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Beginnings of a bond that could be something quite profound
https://www.kodewerx.org/forum/viewtopic.php?f=11&t=7125
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Author:  Parasyte [ Wed Dec 09, 2009 6:59 pm ]
Post subject:  Beginnings of a bond that could be something quite profound

So bbitmaster and I have been tossing around the idea of fixing the state of SNES debuggers. Our previous debugger projects were FCEUXD and FCEUd, respectively (FCEUd preceding FCEUXD).

So far, I have been successful building Snes9x-gtk and bsnes on Mac OS X 10.6. Personally, I like bsnes better, because it builds cleaner, and with OpenGL support. Snes9x-gtk's OpenGL dependencies (gtkglext) do not build for "native" GTK; it requires X11. Even with X11, it builds, but the OpenGL support is broken. On the other hand, bsnes just works.

So, I'm considering using bsnes as the basis for an SNES debugger. bbitmaster might agree. bsnes already has a debugger, but I don't like it.

Anyway, here's some screenshots of both emulators (pretty much vanilla) running on OS X!

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Author:  James0x57 [ Thu Dec 10, 2009 4:16 pm ]
Post subject:  Re: Beginnings of a bond that could be something quite profound

I hope you'd like to pursue it.

Tis awesome.

Author:  Parasyte [ Fri Dec 11, 2009 5:21 pm ]
Post subject:  Re: Beginnings of a bond that could be something quite profound

Well, this sucks! Valgrind doesn't support OS X 10.6, and it definitely doesn't support 64-bit on OS X 10.6. So for my static analysis/debugging, I'm going to have to run bsnes on my ancient Athlon XP 2600 (which is running Ubuntu 9.10) ... Great, so even a fully optimized bsnes build only reaches 30fps on that hardware. An unoptimized debug build runs at 14fps (!) And that's not even counting the overhead of running it under Valgrind. *sigh*

Meanwhile, my little Mac laptop can run this thing (unoptimized and all) at a solid 60fps... Please help, Valgrind team, you're my only hope! :(

Author:  Parasyte [ Wed Dec 16, 2009 10:36 pm ]
Post subject:  Re: Beginnings of a bond that could be something quite profound

Graphviz is pretty cool. With it, I made this:

Image

There is a full article that goes with this graph. You should read it, here: http://blog.kodewerx.org/index.php?/arc ... randi.html

I spoke with byuu today (author of bsnes) and he appears to have some interest in this work. That provides some motivation to keep this moving forward.

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