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Real-Time Clock Access https://www.kodewerx.org/forum/viewtopic.php?f=11&t=7362 |
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Author: | Zoinkity [ Thu Jul 22, 2010 11:39 am ] |
Post subject: | Real-Time Clock Access |
Worked out basic read/write access to the real-time clock found on the Animal Forest cartridge, and quite possibly others. It should be enough data to allow basic emulation of the feature. http://user.xthost.info/zoinkity/Animal ... Access.txt Yeah, could be flushed out a lot. |
Author: | Hextator [ Fri Jul 23, 2010 1:51 am ] |
Post subject: | Re: Real-Time Clock Access |
Whoa, that old N64 game had a real time clock built into the cartridge? Did the hardware look different to reflect the different internal components or...? |
Author: | Parasyte [ Sun Jul 25, 2010 10:39 am ] |
Post subject: | Re: Real-Time Clock Access |
According to Zoinkity's documentation, PIF command 6 can be used to detect the presence of the RTC. |
Author: | Zoinkity [ Sat Aug 21, 2010 11:42 am ] |
Post subject: | Re: Real-Time Clock Access |
Well, yeah it has a clock. DnM was a 64DD->Cart conversion, and they absolutely needed the real-time clock. A few 64DD conversions got carry-over goods as a result, like the built-in modem on that shogi game. Command and Conquer can use the mouse. Would love to get keyboard support into a homebrew title ;*) Not sure if that's the same one from the 64DD though, as I don't have a 747 to hock for one. You'd have to poke one to find out. Could explain the mystery register... |
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