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PostPosted: Wed Apr 04, 2007 5:13 pm 
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I'll look at that if I get time.

Also, I think I may have come up with a search option I didn't impliment yet. How do I put this... "Known Values In Proximity" search. You'd search for 2 values (same number of bytes) that occur within a specified number of bytes from each other. For example, search for 0x08 and 0x64 and only return results in which those two values appear within 0x10 bytes of each other.

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<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Fri Apr 06, 2007 6:17 am 
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I haven't had much time to work on this with writing hacking docs and all, but I fixed something. I was helping hyrid with something last night, and I finally realized what was causing my search results to come up bad. I couldn't duplicate the problem before. It seemed like I was doing repeated Equal Tos instead of WTF I was trying to. It was actually that the function crerating the initial results file wasn't writing the endian setting to the header, causing some conflict. I couldn't duplicate the problem before because it was showing up hacking PSX and I tend to test everything on Nemu. lol

Get v1.65 here

Changes:
..The bug with initial dumps in code searcher has finally been swatted...with a sledgehammer.
..Fixed a minor bug with code prefixes in the code assembler.
..The opcode display type setting on the Code Disassembler actually works now. There's also an option to output HTML for FAQ writing.
..Slightly revamped the internal disassembly code and added the option to prefix hex values with 0x.
..Added Copy buttons and working CTRL+A keyboard shortcuts ot a few things. It really pisses me off when I hit CTRL+A on something and it doesn't work.

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<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Fri Apr 06, 2007 5:07 pm 
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You forgot something:

..Added a "Search Area" option, so you can now choose which parts of the RAM you want to search.


Beautiful. :)

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PostPosted: Fri Apr 06, 2007 9:53 pm 
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Icy Guy wrote:
You forgot something:

..Added a "Search Area" option, so you can now choose which parts of the RAM you want to search.


Beautiful. :)


That was in the changes for v1.64. What I forgot was to update the emulator support for new friggin versions. I gotta change that to read a config file, so people can add/update emulators.

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Sat Apr 07, 2007 10:05 am 
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The hell? How did I miss that in 1.64? Or how did I miss 1.64, for that matter? :(

And, as usual, I have a suggestion right after you release a new version (although I thought of this a while back): it would be neat if there was something that showed a link between the address and the ASCII in the Memory Editor, similar to the GS Pro. When you click on a textbox with a value in it, that box would be highlighted, and the corresponding character in the ASCII column would be highlighted with the same color. Likewise, if you click on a character in the ASCII column, both the character and its corresponding textbox would be highlighted.

If that sounds confusing, then you can blame it on my bronchitis and NyQuil hangover.

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PostPosted: Sat Apr 07, 2007 10:45 am 
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Icy Guy wrote:
The hell? How did I miss that in 1.64? Or how did I miss 1.64, for that matter? :(

And, as usual, I have a suggestion right after you release a new version (although I thought of this a while back): it would be neat if there was something that showed a link between the address and the ASCII in the Memory Editor, similar to the GS Pro. When you click on a textbox with a value in it, that box would be highlighted, and the corresponding character in the ASCII column would be highlighted with the same color. Likewise, if you click on a character in the ASCII column, both the character and its corresponding textbox would be highlighted.

If that sounds confusing, then you can blame it on my bronchitis and NyQuil hangover.


Yeah, that's a good idea. I'm not sure if I can get it implimented in any normal way with VB6, but I might be able to fake it. lol

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Thu Apr 12, 2007 3:32 pm 
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Well, let's see how fucked up v1.666 is.

Changes:
..Emulators are now supported via emulators.cfg. Theres an example on the first line of the file showing how to add new ones. This change also brings about some minor GUI and logistical changes as well.
..EmuCheat has a PC codes option now (see below for code types). This is because PC games can easily be added to the emulators.cfg.
..Results display form the Code Search now has the ability to test results or view in memory editor while attached to the emulator.
..Code Assembler doesn't go apeshit when tabbed ASM is processed. Comments on .ORG pseudo ops actually work now.
..Fixed crash when clicking Results button with no search active.
..Fixed 16-bit Upper/Lower search size, I think.
..Fixed the problem with code search crashing after 30 searches (hopefully). Limit should now be 75.

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Fri Apr 13, 2007 6:23 am 
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Nice work, I feel singled out by your sig for some reason though.....:P


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PostPosted: Fri Apr 13, 2007 10:21 am 
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Very nice work.
I find his sig hilarious.
>.>

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PostPosted: Fri Apr 13, 2007 11:06 pm 
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I think it makes an excellent point. >_>

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PostPosted: Sun Apr 15, 2007 10:27 am 
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Title: Crazy Snake
v1.67 is here already.

Changes:
..Code Assembler has a new option (Para's suggestion): Write to emulator. It'll only write if there aren't any warnings.
..Endian setting in the Code Search window will now lock while attached to an emulator like before.

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Sun Apr 29, 2007 8:18 pm 
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Can you add a negative offset pointer type so you can go x number of bytes before a pointer and set a value?
Some games have it set up like that, heh.


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PostPosted: Tue May 08, 2007 12:58 pm 
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1.68 is ready to rumble. Forgot about the pointer request though. :(

changes:
..Added support for NeoPop/Neo Geo Pocket hacking and cheating.
..Minor update to the Code Formatter.

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Wed May 16, 2007 2:23 pm 
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Can you make it a zip file?


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PostPosted: Wed May 16, 2007 2:26 pm 
Just get winrar.


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PostPosted: Wed May 16, 2007 3:49 pm 
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Xan wrote:
Can you make it a zip file?


Can you try actually learning something about computers? If you can't even figure out what a RAR is and how to extract it, odds are this program is too complex for you.

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Sun May 20, 2007 11:20 pm 
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Could an option be added to search for decimal instead of hex?


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PostPosted: Fri May 25, 2007 11:37 am 
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hay im new to all this but i tryed useing this with pokemon diamond on no$gba 4a and no action replay codes work can some 1 tell me how to get them working


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PostPosted: Sat May 26, 2007 5:59 pm 
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Arcane wrote:
Could an option be added to search for decimal instead of hex?


lol.
It's really not that hard to figure out hex.

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PostPosted: Sat May 26, 2007 6:12 pm 
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Yes not hard.

By the way Kyle look at my sig.

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PostPosted: Sat May 26, 2007 6:26 pm 
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PostPosted: Sun May 27, 2007 11:39 am 
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on v1.68 after ive attached no$GBA (ds) to renegade the initial dump says file not found. any solution?

(btw, kyle, poksicle sub is giving me protocol error when i try to add it. care to give me a link that works?)

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PostPosted: Sun May 27, 2007 12:59 pm 
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Kyle wrote:
Arcane wrote:
Could an option be added to search for decimal instead of hex?


lol.
It's really not that hard to figure out hex.


And bizarre as this will sound, it's slightly confusing remembering to search in hex instead of decimal when you first start!

I personally have no problem sticking with hex, but others might or might be wondering why they get no results when they search for numbers bigger than 9.


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PostPosted: Sun May 27, 2007 1:08 pm 
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"A brain is required to use this program"

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PostPosted: Mon May 28, 2007 3:23 am 
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anyone answer my question please?

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PostPosted: Mon May 28, 2007 3:38 am 
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Are you sure you have no$gba 2.4a?

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<EggWerx> MetalOverlord: Dsman and lemmayoshi will be used for taco meat, ask mo he knows me.
jleemero wrote:
Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut.


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PostPosted: Mon May 28, 2007 4:44 am 
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dunno, give me a link please. i cant find my version ill just delete and install again if you can give the link.

(and anyone give me a poksicle link?)

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PostPosted: Mon May 28, 2007 11:09 am 
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Hey viper, long time no see. (since err... gsc... :shock: )

by the way, what about support for assembler/disassembler for arm7/9 ?

at least i saw just thumb in 1.68

edit: tried opening memory viewer for no$gba and got the following error:

ReadProcessMemory Failed

and yes, it was attached.


can't even search :( guess I'll continue to use hasteds


not to mention that if you press a wrong option or something i always get a runtime error and the program closes it self, couldn't it just say a error and continue? he he he

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PostPosted: Mon May 28, 2007 2:30 pm 
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Get the latest, greatest version of no$gba from here

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<EggWerx> MetalOverlord: Dsman and lemmayoshi will be used for taco meat, ask mo he knows me.
jleemero wrote:
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PostPosted: Mon May 28, 2007 4:42 pm 
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Dualscreenman wrote:
Get the latest, greatest version of no$gba from here


lol i have the latest and greatest version of no$gba :P

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