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Real-Time Clock Access
https://www.kodewerx.org/forum/viewtopic.php?f=11&t=7362
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Author:  Zoinkity [ Thu Jul 22, 2010 11:39 am ]
Post subject:  Real-Time Clock Access

Worked out basic read/write access to the real-time clock found on the Animal Forest cartridge, and quite possibly others. It should be enough data to allow basic emulation of the feature.

http://user.xthost.info/zoinkity/Animal ... Access.txt

Yeah, could be flushed out a lot.

Author:  Hextator [ Fri Jul 23, 2010 1:51 am ]
Post subject:  Re: Real-Time Clock Access

Whoa, that old N64 game had a real time clock built into the cartridge?

Did the hardware look different to reflect the different internal components or...?

Author:  Parasyte [ Sun Jul 25, 2010 10:39 am ]
Post subject:  Re: Real-Time Clock Access

According to Zoinkity's documentation, PIF command 6 can be used to detect the presence of the RTC.

Author:  Zoinkity [ Sat Aug 21, 2010 11:42 am ]
Post subject:  Re: Real-Time Clock Access

Well, yeah it has a clock. DnM was a 64DD->Cart conversion, and they absolutely needed the real-time clock. A few 64DD conversions got carry-over goods as a result, like the built-in modem on that shogi game. Command and Conquer can use the mouse. Would love to get keyboard support into a homebrew title ;*)

Not sure if that's the same one from the 64DD though, as I don't have a 747 to hock for one. You'd have to poke one to find out. Could explain the mystery register...

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