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Mario 64 Level importer https://www.kodewerx.org/forum/viewtopic.php?f=11&t=7250 |
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Author: | messiaen [ Thu Apr 01, 2010 2:59 pm ] |
Post subject: | Mario 64 Level importer |
Mario 64 modding tool for the masses: http://sites.google.com/site/messiaen64/level-importer Features: - Imports Wavefront .obj files as the level mesh of any level in the game - Customize available objects - Set environment effects (snow, lava, beta flower) and terrain settings (slide, snow, sand) - Assign collision types to materials - Customizable Fog settings - Custom Background support - Misc ROM adjustments: start level, star positions, trajectories (such as KTQ), plus more. Coming soon in next release: - Water/Toxic Haze support - Better custom background support - Custom Music insertion Edit: Not an April 1st joke ![]() |
Author: | Parasyte [ Thu Apr 01, 2010 4:24 pm ] |
Post subject: | Re: Mario 64 Level importer |
Aw man! For some reason I had this idea in my head that you were writing portable applications all this time. ![]() |
Author: | messiaen [ Thu Apr 01, 2010 8:26 pm ] |
Post subject: | Re: Mario 64 Level importer |
The core of the importer is written in C, just the GUI frontend (and some minor functions within it) are in C#. Linux users can probably run it with wine, if they provide correctly all the arguments just like the GUI frontend would do. I appreciate about your portability concerns but the fact is, there aren't enough people interested in doing SM64 hacks to justify the effort needed. ROM Hacking (especially on older consoles) seems pretty much dead, and to me the lack of cross platform tools isn't the reason why it is like this nowadays. Sorry if that's too down to earth, but I'm very realist about my "target" public. Still, if eventually somebody wants to make a cross-platform GUI for it, I could provide the highly-offensive 100% spamghetti source code of this and it could be ported very easily. |
Author: | Parasyte [ Fri Apr 02, 2010 1:32 pm ] |
Post subject: | Re: Mario 64 Level importer |
My only rebuttal is, "if it was written from the start with portability in mind, it wouldn't be regarded as extra effort." C'est la vie! Also yes, you should release the source for the GUI. Regardless of how many potential users/developers it may (or may not) attract. |
Author: | Hextator [ Fri Apr 02, 2010 10:28 pm ] |
Post subject: | Re: Mario 64 Level importer |
Parasyte wrote: My only rebuttal is, "if it was written from the start with portability in mind, it wouldn't be regarded as extra effort." C'est la vie! This. This this this Parasyte wrote: Also yes, you should release the source for the GUI. Regardless of how many potential users/developers it may (or may not) attract. Aye, if you're willing to share it, just do it. Not like people can't ignore you if they're not interested. |
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