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PostPosted: Sun May 10, 2009 2:44 pm 
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Kommunist
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Joined: Sun May 10, 2009 2:32 pm
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Title: Sage of Whead
Hello! I am new here and was wondering if any of you guys know how to convert the ARM assembly codes to powerpc assembly? And vice versa? Because I know some people who converted some of their own codes for the wii version of Animal Crossing City Folk. (From acww of course) Any help, suggestions, applications and such would be extremely appreciated. Thank you guys!


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PostPosted: Thu May 21, 2009 5:36 pm 
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Kommunist
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Its mainly re-finding all of the addresses, basically you're making the code over again.

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PostPosted: Thu May 21, 2009 7:33 pm 
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Komrade
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Not to mention translating the function of each ARM instruction into the appropriate PowerPC instruction(s).

In other words, it's not as straight forward as you make it sound.

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PostPosted: Fri May 22, 2009 7:23 am 
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Kommunist
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Joined: Sun May 10, 2009 2:32 pm
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Title: Sage of Whead
Good. :D More things to learn to do. Thank you guys for replying!! I'm currently on "The great expedition" to learn how to write codes in asm for acww both versions. Currently the only thing I can figure out is that r0 r1 r2 are data addresses and they hold data. And that if you freeze the game by using a code you can use the debug menu to figure out which data addresses were being used. Or something like that. I'll tell you guys how it goes once I figure it out.


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PostPosted: Fri May 22, 2009 9:27 am 
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Komrade
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Tell us what we know?

r0, r1 and r2 are registers, not addresses.

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PostPosted: Sat May 23, 2009 3:39 pm 
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Komrade
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Joined: Tue Mar 27, 2007 6:23 pm
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Location: Mario Raceway, 1509.831, 217.198, -564.429
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You want to make the same codes for different consoles? This might be a case where you write the actual code in C and compile it for your target platform. If you're lucky the engines are similar enough that you can do this (i.e. they did basically the same thing).

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