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 Post subject: Kode Garage
PostPosted: Thu Feb 08, 2007 8:19 am 
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EDIT: Kode Garage v1.0 is now out

EDIT 2: KNOWN BUGS....
1) Slide Code Generator will go one beyond what you want. If you want to 'slide' 50 times enter 49 for the slide amount.
2) Code Analyzer will crash if you give it an 'E' code type and do not provide enough values after the 'E' code.

Kode Garage requires the .Net framework to be installed, so if you dont have it, grab the installer version and it will get the framework for you.

Installer: http://kickenchicken57.110mb.com/Kode%20Garage/Kode_Garage_v1.0.exe
Rar: http://kickenchicken57.110mb.com/Kode%20Garage/Kode%20Garage%20v1.0.rar

Help Files(included with the app):
http://kickenchicken57.110mb.com/Help/index.htm

README:
Code:
==============================================
Kode Garage v1.0
==============================================

Kode Garage v1.0
Release Date: 2/21/07


==============================================
INTRODUCTION
==============================================
Kode Garage was created in an attempt to to
help Nintendo DS hackers create their codes
easier and have all hacking tools in one place.

Features:
 AR Tools
 - Slide Code Genorator
 - Joker Code Generator
 - Code Analyzer


==============================================
BUG FIXES
==============================================
Please email me at [email protected]
if you fing a bug or PM me @ kickenchicken57
over at kodewerx.net/forums


==============================================
CONTRIBUTORS
==============================================
This software consists of voluntary
contributions made by:

Dualscreenman, kenobi, Parasyte, Z3R0


==============================================
CONTACT INFORMATION AND WEBSITE
==============================================
I welcome your feedback, suggestions and
contributions. Contact me via email if you
have questions, feedback, and bug reports.

[email protected]

==============================================


OLD POST:

Since AR Workshop will not be solely for the Action Replay, I have decided to do a name change before the first major release. Support for Codebreaker is planned and I also have some nice Rom hacking features planned too. My original Idea was to call it NDS Workshop but I may also add GBA as well. sooo I am not sure what to call this beast. Therefore I am open to any suggestions for a name and will probably have a poll to help me pick the final name that I like the best.

Ps. anyone who knows how to decompress a .sav file from the DS-X card should let me know how.


Last edited by kickenchicken57 on Thu Feb 22, 2007 9:46 pm, edited 2 times in total.

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PostPosted: Thu Feb 08, 2007 8:41 am 
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-Kode Garage.

Or you could branch out and make separate apps for separate systems.

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PostPosted: Thu Feb 08, 2007 8:51 am 
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Yea, since some people might only want it for just one system.

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PostPosted: Thu Feb 08, 2007 8:53 am 
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I vote for Kode Garage, its Katchy lol

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PostPosted: Thu Feb 08, 2007 8:55 am 
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Yea it sounds better than code workshop (no offense) :lol:

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PostPosted: Thu Feb 08, 2007 9:28 am 
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Handheld Code Workshop (HCW).

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PostPosted: Thu Feb 08, 2007 10:11 am 
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Damn. This sounds so much better than my version.

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int main(int argc, char *argv[])
{

   system("color 0A");
   for(int i=0;;i=rand()%2){
   for(long x=0;x<600000;x++);
   printf("%d",i);}
   system("pause");
   return 0;
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PostPosted: Thu Feb 08, 2007 10:13 am 
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Baphomet wrote:
Damn. This sounds so much better than my version.

well, instead of working separately, why dont you try working together? this way you can compare ideas and such, and the program becomes even better!


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PostPosted: Thu Feb 08, 2007 10:17 am 
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Well, I know C++ not C#

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#include <cstdlib>
#include <iostream>

int main(int argc, char *argv[])
{

   system("color 0A");
   for(int i=0;;i=rand()%2){
   for(long x=0;x<600000;x++);
   printf("%d",i);}
   system("pause");
   return 0;
}


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PostPosted: Thu Feb 08, 2007 10:18 am 
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Baphomet wrote:
Damn. This sounds so much better than my version.

Hihi, thanks!

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PostPosted: Thu Feb 08, 2007 10:24 am 
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Baphomet wrote:
Well, I know C++ not C#

thats mainly what he knows, but heres microsofts tutorial videos, these are what ive been watching,
http://msdn.microsoft.com/vstudio/expre ... #beginners


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PostPosted: Thu Feb 08, 2007 11:05 am 
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I don't like C#. It doesn't make sense to use it.I just use C++ with wxWidgets toolkit to make GUI apps. I use to use Win API. But its not as good.


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PostPosted: Thu Feb 08, 2007 10:31 pm 
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wxWidgets (rather C++'s "object oriented" approach to programming ... nothing really against wxWidgets, otherwise) makes me sick. For cross-platform development, I think I'd rather use GTK+. Although, maybe there is a proper C wrapper for wxWidgets that will help to avoid the disgust that is C++. I would be willing to give that a chance.

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PostPosted: Fri Feb 09, 2007 7:06 am 
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Dualscreenman wrote:
-Kode Garage.

Or you could branch out and make separate apps for separate systems.


Kode Garage....catchy. keep the ideas coming!

Illusion wrote:
Yea, since some people might only want it for just one system.


Well, for now I would say GBA support is an if. For now it will be DS only and there could be a possibility for a GBA program like this in the future (fuuuuuuuuuture!!!)

Parasyte wrote:
wxWidgets (rather C++'s "object oriented" approach to programming ... nothing really against wxWidgets, otherwise) makes me sick. For cross-platform development, I think I'd rather use GTK+. Although, maybe there is a proper C wrapper for wxWidgets that will help to avoid the disgust that is C++. I would be willing to give that a chance.


Not that I don't care about people that are not on windows, but I am just too lazy to make for cross-platform support. So sorry to everyone who is not running windows. But Baphomet, if you want to make an app in c++ GO FOR IT! I support you 100% more than happy to help out too.


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PostPosted: Fri Feb 09, 2007 9:59 am 
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Parasyte wrote:
wxWidgets (rather C++'s "object oriented" approach to programming ... nothing really against wxWidgets, otherwise) makes me sick. For cross-platform development, I think I'd rather use GTK+. Although, maybe there is a proper C wrapper for wxWidgets that will help to avoid the disgust that is C++. I would be willing to give that a chance.


I agree 100% para. I don't like C++ OOP design either. I like C. However, in certain cases it is nessesary for me to use objects. Like when I use wxWidgets. I do it mainly because I like wxWidgets. Not OOP.


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PostPosted: Fri Feb 09, 2007 12:54 pm 
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I am not running Windows. ;)

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PostPosted: Fri Feb 09, 2007 12:55 pm 
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Baphomet wrote:
Parasyte wrote:
wxWidgets (rather C++'s "object oriented" approach to programming ... nothing really against wxWidgets, otherwise) makes me sick. For cross-platform development, I think I'd rather use GTK+. Although, maybe there is a proper C wrapper for wxWidgets that will help to avoid the disgust that is C++. I would be willing to give that a chance.


I agree 100% para. I don't like C++ OOP design either. I like C. However, in certain cases it is nessesary for me to use objects. Like when I use wxWidgets. I do it mainly because I like wxWidgets. Not OOP.


Although object oriented programming may add overhead to some things, It really depends on what you are using the language for that counts. Small apps do not need OOP because it will make a mess. Larger apps can benefit from OOP because it can help by providing code re-usability and maintainability. The program I worked on at my last job would not have even been possible without the use of OOP because of the scale of it. BUT for most all of your game hacking tools, OOP will probably be a waste of time and add overhead that is not necessary, and just plain make a mess. But I must defend that OOP is good if used correctly.


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PostPosted: Fri Feb 09, 2007 12:58 pm 
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Yes... I prefer not to use it in alot of cases. But as you said, it can help make programs maintain themselves

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#include <cstdlib>
#include <iostream>

int main(int argc, char *argv[])
{

   system("color 0A");
   for(int i=0;;i=rand()%2){
   for(long x=0;x<600000;x++);
   printf("%d",i);}
   system("pause");
   return 0;
}


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PostPosted: Sat Feb 10, 2007 6:05 pm 
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KicKenchicKen57 would like me to say a few things for him because he really did feel like staying on to post a bunch of stuff.

KicKenchicKen57:

"I had a really bad day at work, all the gas pumps shut down while people were pumping gas, and the customers were all getting really angry. I'm sorry, but I didn't feel like posting because I was getting really frustarated with all the problems at work. As of now, I will most likely change the name from 'AR Workshop', to 'Kode Garage'. Thanks for the idea dualscreenman. I'm going to be adding a few more useful features to Kode Gararge, list everyone who helped in the Help box, and then I'll release yet another version for you guys. And, baphomet, congratulations on starting your own version, good luck on it."

Well, he had a really crappy day at work so he asked me to post this for him. He's supposed to continue working on kode garage either tonight or tomorrow.


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PostPosted: Sun Feb 11, 2007 11:28 am 
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Z3R0 wrote:
...He's supposed to continue working on kode garage either tonight or tomorrow.


Kode Garage name is pending.... Decision still not final


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PostPosted: Sun Feb 11, 2007 12:08 pm 
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kickenchicken57 wrote:
Z3R0 wrote:
...He's supposed to continue working on kode garage either tonight or tomorrow.


Kode Garage name is pending.... Decision still not final


oops, sorry i forgot the ' ' marks


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PostPosted: Tue Feb 13, 2007 7:49 am 
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Name change is official, I will be going with Kode Garage. Here is a screenshot to show you what I have been working on recently. What it does is it analyzes the codes you input and explains what they are doing. It even tells you what buttons must be pressed in the case of an unlabeled joker code :D
Image

More improvements to come....


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PostPosted: Tue Feb 13, 2007 10:18 am 
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Goddamn you kickenchicken, now I have to add that to mine. I feel like I'm making a lame imitation product off someone else's. There has to be away I can make it better. ;) I got it!

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Code:
#include <cstdlib>
#include <iostream>

int main(int argc, char *argv[])
{

   system("color 0A");
   for(int i=0;;i=rand()%2){
   for(long x=0;x<600000;x++);
   printf("%d",i);}
   system("pause");
   return 0;
}


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PostPosted: Tue Feb 13, 2007 10:35 am 
Then quit.


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PostPosted: Tue Feb 13, 2007 11:06 am 
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Holy shit. Not bad at all.


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PostPosted: Tue Feb 13, 2007 11:09 am 
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I agree. I'm going to add a few more features to Code Shop.

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#include <cstdlib>
#include <iostream>

int main(int argc, char *argv[])
{

   system("color 0A");
   for(int i=0;;i=rand()%2){
   for(long x=0;x<600000;x++);
   printf("%d",i);}
   system("pause");
   return 0;
}


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PostPosted: Tue Feb 13, 2007 11:26 am 
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Modman wrote:
Holy shit. Not bad at all.


Thanks again to kenobi for his codetype post and also to Parasyte for explaining his joker mask and datels crappy way.


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PostPosted: Tue Feb 13, 2007 11:41 am 
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kickenchicken, what do you think of my version?

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Code:
#include <cstdlib>
#include <iostream>

int main(int argc, char *argv[])
{

   system("color 0A");
   for(int i=0;;i=rand()%2){
   for(long x=0;x<600000;x++);
   printf("%d",i);}
   system("pause");
   return 0;
}


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PostPosted: Tue Feb 13, 2007 11:55 am 
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Awesome! Any idea when you will release it?

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PostPosted: Tue Feb 13, 2007 12:21 pm 
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Baphomet wrote:
kickenchicken57, what do you think of my version?


Its looking good. Of course you may not be able to implement some of the features I have planned :wink: , it will still be very helpful to the people on Macs and Linux who cannot run my app.

(Wait a minute, you cant use the AR software on linux or Mac anyway can you?)

Illusion wrote:
Awesome! Any idea when you will release it?

Well, I have some changes to make to some of the existing tools and the code analyzer still has some features I would like to add in it like an option to validate your codes (check that all 'if' codes are ended) so we will see. I will try to post details of my work when I get the chance to keep everyone informed and up to date.


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