forum, so I'll introduce myself. I'm Chishm and I like to hack the DS. Now that I've gotten that out of the way, I can present to you...
This is a homebrew Action Replay DS clone. The first release is version 0.1. It should be able to run any ARDS code, with one small exception. Since I wrote the cheat engine from scratch, any code that modifies the ARDS cheat engine won't work.
There are 3 added codes that don't exist on the ARDS:
C100000000 00000000 - this is the cheat list terminator. It is added to the end of the cheat list after it is loaded, so you don't need to worry about it.
C200000000 xxxxxxxx - relocates the cheat engine to xxxxxxxx.
C300000000 xxxxxxxx - changes the hook address to xxxxxxxx. The hook can be any address that is loaded then branched to. For example, you could hook the third word in:
[code]ldr r0, . + 8
Codes are loaded from the file "/cheats.cht" on the root of your flash card. All libfat supported cards should work. All codes are loaded; this is version 0.1 after all. The codes should be in a format similar to:
Infinite Mario Time
The layout doesn't matter, the data values should be 8 nibbles long. Anything that isn't interpretable as hexadecimal is ignored.
If you find any codes that don't work, and don't rely on specific quirks of the ARDS, mention them here so that I can try to fix them.
Thanks go to:
kenobi - that AR code doc saved me heaps of time
Parasyte - thanks to you, hooking couldn't be simpler
bLAStY - provided the dumps I needed
cReDiAr - gave me the last missing piece required to boot a DS game
Everyone else who helped me along the way
Big thanks to Datel, for creating the original ARDS and the code DB to go with it.
Latest version is always [url=https://chishm.drunkencoders.com/NitroHax/NitroHax.zip]here[/url].[/quote]