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PostPosted: Fri Dec 21, 2007 5:27 pm 
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Epic phail.


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PostPosted: Fri Dec 21, 2007 5:55 pm 
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Location: Mario Raceway, 1509.831, 217.198, -564.429
Title: Mario Kart 64 Hacker
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PostPosted: Thu Feb 21, 2008 11:05 am 
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More bug fixes in v1.7

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Mon Apr 07, 2008 10:31 pm 
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The source is now included with v1.7 -- Don't expect to understand half of it since it's not commented very well (or not at all). If you hit me with too many questions, I may hit you with hammers, but feel free to ask.

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Tue Apr 08, 2008 8:11 am 
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Is there any kind of tutorial for the more advanced features of Renegade, such as ASM and dissassembler. This is what I"m having problems with.


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PostPosted: Tue Apr 08, 2008 8:27 am 
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antdgar wrote:
Is there any kind of tutorial for the more advanced features of Renegade, such as ASM and dissassembler. This is what I"m having problems with.


Well, Enhacklopedia is a good start as well as looking in the Renegade readme for specific notes on assembly with Renegade. If it's N64/PSX ASM you're interested in, there's also a great list of opcodes and such called the N64 Tool Kit. I believe it's in the file/documentation section of Enhacklopedia. Once you actually get a feel for assembly, someone here can usually help with the more complicated aspects. I'd like to think Enhacklopedia has enough to get you started. I haven't looked at it in like forever though.

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Mon Aug 18, 2008 10:39 pm 
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Any chance of Renegade being updated to run with no$gba 2.6a? It will attach but on the initial dump it errors every time. Thanks.


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PostPosted: Tue Aug 19, 2008 2:17 pm 
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Sounds like an .ini issue.

Speaking of which, these are the settings I'm using for PJ 64 on Vista 64:

Project64 1.6 (8MB)|project64|53F60000|4D6A1C|800000|0|

4D6A1C is static between Vista 64 and XP 32.

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