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PostPosted: Tue May 29, 2007 2:26 pm 
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i still cant do an initial dump with that version. :cry:

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PostPosted: Tue May 29, 2007 5:00 pm 
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Title: All in a day's work.
You probably just have to update emulators.cfg

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PostPosted: Wed May 30, 2007 9:31 am 
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Parasyte wrote:
You probably just have to update emulators.cfg


i my case renegade attach to no$gba, but can't seem to do anything, like memory editor, search etc... it says that can't find the memory process :|

note: hasteds attachs normally in no$gba here at my pc

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PostPosted: Wed May 30, 2007 10:36 am 
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Parasyte wrote:
You probably just have to update emulators.cfg

i can attach the emulator but when i do a dump it says error file not found and if i do have to update emulators.cfg how the hell would i do that?

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PostPosted: Wed May 30, 2007 6:08 pm 
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Title: All in a day's work.
If it can't find the memory process, the problem is definitely in emulators.cfg. As far as I know, no$gba can't be attached currently, because the RAM pointers jump around in memory. Renegade64 needs multiple pointer structures to attach effectively. (On another note, you can use a program like WinHex to attach to the emulator and locate the emulated RAM yourself, then update emulators.cfg. The problem is, you will have to update emulators.cfg every time you restart no$gba.)

"File not found" is probably caused by keeping the program in a path with spaces, like "C:\My Documents\" or periods, like "C:\Renegade64\v1.68\" Visual Basic is really picky about path names. Mine is in "C:\n64\Renegade64\" -- note there are no spaces, periods, or other weird characters.

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PostPosted: Wed May 30, 2007 6:20 pm 
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Currently, Renegade is using the "find the emulated RAM" method, and your standard 1.68 should come with an up-to-date emulators.cfg.

I have no problem attaching with the standard Renegade 1.68 and no$gba 2.4a. All I have to do is to download both and continue to hack as normal.

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PostPosted: Thu May 31, 2007 6:33 am 
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Dualscreenman wrote:
Currently, Renegade is using the "find the emulated RAM" method, and your standard 1.68 should come with an up-to-date emulators.cfg.

I have no problem attaching with the standard Renegade 1.68 and no$gba 2.4a. All I have to do is to download both and continue to hack as normal.



that's strange :( dunno why renegade64 isn't finding the right memory location then...

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PostPosted: Fri Jun 01, 2007 2:46 am 
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Thank you. So much. I can finally cheat at Pokémon Diamond, xD

Anyway, first post, hoping to become a regular ^^


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PostPosted: Sat Jun 02, 2007 4:49 am 
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i still get file not found even though i've put both no$GBA and renegade in C:\

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PostPosted: Tue Jun 05, 2007 1:43 pm 
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sapje321 wrote:
i still get file not found even though i've put both no$GBA and renegade in C:\


can you open memory editor when attached?

Viper, where are you? XD we need assistance here

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PostPosted: Tue Jun 05, 2007 5:34 pm 
I believe he's in retirement again. No telling when he'll come back this time.


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PostPosted: Tue Jun 05, 2007 6:18 pm 
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dlong wrote:
I believe he's in retirement again. No telling when he'll come back this time.


oh crap :(

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PostPosted: Wed Jun 06, 2007 1:23 pm 
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Hiei-YYH wrote:
sapje321 wrote:
i still get file not found even though i've put both no$GBA and renegade in C:\


can you open memory editor when attached?

Viper, where are you? XD we need assistance here

yup i can open mem editor and it does attach just says error opening file or file not found when i try known value search or initial dump

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PostPosted: Sat Jun 09, 2007 9:01 am 
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fixed my problem.

http://forums.ngemu.com/no-gba/89109-ho ... ost1152244

maybe it will help you, i can search now.

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PostPosted: Sat Jun 09, 2007 6:17 pm 
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Have you tried deleting the entire folder and re-downloading it?

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PostPosted: Mon Jun 18, 2007 9:19 pm 
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"Component 'comdlg32.ocx' or one of its dependencies not currently registered: a file is missing or invalid"
is the error I get the moment I start Renegade. :? :? :? :? :? :? I don't get it! :? :? :? :? I have the file in the same folder.


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PostPosted: Mon Jun 18, 2007 10:29 pm 
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1) Move it to \windows\system32
2) regsvr32 comdlg32.ocx

BTW the labels seem a bit bugged. If I have a label "loop" that evaluates to 80123456, then another label later "loop_end", it'll interpret that as "80123456_end". :( It also won't handle a label with a comment on the same line.

Also, it's not handling multiple lines in notes well. Seems if I wanted a multi-line note, I'd have to do it like this:

"h4x
80123456 00FF
*this is a note
*with two lines

But if I do that, I get "this is a note*with two lines", whereas if I leave out the second asterisk, I just get "this is a note". If I actually enter multiple lines in a note and save it, the entire note disappears.

Speaking of which, will it be possible to specify default on/off state like the Gameshark and use categories like PJ64?

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PostPosted: Sat Jun 30, 2007 9:44 am 
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I would like to make a motion to incorporate a tool in Renegade64 to force all of the branches in a specific range by changing them to beq zero,zero,#xxxx, along with searching for branches within a specific range.
It will make my debug work much easier when shit wants to hide.

I think these are all of the branch opcodes: BEQ, BEQL, BGEZ, BGEZAL, BGEZALL, BGEZL, BGTZ, BGTZL, BLEZ, BLEZL, BLTZ, BLTZAL, BLTZALL, BLTZL, BNE, BNEL


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PostPosted: Fri Jul 06, 2007 10:47 am 
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currently im using NO$GBA v2.4c. this thing doesnt work.. is there a way to configure it??


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PostPosted: Fri Jul 06, 2007 10:50 am 
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I don't think anyone has updated it to work for 2.4c yet.

Your best bet is to just continue using 2.4a, as the games play just as well in that version.
http://www.megaupload.com/?d=O2USY3UI

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PostPosted: Fri Jul 06, 2007 10:56 am 
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ok. thanks.. but if its released do inform me thanks


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PostPosted: Fri Jul 06, 2007 1:01 pm 
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How would one go about adding support for an emulator? I understand I need to find either a static address where the emulated RAM is allocated, or a pointer to it. It seems like I'd have to know what's in the RAM already to search for it, though. How do I find that out?

I want to try using this with PCSX2.


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PostPosted: Fri Jul 06, 2007 2:11 pm 
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You could always hack an existing code.
Once you have this subtract code address from the start of regular system RAM.
Subtract the same amount from the code you found with art Money and you'll have the base RAM address. Do a pointer search on the computer and ta-da, you got your pointer.

On a related note, add this to emulators.cfg for No$gba 2.4c support.

No$GBA v2.4c (DS)|no$gba|0|469CE0|400000|3|

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PostPosted: Fri Jul 06, 2007 3:28 pm 
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Hadn't thought of that. I'll take a look at it later tonight.

EDIT: Well, PCSX2 keeps crashing, and I've followed their site's guide and tried games they say are fully compatible. So I'm not going anywhere with this right now.

Still, it seems like it might be a way to get some PS2 hacking going. (Although for some reason I feel like I'm missing something stupid with this suggestion...)


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PostPosted: Sun Jul 08, 2007 5:56 pm 
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dualscreenman, this pointer that you posted isn't fixed.

004552CD

this one is, you can see just by using a win32 debugger
this one is coded in the emulator.

Address: 42E6EB Data: 89 2D CD 52 45 00 ASM: mov [0x4552CD],EBP


No$GBA v2.4b (DS)|no$gba|0|46D998|410000|3|
No$GBA v2.4c (DS)|no$gba|0|4552CD|410000|3|

note that this pointer is linked to the start of the data block (10000h of distance) there is no pointer that link exactly to the 02000000 area that is fixed.

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PostPosted: Thu Jul 12, 2007 5:47 pm 
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it won't start up for me. :?:

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PostPosted: Sun Jul 22, 2007 4:55 pm 
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After a bit more effort, I figured out the RAM locations for the TLB version of Pcsx2. (It comes in two versions, a VM one and a TLB one. Not quite sure what "TLB" stands for; my first thought is "translation lookaside buffer".) Here's the line for emulators.cfg:

Pcsx2 0.9.2 TLB|pcsx2t|A0E300|0|2000000|3|

It managed to attach properly and perform a search, but when I clicked to show the results (it was a known value search), it opened a new window, then opened a message box saying "input past end of file" (IIRC) and crashed. I'm not sure if that's a bug in Renegade64, an error in my configuration, my inexperience with the program, etc.

Being a first-time user of the program, I must say that the opening splash screen is a nice touch.


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PostPosted: Sun Jul 29, 2007 4:04 pm 
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Can someone please explain to me how to use Renegade64 with my no$gba?


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PostPosted: Sun Aug 26, 2007 11:38 am 
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Does anybody have the pointer for No$gba 2.4d? I don't quite understand how to find that out for myself.

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PostPosted: Sun Aug 26, 2007 5:36 pm 
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I'll look into it later this week. For now just stick to 2.4c ;)

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